G40 BM JWW (allies) v Bobbarosa Game 2


  • @BobbaRossa:

    Whew…. really glad there wasn’t a big battle that round. -12 on the dice would’ve been devastating. They were trying to make up for the last German turn, just got the wrong memo :oops:.

    might be too little too late


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19

    Purchase Units - Russians
                Russians buy 1 aaGun and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Bessarabia to Romania
                1 infantry moved from Bessarabia to Eastern Poland
                1 artillery and 1 infantry moved from Smolensk to Belarus
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                2 fighters moved from Ukraine to Romania
                2 infantry moved from Bessarabia to Western Ukraine
                1 bomber moved from Samara to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Volgograd to Western Ukraine
                2 fighters moved from Russia to Belarus
                1 fighter moved from Russia to Western Ukraine
                1 armour moved from Urals to Nenetsia
                      Russians take Nenetsia from Germans
                1 armour moved from Nenetsia to Vologda

    triplea_42254_Rus19.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19

    Purchase Units - Russians
                Russians buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Urals to Nenetsia
                      Russians take Nenetsia from Germans
                1 armour moved from Nenetsia to Vologda
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Smolensk to Belarus
                2 infantry moved from Bessarabia to Romania
                2 fighters moved from Ukraine to Romania
                1 infantry moved from Bessarabia to Eastern Poland
                1 fighter moved from Russia to Belarus
                1 fighter moved from Russia to Belarus
                1 bomber moved from Samara to Eastern Poland
                1 fighter moved from Russia to Western Ukraine
                2 infantry moved from Bessarabia to Western Ukraine
                1 infantry moved from Bessarabia to Eastern Poland

    triplea_42254_Rus19.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19

    Purchase Units - Russians
                Russians buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Urals to Nenetsia
                      Russians take Nenetsia from Germans
                1 armour moved from Nenetsia to Vologda
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Smolensk to Belarus
                2 infantry moved from Bessarabia to Romania
                2 fighters moved from Ukraine to Romania
                1 infantry moved from Bessarabia to Eastern Poland
                1 fighter moved from Russia to Belarus
                1 fighter moved from Russia to Belarus
                1 bomber moved from Samara to Eastern Poland
                1 fighter moved from Russia to Western Ukraine
                2 infantry moved from Bessarabia to Western Ukraine
                1 infantry moved from Bessarabia to Eastern Poland

    Combat - Russians
                Battle in Romania
                    Russians attack with 2 fighters and 2 infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Romania, round 2 : 1/4 hits, 1.33 expected hits
                        Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians lost in Romania
                    Russians win, taking Romania from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 1 bomber and 2 infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 1 bomber and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 1.00 expected hits
                        Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians lost in Eastern Poland
                    Russians win, taking Eastern Poland from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Belarus
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits
                        Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 fighters moved from Romania to Rostov
                1 fighter, 4 infantry and 1 tactical_bomber moved from Volgograd to Rostov
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 aaGun, 1 armour, 13 artilleries, 7 infantry and 4 mech_infantrys moved from Bessarabia to Ukraine
                1 armour and 4 mech_infantrys moved from Ukraine to Rostov
                2 mech_infantrys moved from Samara to Rostov
                1 aaGun, 2 artilleries and 3 infantry moved from Smolensk to Bryansk
                2 infantry moved from Russia to Tambov
                1 infantry moved from Kazakhstan to Samara
                2 fighters moved from Belarus to Rostov
                1 fighter moved from Western Ukraine to Rostov
                1 bomber moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Vologda to Russia

    Place Units - Russians
                3 armour placed in Ukraine
                Russians undo move 1.
                1 armour and 2 mech_infantrys placed in Ukraine
                2 armour placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs

    Combat Hit Differential Summary :

    Germans : 0.00
        Italians : -0.33
        Russians : -0.33

    Territory Summary for Russians :

    Kazakhstan : 1 infantry
        Olgiy : 1 flag
        Tsagaan Olom : 1 flag
        Romania : 1 flag, 2 infantry
        Belarus : 1 infantry
        Bryansk : 1 aaGun, 2 artilleries and 3 infantry
        Rostov : 1 aaGun, 1 armour, 2 artilleries, 6 fighters, 16 infantry, 6 mech_infantrys and 1 tactical_bomber
        Archangel : 1 infantry
        Eastern Poland : 2 infantry
        Russia : 1 airfield, 2 armour, 1 factory_major and 1 mech_infantry
        Tambov : 2 infantry
        Ukraine : 1 aaGun, 1 armour, 13 artilleries, 1 bomber, 1 factory_minor, 7 infantry and 2 mech_infantrys
        Western Ukraine : 1 infantry
        Vologda : 1 armour
        Volgograd : 1 factory_minor
        Samara : 1 infantry
        125 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 51 / 82
        Russians : 27 / 34
        Japanese : 75 / 88
        Americans : 54 / 81
        Chinese : 0 / 2
        British : 26 / 33
        UK_Pacific : 0 / 0
        Italians : 14 / 18
        ANZAC : 10 / 13
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42254_Rus19.tsvg


  • ok, tell me how your battle calc shows different country units, usa and uk for instance. What am I missing?


