@max334 ac41e5e6-a265-41f6-8811-98f8c5867a29-triplea_41360_5uk.tsvg
G40 BM JWW (allies) v Bobbarosa Game 2
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i didn’t do my due diligence with battle calc this round…hoping I didn’t overlook anything…Feel this has gotten away from me, which, is never a good sign
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Romania to Eastern Poland
2 fighters moved from Greece to Eastern Poland
3 fighters moved from Southern Italy to 98 Sea Zone
3 infantry moved from France to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 3 infantry
British defend with 1 infantry
Italians roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 infantry in Holland Belgium, round 3 : 0/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 infantry in Holland Belgium, round 4 : 0/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 infantry in Holland Belgium, round 5 : 0/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 2 infantry in Holland Belgium, round 6 : 0/2 hits, 0.33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
1 infantry owned by the Italians retreated to France
British win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 2 submarines
Italians roll dice for 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 98 Sea Zone
Italians roll dice for 1 destroyer and 3 fighters in 98 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Eastern Poland
Italians attack with 2 fighters and 2 infantry
Russians defend with 1 armour
Italians roll dice for 2 fighters and 2 infantry in Eastern Poland, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 2 fighters and 2 infantry in Eastern Poland, round 3 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 armour in Eastern Poland, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 2 fighters and 2 infantry in Eastern Poland, round 4 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 armour in Eastern Poland, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armourNon Combat Move - Italians
2 fighters moved from Eastern Poland to Germany
3 infantry moved from Northern Italy to Yugoslavia
2 artilleries and 1 infantry moved from Romania to Yugoslavia
2 fighters moved from 98 Sea Zone to Greece
1 fighter moved from 98 Sea Zone to Egypt
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer placed in 99 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : -4.00
British : 0.33
Americans : -0.50
Russians : -0.50 -
@JWW:
i didn’t do my due diligence with battle calc this round…hoping I didn’t overlook anything…Feel this has gotten away from me, which, is never a good sign
The only thing I can see from a quick look is the mech donation in W. Ukraine. Though I’m still not convinced that isn’t some kind of bait… Everything else looks solid. And yeah, the stats aren’t looking good at the moment. But one more battle goes hard for you and it could all turn around again.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea ZoneCombat - ANZAC
Battle in 17 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC roll dice for 2 fighters in 55 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 fighter and 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from Queensland to 33 Sea Zone
1 fighter moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 artillery, 1 fighter and 1 infantry
Marianas : 1 flag, 1 artillery
Queensland : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
33 Sea Zone : 1 carrier, 1 destroyer, 3 fighters and 1 transport
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 48 / 83
Russians : 24 / 26
Japanese : 75 / 88
Americans : 56 / 81
Chinese : 0 / 2
British : 29 / 33
UK_Pacific : 0 / 0
Italians : 15 / 18
ANZAC : 10 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea ZoneCombat - ANZAC
Battle in 17 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC roll dice for 2 fighters in 55 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 fighter and 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from Queensland to 33 Sea Zone
1 fighter moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Caroline Islands : 1 artillery, 1 fighter and 1 infantry
Marianas : 1 flag, 1 artillery
Queensland : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
33 Sea Zone : 1 carrier, 1 destroyer, 3 fighters and 1 transport
62 Sea Zone : 1 transport
Libya : 1 flagProduction/PUs Summary :
Germans : 48 / 83
Russians : 24 / 26
Japanese : 75 / 88
Americans : 56 / 81
Chinese : 0 / 2
British : 29 / 33
UK_Pacific : 0 / 0
Italians : 15 / 18
ANZAC : 10 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 9 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 armour and 3 mech_infantrys moved from Iraq to Caucasus
20 armour and 3 mech_infantrys moved from Persia to Caucasus
1 armour moved from Egypt to Tobruk
Germans take Alexandria from British
Italians take Tobruk from British
3 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
4 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
5 mech_infantrys moved from Poland to Western Ukraine
2 bombers, 1 fighter and 1 tactical_bomber moved from Greece to Western Ukraine
2 bombers moved from Southern Italy to Western Ukraine
1 mech_infantry moved from Nenetsia to Belarus
1 bomber moved from Western Germany to Belarus
1 bomber moved from Western Germany to Western Ukraine
