Well done!
Axis & Allies Anniversary upgraded version
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@djensen said in Axis & Allies Anniversary upgraded version:
Is it just me or do these posts look so much more spectacular on the new forum than the old?
I agree on that ;)
Really nice clean look on this new forum.
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@Argothair said in Axis & Allies Anniversary upgraded version:
OK, that’s kind of cool the way the diplomatic influence over the Free French tends to cascade and pass a tipping point – the more territories they control, the faster they gain more through diplomacy. That’s neat. I still think they’re kind of small potatoes, but they’re very fun small potatoes.
Not just small potatoes ;) Makes a difference…specially the French navy as these defend for the Axis, and at some point might turn Allied. Also 2 less IPCs for the British at the start of both scenarios. And more difficult to land and capture Morocco-Algeria…
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@Dagon81 Would you mind sharing the card file here? What format is it?
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The art is great, but i feel the advantages are too great and imbalance the game.I think its best to post ideas here and continue and have people look for a nice picture to go along with the card? Free stuff should be something else, and Infantry defending at three in all Soviet areas is a huge deal.
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@djensen said in Axis & Allies Anniversary upgraded version:
@Dagon81 Would you mind sharing the card file here? What format is it?
No problem at all, the original one is .psd, but I’m sharing as .tiff format, keeps the layers and seems a more common file type… If you prefer the other one let me know.
The link on dropbox:
https://www.dropbox.com/s/asofk0d0huairy0/Front.tif?dl=0 -
@Imperious-Leader said in Axis & Allies Anniversary upgraded version:
The art is great, but i feel the advantages are too great and imbalance the game.I think its best to post ideas here and continue and have people look for a nice picture to go along with the card? Free stuff should be something else, and Infantry defending at three in all Soviet areas is a huge deal.
Some of the advantages are a bit overpowered but most of them are original to A&A Revised edition… the Russian Winter is exactly as it was on that version. I mean, all the major power have 9 NAs…plenty to choose from or even remove from play if you feel they are way too powerful. In fact, seems the best number of NAs to use on a game for each power is 3…more than that and you start to forget using them…
The complete list of National Advantages:
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@Dagon81 Where did you get the artwork for the cards?
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@djensen said in Axis & Allies Anniversary upgraded version:
@Dagon81 Where did you get the artwork for the cards?
The illustrations got them on random websites, many hours searching for the the right ones… As to the card design itself, done it myself. The same for the card backs.
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Can we get this is in PDF, .ai or .PNG?
I want to print from crisp images an playtest these
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Plus can you make a few more for Italy ( a full sheet) and Possibly some neutrals like spain, turkey, iraq, etc?
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@Imperious-Leader said in Axis & Allies Anniversary upgraded version:
Can we get this is in PDF, .ai or .PNG?
I want to print from crisp images an playtest these
Yes, this, please!
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One more thing the Germans have too many u-boat items, can you make more dealing with luftwaffe, volkstrum, Waffen SS, or perhaps even have a collection of “Generals” that aid attacks and you can play one per turn?
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Yes, sure. I have the ready to print files in .jpg on dropbox, the link is down:
https://www.dropbox.com/sh/wli8ficivgzh28y/AADLVC127x_UTCC5F2aAcIW7a?dl=0Even though the files are .jpg these are maximum quality files. Printed through these guys: https://www.thegamecrafter.com/
they did an amazing job. There’s even a “Enable Linen Texture” option and let me tell you that the cards look amazing, these guys are professional. Poker Card size deck.Also, there’s a rules booklet, you can print with these guys as well, choose Medium Booklet. I might change a few things in the Tactical bombers section, I don’t think I mention that these can bomb factories as well…
I guess the Free French tokens are optional, you don’t really need them but adds a nice touch. You’ll need 5 of these. Medium Circle Chit. The thing is, I believe they only print big quantities of these, and I had another project and printed the remaining punch outs as tokens for the other project.
As to the miniatures, http://www.historicalboardgaming.com/
You’ll need 2 sets of Factory tokens that include air bases and naval bases, about 3 - 4 Tac Bombers for each power, 2 French roundels and French units: 2 Submarines, 2 Destroyers and 1 Cruiser. -
@Imperious-Leader said in Axis & Allies Anniversary upgraded version:
One more thing the Germans have too many u-boat items, can you make more dealing with luftwaffe, volkstrum, Waffen SS, or perhaps even have a collection of “Generals” that aid attacks and you can play one per turn?
Thought of something with these ones:
Like tactical bombers able to defend as interceptors and a defensive system in the Baltic for the Germans including naval mines and the coastal batteries on the Danish straight…something like whenever an Allied fleet moves into SZ5 you roll a die for each sea unit…a roll of 1 is a hit, similar to AA. Waffen SS could work…whats on your mind? -
@Imperious-Leader said in Axis & Allies Anniversary upgraded version:
Plus can you make a few more for Italy ( a full sheet) and Possibly some neutrals like spain, turkey, iraq, etc?
If you knew the struggle to find anything worth for the Italians as NAs… lol… But if you have/find anything worth as NA let me know ;)
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Forgot to mention a major rule for France:
“At the start of their turn, before their respective Research and Development Phase, the German or Italian player may attempt to capture the French Fleet in Toulon (Sea Zone 13) if France is Axis controlled and these players have a military presence in France. Roll 1 die for each of the 3 french sea units present in sea zone 13: on a roll of 1, the unit is captured; any other rolls result in the destruction of the unit. Independently of the dice results, the entire remaining Vichy French units on non-occupied territories join the Allies (Free France).”
Also note that some of these National Advantages require air and naval bases…usually 1 per power mentions these facilities.
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@Dagon81 said in Axis & Allies Anniversary upgraded version:
If you knew the struggle to find anything worth for the Italians as NAs… lol… But if you have/find anything worth as NA let me know ;)
heh heh maybe you could give them a another defense boost when Italy gets attacked. A couple German infantry or ?
Also maybe add a couple dudes if Egypt falls. But yea … : )
Nice work.
What’s your factory limit on Naval builds ? Been using
need a base for all builds in Global. Original base for CVs, BBs and CAs.Anyway, been a while since I played this version. Definitely looks worth a test drive. Was a quite popular map, so should draw some interest.
Do you have a link to all the changes ?
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Thanks ;)
About the sea units that can be built on naval bases/factories, I’ve been doing the same: BB, CV and CA only on the original Industrial Complexes with an operational naval base; all the new ICs can only build destroyers or below (again with an operational naval base).
Didn’t include this in the rulebook, maybe its good to include as well…
@barnee said in Axis & Allies Anniversary upgraded version:
Do you have a link to all the changes ?
Yeah, in the dropbox link you’ll find the loose pages of a booklet (1-12) with all the Optional rules:
https://www.dropbox.com/sh/wli8ficivgzh28y/AADLVC127x_UTCC5F2aAcIW7a?dl=0 -
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@Dagon81 Those are mostly what I use in my game. Each country rolls for 2 advantages out of 6 at beginning of game. I do have 6 for Italy.
- Free Battleship. Place in Rome sz.
- Black Shirts Inf D +1 in all Italian terr.
- Bravado All Inf Attack +1
- German Influence Germany can use Italy’s iIC to build 2 units and place per turn.
- No Allie ships in Med. Italy received 5 icps
6.Puppet State Germany can build 2 Italian units per turn and place at Italy’s IC.
Awesome work. Sent you a pm