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 bomber, 3 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Eastern Persia
                2 fighters moved from India to Eastern Persia
                1 armour moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 armour moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                1 armour and 1 mech_infantry moved from Kansu to Samara
                      Japanese take Novosibirsk from Russians
                1 mech_infantry moved from Suiyuyan to Timguska
                      Japanese take Timguska from Russians
                1 bomber moved from Yakut S.S.R. to Samara
                3 mech_infantrys moved from Kansu to Tsinghai
                1 mech_infantry moved from Shensi to Kazakhstan
                1 mech_infantry moved from Szechwan to Kazakhstan
                1 mech_infantry moved from Sikang to Kazakhstan
                4 mech_infantrys moved from Tsinghai to Kazakhstan
                1 bomber moved from Yunnan to Kazakhstan
                1 mech_infantry moved from Chahar to Tsagaan Olom
                      Japanese take Tsagaan Olom from Russians
                1 destroyer moved from 36 Sea Zone to 46 Sea Zone

    Combat - Japanese
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 46 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Eastern Persia
                    Japanese attack with 2 fighters and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 2 fighters and 2 infantry in Eastern Persia, round 2 : 0/4 hits, 1.33 expected hits
                        Americans roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Eastern Persia
                        Japanese roll dice for 2 fighters and 1 infantry in Eastern Persia, round 3 : 2/3 hits, 1.17 expected hits
                        Americans roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Eastern Persia
                    Japanese win, taking Eastern Persia from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Kazakhstan
                    Japanese attack with 1 bomber and 7 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber and 7 mech_infantrys in Kazakhstan, round 2 : 1/8 hits, 1.83 expected hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 1 bomber and 7 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Samara, round 2 : 0/3 hits, 1.33 expected hits
                        Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese lost in Samara
                        Japanese roll dice for 1 armour and 1 bomber in Samara, round 3 : 2/2 hits, 1.17 expected hits
                        Russians roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Samara
                    Japanese win with 1 bomber remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Samara to Sikang
                2 fighters moved from Eastern Persia to India
                1 aaGun moved from Anhwe to Shantung
                2 mech_infantrys moved from Manchuria to Amur
                1 bomber moved from Japan to Kwangsi
                1 fighter moved from Malaya to India
                1 infantry moved from French Indo China to Shan State
                1 bomber moved from Kazakhstan to Sikang
                1 mech_infantry moved from Hopei to Kansu
                1 mech_infantry moved from Anhwe to Suiyuyan
                1 mech_infantry moved from Kweichow to Tsinghai
                1 mech_infantry moved from Hunan to Shensi
                1 armour moved from Shantung to Hopei
                1 mech_infantry moved from Shantung to Chahar
                1 mech_infantry moved from Shantung to Anhwe
                1 mech_infantry moved from Yunnan to Hunan
                1 mech_infantry moved from Yunnan to Kweichow
                1 mech_infantry moved from Yunnan to Szechwan
                1 armour moved from Yunnan to India
                1 fighter moved from Japan to Shantung
                1 transport moved from 35 Sea Zone to 45 Sea Zone
                1 artillery moved from Dutch New Guinea to 45 Sea Zone
                1 artillery and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 destroyer moved from 36 Sea Zone to 34 Sea Zone
                1 destroyer moved from 35 Sea Zone to 22 Sea Zone
                1 destroyer moved from 35 Sea Zone to 23 Sea Zone
                1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 submarine moved from 80 Sea Zone to 39 Sea Zone
                1 submarine moved from 72 Sea Zone to 80 Sea Zone
                5 armour and 1 mech_infantry moved from Yunnan to Sikang
                1 fighter moved from 39 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
                1 carrier, 2 destroyers and 1 fighter moved from 39 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                2 infantry and 1 mech_infantry placed in India
                2 transports placed in 37 Sea Zone
                1 artillery placed in Malaya
                1 armour and 2 mech_infantrys placed in Shantung
                1 bomber and 1 fighter placed in Japan
                3 destroyers placed in 36 Sea Zone

    Turn Complete - Japanese
                Japanese collect 80 PUs; end with 80 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs

    Combat Hit Differential Summary :

    Americans : 0.33
        Russians : 1.00
        Japanese : -1.83

    triplea_42254_Jap19.tsvg


  • @JWW:

    ok, tell me how your battle calc shows different country units, usa and uk for instance. What am I missing?