1 bomber moved from France to Western UkraineCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 4 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/9 hits, 3.83 expected hits
Americans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 1/7 hits, 3.50 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 3 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 3 : 0/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 4 : 2/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Ukraine
Germans attack with 6 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 2 armour and 3 mech_infantrys
Germans roll dice for 6 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 7/13 hits, 6.00 expected hits
Russians roll dice for 2 armour and 3 mech_infantrys in Western Ukraine, round 2 : 4/5 hits, 2.00 expected hits
3 mech_infantrys owned by the Russians, 2 armour owned by the Russians and 4 mech_infantrys owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 6 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 2 armour and 3 mech_infantrys
Battle in Belarus
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 24 armour and 6 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 24 armour and 6 mech_infantrys in Caucasus, round 2 : 7/30 hits, 13.00 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 24 armour and 5 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Ukraine to Slovakia Hungary
2 bombers moved from Western Ukraine to Western Germany
1 bomber moved from Western Ukraine to Germany
3 bombers moved from Western Ukraine to Slovakia Hungary
4 infantry moved from Germany to Slovakia Hungary
1 bomber moved from Belarus to Germany
3 mech_infantrys moved from Germany to Poland
7 mech_infantrys moved from Novgorod to Poland
2 mech_infantrys moved from Northern Italy to Western Germany
2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
4 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
6 armour and 1 mech_infantry moved from Egypt to IraqPlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in France
3 infantry placed in Egypt
2 mech_infantrys placed in Western Germany
4 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Germans : -11.67
British : -1.00
Americans : 0.67
Russians : 2.00 -
Whew…. really glad there wasn’t a big battle that round. -12 on the dice would’ve been devastating. They were trying to make up for the last German turn, just got the wrong memo :oops:.
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Whew…. really glad there wasn’t a big battle that round. -12 on the dice would’ve been devastating. They were trying to make up for the last German turn, just got the wrong memo :oops:.
might be too little too late
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Russians
Russians buy 1 aaGun and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bessarabia to Romania
1 infantry moved from Bessarabia to Eastern Poland
1 artillery and 1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
2 fighters moved from Ukraine to Romania
2 infantry moved from Bessarabia to Western Ukraine
1 bomber moved from Samara to Eastern Poland
1 fighter and 1 tactical_bomber moved from Volgograd to Western Ukraine
2 fighters moved from Russia to Belarus
1 fighter moved from Russia to Western Ukraine
1 armour moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Nenetsia to Vologda -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Russians
Russians buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Nenetsia to Vologda
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
2 infantry moved from Bessarabia to Romania
2 fighters moved from Ukraine to Romania
1 infantry moved from Bessarabia to Eastern Poland
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Belarus
1 bomber moved from Samara to Eastern Poland
1 fighter moved from Russia to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Russians
Russians buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Nenetsia to Vologda
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
2 infantry moved from Bessarabia to Romania
2 fighters moved from Ukraine to Romania
1 infantry moved from Bessarabia to Eastern Poland
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Belarus
1 bomber moved from Samara to Eastern Poland
1 fighter moved from Russia to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Eastern PolandCombat - Russians
Battle in Romania
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Romania, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Belarus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Romania to Rostov
1 fighter, 4 infantry and 1 tactical_bomber moved from Volgograd to Rostov
1 artillery and 2 infantry moved from Ukraine to Rostov
1 aaGun, 1 armour, 13 artilleries, 7 infantry and 4 mech_infantrys moved from Bessarabia to Ukraine
1 armour and 4 mech_infantrys moved from Ukraine to Rostov
2 mech_infantrys moved from Samara to Rostov
1 aaGun, 2 artilleries and 3 infantry moved from Smolensk to Bryansk
2 infantry moved from Russia to Tambov
1 infantry moved from Kazakhstan to Samara
2 fighters moved from Belarus to Rostov
1 fighter moved from Western Ukraine to Rostov
1 bomber moved from Eastern Poland to Ukraine
1 mech_infantry moved from Vologda to RussiaPlace Units - Russians
3 armour placed in Ukraine
Russians undo move 1.
