Odonis (Axis) vs Sovietischat (Allies +12) G40L18

  • '19

    yes please, please choose anzac first as casualties.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor, 1x factory_minor; Remaining resources: 66 PUs; 
            Germans buy 3 armour, 5 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter moved from Bryansk to Russia
            2 bombers moved from Novgorod to Russia
            2 tactical_bombers moved from Bryansk to Caucasus
            1 mech_infantry moved from Volgograd to Caucasus
            1 armour moved from Ukraine to Caucasus
            1 armour moved from Ukraine to Caucasus
            1 artillery and 1 infantry moved from Western Germany to Holland Belgium
            3 fighters moved from Western Germany to Holland Belgium
            1 infantry moved from Samara to Novosibirsk
                  Germans take Novosibirsk from Russians
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 3 units heading to Russia
                Russians launches 2 interceptors out of Russia
                    Attackers Fire,  : 1/3 hits, 0.50 expected hits
                    Defenders Fire,  : 0/2 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC lost in Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/2 hits, 0.33 expected hits
                Bombing raid in Russia rolls: 8,7 and causes: 15 damage to unit: factory_major
                Bombing raid in Russia causes 15 damage total. 
            Battle in Holland Belgium
                Germans attack with 1 artillery, 3 fighters and 1 infantry
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 4/5 hits, 2.17 expected hits
                    British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Caucasus
                Germans attack with 2 armour, 1 mech_infantry and 2 tactical_bombers
                British defend with 3 mech_infantrys
                    Germans roll dice for 2 armour, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 2/5 hits, 2.50 expected hits
                    Russians roll dice for 3 mech_infantrys in Caucasus, round 2 : 0/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the British lost in Caucasus
                    Germans roll dice for 2 armour, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 3 : 3/5 hits, 2.50 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for British: 3 mech_infantrys
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 tactical_bombers moved from Caucasus to Bryansk
            1 armour moved from Ukraine to Bryansk
            1 infantry moved from Tambov to Samara
            1 infantry moved from Bryansk to Tambov
            2 bombers moved from Russia to Novgorod
            1 fighter moved from Russia to Bryansk
            1 fighter moved from Southern Italy to Bryansk
            2 fighters moved from Germany to Bryansk
            1 submarine moved from 126 Sea Zone to 125 Sea Zone
            3 fighters moved from Holland Belgium to Western Germany
            2 mech_infantrys moved from Germany to Western Germany
            3 infantry moved from Germany to Western Germany
            3 infantry moved from Northern Italy to Western Germany
            3 infantry moved from Western Germany to France
    
        Place Units - Germans
            5 artilleries and 5 infantry placed in Germany
            3 armour placed in Ukraine
            1 fighter placed in Novgorod
            1 infantry placed in Volgograd
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,5,2,3
            Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.33
    Germans : 1.83
    Defenders Fire,  : : -0.33
    British : 0.33
    Attackers Fire,  : : 0.50
    Russians : -1.33
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 11 PUs; 
    
        Combat Move - Russians
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 3 destroyers, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 85 Sea Zone
            1 artillery and 1 infantry moved from 85 Sea Zone to Brazil
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to New Guinea
            1 armour and 2 mech_infantrys moved from Burma to India
            2 bombers moved from French Indo China to India
            1 artillery moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
    
        Combat - Japanese
            Battle in Brazil
            Battle in Guam
            Battle in New Guinea
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 armour and 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in New Guinea, round 2 : 3/6 hits, 2.83 expected hits
                    ANZAC roll dice for 1 armour and 2 infantry in New Guinea, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 2 infantry owned by the ANZAC lost in New Guinea
                Japanese win, taking Brazil from Americans, taking Guam from Americans, taking New Guinea from ANZAC with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 armour and 2 infantry
            Battle in India
                Japanese attack with 1 armour, 2 bombers and 2 mech_infantrys
                British defend with 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 armour, 2 bombers and 2 mech_infantrys in India, round 2 : 1/5 hits, 2.17 expected hits
                    UK_Pacific roll dice for 2 mech_infantrys in India, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India
                    Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in India, round 3 : 1/4 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in India, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India
                Japanese captures 5PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 armour and 2 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 mech_infantrys
                Casualties for British: 2 mech_infantrys
    