    It only does it for me when I have the territory highlighted before selecting the calc, can’t do it from a blank start. Also, I’m on engine 1.9.0.0.9687 if that makes any difference.


  • @BobbaRossa:

    @JWW:

    ok, tell me how your battle calc shows different country units, usa and uk for instance. What am I missing?

    It only does it for me when I have the territory highlighted before selecting the calc, can’t do it from a blank start. Also, I’m on engine 1.9.0.0.9687 if that makes any difference.

    that makes sense….I will try that. I just downloaded the most recent version for mac’s…1.9.0.0.12226, thanks


  • all these years and I have never used or even noticed that button!  :roll:


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19

    Purchase Units - Americans
                Americans buy 14 infantry and 6 submarines; Remaining resources: 3 PUs;

    Combat Move - Americans
                8 fighters moved from West India to Kazakhstan
                2 fighters moved from Queensland to 46 Sea Zone
                2 fighters moved from Queensland to 46 Sea Zone
                1 infantry moved from New Guinea to Dutch New Guinea
                      Americans take Dutch New Guinea from Japanese
                1 submarine moved from 26 Sea Zone to 23 Sea Zone
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                1 submarine moved from 26 Sea Zone to 46 Sea Zone
                4 fighters moved from 33 Sea Zone to 34 Sea Zone
                4 fighters moved from 33 Sea Zone to 22 Sea Zone
                4 fighters moved from 33 Sea Zone to 23 Sea Zone
                1 fighter moved from 33 Sea Zone to 23 Sea Zone
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                1 fighter moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from 33 Sea Zone to 46 Sea Zone
                1 fighter moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                1 fighter moved from 33 Sea Zone to 23 Sea Zone
                1 fighter moved from 33 Sea Zone to 46 Sea Zone
                5 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 99 Sea Zone to 95 Sea Zone
                2 fighters moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux

    triplea_42254_Ame19.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19

    Purchase Units - Americans
                Americans buy 14 infantry and 6 submarines; Remaining resources: 3 PUs;

    Combat Move - Americans
                8 fighters moved from West India to Kazakhstan
                2 fighters moved from Queensland to 46 Sea Zone
                2 fighters moved from Queensland to 46 Sea Zone
                1 infantry moved from New Guinea to Dutch New Guinea
                      Americans take Dutch New Guinea from Japanese
                1 submarine moved from 26 Sea Zone to 23 Sea Zone
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                1 submarine moved from 26 Sea Zone to 46 Sea Zone
                4 fighters moved from 33 Sea Zone to 34 Sea Zone
                4 fighters moved from 33 Sea Zone to 22 Sea Zone
                4 fighters moved from 33 Sea Zone to 23 Sea Zone
                1 fighter moved from 33 Sea Zone to 23 Sea Zone
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                1 fighter moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from 33 Sea Zone to 46 Sea Zone
                1 fighter moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                1 fighter moved from 33 Sea Zone to 23 Sea Zone
                1 fighter moved from 33 Sea Zone to 46 Sea Zone
                5 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 99 Sea Zone to 95 Sea Zone
                2 fighters moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 3 fighters and 2 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
                        Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Holland Belgium
                    Americans attack with 2 fighters and 3 infantry
                    Germans defend with 1 infantry and 1 mech_infantry
                        Americans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 3/5 hits, 1.50 expected hits
                        Germans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                Battle in Kazakhstan
                    Americans attack with 8 fighters
                    Japanese defend with 7 mech_infantrys
                        Americans roll dice for 8 fighters in Kazakhstan, round 2 : 4/8 hits, 4.00 expected hits
                        Japanese roll dice for 7 mech_infantrys in Kazakhstan, round 2 : 2/7 hits, 2.33 expected hits
                        4 mech_infantrys owned by the Japanese and 2 fighters owned by the Americans lost in Kazakhstan
                        Americans roll dice for 6 fighters in Kazakhstan, round 3 : 4/6 hits, 3.00 expected hits
                        Japanese roll dice for 3 mech_infantrys in Kazakhstan, round 3 : 0/3 hits, 1.00 expected hits
                        3 mech_infantrys owned by the Japanese lost in Kazakhstan
                    Americans win with 6 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 2 fighters
                    Casualties for Japanese: 7 mech_infantrys
                Battle in 34 Sea Zone
                    Americans attack with 6 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 6 fighters in 34 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    Americans attack with 6 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 6 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 22 Sea Zone
                    Americans attack with 6 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 6 fighters in 22 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking 22 Sea Zone from Japanese with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 46 Sea Zone
                    Americans attack with 6 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 6 fighters in 46 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 transport moved from 33 Sea Zone to 46 Sea Zone
                1 artillery moved from New Guinea to 46 Sea Zone
                1 artillery and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                1 artillery moved from 33 Sea Zone to Caroline Islands
                6 fighters moved from 34 Sea Zone to 33 Sea Zone
                6 fighters moved from 22 Sea Zone to 33 Sea Zone
                6 fighters moved from 23 Sea Zone to 33 Sea Zone
                4 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from 46 Sea Zone to 26 Sea Zone
                2 fighters moved from 46 Sea Zone to 33 Sea Zone
                2 fighters moved from 46 Sea Zone to Caroline Islands
                6 fighters moved from Kazakhstan to Rostov
                3 fighters moved from Normandy Bordeaux to 110 Sea Zone
                2 fighters moved from Holland Belgium to 110 Sea Zone
                1 bomber moved from United Kingdom to Western United States
                1 bomber moved from Eastern United States to Hawaiian Islands
                6 infantry moved from Eastern United States to 101 Sea Zone
                6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                6 infantry moved from 91 Sea Zone to Morocco
                7 transports moved from 107 Sea Zone to 101 Sea Zone
                1 infantry moved from Western United States to Central United States
                1 aaGun moved from Western United States to Central United States
                1 fighter moved from 71 Sea Zone to West India