1 armour and 2 mech_infantrys placed in Ukraine
2 armour placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : 0.00
Italians : -0.33
Russians : -0.33Territory Summary for Russians :
Kazakhstan : 1 infantry
Olgiy : 1 flag
Tsagaan Olom : 1 flag
Romania : 1 flag, 2 infantry
Belarus : 1 infantry
Bryansk : 1 aaGun, 2 artilleries and 3 infantry
Rostov : 1 aaGun, 1 armour, 2 artilleries, 6 fighters, 16 infantry, 6 mech_infantrys and 1 tactical_bomber
Archangel : 1 infantry
Eastern Poland : 2 infantry
Russia : 1 airfield, 2 armour, 1 factory_major and 1 mech_infantry
Tambov : 2 infantry
Ukraine : 1 aaGun, 1 armour, 13 artilleries, 1 bomber, 1 factory_minor, 7 infantry and 2 mech_infantrys
Western Ukraine : 1 infantry
Vologda : 1 armour
Volgograd : 1 factory_minor
Samara : 1 infantry
125 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 82
Russians : 27 / 34
Japanese : 75 / 88
Americans : 54 / 81
Chinese : 0 / 2
British : 26 / 33
UK_Pacific : 0 / 0
Italians : 14 / 18
ANZAC : 10 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
ok, tell me how your battle calc shows different country units, usa and uk for instance. What am I missing?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 3 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
2 fighters moved from India to Eastern Persia
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour and 1 mech_infantry moved from Kansu to Samara
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Suiyuyan to Timguska
Japanese take Timguska from Russians
1 bomber moved from Yakut S.S.R. to Samara
3 mech_infantrys moved from Kansu to Tsinghai
1 mech_infantry moved from Shensi to Kazakhstan
1 mech_infantry moved from Szechwan to Kazakhstan
1 mech_infantry moved from Sikang to Kazakhstan
4 mech_infantrys moved from Tsinghai to Kazakhstan
1 bomber moved from Yunnan to Kazakhstan
1 mech_infantry moved from Chahar to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 destroyer moved from 36 Sea Zone to 46 Sea ZoneCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Eastern Persia
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Eastern Persia, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Eastern Persia
Japanese roll dice for 2 fighters and 1 infantry in Eastern Persia, round 3 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 bomber and 7 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 7 mech_infantrys in Kazakhstan, round 2 : 1/8 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 bomber and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Samara, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Samara
Japanese roll dice for 1 armour and 1 bomber in Samara, round 3 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Samara
Japanese win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber moved from Samara to Sikang
2 fighters moved from Eastern Persia to India
1 aaGun moved from Anhwe to Shantung
2 mech_infantrys moved from Manchuria to Amur
1 bomber moved from Japan to Kwangsi
1 fighter moved from Malaya to India
1 infantry moved from French Indo China to Shan State
1 bomber moved from Kazakhstan to Sikang
1 mech_infantry moved from Hopei to Kansu
1 mech_infantry moved from Anhwe to Suiyuyan
1 mech_infantry moved from Kweichow to Tsinghai
1 mech_infantry moved from Hunan to Shensi
1 armour moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Szechwan
1 armour moved from Yunnan to India
1 fighter moved from Japan to Shantung
1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 destroyer moved from 35 Sea Zone to 23 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 72 Sea Zone to 80 Sea Zone
5 armour and 1 mech_infantry moved from Yunnan to Sikang
1 fighter moved from 39 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 carrier, 2 destroyers and 1 fighter moved from 39 Sea Zone to 37 Sea ZonePlace Units - Japanese
2 infantry and 1 mech_infantry placed in India
2 transports placed in 37 Sea Zone
1 artillery placed in Malaya
1 armour and 2 mech_infantrys placed in Shantung
1 bomber and 1 fighter placed in Japan
3 destroyers placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 80 PUs; end with 80 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUsCombat Hit Differential Summary :
Americans : 0.33
Russians : 1.00
Japanese : -1.83 -
@JWW:
ok, tell me how your battle calc shows different country units, usa and uk for instance. What am I missing?
It only does it for me when I have the territory highlighted before selecting the calc, can’t do it from a blank start. Also, I’m on engine 1.9.0.0.9687 if that makes any difference.
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@JWW:
ok, tell me how your battle calc shows different country units, usa and uk for instance. What am I missing?
