@dawgoneit do you mean the one in Ulaanbaatar? Yes, he has to land there. Came from sz5.
18L Deimos (Axis) vs dawgoneit (Allies +24) G40
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I’ve emailed you the file, as the server is currently full and won’t accept gamesave posts (see General Discussion if you haven’t already).
And no, no exams. In fact, we have autumn break this next week. -
i cant get in to my email for some reason.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 1 fighter, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
2 infantry moved from Karelia to Finland
1 artillery moved from Karelia to Finland
3 fighters moved from Baltic States to Romania
1 artillery and 1 mech_infantry moved from Bessarabia to Romania
1 mech_infantry moved from Bessarabia to Romania
1 fighter moved from Baltic States to Eastern Poland
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
8 infantry moved from Manchuria to Korea
1 infantry moved from Eastern Persia to PersiaCombat - Russians
Battle in Korea
Russians attack with 8 infantry
Japanese defend with 1 armour and 2 artilleries
Russians roll dice for 8 infantry in Korea, round 2 : 1/8 hits
Japanese roll dice for 1 armour and 2 artilleries in Korea, round 2 : 0/3 hits
1 artillery owned by the Japanese lost in Korea
Russians roll dice for 8 infantry in Korea, round 3 : 1/8 hits
Japanese roll dice for 1 armour and 1 artillery in Korea, round 3 : 0/2 hits
1 artillery owned by the Japanese lost in Korea
Russians roll dice for 8 infantry in Korea, round 4 : 2/8 hits
Japanese roll dice for 1 armour in Korea, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 7 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 2 artilleries
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Eastern Poland, round 2 : 3/4 hits
Germans roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Finland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Finland, round 2 : 3/3 hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 artillery, 3 fighters and 2 mech_infantrys
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 3 fighters and 2 mech_infantrys in Romania, round 2 : 2/6 hits
Germans roll dice for 1 artillery and 2 infantry in Romania, round 2 : 3/3 hits
2 mech_infantrys owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Romania
Russians roll dice for 3 fighters in Romania, round 3 : 2/3 hits
Germans roll dice for 1 artillery in Romania, round 3 : 1/1 hits
1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Romania
Russians win with 2 fighters remaining. Battle score for attacker is -12
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 artillery, 1 fighter and 2 mech_infantrysNon Combat Move - Russians
3 infantry moved from Ukraine to Bessarabia
4 aaGuns moved from Baltic States to Novgorod
2 fighters moved from Romania to Bessarabia
1 artillery and 3 infantry moved from Bryansk to Belarus
1 artillery and 3 infantry moved from Smolensk to Belarus
2 armour and 5 infantry moved from Karelia to Novgorod
2 artilleries and 8 infantry moved from Russia to Bryansk
1 fighter moved from Eastern Poland to Belarus
2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Caucasus
1 aaGun moved from Manchuria to JeholPlace Units - Russians
1 armour, 1 artillery and 1 fighter placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in Ukraine
Russians undo move 2.