    Place Units - Americans
                2 infantry placed in West India
                10 infantry placed in Eastern United States
                2 infantry placed in Central United States
                6 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 62 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs

    Combat Hit Differential Summary :

    Germans : -1.00
        Americans : 1.33
        Japanese : -1.67

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 6 infantry and 1 marine
        Marshall Islands : 1 flag
        Queensland : 1 mech_infantry
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 bomber, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 bomber and 1 harbour
        Midway : 1 airfield
        Dutch New Guinea : 1 flag, 1 infantry
        46 Sea Zone : 1 submarine
        33 Sea Zone : 1 battleship, 11 carriers, 2 cruisers, 6 destroyers, 21 fighters, 6 submarines and 3 transports
        34 Sea Zone : 1 submarine
        26 Sea Zone : 1 carrier, 2 fighters, 1 submarine and 1 transport
        22 Sea Zone : 1 flag, 1 submarine
        10 Sea Zone : 6 submarines
        54 Sea Zone : 1 flag
        Central United States : 1 aaGun, 1 factory_major and 3 infantry
        Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 10 infantry
        West India : 1 flag, 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 1 fighter, 17 infantry and 2 mech_infantrys
        Morocco : 7 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Holland Belgium : 1 flag, 3 infantry
        Rostov : 6 fighters
        125 Sea Zone : 1 flag
        95 Sea Zone : 1 submarine
        93 Sea Zone : 1 flag, 1 submarine
        101 Sea Zone : 7 transports
        71 Sea Zone : 1 carrier
        Brazil : 1 flag
        91 Sea Zone : 3 transports
        110 Sea Zone : 3 carriers, 2 destroyers, 5 fighters and 6 transports

    Production/PUs Summary :

    Germans : 46 / 82
        Russians : 22 / 34
        Japanese : 80 / 93
        Americans : 59 / 92
        Chinese : 0 / 2
        British : 26 / 33
        UK_Pacific : 0 / 0
        Italians : 14 / 18
        ANZAC : 10 / 13
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42254_Ame19.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 110 Sea Zone: 3 transports
                EDIT: Adding units owned by Americans to 107 Sea Zone: 3 transports
                EDIT: Turning off Edit Mode
                British buy 2 aaGuns, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 71 Sea Zone to 80 Sea Zone
                      British take 72 Sea Zone from Japanese
                1 bomber moved from Union of South Africa to 80 Sea Zone
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Persia
                1 artillery and 2 infantry moved from West India to Eastern Persia
                1 mech_infantry moved from Volgograd to Kazakhstan
                      Russians take Kazakhstan from Japanese

    triplea_42254_Bri19.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19

    Purchase Units - Americans
                Americans buy 14 infantry and 6 submarines; Remaining resources: 3 PUs;

