@AndrewAAGamer I assumed you would submerge the sub as it would affect my transport, i.e., most devasting move
18L Deimos (Axis) vs dawgoneit (Allies +24) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 fighter, 4 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 infantry moved from Japan to 6 Sea Zone
3 artilleries moved from Japan to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
1 tactical_bomber moved from Japan to Korea
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 artillery moved from 19 Sea Zone to Jehol
1 bomber moved from Japan to Korea
1 tactical_bomber moved from 6 Sea Zone to Jehol
1 bomber moved from Japan to Jehol
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Sikang to Kansu
Japanese take Kansu from Chinese
2 fighters moved from Chahar to Tsinghai
3 artilleries and 1 infantry moved from Shensi to Tsinghai
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from India to Java
1 fighter moved from India to Java
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in Manchuria
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Manchuria from Chinese with 1 battleship, 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Java, round 2 : 2/6 hits, 2.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Korea
Japanese attack with 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 7 infantry
Japanese roll dice for 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Korea, round 2 : 4/9 hits, 3.83 expected hits
Russians roll dice for 7 infantry in Korea, round 2 : 1/7 hits, 2.33 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Korea
Japanese roll dice for 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 3 : 3/8 hits, 3.50 expected hits
Russians roll dice for 3 infantry in Korea, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 1 infantry
Casualties for Russians: 7 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 aaGun and 1 infantry
AA fire in Jehol : 1/2 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese lost in Jehol
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Jehol, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 aaGun and 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Russians lost in Jehol
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Jehol, round 3 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Tsinghai
Japanese attack with 3 artilleries, 2 fighters and 1 infantry
Chinese defend with 4 infantry
Japanese roll dice for 3 artilleries, 2 fighters and 1 infantry in Tsinghai, round 2 : 3/6 hits, 2.33 expected hits
Chinese roll dice for 4 infantry in Tsinghai, round 2 : 0/4 hits, 1.33 expected hits
3 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 3 artilleries, 2 fighters and 1 infantry in Tsinghai, round 3 : 3/6 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
2 fighters moved from Tsinghai to Shensi
2 fighters moved from Java to 42 Sea Zone
1 fighter moved from 36 Sea Zone to India
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to Japan
1 bomber moved from Korea to French Indo China
1 bomber moved from Jehol to French Indo China
1 tactical_bomber moved from Korea to JapanPlace Units - Japanese
1 fighter and 1 submarine placed in 36 Sea Zone
3 infantry placed in India
1 artillery and 1 infantry placed in Japan
1 carrier and 1 transport placed in 6 Sea Zone
1 tactical_bomber placed in 6 Sea Zone
1 submarine placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
AA fire in Jehol : : 0.67
ANZAC : -0.67
Chinese : -1.33
Russians : -2.33
Japanese : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 carrier and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 fighter, 4 infantry and 3 mech_infantrys moved from Morocco to Algeria
1 submarine moved from 92 Sea Zone to 89 Sea ZoneCombat - Americans
Battle in PhilippinesNon Combat Move - Americans
Place Units - Americans
1 carrier, 2 destroyers and 2 fighters placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 carrier and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 fighter, 4 infantry and 3 mech_infantrys moved from Morocco to Algeria
1 submarine moved from 92 Sea Zone to 89 Sea ZoneCombat - Americans
Battle in PhilippinesNon Combat Move - Americans
Place Units - Americans
1 carrier, 2 destroyers and 2 fighters placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUsCombat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour and 2 mech_infantrys moved from Egypt to IraqNon Combat Move - British
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 armour moved from Yugoslavia to Eastern Poland
1 fighter moved from Southern Italy to Eastern Poland
1 bomber moved from Southern France to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 2 armour, 1 bomber and 1 fighter
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 2 armour, 1 bomber and 1 fighter in Eastern Poland, round 2 : 2/4 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Italians lost in Eastern Poland
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -5
Casualties for Italians: 2 armour
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from Eastern Poland to Poland
1 bomber moved from Eastern Poland to Germany
3 aaGuns, 1 armour, 2 artilleries and 4 infantry moved from Yugoslavia to Romania
3 artilleries and 4 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 fighter and 1 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : -0.17
Russians : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea ZonePlace Units - ANZAC
3 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea ZonePlace Units - ANZAC
3 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsCombat Move - French
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 bombers and 4 infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Norway to Finland
4 infantry moved from Norway to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to Finland
5 armour and 3 artilleries moved from Norway to 112 Sea Zone
5 armour, 3 artilleries, 2 destroyers, 7 infantry and 8 transports moved from 112 Sea Zone to 127 Sea Zone
5 armour, 3 artilleries and 7 infantry moved from 127 Sea Zone to Novgorod
5 armour moved from Poland to Novgorod
Germans take Baltic States from Russians
1 bomber moved from Germany to 127 Sea Zone
1 tactical_bomber moved from Norway to Finland
3 bombers moved from Western Germany to Novgorod
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from RussiansCombat - Germans
Combat Hit Differential Summary :
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scramble 127?