        Non Combat Move - Japanese
            2 bombers moved from India to Kweichow
            3 mech_infantrys moved from Kweichow to Tsinghai
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to India
            1 artillery moved from 39 Sea Zone to India
            1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
            1 destroyer moved from 46 Sea Zone to 33 Sea Zone
            3 fighters and 1 tactical_bomber moved from New Guinea to 33 Sea Zone
            1 battleship, 2 carriers, 3 destroyers and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 63 Sea Zone to 30 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from New Zealand to 63 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 63 Sea Zone to 33 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from Japan to 6 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            3 submarines placed in 6 Sea Zone
            1 transport placed in 20 Sea Zone
            1 artillery and 1 infantry placed in Kwangtung
            1 transport placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            1 fighter and 1 tactical_bomber placed in Japan
            3 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 79 PUs; end with 84 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    UK_Pacific : 1.00
    Japanese : -2.00
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 destroyer, 5 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            1 fighter moved from 110 Sea Zone to 125 Sea Zone
            4 bombers moved from Normandy Bordeaux to Germany
            1 bomber moved from Normandy Bordeaux to Northern Italy
            1 bomber moved from Normandy Bordeaux to Southern Italy
            1 bomber moved from Normandy Bordeaux to Southern France
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from Normandy Bordeaux to Holland Belgium
            1 submarine moved from 26 Sea Zone to 30 Sea Zone
            1 fighter moved from 26 Sea Zone to 30 Sea Zone
            5 fighters moved from 26 Sea Zone to 30 Sea Zone
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 destroyer, 5 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            1 fighter moved from 110 Sea Zone to 125 Sea Zone
            4 bombers moved from Normandy Bordeaux to Germany
            1 bomber moved from Normandy Bordeaux to Northern Italy
            1 bomber moved from Normandy Bordeaux to Southern Italy
            1 bomber moved from Normandy Bordeaux to Southern France
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from Normandy Bordeaux to Holland Belgium
            1 submarine moved from 26 Sea Zone to 30 Sea Zone
            1 fighter moved from 26 Sea Zone to 30 Sea Zone
            5 fighters moved from 26 Sea Zone to 30 Sea Zone
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Northern Italy causes 4 damage total. 
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Southern France causes 6 damage total. 
            Strategic bombing raid in Germany
                    AA fire in Germany : 2/4 hits, 0.67 expected hits
                2 bombers killed by AA
                Bombing raid in Germany rolls: 5,5 and causes: 10 damage to unit: factory_major
                Bombing raid in Germany causes 10 damage total. 
            Battle in Southern Italy
                Americans attack with 1 bomber
                Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
                    AA fire in Southern Italy : 0/1 hits, 0.17 expected hits
                    2 aaGuns owned by the Italians lost in Southern Italy
                Americans win with 1 bomber remaining. Battle score for attacker is 10
                Casualties for Italians: 2 aaGuns
            Battle in 125 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Holland Belgium
                Americans attack with 1 fighter and 1 infantry
                Germans defend with 1 artillery
                    Americans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in 30 Sea Zone
                Americans attack with 6 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 6 fighters in 30 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone
                Americans win with 6 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            6 fighters moved from 30 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 51 Sea Zone
            1 infantry and 1 mech_infantry moved from 51 Sea Zone to Samoa
            1 destroyer moved from 26 Sea Zone to 51 Sea Zone
            1 carrier, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 mech_infantrys moved from Western United States to Central United States
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Southern France to Normandy Bordeaux
            1 bomber moved from Northern Italy to Normandy Bordeaux
            1 bomber moved from Southern Italy to Normandy Bordeaux
            2 bombers moved from Germany to Normandy Bordeaux
            1 fighter moved from 125 Sea Zone to 110 Sea Zone
            1 fighter moved from Holland Belgium to Normandy Bordeaux
    