    Combat Move - Americans
                8 fighters moved from West India to Kazakhstan
                2 fighters moved from Queensland to 46 Sea Zone
                2 fighters moved from Queensland to 46 Sea Zone
                1 infantry moved from New Guinea to Dutch New Guinea
                      Americans take Dutch New Guinea from Japanese
                1 submarine moved from 26 Sea Zone to 23 Sea Zone
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                1 submarine moved from 26 Sea Zone to 46 Sea Zone
                4 fighters moved from 33 Sea Zone to 34 Sea Zone
                4 fighters moved from 33 Sea Zone to 22 Sea Zone
                4 fighters moved from 33 Sea Zone to 23 Sea Zone
                1 fighter moved from 33 Sea Zone to 23 Sea Zone
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                1 fighter moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from 33 Sea Zone to 46 Sea Zone
                1 fighter moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                1 fighter moved from 33 Sea Zone to 23 Sea Zone
                1 fighter moved from 33 Sea Zone to 46 Sea Zone
                5 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 99 Sea Zone to 95 Sea Zone
                2 fighters moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 3 fighters and 2 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
                        Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Holland Belgium
                    Americans attack with 2 fighters and 3 infantry
                    Germans defend with 1 infantry and 1 mech_infantry
                        Americans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 3/5 hits, 1.50 expected hits
                        Germans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                Battle in Kazakhstan
                    Americans attack with 8 fighters
                    Japanese defend with 7 mech_infantrys
                        Americans roll dice for 8 fighters in Kazakhstan, round 2 : 4/8 hits, 4.00 expected hits
                        Japanese roll dice for 7 mech_infantrys in Kazakhstan, round 2 : 2/7 hits, 2.33 expected hits
                        4 mech_infantrys owned by the Japanese and 2 fighters owned by the Americans lost in Kazakhstan
                        Americans roll dice for 6 fighters in Kazakhstan, round 3 : 4/6 hits, 3.00 expected hits
                        Japanese roll dice for 3 mech_infantrys in Kazakhstan, round 3 : 0/3 hits, 1.00 expected hits
                        3 mech_infantrys owned by the Japanese lost in Kazakhstan
                    Americans win with 6 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 2 fighters
                    Casualties for Japanese: 7 mech_infantrys
                Battle in 34 Sea Zone
                    Americans attack with 6 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 6 fighters in 34 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    Americans attack with 6 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 6 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 22 Sea Zone
                    Americans attack with 6 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 6 fighters in 22 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking 22 Sea Zone from Japanese with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 46 Sea Zone
                    Americans attack with 6 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 6 fighters in 46 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 transport moved from 33 Sea Zone to 46 Sea Zone
                1 artillery moved from New Guinea to 46 Sea Zone
                1 artillery and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                1 artillery moved from 33 Sea Zone to Caroline Islands
                6 fighters moved from 34 Sea Zone to 33 Sea Zone
                6 fighters moved from 22 Sea Zone to 33 Sea Zone
                6 fighters moved from 23 Sea Zone to 33 Sea Zone
                4 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from 46 Sea Zone to 26 Sea Zone
                2 fighters moved from 46 Sea Zone to 33 Sea Zone
                2 fighters moved from 46 Sea Zone to Caroline Islands
                6 fighters moved from Kazakhstan to Rostov
                3 fighters moved from Normandy Bordeaux to 110 Sea Zone
                2 fighters moved from Holland Belgium to 110 Sea Zone
                1 bomber moved from United Kingdom to Western United States
                1 bomber moved from Eastern United States to Hawaiian Islands
                6 infantry moved from Eastern United States to 101 Sea Zone
                6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                6 infantry moved from 91 Sea Zone to Morocco
                7 transports moved from 107 Sea Zone to 101 Sea Zone
                1 infantry moved from Western United States to Central United States
                1 aaGun moved from Western United States to Central United States
                1 fighter moved from 71 Sea Zone to West India

    Place Units - Americans
                2 infantry placed in West India
                10 infantry placed in Eastern United States
                2 infantry placed in Central United States
                6 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 62 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 110 Sea Zone: 3 transports
                EDIT: Adding units owned by Americans to 107 Sea Zone: 3 transports
                EDIT: Turning off Edit Mode
                British buy 2 aaGuns, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 71 Sea Zone to 80 Sea Zone
                      British take 72 Sea Zone from Japanese
                1 bomber moved from Union of South Africa to 80 Sea Zone
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Persia
                1 artillery and 2 infantry moved from West India to Eastern Persia
                1 mech_infantry moved from Volgograd to Kazakhstan
                      Russians take Kazakhstan from Japanese

    Combat - British
                Battle in 80 Sea Zone
                    British attack with 1 bomber, 1 destroyer and 1 transport
                    Japanese defend with 1 submarine and 1 transport
                        British roll dice for 1 bomber, 1 destroyer and 1 transport in 80 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        British roll dice for 1 bomber, 1 destroyer and 1 transport in 80 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        British roll dice for 1 bomber, 1 destroyer and 1 transport in 80 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 submarine in 80 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Japanese lost in 80 Sea Zone
                        1 transport owned by the Japanese lost in 80 Sea Zone
                    British win, taking 80 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 submarine and 1 transport
                Battle in Persia
                Battle in Eastern Persia
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 2 infantry in Eastern Persia, round 2 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 artillery and 2 infantry in Eastern Persia, round 3 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Eastern Persia
                    British win, taking Persia from Germans, taking Eastern Persia from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 bomber moved from 80 Sea Zone to West India
                1 armour moved from Volgograd to Kazakhstan
                1 mech_infantry moved from Volgograd to Kazakhstan
                2 armour moved from Volgograd to Rostov
                1 infantry moved from Union of South Africa to Rhodesia
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 destroyer moved from 70 Sea Zone to 71 Sea Zone
                3 infantry moved from Scotland to United Kingdom
                1 fighter moved from Gibraltar to United Kingdom