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 bombers and 4 infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Norway to Finland
4 infantry moved from Norway to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to Finland
5 armour and 3 artilleries moved from Norway to 112 Sea Zone
5 armour, 3 artilleries, 2 destroyers, 7 infantry and 8 transports moved from 112 Sea Zone to 127 Sea Zone
5 armour, 3 artilleries and 7 infantry moved from 127 Sea Zone to Novgorod
5 armour moved from Poland to Novgorod
Germans take Baltic States from Russians
1 bomber moved from Germany to 127 Sea Zone
1 tactical_bomber moved from Norway to Finland
3 bombers moved from Western Germany to Novgorod
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from RussiansCombat - Germans
Battle in Novgorod
Germans attack with 10 armour, 3 artilleries, 3 bombers and 7 infantry
Russians defend with 4 aaGuns, 1 airfield, 5 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
AA fire in Novgorod : 0/3 hits, 0.50 expected hits
Germans roll dice for 10 armour, 3 artilleries, 3 bombers and 7 infantry in Novgorod, round 2 : 9/23 hits, 9.67 expected hits
Russians roll dice for 4 aaGuns, 5 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Novgorod, round 2 : 7/13 hits, 5.50 expected hits
5 infantry owned by the Russians, 7 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 10 armour, 3 artilleries and 3 bombers in Novgorod, round 3 : 8/16 hits, 8.00 expected hits
Russians roll dice for 5 armour, 1 artillery, 1 fighter and 1 mech_infantry in Novgorod, round 3 : 3/8 hits, 3.83 expected hits
1 mech_infantry owned by the Russians, 1 fighter owned by the Russians, 5 armour owned by the Russians, 1 artillery owned by the Russians and 3 artilleries owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 10 armour and 3 bombers remaining. Battle score for attacker is 50
Casualties for Germans: 3 artilleries and 7 infantry
Casualties for Russians: 4 aaGuns, 5 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry
Battle in Finland
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Finland, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 bomber moved from 127 Sea Zone to Norway
1 fighter moved from Finland to Norway
1 tactical_bomber moved from Finland to Poland
3 bombers moved from Novgorod to Poland
3 aaGuns, 6 artilleries and 3 infantry moved from Poland to Eastern Poland
2 armour moved from Bulgaria to Eastern Poland
2 armour moved from Germany to Eastern Poland
4 artilleries and 4 infantry moved from Germany to Poland
3 aaGuns moved from Southern France to Northern ItalyPlace Units - Germans
4 artilleries and 4 infantry placed in Germany
2 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : -0.17
Russians : -0.00
AA fire in Novgorod : : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 fighter moved from Belarus to Novgorod
2 fighters moved from Bessarabia to Novgorod
2 artilleries and 5 infantry moved from Belarus to Novgorod
1 infantry moved from Bessarabia to Western Ukraine
1 armour, 2 artilleries and 2 infantry moved from Bessarabia to Ukraine
1 armour, 1 artillery and 2 infantry moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Belarus
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Persia
2 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Bryansk
2 infantry moved from Russia to Samara
8 infantry moved from Russia to BryanskCombat - Russians
Battle in Novgorod
Russians attack with 2 artilleries, 3 fighters and 5 infantry
Germans defend with 1 airfield, 10 armour, 1 factory_minor and 1 harbour
Russians roll dice for 2 artilleries, 3 fighters and 5 infantry in Novgorod, round 2 : 3/10 hits
Germans roll dice for 10 armour in Novgorod, round 2 : 2/10 hits
2 infantry owned by the Russians and 3 armour owned by the Germans lost in Novgorod
Russians roll dice for 2 artilleries, 3 fighters and 3 infantry in Novgorod, round 3 : 7/8 hits
Germans roll dice for 7 armour in Novgorod, round 3 : 5/7 hits
3 infantry owned by the Russians, 2 artilleries owned by the Russians and 7 armour owned by the Germans lost in Novgorod
Russians win with 3 fighters remaining. Battle score for attacker is 37
Casualties for Germans: 10 armour
Casualties for Russians: 2 artilleries and 5 infantryNon Combat Move - Russians
1 fighter moved from Novgorod to Bryansk
2 fighters moved from Novgorod to ArchangelPlace Units - Russians
2 armour and 1 infantry placed in Ukraine
1 artillery and 9 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 55 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Kansu to Kazakhstan
2 artilleries and 1 infantry moved from Tsinghai to Kazakhstan
2 fighters moved from Shensi to Kazakhstan
2 artilleries and 2 infantry moved from Korea to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from French Indo China to PhilippinesCombat - Japanese
Battle in Siberia
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 3 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking Siberia from Russians with 1 carrier, 1 destroyer and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 3 artilleries, 2 bombers and 3 infantry
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 3 artilleries, 2 bombers and 3 infantry in Philippines, round 2 : 2/8 hits, 3.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 3 artilleries, 2 bombers and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 55 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Kazakhstan