        Place Units - Americans
            1 armour and 2 infantry placed in Norway
            1 artillery and 2 infantry placed in Normandy Bordeaux
            6 submarines placed in 10 Sea Zone
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    AA fire in Southern Italy : : -0.17
    Americans : 1.33
    AA fire in Southern France : : -0.17
    AA fire in Northern Italy : : -0.17
    Japanese : 0.67
    AA fire in Germany : : 1.33
    

    Savegame

  • '19

    TripleA Move Summary: British round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - British
            British buy 2 armour, 2 destroyers and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 mech_infantrys moved from Iraq to Caucasus
            1 tactical_bomber moved from Northwest Persia to Caucasus
            1 armour moved from Persia to Caucasus
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 destroyer, 5 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            1 fighter moved from 110 Sea Zone to 125 Sea Zone
            4 bombers moved from Normandy Bordeaux to Germany
            1 bomber moved from Normandy Bordeaux to Northern Italy
            1 bomber moved from Normandy Bordeaux to Southern Italy
            1 bomber moved from Normandy Bordeaux to Southern France
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from Normandy Bordeaux to Holland Belgium
            1 submarine moved from 26 Sea Zone to 30 Sea Zone
            1 fighter moved from 26 Sea Zone to 30 Sea Zone
            5 fighters moved from 26 Sea Zone to 30 Sea Zone
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Northern Italy causes 4 damage total. 
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Southern France causes 6 damage total. 
            Strategic bombing raid in Germany
                    AA fire in Germany : 2/4 hits, 0.67 expected hits
                2 bombers killed by AA
                Bombing raid in Germany rolls: 5,5 and causes: 10 damage to unit: factory_major
                Bombing raid in Germany causes 10 damage total. 
            Battle in Southern Italy
                Americans attack with 1 bomber
                Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
                    AA fire in Southern Italy : 0/1 hits, 0.17 expected hits
                    2 aaGuns owned by the Italians lost in Southern Italy
                Americans win with 1 bomber remaining. Battle score for attacker is 10
                Casualties for Italians: 2 aaGuns
            Battle in 125 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Holland Belgium
                Americans attack with 1 fighter and 1 infantry
                Germans defend with 1 artillery
                    Americans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in 30 Sea Zone
                Americans attack with 6 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 6 fighters in 30 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone
                Americans win with 6 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            6 fighters moved from 30 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 51 Sea Zone
            1 infantry and 1 mech_infantry moved from 51 Sea Zone to Samoa
            1 destroyer moved from 26 Sea Zone to 51 Sea Zone
            1 carrier, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 mech_infantrys moved from Western United States to Central United States
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Southern France to Normandy Bordeaux
            1 bomber moved from Northern Italy to Normandy Bordeaux
            1 bomber moved from Southern Italy to Normandy Bordeaux
            2 bombers moved from Germany to Normandy Bordeaux
            1 fighter moved from 125 Sea Zone to 110 Sea Zone
            1 fighter moved from Holland Belgium to Normandy Bordeaux
    
        Place Units - Americans
            1 armour and 2 infantry placed in Norway
            1 artillery and 2 infantry placed in Normandy Bordeaux
            6 submarines placed in 10 Sea Zone
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 2 armour, 2 destroyers and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 mech_infantrys moved from Iraq to Caucasus
            1 tactical_bomber moved from Northwest Persia to Caucasus
            1 armour moved from Persia to Caucasus
    