    Place Units - British
                1 aaGun and 1 fighter placed in United Kingdom
                1 fighter placed in United Kingdom
                1 aaGun and 1 infantry placed in Scotland

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    Germans : -1.00
        British : -2.67
        Americans : 1.33
        Japanese : -2.83

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 6 infantry and 1 marine
        Marshall Islands : 1 flag
        Queensland : 1 mech_infantry
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 bomber, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 bomber and 1 harbour
        Midway : 1 airfield
        Kazakhstan : 1 armour and 2 mech_infantrys
        Dutch New Guinea : 1 flag, 1 infantry
        46 Sea Zone : 1 submarine
        33 Sea Zone : 1 battleship, 11 carriers, 2 cruisers, 6 destroyers, 21 fighters, 6 submarines and 3 transports
        34 Sea Zone : 1 submarine
        26 Sea Zone : 1 carrier, 2 fighters, 1 submarine and 1 transport
        22 Sea Zone : 1 flag, 1 submarine
        10 Sea Zone : 6 submarines
        54 Sea Zone : 1 flag
        Central United States : 1 aaGun, 1 factory_major and 3 infantry
        Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 10 infantry
        West India : 5 aaGuns, 1 airfield, 2 armour, 7 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 28 infantry and 2 mech_infantrys
        Belgian Congo : 7 infantry and 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 aaGun, 1 airfield, 1 factory_minor and 1 infantry
        United Kingdom : 1 aaGun, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry
        Rhodesia : 1 infantry
        Morocco : 7 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Holland Belgium : 1 flag, 3 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Rostov : 2 armour and 6 fighters
        125 Sea Zone : 1 flag
        80 Sea Zone : 1 flag, 1 destroyer and 1 transport
        70 Sea Zone : 1 flag
        95 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 flag, 1 submarine
        Crete : 1 flag
        99 Sea Zone : 1 flag
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag, 1 artillery and 2 infantry
        72 Sea Zone : 1 flag
        101 Sea Zone : 7 transports
        71 Sea Zone : 1 carrier and 1 destroyer
        Brazil : 1 flag
        Persia : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        91 Sea Zone : 1 battleship, 1 destroyer and 3 transports
        107 Sea Zone : 3 transports
        110 Sea Zone : 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 infantry and 7 transports

    Production/PUs Summary :

    Germans : 44 / 82
        Russians : 23 / 34
        Japanese : 79 / 93
        Americans : 59 / 92
        Chinese : 0 / 2
        British : 28 / 34
        UK_Pacific : 0 / 0
        Italians : 14 / 18
        ANZAC : 10 / 13
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42254_UK_19.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19

    Purchase Units - Italians
                Italians buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                3 infantry moved from France to Normandy Bordeaux
                1 fighter moved from Germany to Normandy Bordeaux
                1 destroyer moved from 99 Sea Zone to 93 Sea Zone
                      Italians take 99 Sea Zone from British
                2 fighters moved from Greece to 93 Sea Zone
                2 artilleries and 4 infantry moved from Yugoslavia to Romania
                1 fighter moved from Germany to Normandy Bordeaux
                1 destroyer moved from 98 Sea Zone to 95 Sea Zone
                1 fighter moved from Egypt to 95 Sea Zone

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 2 fighters and 3 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                        Italians roll dice for 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.50 expected hits
                        Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                        Italians roll dice for 2 fighters and 3 infantry in Normandy Bordeaux, round 3 : 3/5 hits, 1.50 expected hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in Romania
                    Italians attack with 2 artilleries and 4 infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 2 artilleries and 4 infantry in Romania, round 2 : 2/6 hits, 1.67 expected hits
                        Russians roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Russians lost in Romania
                    Italians win, taking Romania from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                        Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                        Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Americans lost in 93 Sea Zone
                    Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 95 Sea Zone
                    Italians attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Italians roll dice for 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                        Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Italians roll dice for 1 destroyer and 1 fighter in 95 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                        Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        Italians roll dice for 1 destroyer and 1 fighter in 95 Sea Zone, round 4 : 2/2 hits, 0.83 expected hits
                        Americans roll dice for 1 submarine in 95 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Americans lost in 95 Sea Zone
                    Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Italians
                1 fighter moved from 95 Sea Zone to Southern Italy
                2 fighters moved from 93 Sea Zone to Southern Italy
                2 fighters moved from Normandy Bordeaux to France
                2 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 17 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    Combat Hit Differential Summary :

    Italians : 2.50
        Americans : -0.67
        Russians : -0.67

    triplea_42254_Ita19.tsvg


  • Dang, that was a really ballsy move in Kazakh. Could’ve easily gone haywire. Nice job.