It only does it for me when I have the territory highlighted before selecting the calc, can’t do it from a blank start. Also, I’m on engine 1.9.0.0.9687 if that makes any difference.
that makes sense….I will try that. I just downloaded the most recent version for mac’s…1.9.0.0.12226, thanks
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all these years and I have never used or even noticed that button! :roll:
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Americans
Americans buy 14 infantry and 6 submarines; Remaining resources: 3 PUs;Combat Move - Americans
8 fighters moved from West India to Kazakhstan
2 fighters moved from Queensland to 46 Sea Zone
2 fighters moved from Queensland to 46 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
4 fighters moved from 33 Sea Zone to 34 Sea Zone
4 fighters moved from 33 Sea Zone to 22 Sea Zone
4 fighters moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
5 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 99 Sea Zone to 95 Sea Zone
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Americans
Americans buy 14 infantry and 6 submarines; Remaining resources: 3 PUs;Combat Move - Americans
8 fighters moved from West India to Kazakhstan
2 fighters moved from Queensland to 46 Sea Zone
2 fighters moved from Queensland to 46 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
4 fighters moved from 33 Sea Zone to 34 Sea Zone
4 fighters moved from 33 Sea Zone to 22 Sea Zone
4 fighters moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
5 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 99 Sea Zone to 95 Sea Zone
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Americans attack with 2 fighters and 3 infantry
Germans defend with 1 infantry and 1 mech_infantry
Americans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 3/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Kazakhstan
Americans attack with 8 fighters
Japanese defend with 7 mech_infantrys
Americans roll dice for 8 fighters in Kazakhstan, round 2 : 4/8 hits, 4.00 expected hits
Japanese roll dice for 7 mech_infantrys in Kazakhstan, round 2 : 2/7 hits, 2.33 expected hits
4 mech_infantrys owned by the Japanese and 2 fighters owned by the Americans lost in Kazakhstan
Americans roll dice for 6 fighters in Kazakhstan, round 3 : 4/6 hits, 3.00 expected hits
Japanese roll dice for 3 mech_infantrys in Kazakhstan, round 3 : 0/3 hits, 1.00 expected hits
3 mech_infantrys owned by the Japanese lost in Kazakhstan
Americans win with 6 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 2 fighters
Casualties for Japanese: 7 mech_infantrys
Battle in 34 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters in 34 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters in 22 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters in 46 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 transport moved from 33 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
6 fighters moved from 34 Sea Zone to 33 Sea Zone
6 fighters moved from 22 Sea Zone to 33 Sea Zone
6 fighters moved from 23 Sea Zone to 33 Sea Zone
4 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 46 Sea Zone to 26 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
2 fighters moved from 46 Sea Zone to Caroline Islands
6 fighters moved from Kazakhstan to Rostov
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from United Kingdom to Western United States
1 bomber moved from Eastern United States to Hawaiian Islands
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
7 transports moved from 107 Sea Zone to 101 Sea Zone
1 infantry moved from Western United States to Central United States
1 aaGun moved from Western United States to Central United States
1 fighter moved from 71 Sea Zone to West IndiaPlace Units - Americans
2 infantry placed in West India
10 infantry placed in Eastern United States
2 infantry placed in Central United States
6 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUsCombat Hit Differential Summary :
Germans : -1.00
Americans : 1.33
Japanese : -1.67Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 6 infantry and 1 marine
Marshall Islands : 1 flag
Queensland : 1 mech_infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 bomber and 1 harbour
Midway : 1 airfield
Dutch New Guinea : 1 flag, 1 infantry
46 Sea Zone : 1 submarine
33 Sea Zone : 1 battleship, 11 carriers, 2 cruisers, 6 destroyers, 21 fighters, 6 submarines and 3 transports
34 Sea Zone : 1 submarine
26 Sea Zone : 1 carrier, 2 fighters, 1 submarine and 1 transport
22 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 6 submarines
54 Sea Zone : 1 flag
Central United States : 1 aaGun, 1 factory_major and 3 infantry
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 10 infantry
West India : 1 flag, 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 1 fighter, 17 infantry and 2 mech_infantrys
Morocco : 7 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Holland Belgium : 1 flag, 3 infantry
Rostov : 6 fighters
125 Sea Zone : 1 flag
95 Sea Zone : 1 submarine
93 Sea Zone : 1 flag, 1 submarine
101 Sea Zone : 7 transports
71 Sea Zone : 1 carrier
Brazil : 1 flag
91 Sea Zone : 3 transports
110 Sea Zone : 3 carriers, 2 destroyers, 5 fighters and 6 transportsProduction/PUs Summary :
Germans : 46 / 82
Russians : 22 / 34
Japanese : 80 / 93
Americans : 59 / 92
Chinese : 0 / 2
British : 26 / 33
UK_Pacific : 0 / 0
Italians : 14 / 18
ANZAC : 10 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 107 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
British buy 2 aaGuns, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
British take 72 Sea Zone from Japanese
1 bomber moved from Union of South Africa to 80 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 artillery and 2 infantry moved from West India to Eastern Persia
1 mech_infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese