Anyone in NYC interested in teaching me & my son 1942? We play 1941 looking fro more intense game.
Best posts made by Dad
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NYC Dad & Son (12) ISO A&A 1942 Mentor
Latest posts made by Dad
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RE: NYC Dad & Son (12) ISO A&A 1942 Mentor
Anybody interested in teaching me and my son (12 year old WWII fanatic) how to play? We are located in NYC (Manhattan), and would be happy to meet up. We play the 1941 version, but are looking to learn & play the more complex, involved game. Thanks.
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RE: NYC Dad & Son (12) ISO A&A 1942 Mentor
@barnee Thanks for the info! I can’t believe on this site of all sites, that you’re the only one to help, but I appreciate it!
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NYC Dad & Son (12) ISO A&A 1942 Mentor
Anyone in NYC interested in teaching me & my son 1942? We play 1941 looking fro more intense game.
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Questions about Game play
I had some new questions for which I hope I can get some definitive answers so my son and I can play more confidently:
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When purchasing sea units for Russia - you have to mobilize the sea unit adjacent to the Caucasus, where the sea unit is rendered unmovable because Turkey is neutral. So how do you mobilize sea units for Russia? Can you mobilize them at an allies Industrial Complex?
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Confirming: does a newly purchased sea unit get placed in a sea zone adjacent to territory with that countries industrial complex? (My son believes a sea unit is actually placed on the territory which houses the industrial complex)
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If US & UK units are occupying the same Ally territory and an Axis power makes a combat move into that territory, all Allied units take turn defending? Is it mutually decided upon by the Allies which units are hit by an attack?
4a) Isn’t UK & Western Europe immediately in combat from start of game since UK has sea units in sea zone adjacent to Western Europe?
4b) Similarly, aren’t Siberia and Japan automatically in a combat situation from start of game for same reason?
4c) Similarly, isnt the UK battleship in sea zone 5 in combat situation with western & eastern germany, norway/finland, and Germany from start of game?- Can infantry and/or tank attack sea units, air units and/or land units while the infantry and/or tank is being carried on a transport?
Thats all for now, but more will be asked soon! Thanks a lot!
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Additional Units & Markers
We just bought AAA1941 and there are not enough markers to compensate for the lack of infantry and other units. So we want to purchase more plastic units, but I cannot find the same pieces without having to buy a whole new entire game. Can anyone tell me where I can purchase multiples of the Russian, German, American, British, Russian and Japanese units so they match what we already have? Thx…
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RE: AAA1941 Questions need answers so my son and I can resume playing!
Thanks all! Wow that was very helpful. Made a lot of sense. We’ll be playing this weekend.
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RE: 1941 FAQ
I bought AAA1941 for my 9 year old son and we started playing with the help of some youtube tutorials. There are certain scenarios that have occurred during the game about which we have some fairly detailed questions. Does anyone have the time and willingness to offer some help? The questions are as follows, but you can also email me privately, thanks. The questions are verbose, sorry about that, but I didnt know how to condense them without losing the specific points…
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If the NATIONAL PRODUCTION number-line printed on the top of the board keeps track of IPCs, how come we have to keep track of IPCs on a separate piece of paper?
For example, if Germany starts a turn with 12 IPCs and purchases a Destroyer for 8 IPCs, wouldn’t that lower their NATIONAL PRODUCTION to 4 IPCs on the NATIONAL PRODUCTION number-line on the board? Or does it stay the same on the board and just get lowered in the bank (on the separate piece of paper) � and if so, is the NATIONAL PRODUCTION number-line on the board just keeping track of territories and not effected by purchases, and the bank (separate piece of paper) keeps track of purchases and NOT territories? -
In battles: If the battle looks something like this:
ATTACKER: GERMANY
1 Bomber
1 Aircraft Carrier
2 Fighters
3 Infantry
DEFENDER: UNITED STATES
1 Bomber
1 Destroyer
1 Fighter
1 Infantry
1 Transport
I roll the dice for the Bomber to attack � but am I rolling the die once for the Bomber to attack the US Bomber, and then again for my Bomber to attack the US Destroyer, and then again for my Bomber to attack the US fighter, and a 4th time to attack the US Infantry, and a last time to attack the US Transport; and then roll the die for my Aircraft to attack each one of the US units again; and then do the same for each of my fighters and each of my infantry?
OR do I roll the dice for my Bomber to attack just ONE of the US units? And then roll for the Aircraft carrier to attack another of the US units�so on?
And if so, how do I determine which US unit my Bomber, or Aircraft, etc, is attacking? Or is it only a Bomber fights a Bomber, an aircraft fights an Aircraft, etc?-
Related to above question, another permutation of battle: If my German fighter attacks 3 US infantry � do I roll the die 3 times, one time for each of the 3 US infantry � or do I only attack once and if I hit, only take out one US infantry? Conversely, I assume the 3 US infantry has one shot each, which is a total of 3 shots, against my fighter?
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I know a tank can blitz, but if a territory is undefended and empty -has no hostile units in it and no friendly units in it- during a Combat Move can I just fly a fighter in, or walk an infantry in, and put a Control Marker there without a battle at all?
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If the US wants to invade Japan, being an island, how do I offload land units form a transport in order to combat there? It seems I am not allowed to offload land-units onto hostile islands? Am I only allowed to combat hostile islands with air units?
Another permutation of this situation:
If my German Tank is in Gibraltar and I want to combat in North Africa, which us currently controlled by US, how do I get my tank from Gibraltar to North Africa if I cannot offload land units into hostile territory? Do I have to take a circuitous route and go all the way around to invade from an adjacent German-controlled territory?
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AAA1941 Questions need answers so my son and I can resume playing!
I bought AAA1941 for my 9 year old son and we started playing with the help of some youtube tutorials. There are certain scenarios that have occurred during the game about which we have some fairly detailed questions. Does anyone have the time and willingness to offer some help? The questions are as follows, but you can also email me privately, thanks. The questions are verbose, sorry about that, but I didnt know how to condense them without losing the specific points…
-
If the NATIONAL PRODUCTION number-line printed on the top of the board keeps track of IPCs, how come we have to keep track of IPCs on a separate piece of paper?
For example, if Germany starts a turn with 12 IPCs and purchases a Destroyer for 8 IPCs, wouldn’t that lower their NATIONAL PRODUCTION to 4 IPCs on the NATIONAL PRODUCTION number-line on the board? Or does it stay the same on the board and just get lowered in the bank (on the separate piece of paper) � and if so, is the NATIONAL PRODUCTION number-line on the board just keeping track of territories and not effected by purchases, and the bank (separate piece of paper) keeps track of purchases and NOT territories? -
In battles: If the battle looks something like this:
ATTACKER: GERMANY
1 Bomber
1 Aircraft Carrier
2 Fighters
3 Infantry
DEFENDER: UNITED STATES
1 Bomber
1 Destroyer
1 Fighter
1 Infantry
1 Transport
I roll the dice for the Bomber to attack � but am I rolling the die once for the Bomber to attack the US Bomber, and then again for my Bomber to attack the US Destroyer, and then again for my Bomber to attack the US fighter, and a 4th time to attack the US Infantry, and a last time to attack the US Transport; and then roll the die for my Aircraft to attack each one of the US units again; and then do the same for each of my fighters and each of my infantry?
OR do I roll the dice for my Bomber to attack just ONE of the US units? And then roll for the Aircraft carrier to attack another of the US units�so on?
And if so, how do I determine which US unit my Bomber, or Aircraft, etc, is attacking? Or is it only a Bomber fights a Bomber, an aircraft fights an Aircraft, etc?-
Related to above question, another permutation of battle: If my German fighter attacks 3 US infantry � do I roll the die 3 times, one time for each of the 3 US infantry � or do I only attack once and if I hit, only take out one US infantry? Conversely, I assume the 3 US infantry has one shot each, which is a total of 3 shots, against my fighter?
-
I know a tank can blitz, but if a territory is undefended and empty -has no hostile units in it and no friendly units in it- during a Combat Move can I just fly a fighter in, or walk an infantry in, and put a Control Marker there without a battle at all?
-
If the US wants to invade Japan, being an island, how do I offload land units form a transport in order to combat there? It seems I am not allowed to offload land-units onto hostile islands? Am I only allowed to combat hostile islands with air units?
Another permutation of this situation:
If my German Tank is in Gibraltar and I want to combat in North Africa, which us currently controlled by US, how do I get my tank from Gibraltar to North Africa if I cannot offload land units into hostile territory? Do I have to take a circuitous route and go all the way around to invade from an adjacent German-controlled territory?
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