        Combat - British
            Battle in Caucasus
                British attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 armour and 1 mech_infantry
                    British roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 1/5 hits, 1.67 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
                    British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 2 armour in Caucasus, round 3 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 2 armour and 1 mech_infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Caucasus to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
            1 armour and 1 mech_infantry moved from Persia to West India
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            1 aaGun moved from 125 Sea Zone to Norway
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            1 artillery and 1 infantry moved from 125 Sea Zone to Norway
            1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            1 destroyer placed in 80 Sea Zone
            2 armour and 1 mech_infantry placed in Persia
            2 mech_infantrys placed in Iraq
            1 mech_infantry placed in Union of South Africa
            1 destroyer placed in 110 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
            British collect 34 PUs (3 lost to blockades); end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -2.00
    British : -0.17
    AA fire in Southern Italy : : -0.17
    Americans : 1.33
    AA fire in Southern France : : -0.17
    AA fire in Northern Italy : : -0.17
    Japanese : 0.67
    AA fire in Germany : : 1.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians repair damage of 6x factory_minor; Remaining resources: 4 PUs; 
            Italians buy 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Western Germany to 125 Sea Zone
            2 armour moved from Southern France to Holland Belgium
    
        Combat - Italians
            Battle in 125 Sea Zone
                Italians attack with 1 fighter
                British defend with 2 transports; Americans defend with 1 destroyer
                    Italians roll dice for 1 fighter in 125 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer and 2 transports in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Italians lost in 125 Sea Zone
                British win with 1 destroyer and 2 transports remaining. Battle score for attacker is -10
                Casualties for Italians: 1 fighter
            Battle in Holland Belgium
                Italians attack with 2 armour
                Americans defend with 1 infantry
                    Italians roll dice for 2 armour in Holland Belgium, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 2 armour remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            10 infantry moved from Southern France to Northern Italy
            1 aaGun moved from Southern France to Northern Italy
            1 aaGun moved from Northern Italy to Southern Italy
            2 infantry moved from Southern France to France
            1 artillery and 1 infantry moved from Rostov to Bryansk
    
