Scrambles?
2017 LEAGUE TITLE SEMIFINAL. Axis Dominion (Allies+3) vs JuanSpain. BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
5 fighters moved from Queensland to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
4 artilleries and 4 infantry moved from New South Wales to Queensland
1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 52 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest Persia
1 fighter moved from Egypt to PersiaTurn Complete - French
Combat Hit Differential Summary :
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2 uk figs are on the US cv in 81
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amazing yet again, with 5 subs in 97 I only score 50% of the convoy. this has happened a few times already, and is an unusual experience for me, to have that many subs still be so inefficient in convoying
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 bombers; Remaining resources: 1 PUs;Combat Move - Germans
1 bomber moved from Norway to United Kingdom
1 bomber moved from Western Germany to United KingdomCombat - Germans
Germans creates battle in territory 125 Sea Zone
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 7,8 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.Non Combat Move - Germans
1 fighter moved from Western Germany to Southern Italy
2 mech_infantrys moved from Western Germany to Southern Italy
3 mech_infantrys moved from Poland to Western Germany
3 infantry moved from Western Germany to Northern Italy
13 bombers moved from Western Germany to Southern Italy
2 bombers moved from Bryansk to Southern Italy
1 infantry moved from Samara to Vologda
10 mech_infantrys moved from Eastern Poland to Bryansk
15 armour moved from Bryansk to Rostov
10 mech_infantrys moved from Caucasus to Rostov
2 bombers moved from United Kingdom to Western Germany
3 tactical_bombers moved from Caucasus to Rostov
3 fighters moved from Caucasus to Rostov
2 fighters and 2 tactical_bombers moved from Caucasus to BryanskPlace Units - Germans
6 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5,5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,1,6,5,6,4,3,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2,1,3
Germans collect 53 PUs (5 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs -
forgot Buryatia
Rolls: 14@1; Total Hits: 014@1: (2, 2, 5, 6, 6, 5, 4, 3, 5, 3, 4, 3, 6, 2)
defense:
Rolls: 1@2; Total Hits: 01@2: (3)
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wow…
ok again then:
Rolls: 14@1; Total Hits: 314@1: (5, 5, 6, 3, 6, 1, 5, 2, 1, 6, 3, 1, 6, 4)
defense:
Rolls: 1@2; Total Hits: 01@2: (4)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 13 PUs;
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Kansu to Vologda
2 fighters and 1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 armour, 2 fighters and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Buryatia: 1 infantry
EDIT: Changing ownership of Buryatia from Japanese to Russians
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Vologda to Russia
1 aaGun and 14 infantry moved from Sakha to BuryatiaPlace Units - Russians
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 carriers, 3 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour, 13 artilleries, 6 infantry and 14 mech_infantrys moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Tsinghai to Kansu
3 tactical_bombers moved from French Indo China to Burma
3 fighters moved from French Indo China to Burma
2 infantry moved from Yunnan to Burma
2 bombers moved from French Indo China to Kansu
4 tactical_bombers moved from French Indo China to Kansu
6 fighters and 1 tactical_bomber moved from French Indo China to Kansu
2 mech_infantrys moved from Kweichow to Kansu
3 fighters moved from French Indo China to Burma
1 fighter moved from French Indo China to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 7 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 7 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 8/12 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 7 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Japanese attack with 1 armour, 13 artilleries, 2 bombers, 6 fighters, 8 infantry, 16 mech_infantrys and 5 tactical_bombers
British defend with 1 aaGun and 4 infantry; Chinese defend with 6 artilleries, 1 fighter and 20 infantry; Russians defend with 1 aaGun and 3 infantry
AA fire in Kansu : 1/6 hits
1 fighter owned by the Japanese lost in Kansu
Japanese roll dice for 1 armour, 13 artilleries, 2 bombers, 5 fighters, 8 infantry, 16 mech_infantrys and 5 tactical_bombers in Kansu, round 2 : 22/50 hits
Chinese roll dice for 2 aaGuns, 6 artilleries, 1 fighter and 27 infantry in Kansu, round 2 : 14/34 hits
8 infantry owned by the Japanese, 6 artilleries owned by the Japanese, 1 aaGun owned by the British, 1 aaGun owned by the Russians, 18 infantry owned by the Chinese and 2 infantry owned by the British lost in Kansu
Japanese roll dice for 1 armour, 7 artilleries, 2 bombers, 5 fighters, 16 mech_infantrys and 5 tactical_bombers in Kansu, round 3 : 13/36 hits
Chinese roll dice for 6 artilleries, 1 fighter and 7 infantry in Kansu, round 3 : 6/14 hits
3 infantry owned by the Russians, 6 artilleries owned by the Japanese, 2 infantry owned by the Chinese, 6 artilleries owned by the Chinese and 2 infantry owned by the British lost in Kansu
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 5 fighters, 16 mech_infantrys and 5 tactical_bombers in Kansu, round 4 : 10/30 hits
Chinese roll dice for 1 fighter in Kansu, round 4 : 1/1 hits
1 artillery owned by the Japanese and 1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 2 bombers, 5 fighters, 16 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 39
Casualties for British: 1 aaGun and 4 infantry
Casualties for Chinese: 6 artilleries, 1 fighter and 20 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Casualties for Japanese: 13 artilleries, 1 fighter and 8 infantryNon Combat Move - Japanese
7 fighters and 3 tactical_bombers moved from Burma to 42 Sea Zone
2 battleships, 11 carriers, 1 cruiser, 4 destroyers, 6 infantry, 1 marine, 2 mech_infantrys, 6 submarines and 4 transports moved from 35 Sea Zone to 42 Sea Zone
5 fighters moved from Japan to Philippines
2 fighters moved from French Indo China to Philippines
4 fighters moved from French Indo China to 20 Sea Zone
5 tactical_bombers moved from Kansu to Shensi
5 fighters moved from Kansu to Shensi
2 bombers moved from Kansu to Yunnan
1 mech_infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Hunan to Shensi
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Hunan
1 mech_infantry moved from Anhwe to Suiyuyan
1 armour moved from Kwangtung to Anhwe
1 armour moved from Kwangtung to Yunnan
3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangtung to Kwangsi
3 infantry moved from French Indo China to Yunnan
1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Korea to Amur
1 mech_infantry moved from Siberia to AmurPlace Units - Japanese
3 carriers placed in 20 Sea Zone
3 infantry placed in French Indo China
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
Good defense now in Kansu
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pretty close to odds for such a big battle, wasn’t it?
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Yeah, just around 6 IPC for Axis compensating my convoy savings.
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hehe ok
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Let´s kill kill kill man
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Let�s kill kill kill man
probably tomorrow I’ll have a look.
too many bombers, need to figure out a way in :-)
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ok, sorry for the long delay. finally got a really good look at it and I believe I at least have a plan :) but won’t be able to do the turn until tomorrow.
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boy, just realized, I’m starting to sound like gamerman :lol:
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:-D :-D :-D
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I’m going to concede this one. bad decisions + bad luck = very little motivation to keep going. I’m finding myself dragging my feet with this one, and that’s not fair for you to have to wait for a turn, especially since you were already so patient with garg.
congrats and gl in the next round
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What a game this was…