  • @BobbaRossa:

    Dang, that was a really ballsy move in Kazakh. Could’ve easily gone haywire. Nice job.

    had to be done


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 transport moved from 33 Sea Zone to 22 Sea Zone
                1 artillery moved from Marianas to 22 Sea Zone
                1 artillery and 1 transport moved from 22 Sea Zone to 33 Sea Zone
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Caroline Islands to Midway
                1 artillery moved from Queensland to New South Wales

    Place Units - ANZAC
                2 infantry placed in Queensland
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Caroline Islands : 2 artilleries and 1 infantry
        Marianas : 1 flag
        Queensland : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Midway : 1 fighter
        Java : 1 flag, 1 infantry
        42 Sea Zone : 1 transport
        33 Sea Zone : 1 carrier, 1 destroyer, 3 fighters and 1 transport
        62 Sea Zone : 1 transport
        Libya : 1 flag

    Production/PUs Summary :

    Germans : 47 / 82
        Russians : 20 / 34
        Japanese : 75 / 93
        Americans : 57 / 92
        Chinese : 0 / 2
        British : 28 / 34
        UK_Pacific : 0 / 0
        Italians : 16 / 22
        ANZAC : 14 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42254_Fre19.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 20

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from France to Holland Belgium
                3 fighters and 3 tactical_bombers moved from Western Germany to Holland Belgium
                4 infantry moved from Slovakia Hungary to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
                1 mech_infantry moved from Poland to Belarus
                1 infantry moved from Novgorod to Belarus
                2 infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Slovakia Hungary to Bessarabia
                      Germans take Bessarabia from Russians
                1 bomber moved from Western Germany to Belarus
                1 bomber moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Caucasus to Volgograd
                      Germans take Volgograd from Russians
                24 armour and 4 mech_infantrys moved from Caucasus to Kazakhstan
                6 armour and 1 mech_infantry moved from Iraq to Persia
                1 armour moved from Tobruk to Tunisia
                      Italians take Libya from French
                      Germans take Tunisia from French
                1 bomber moved from Germany to Belarus
                1 bomber moved from Germany to Eastern Poland
                2 bombers moved from Slovakia Hungary to Archangel
                1 bomber moved from Slovakia Hungary to Holland Belgium
                2 fighters moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 2 bombers, 5 fighters, 3 infantry and 3 tactical_bombers
                    Americans defend with 3 infantry
                        Germans roll dice for 2 bombers, 5 fighters, 3 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 5/13 hits, 6.33 expected hits
                        Americans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 2 bombers, 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 3 infantry
                Battle in Persia
                    Germans attack with 6 armour and 1 mech_infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 6 armour and 1 mech_infantry in Persia, round 2 : 4/7 hits, 3.17 expected hits
                        British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
                    Germans win, taking Persia from British with 6 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Archangel
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers and 2 infantry in Archangel, round 2 : 2/4 hits, 1.67 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Belarus, round 2 : 2/4 hits, 1.67 expected hits
                        Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Germans attack with 24 armour and 4 mech_infantrys
                    British defend with 1 armour and 2 mech_infantrys
                        Germans roll dice for 24 armour and 4 mech_infantrys in Kazakhstan, round 2 : 13/28 hits, 12.67 expected hits
                        Russians roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 2/3 hits, 1.17 expected hits
                        2 mech_infantrys owned by the British, 2 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 24 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 armour and 2 mech_infantrys
                Battle in Eastern Poland
                    Germans attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 6/7 hits, 2.50 expected hits
                        Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 bombers moved from Archangel to Novgorod
                2 bombers moved from Belarus to Novgorod
                1 bomber moved from Eastern Poland to Southern Italy
                2 bombers moved from Holland Belgium to Southern Italy
                5 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
                1 mech_infantry moved from Slovakia Hungary to Eastern Poland
                2 mech_infantrys moved from Germany to Eastern Poland
                4 armour and 4 mech_infantrys moved from Germany to Baltic States
                11 mech_infantrys moved from Poland to Baltic States
                1 mech_infantry moved from Egypt to Iraq

    Place Units - Germans
                3 infantry placed in France
                3 infantry placed in Novgorod
                3 mech_infantrys placed in Iraq
                4 mech_infantrys placed in Western Germany
                4 armour and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
                Germans collect 58 PUs (1 lost to blockades); end with 58 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs

    Combat Hit Differential Summary :