        Place Units - Italians
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,1,2,6,4,5
            Italians collect 9 PUs (5 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    British : 0.67
    Americans : -0.33
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 armour and 1 artillery moved from Queensland to New South Wales
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3
            ANZAC collect 4 PUs (4 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 armour and 1 artillery moved from Queensland to New South Wales
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3
            ANZAC collect 4 PUs (4 lost to blockades); end with 4 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Northwest Persia to Persia
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Move Summary: Germans round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 10x factory_major, 20x factory_major; Remaining resources: 41 PUs; 
            Germans buy 2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers and 1 fighter moved from Novgorod to Russia
            1 infantry moved from Smolensk to Russia
            1 infantry moved from Vologda to Russia
            1 infantry moved from Samara to Russia
            1 infantry moved from Tambov to Russia
            27 armour, 6 artilleries, 4 fighters, 17 infantry, 15 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
            3 armour moved from Ukraine to Russia
            1 infantry moved from Novosibirsk to Urals
                  Germans take Urals from Russians
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            3 fighters moved from Western Germany to 125 Sea Zone
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 10x factory_major, 20x factory_major; Remaining resources: 41 PUs; 
            Germans buy 2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers and 1 fighter moved from Novgorod to Russia
            1 infantry moved from Smolensk to Russia
            1 infantry moved from Vologda to Russia
            1 infantry moved from Samara to Russia
            1 infantry moved from Tambov to Russia
            27 armour, 6 artilleries, 4 fighters, 17 infantry, 15 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
            3 armour moved from Ukraine to Russia
            1 infantry moved from Novosibirsk to Urals
                  Germans take Urals from Russians
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            3 fighters moved from Western Germany to 125 Sea Zone
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 destroyer and 3 fighters
                British defend with 2 transports; Americans defend with 1 destroyer
                    Germans roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    British roll dice for 1 destroyer and 2 transports in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans, 1 transport owned by the British and 1 destroyer owned by the Americans lost in 125 Sea Zone
                    1 transport owned by the British lost in 125 Sea Zone
                Germans win with 3 fighters remaining. Battle score for attacker is 14
                Casualties for Germans: 1 destroyer
                Casualties for Americans: 1 destroyer
                Casualties for British: 2 transports
            Battle in Russia
                Germans attack with 30 armour, 6 artilleries, 2 bombers, 5 fighters, 21 infantry, 15 mech_infantrys and 2 tactical_bombers
                Russians defend with 5 aaGuns, 1 airfield, 20 armour, 22 artilleries, 1 factory_major, 1 fighter, 27 infantry and 1 tactical_bomber
                    AA fire in Russia : 0/9 hits, 1.50 expected hits
                    Germans roll dice for 30 armour, 6 artilleries, 2 bombers, 5 fighters, 21 infantry, 15 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 32/81 hits, 29.17 expected hits
                    Russians roll dice for 5 aaGuns, 20 armour, 22 artilleries, 1 fighter, 27 infantry and 1 tactical_bomber in Russia, round 2 : 31/71 hits, 27.50 expected hits
                    27 infantry owned by the Russians, 21 infantry owned by the Germans, 5 aaGuns owned by the Russians and 10 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 30 armour, 6 artilleries, 2 bombers, 5 fighters, 5 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 24/50 hits, 23.83 expected hits
                    Russians roll dice for 20 armour, 22 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 3 : 18/44 hits, 18.50 expected hits
                    2 armour owned by the Russians, 22 artilleries owned by the Russians, 6 artilleries owned by the Germans, 7 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 23 armour, 2 bombers, 5 fighters and 2 tactical_bombers in Russia, round 4 : 12/32 hits, 16.67 expected hits
                    Russians roll dice for 18 armour, 1 fighter and 1 tactical_bomber in Russia, round 4 : 8/20 hits, 10.17 expected hits
                    12 armour owned by the Russians and 8 armour owned by the Germans lost in Russia
                    Germans roll dice for 15 armour, 2 bombers, 5 fighters and 2 tactical_bombers in Russia, round 5 : 10/24 hits, 12.67 expected hits
                    Russians roll dice for 6 armour, 1 fighter and 1 tactical_bomber in Russia, round 5 : 5/8 hits, 4.17 expected hits
                    1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 6 armour owned by the Russians and 5 armour owned by the Germans lost in Russia
                Germans captures 20PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 10 armour, 2 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 68
                Casualties for Germans: 20 armour, 6 artilleries, 21 infantry and 15 mech_infantrys
                Casualties for Russians: 5 aaGuns, 20 armour, 22 artilleries, 1 fighter, 27 infantry and 1 tactical_bomber
    
        Non Combat Move - Germans
            2 bombers moved from Russia to Novgorod
            3 fighters moved from Russia to Novgorod
            1 aaGun moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Belarus
            1 aaGun moved from Bryansk to Ukraine
            1 fighter and 2 tactical_bombers moved from Russia to Novgorod
            1 fighter moved from Russia to Volgograd
            9 infantry moved from France to Western Germany
            5 artilleries moved from Germany to Western Germany
            3 fighters moved from 125 Sea Zone to Western Germany
            1 destroyer moved from 113 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            3 infantry placed in Germany
            2 artilleries placed in Western Germany
            2 armour and 1 mech_infantry placed in Novgorod
            2 mech_infantrys placed in Volgograd
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,3,3,3,4,2
            Germans collect 58 PUs (2 lost to blockades); end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.17
    AA fire in Russia : : -1.50
    British : 0.67
    Russians : 1.67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Move Summary: Japanese round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 3 destroyers, 3 fighters, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 
    
        Combat Move - Japanese
            1 armour, 1 artillery and 1 infantry moved from India to West India
            1 tactical_bomber moved from 39 Sea Zone to West India
            1 fighter moved from 39 Sea Zone to 80 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            3 destroyers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Japan to 26 Sea Zone
            2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 6 fighters and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
            3 mech_infantrys moved from Tsinghai to Caucasus
            2 bombers moved from Kweichow to Caucasus
            1 artillery moved from New Guinea to Dutch New Guinea
                  Japanese take Dutch New Guinea from ANZAC
            1 transport moved from 46 Sea Zone to 45 Sea Zone
            1 artillery moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 3 destroyers, 3 fighters, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 
    
        Combat Move - Japanese
            1 armour, 1 artillery and 1 infantry moved from India to West India
            1 tactical_bomber moved from 39 Sea Zone to West India
            1 fighter moved from 39 Sea Zone to 80 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            3 destroyers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Japan to 26 Sea Zone
            2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 6 fighters and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
            3 mech_infantrys moved from Tsinghai to Caucasus
            2 bombers moved from Kweichow to Caucasus
            1 artillery moved from New Guinea to Dutch New Guinea
                  Japanese take Dutch New Guinea from ANZAC
            1 transport moved from 46 Sea Zone to 45 Sea Zone
            1 artillery moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
    
        Combat - Japanese
            Battle in West India
                Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
                British defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in West India, round 2 : 1/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 armour and 1 mech_infantry in West India, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in West India
                    Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in West India, round 3 : 2/3 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 armour in West India, round 3 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in Caucasus
                Japanese attack with 2 bombers and 3 mech_infantrys
                British defend with 1 armour and 2 mech_infantrys
                    Japanese roll dice for 2 bombers and 3 mech_infantrys in Caucasus, round 2 : 0/5 hits, 1.83 expected hits
                    Russians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 2 bombers and 3 mech_infantrys in Caucasus, round 3 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 3 : 3/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 1 bomber owned by the Japanese lost in Caucasus
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 4 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 armour in Caucasus, round 4 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Japanese and 1 armour owned by the British lost in Caucasus
                Japanese win, taking Caucasus from Russians with 1 mech_infantry remaining. Battle score for attacker is -18
                Casualties for Japanese: 2 bombers and 2 mech_infantrys
                Casualties for British: 1 armour and 2 mech_infantrys
            Battle in 80 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in 80 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 80 Sea Zone
                    Japanese roll dice for 1 fighter in 80 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 80 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 destroyer
            Battle in 26 Sea Zone
                Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 9 destroyers, 6 fighters, 3 submarines and 4 tactical_bombers
                Americans defend with 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 8 fighters, 5 submarines and 3 transports
                    Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 9 destroyers, 6 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 7/22 hits, 10.50 expected hits
    

    Combat Hit Differential Summary :

    British : 0.33
    UK_Pacific : 0.67
    Russians : 1.17
    Japanese : -6.67
    

    Savegame

  • '20 '19 '18 '15 '13

    @Odonis @Sovietishcat
    OOL in SZ 26?

  • '19

    Best defence possible, planes are last!

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 3 destroyers, 3 fighters, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 
    
        Combat Move - Japanese
            1 armour, 1 artillery and 1 infantry moved from India to West India
            1 tactical_bomber moved from 39 Sea Zone to West India
            1 fighter moved from 39 Sea Zone to 80 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            3 destroyers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Japan to 26 Sea Zone
            2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 6 fighters and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
            3 mech_infantrys moved from Tsinghai to Caucasus
            2 bombers moved from Kweichow to Caucasus
            1 artillery moved from New Guinea to Dutch New Guinea
                  Japanese take Dutch New Guinea from ANZAC
            1 transport moved from 46 Sea Zone to 45 Sea Zone
            1 artillery moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
    
        Combat - Japanese
            Battle in West India
                Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
                British defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in West India, round 2 : 1/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 armour and 1 mech_infantry in West India, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in West India
                    Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in West India, round 3 : 2/3 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 armour in West India, round 3 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in Caucasus
                Japanese attack with 2 bombers and 3 mech_infantrys
                British defend with 1 armour and 2 mech_infantrys
                    Japanese roll dice for 2 bombers and 3 mech_infantrys in Caucasus, round 2 : 0/5 hits, 1.83 expected hits
                    Russians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 2 bombers and 3 mech_infantrys in Caucasus, round 3 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 3 : 3/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 1 bomber owned by the Japanese lost in Caucasus
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 4 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 armour in Caucasus, round 4 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Japanese and 1 armour owned by the British lost in Caucasus
                Japanese win, taking Caucasus from Russians with 1 mech_infantry remaining. Battle score for attacker is -18
                Casualties for Japanese: 2 bombers and 2 mech_infantrys
                Casualties for British: 1 armour and 2 mech_infantrys
            Battle in 80 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in 80 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 80 Sea Zone
                    Japanese roll dice for 1 fighter in 80 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 80 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 destroyer
            Battle in 26 Sea Zone
                Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 9 destroyers, 6 fighters, 3 submarines and 4 tactical_bombers
                Americans defend with 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 8 fighters, 5 submarines and 3 transports
                    Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 9 destroyers, 6 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 7/22 hits, 10.50 expected hits
                Units damaged: 5 carriers owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 5 submarines in 26 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 8 fighters and 3 transports in 26 Sea Zone, round 2 : 8/19 hits, 9.83 expected hits
                Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                    1 submarine owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 8 destroyers, 6 fighters and 4 tactical_bombers in 26 Sea Zone, round 3 : 8/21 hits, 10.17 expected hits
                    Americans roll dice for 4 submarines in 26 Sea Zone, round 3 : 1/4 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 8 fighters and 3 transports in 26 Sea Zone, round 3 : 10/19 hits, 9.83 expected hits
                    4 submarines owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 2 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone
                    Japanese roll dice for 2 battleships, 1 cruiser, 4 destroyers, 6 fighters and 4 tactical_bombers in 26 Sea Zone, round 4 : 10/17 hits, 8.83 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 8 fighters and 3 transports in 26 Sea Zone, round 4 : 11/15 hits, 8.50 expected hits
                    6 fighters owned by the Japanese, 3 cruisers owned by the Americans, 4 destroyers owned by the Japanese, 3 carriers owned by the Americans, 3 fighters owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 26 Sea Zone
                    Japanese roll dice for 2 battleships and 4 tactical_bombers in 26 Sea Zone, round 5 : 6/6 hits, 3.33 expected hits
                    Americans roll dice for 5 fighters and 3 transports in 26 Sea Zone, round 5 : 2/5 hits, 3.33 expected hits
                    2 tactical_bombers owned by the Japanese, 5 fighters owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
                    2 transports owned by the Americans lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from Neutral with 2 battleships and 2 tactical_bombers remaining. Battle score for attacker is 19
                Casualties for Japanese: 5 carriers, 1 cruiser, 9 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers
                Casualties for Americans: 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 8 fighters, 5 submarines and 3 transports
    
        Non Combat Move - Japanese
            2 tactical_bombers could not land in 26 Sea Zone and were removed
            1 fighter moved from 33 Sea Zone to New Zealand
            1 fighter moved from 80 Sea Zone to 39 Sea Zone
            1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to India
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            1 tactical_bomber moved from West India to 39 Sea Zone
            1 infantry moved from Sakha to Amur
            1 aaGun moved from Kweichow to Yunnan
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Japan to 33 Sea Zone
            1 fighter moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Japanese
            1 carrier, 3 destroyers and 1 transport placed in 6 Sea Zone
            2 fighters placed in Japan
            1 armour and 2 mech_infantrys placed in India
            1 fighter placed in French Indo China
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 84 PUs; end with 84 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Americans : -0.00
    UK_Pacific : 0.67
    Russians : 1.17
    Japanese : -5.67
    

    Savegame

  • '19

    Well done Odonis; I thought I calculated the odds for Moscow, but I guess I missed some units :relaxed:

    The allies surrender, was fun, I will post!


  • @Sovietishcat

    Thanks! Your Allies were pushing at the gates in Western Europe so I had to move quickly!
    Up for another?

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