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,4,6
Russians collect 44 PUs (2 lost to blockades); end with 44 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 fighter, 4 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 infantry moved from Japan to 6 Sea Zone
3 artilleries moved from Japan to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
1 tactical_bomber moved from Japan to Korea
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 artillery moved from 19 Sea Zone to Jehol
1 bomber moved from Japan to Korea
1 tactical_bomber moved from 6 Sea Zone to Jehol
1 bomber moved from Japan to Jehol
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Sikang to Kansu
Japanese take Kansu from Chinese
2 fighters moved from Chahar to Tsinghai
3 artilleries and 1 infantry moved from Shensi to Tsinghai
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from India to Java
1 fighter moved from India to Java
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in Manchuria
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Manchuria from Chinese with 1 battleship, 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Java, round 2 : 2/6 hits, 2.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Korea
Japanese attack with 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 7 infantry
Japanese roll dice for 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Korea, round 2 : 4/9 hits, 3.83 expected hits
Russians roll dice for 7 infantry in Korea, round 2 : 1/7 hits, 2.33 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Korea
Japanese roll dice for 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 3 : 3/8 hits, 3.50 expected hits
Russians roll dice for 3 infantry in Korea, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 1 infantry
Casualties for Russians: 7 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 aaGun and 1 infantry
AA fire in Jehol : 1/2 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese lost in Jehol
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Jehol, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 aaGun and 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Russians lost in Jehol
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Jehol, round 3 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Tsinghai
Japanese attack with 3 artilleries, 2 fighters and 1 infantry
Chinese defend with 4 infantry
Japanese roll dice for 3 artilleries, 2 fighters and 1 infantry in Tsinghai, round 2 : 3/6 hits, 2.33 expected hits
Chinese roll dice for 4 infantry in Tsinghai, round 2 : 0/4 hits, 1.33 expected hits
3 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 3 artilleries, 2 fighters and 1 infantry in Tsinghai, round 3 : 3/6 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
2 fighters moved from Tsinghai to Shensi
2 fighters moved from Java to 42 Sea Zone
1 fighter moved from 36 Sea Zone to India
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to Japan
1 bomber moved from Korea to French Indo China
1 bomber moved from Jehol to French Indo China
1 tactical_bomber moved from Korea to JapanPlace Units - Japanese
1 fighter and 1 submarine placed in 36 Sea Zone
3 infantry placed in India
1 artillery and 1 infantry placed in Japan
1 carrier and 1 transport placed in 6 Sea Zone
1 tactical_bomber placed in 6 Sea Zone
1 submarine placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
AA fire in Jehol : : 0.67
ANZAC : -0.67
Chinese : -1.33
Russians : -2.33
Japanese : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 carrier and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 fighter, 4 infantry and 3 mech_infantrys moved from Morocco to Algeria
1 submarine moved from 92 Sea Zone to 89 Sea ZoneCombat - Americans
Battle in PhilippinesNon Combat Move - Americans
Place Units - Americans
1 carrier, 2 destroyers and 2 fighters placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 carrier and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 fighter, 4 infantry and 3 mech_infantrys moved from Morocco to Algeria
1 submarine moved from 92 Sea Zone to 89 Sea ZoneCombat - Americans
Battle in PhilippinesNon Combat Move - Americans
Place Units - Americans
1 carrier, 2 destroyers and 2 fighters placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUsCombat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour and 2 mech_infantrys moved from Egypt to IraqNon Combat Move - British
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 armour moved from Yugoslavia to Eastern Poland
1 fighter moved from Southern Italy to Eastern Poland
1 bomber moved from Southern France to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 2 armour, 1 bomber and 1 fighter
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 2 armour, 1 bomber and 1 fighter in Eastern Poland, round 2 : 2/4 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Italians lost in Eastern Poland
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -5
Casualties for Italians: 2 armour
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from Eastern Poland to Poland
1 bomber moved from Eastern Poland to Germany
3 aaGuns, 1 armour, 2 artilleries and 4 infantry moved from Yugoslavia to Romania
3 artilleries and 4 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 fighter and 1 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : -0.17
Russians : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea ZonePlace Units - ANZAC
3 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea ZonePlace Units - ANZAC
3 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsCombat Move - French
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 bombers and 4 infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Norway to Finland
4 infantry moved from Norway to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to Finland
5 armour and 3 artilleries moved from Norway to 112 Sea Zone
5 armour, 3 artilleries, 2 destroyers, 7 infantry and 8 transports moved from 112 Sea Zone to 127 Sea Zone
5 armour, 3 artilleries and 7 infantry moved from 127 Sea Zone to Novgorod
5 armour moved from Poland to Novgorod
Germans take Baltic States from Russians
1 bomber moved from Germany to 127 Sea Zone
1 tactical_bomber moved from Norway to Finland
3 bombers moved from Western Germany to Novgorod
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from RussiansCombat - Germans
Combat Hit Differential Summary :
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scramble 127?
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 bombers and 4 infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Norway to Finland
4 infantry moved from Norway to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to Finland
5 armour and 3 artilleries moved from Norway to 112 Sea Zone
5 armour, 3 artilleries, 2 destroyers, 7 infantry and 8 transports moved from 112 Sea Zone to 127 Sea Zone
5 armour, 3 artilleries and 7 infantry moved from 127 Sea Zone to Novgorod
5 armour moved from Poland to Novgorod
Germans take Baltic States from Russians
1 bomber moved from Germany to 127 Sea Zone
1 tactical_bomber moved from Norway to Finland
3 bombers moved from Western Germany to Novgorod
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from RussiansCombat - Germans
Battle in Novgorod
Germans attack with 10 armour, 3 artilleries, 3 bombers and 7 infantry
Russians defend with 4 aaGuns, 1 airfield, 5 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
AA fire in Novgorod : 0/3 hits, 0.50 expected hits
Germans roll dice for 10 armour, 3 artilleries, 3 bombers and 7 infantry in Novgorod, round 2 : 9/23 hits, 9.67 expected hits
Russians roll dice for 4 aaGuns, 5 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Novgorod, round 2 : 7/13 hits, 5.50 expected hits
5 infantry owned by the Russians, 7 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 10 armour, 3 artilleries and 3 bombers in Novgorod, round 3 : 8/16 hits, 8.00 expected hits
Russians roll dice for 5 armour, 1 artillery, 1 fighter and 1 mech_infantry in Novgorod, round 3 : 3/8 hits, 3.83 expected hits
1 mech_infantry owned by the Russians, 1 fighter owned by the Russians, 5 armour owned by the Russians, 1 artillery owned by the Russians and 3 artilleries owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 10 armour and 3 bombers remaining. Battle score for attacker is 50
Casualties for Germans: 3 artilleries and 7 infantry
Casualties for Russians: 4 aaGuns, 5 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry
Battle in Finland
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Finland, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 bomber moved from 127 Sea Zone to Norway
1 fighter moved from Finland to Norway
1 tactical_bomber moved from Finland to Poland
3 bombers moved from Novgorod to Poland
3 aaGuns, 6 artilleries and 3 infantry moved from Poland to Eastern Poland
2 armour moved from Bulgaria to Eastern Poland
2 armour moved from Germany to Eastern Poland
4 artilleries and 4 infantry moved from Germany to Poland
3 aaGuns moved from Southern France to Northern ItalyPlace Units - Germans
4 artilleries and 4 infantry placed in Germany
2 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : -0.17
Russians : -0.00
AA fire in Novgorod : : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 fighter moved from Belarus to Novgorod
2 fighters moved from Bessarabia to Novgorod
2 artilleries and 5 infantry moved from Belarus to Novgorod
1 infantry moved from Bessarabia to Western Ukraine
1 armour, 2 artilleries and 2 infantry moved from Bessarabia to Ukraine
1 armour, 1 artillery and 2 infantry moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Belarus
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Persia
2 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Bryansk
2 infantry moved from Russia to Samara
8 infantry moved from Russia to BryanskCombat - Russians
Battle in Novgorod
Russians attack with 2 artilleries, 3 fighters and 5 infantry
Germans defend with 1 airfield, 10 armour, 1 factory_minor and 1 harbour
Russians roll dice for 2 artilleries, 3 fighters and 5 infantry in Novgorod, round 2 : 3/10 hits
Germans roll dice for 10 armour in Novgorod, round 2 : 2/10 hits
2 infantry owned by the Russians and 3 armour owned by the Germans lost in Novgorod
Russians roll dice for 2 artilleries, 3 fighters and 3 infantry in Novgorod, round 3 : 7/8 hits
Germans roll dice for 7 armour in Novgorod, round 3 : 5/7 hits
3 infantry owned by the Russians, 2 artilleries owned by the Russians and 7 armour owned by the Germans lost in Novgorod
Russians win with 3 fighters remaining. Battle score for attacker is 37
Casualties for Germans: 10 armour
Casualties for Russians: 2 artilleries and 5 infantryNon Combat Move - Russians
1 fighter moved from Novgorod to Bryansk
2 fighters moved from Novgorod to ArchangelPlace Units - Russians
2 armour and 1 infantry placed in Ukraine
1 artillery and 9 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 55 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Kansu to Kazakhstan
2 artilleries and 1 infantry moved from Tsinghai to Kazakhstan
2 fighters moved from Shensi to Kazakhstan
2 artilleries and 2 infantry moved from Korea to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from French Indo China to PhilippinesCombat - Japanese
Battle in Siberia
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 3 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking Siberia from Russians with 1 carrier, 1 destroyer and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 3 artilleries, 2 bombers and 3 infantry
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 3 artilleries, 2 bombers and 3 infantry in Philippines, round 2 : 2/8 hits, 3.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 3 artilleries, 2 bombers and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 55 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Kazakhstan
Japanese attack with 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry
Russians defend with 1 armour and 2 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 3/6 hits, 2.33 expected hits
Russians roll dice for 1 armour and 2 infantry in Kazakhstan, round 2 : 2/3 hits, 1.17 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 armour owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 armour and 2 infantryNon Combat Move - Japanese
2 fighters moved from Kazakhstan to Tsinghai
1 infantry moved from Suiyuyan to Shensi
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery moved from Jehol to Anhwe
2 bombers moved from Philippines to French Indo China
2 fighters moved from 55 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 battleship and 1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Japan to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 artillery and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from India to 36 Sea ZonePlace Units - Japanese
1 carrier placed in 36 Sea Zone
2 armour placed in French Indo China
1 armour and 2 artilleries placed in India
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans : -0.67
ANZAC : 0.67
Russians : 0.83
Japanese : -0.00 -
sorry for the delay.
been remodeling my house.
i will do later -
Perfectly understandable.
Take your time! -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 4 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 mech_infantrys moved from Algeria to Libya
1 fighter moved from Algeria to LibyaCombat - Americans
Battle in Libya
Americans attack with 1 fighter and 3 mech_infantrys
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 fighter and 3 mech_infantrys in Libya, round 2 : 0/4 hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits
Americans roll dice for 1 fighter and 3 mech_infantrys in Libya, round 3 : 1/4 hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 3 : 1/2 hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Libya
Americans roll dice for 1 fighter and 2 mech_infantrys in Libya, round 4 : 0/3 hits
Italians roll dice for 1 artillery in Libya, round 4 : 0/1 hits
Americans roll dice for 1 fighter and 2 mech_infantrys in Libya, round 5 : 2/3 hits
Italians roll dice for 1 artillery in Libya, round 5 : 0/1 hits
1 artillery owned by the Italians lost in Libya
Americans win, taking Libya from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
1 fighter moved from Libya to Tunisia
1 artillery and 4 infantry moved from Algeria to Tunisia
2 carriers, 2 destroyers and 4 fighters moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 89 Sea Zone to 91 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Central United States to Eastern United StatesPlace Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
2 artilleries and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 4 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 mech_infantrys moved from Algeria to Libya
1 fighter moved from Algeria to LibyaCombat - Americans
Battle in Libya
Americans attack with 1 fighter and 3 mech_infantrys
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 fighter and 3 mech_infantrys in Libya, round 2 : 0/4 hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits
Americans roll dice for 1 fighter and 3 mech_infantrys in Libya, round 3 : 1/4 hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 3 : 1/2 hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Libya
Americans roll dice for 1 fighter and 2 mech_infantrys in Libya, round 4 : 0/3 hits
Italians roll dice for 1 artillery in Libya, round 4 : 0/1 hits
Americans roll dice for 1 fighter and 2 mech_infantrys in Libya, round 5 : 2/3 hits
Italians roll dice for 1 artillery in Libya, round 5 : 0/1 hits
1 artillery owned by the Italians lost in Libya
Americans win, taking Libya from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
1 fighter moved from Libya to Tunisia
1 artillery and 4 infantry moved from Algeria to Tunisia
2 carriers, 2 destroyers and 4 fighters moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 89 Sea Zone to 91 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Central United States to Eastern United StatesPlace Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
2 artilleries and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUsCombat Move - British
2 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 bomber moved from British Guiana to TunisiaNon Combat Move - British
Turn Complete - UK_Pacific