    Germans : 4.00
        British : 0.67
        Americans : 0.00
        Russians : 1.50

    triplea_42254_Ger20.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 20

    Purchase Units - Russians
                Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Rostov to Caucasus
                      Russians take Caucasus from Germans
                2 infantry moved from Rostov to Volgograd
                2 fighters moved from Rostov to Volgograd
                1 armour moved from Vologda to Tsinghai
                      Russians take Novosibirsk from Japanese
                1 armour moved from Russia to Urals
                2 infantry moved from Bryansk to Belarus
                1 bomber moved from Ukraine to Urals
                1 armour moved from Rostov to Northwest Persia
                      Russians take Northwest Persia from Germans
                1 tactical_bomber moved from Rostov to Bessarabia
                2 fighters moved from Rostov to Belarus
                1 fighter moved from Rostov to Volgograd
                1 fighter moved from Rostov to Belarus

    triplea_42254_Rus20.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 20

    Purchase Units - Russians
                Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Rostov to Caucasus
                      Russians take Caucasus from Germans
                2 infantry moved from Rostov to Volgograd
                2 fighters moved from Rostov to Volgograd
                1 armour moved from Vologda to Tsinghai
                      Russians take Novosibirsk from Japanese
                1 armour moved from Russia to Urals
                2 infantry moved from Bryansk to Belarus
                1 bomber moved from Ukraine to Urals
                1 armour moved from Rostov to Northwest Persia
                      Russians take Northwest Persia from Germans
                1 tactical_bomber moved from Rostov to Bessarabia
                2 fighters moved from Rostov to Belarus
                1 fighter moved from Rostov to Volgograd
                1 fighter moved from Rostov to Belarus

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 3 fighters and 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 3 fighters and 2 infantry in Volgograd, round 2 : 2/5 hits, 1.83 expected hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 mech_infantry
                Battle in Bessarabia
                    Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/3 hits, 1.17 expected hits
                        Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 mech_infantry
                Battle in Belarus
                    Russians attack with 3 fighters and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 3 fighters and 2 infantry in Belarus, round 2 : 3/5 hits, 1.83 expected hits
                        Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Tsinghai
                    Russians attack with 1 armour
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese lost in Tsinghai
                    Russians win, taking Tsinghai from Japanese with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Urals
                    Russians attack with 1 armour and 1 bomber
                    Japanese defend with 1 armour
                        Russians roll dice for 1 armour and 1 bomber in Urals, round 2 : 2/2 hits, 1.17 expected hits
                        Japanese roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits
                        1 armour owned by the Russians and 1 armour owned by the Japanese lost in Urals
                    Russians win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 armour
                    Casualties for Japanese: 1 armour

    Non Combat Move - Russians
                1 bomber moved from Urals to Russia
                2 infantry moved from Tambov to Samara
                1 fighter moved from Volgograd to Samara
                2 fighters moved from Volgograd to Tambov
                1 aaGun, 2 artilleries and 13 infantry moved from Rostov to Tambov
                1 tactical_bomber moved from Bessarabia to Ukraine
                1 aaGun, 2 artilleries and 1 infantry moved from Bryansk to Tambov
                1 aaGun, 12 artilleries, 6 infantry and 1 tactical_bomber moved from Ukraine to Bryansk
                3 fighters moved from Belarus to Tambov
                1 armour and 1 mech_infantry moved from Russia to Tambov
                4 mech_infantrys moved from Rostov to Samara
                2 mech_infantrys moved from Rostov to Tambov
                1 armour and 2 mech_infantrys moved from Ukraine to Tambov

    Place Units - Russians
                9 infantry and 1 mech_infantry placed in Russia
                Russians undo move 1.
                10 infantry placed in Russia
                Russians undo move 1.
                9 infantry and 1 mech_infantry placed in Russia
                1 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs

    Combat Hit Differential Summary :

    Germans : 1.00
        Russians : 2.50
        Japanese : 0.17

    Territory Summary for Russians :

    Tsinghai : 1 armour
        Olgiy : 1 flag
        Belarus : 2 infantry
        Bryansk : 1 aaGun, 12 artilleries, 6 infantry and 1 tactical_bomber
        Bessarabia : 1 artillery
        Russia : 1 airfield, 1 bomber, 1 factory_major, 9 infantry and 1 mech_infantry
        Tambov : 2 aaGuns, 2 armour, 4 artilleries, 5 fighters, 14 infantry and 5 mech_infantrys
        Ukraine : 1 factory_minor and 1 infantry
        Western Ukraine : 1 infantry
        Volgograd : 1 factory_minor and 1 infantry
        Caucasus : 1 infantry
        Samara : 1 fighter, 2 infantry and 4 mech_infantrys
        125 Sea Zone : 1 submarine
        Northwest Persia : 1 flag, 1 armour

    Production/PUs Summary :

    Germans : 54 / 89
        Russians : 20 / 20
        Japanese : 73 / 93
        Americans : 54 / 92
        Chinese : 1 / 2
        British : 26 / 34
        UK_Pacific : 0 / 0
        Italians : 17 / 22
        ANZAC : 14 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_42254_Rus20.tsvg

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