Japanese attack with 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry
Russians defend with 1 armour and 2 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 3/6 hits, 2.33 expected hits
Russians roll dice for 1 armour and 2 infantry in Kazakhstan, round 2 : 2/3 hits, 1.17 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 armour owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 armour and 2 infantryNon Combat Move - Japanese
2 fighters moved from Kazakhstan to Tsinghai
1 infantry moved from Suiyuyan to Shensi
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery moved from Jehol to Anhwe
2 bombers moved from Philippines to French Indo China
2 fighters moved from 55 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 battleship and 1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Japan to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 artillery and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from India to 36 Sea ZonePlace Units - Japanese
1 carrier placed in 36 Sea Zone
2 armour placed in French Indo China
1 armour and 2 artilleries placed in India
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans : -0.67
ANZAC : 0.67
Russians : 0.83
Japanese : -0.00 -
sorry for the delay.
been remodeling my house.
i will do later -
Perfectly understandable.
Take your time! -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 4 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 mech_infantrys moved from Algeria to Libya
1 fighter moved from Algeria to LibyaCombat - Americans
Battle in Libya
Americans attack with 1 fighter and 3 mech_infantrys
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 fighter and 3 mech_infantrys in Libya, round 2 : 0/4 hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits
Americans roll dice for 1 fighter and 3 mech_infantrys in Libya, round 3 : 1/4 hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 3 : 1/2 hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Libya
Americans roll dice for 1 fighter and 2 mech_infantrys in Libya, round 4 : 0/3 hits
Italians roll dice for 1 artillery in Libya, round 4 : 0/1 hits
Americans roll dice for 1 fighter and 2 mech_infantrys in Libya, round 5 : 2/3 hits
Italians roll dice for 1 artillery in Libya, round 5 : 0/1 hits
1 artillery owned by the Italians lost in Libya
Americans win, taking Libya from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
1 fighter moved from Libya to Tunisia
1 artillery and 4 infantry moved from Algeria to Tunisia
2 carriers, 2 destroyers and 4 fighters moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 89 Sea Zone to 91 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Central United States to Eastern United StatesPlace Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
2 artilleries and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 4 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 mech_infantrys moved from Algeria to Libya
1 fighter moved from Algeria to LibyaCombat - Americans
Battle in Libya
Americans attack with 1 fighter and 3 mech_infantrys
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 fighter and 3 mech_infantrys in Libya, round 2 : 0/4 hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits
Americans roll dice for 1 fighter and 3 mech_infantrys in Libya, round 3 : 1/4 hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 3 : 1/2 hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Libya
Americans roll dice for 1 fighter and 2 mech_infantrys in Libya, round 4 : 0/3 hits
Italians roll dice for 1 artillery in Libya, round 4 : 0/1 hits
Americans roll dice for 1 fighter and 2 mech_infantrys in Libya, round 5 : 2/3 hits
Italians roll dice for 1 artillery in Libya, round 5 : 0/1 hits
1 artillery owned by the Italians lost in Libya
Americans win, taking Libya from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
1 fighter moved from Libya to Tunisia
1 artillery and 4 infantry moved from Algeria to Tunisia
2 carriers, 2 destroyers and 4 fighters moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 89 Sea Zone to 91 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Central United States to Eastern United StatesPlace Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
2 artilleries and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUsCombat Move - British
2 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 bomber moved from British Guiana to TunisiaNon Combat Move - British
Turn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Romania to Belarus
1 fighter moved from Poland to Belarus
1 bomber moved from Germany to Belarus
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from RussiansCombat - Italians
Battle in Belarus
Italians attack with 1 armour, 1 bomber and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Belarus, round 2 : 3/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Belarus to Poland
3 aaGuns, 2 artilleries and 3 infantry moved from Romania to Eastern Poland
3 artilleries and 4 infantry moved from Yugoslavia to Romania
1 destroyer moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
2 infantry placed in Northern Italy
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : 1.33
Russians : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
3 armour moved from New South Wales to QueenslandCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
3 armour moved from New South Wales to QueenslandCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to IraqTurn Complete - French