18L MrRoboto (Axis) vs JDOW (Allies) BM3 Game 3

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                2 infantry moved from Belarus to Novgorod
                1 fighter moved from Russia to Novgorod
                1 tactical_bomber moved from Russia to Novgorod
                1 infantry moved from Belarus to Eastern Poland
                2 mech_infantrys moved from Bryansk to Western Ukraine
                1 armour moved from Bryansk to Western Ukraine
                2 infantry moved from Olgiy to Kansu
                1 fighter moved from Russia to Kansu
                15 infantry moved from Buryatia to Amur
                1 infantry moved from Ulaanbaatar to Amur
                2 infantry moved from Buyant-Uhaa to Amur

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 infantry
                    Germans defend with 1 aaGun
                        1 aaGun owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Italians with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Amur
                    Russians attack with 18 infantry
                    Japanese defend with 2 aaGuns, 7 infantry and 3 mech_infantrys
                        Russians roll dice for 18 infantry in Amur, round 2 : 2/18 hits, 3,00 expected hits
                        Japanese roll dice for 2 aaGuns, 7 infantry and 3 mech_infantrys in Amur, round 2 : 4/10 hits, 3,33 expected hits
                        4 infantry owned by the Russians and 2 aaGuns owned by the Japanese lost in Amur
                        Russians roll dice for 14 infantry in Amur, round 3 : 0/14 hits, 2,33 expected hits
                        Japanese roll dice for 7 infantry and 3 mech_infantrys in Amur, round 3 : 2/10 hits, 3,33 expected hits
                        2 infantry owned by the Russians lost in Amur
                        Russians roll dice for 12 infantry in Amur, round 4 : 2/12 hits, 2,00 expected hits
                        Japanese roll dice for 7 infantry and 3 mech_infantrys in Amur, round 4 : 3/10 hits, 3,33 expected hits
                        2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur
                        Russians roll dice for 9 infantry in Amur, round 5 : 3/9 hits, 1,50 expected hits
                        Japanese roll dice for 5 infantry and 3 mech_infantrys in Amur, round 5 : 3/8 hits, 2,67 expected hits
                        3 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur
                        Russians roll dice for 6 infantry in Amur, round 6 : 2/6 hits, 1,00 expected hits
                        Japanese roll dice for 2 infantry and 3 mech_infantrys in Amur, round 6 : 2/5 hits, 1,67 expected hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
                        Russians roll dice for 4 infantry in Amur, round 7 : 0/4 hits, 0,67 expected hits
                        Japanese roll dice for 3 mech_infantrys in Amur, round 7 : 2/3 hits, 1,00 expected hits
                        2 infantry owned by the Russians lost in Amur
                    2 infantry owned by the Russians retreated to Ulaanbaatar
                    Japanese win with 3 mech_infantrys remaining. Battle score for attacker is -17
                    Casualties for Russians: 16 infantry
                    Casualties for Japanese: 2 aaGuns and 7 infantry
                Battle in Novgorod
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1,50 expected hits
                        Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Kansu
                    Russians attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0,83 expected hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
                    Russians win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour and 2 mech_infantrys in Western Ukraine, round 2 : 0/3 hits, 0,83 expected hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 armour and 2 mech_infantrys in Western Ukraine, round 3 : 2/3 hits, 0,83 expected hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Ulaanbaatar: 2 infantry
                EDIT: Adding units owned by Russians to Buryatia: 2 infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from Dzavhan to Yakut S.S.R.
                3 infantry moved from Ukraine to Bessarabia
                1 armour moved from Bryansk to Bessarabia
                1 armour, 3 artilleries and 7 infantry moved from Bryansk to Belarus
                10 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Archangel to Belarus
                1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
                1 fighter moved from Kansu to Yenisey
                1 armour and 1 mech_infantry moved from Russia to Novosibirsk

    Place Units - Russians
                1 infantry and 2 mech_infantrys placed in Ukraine
                7 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Belarus: 1 aaGun and 2 infantry
                EDIT: Adding units owned by Russians to Novgorod: 1 aaGun and 2 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : -1,00
        Russians : -0,50
        Japanese : 1,33

    triplea_42302_Rus10.tsvg

  • '15 '14

    please use this map.

  • '15 '14

    I consider the Amur dice those I would have gotten if I attacked Baltic states, so I am glad I did not attack:)

    And with a couple of beers I almost overlooked an Italian can opener option at Novo :/

  • '19 '18

    I didn’t even download the map. I guess we have some spectators

  • '15 '14

    hehe ok:)

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 4 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 mech_infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 mech_infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 submarine moved from 79 Sea Zone to 80 Sea Zone
                1 submarine moved from 35 Sea Zone to 46 Sea Zone
                1 submarine moved from 35 Sea Zone to 45 Sea Zone
                1 destroyer moved from 44 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
                1 destroyer moved from 17 Sea Zone to 21 Sea Zone
                      Japanese take 22 Sea Zone from Americans
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
                2 submarines moved from 17 Sea Zone to 25 Sea Zone
                1 destroyer moved from 17 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 80 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 battleship and 1 transport
                        Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 battleship owned by the British lost in 80 Sea Zone
                        1 transport owned by the British lost in 80 Sea Zone
                        Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese win, taking 80 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 27
                    Casualties for British: 1 battleship and 1 transport
                Battle in 46 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the ANZAC lost in 46 Sea Zone
                    Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Americans lost in 55 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 45 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
                        Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 2 submarines
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 21 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                        ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the ANZAC lost in 21 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
                1 armour moved from Yunnan to Malaya
                2 artilleries moved from Szechwan to Yunnan
                1 armour, 1 infantry and 2 mech_infantrys moved from Hunan to Yunnan
                1 infantry moved from Anhwe to Hunan
                1 artillery and 2 infantry moved from Shantung to Anhwe
                1 infantry moved from Chahar to Hopei
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Jehol to Anhwe
                1 artillery and 2 infantry moved from Manchuria to Amur
                1 artillery moved from Kwangtung to Kwangsi
                2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
                1 aaGun moved from Japan to 6 Sea Zone
                1 aaGun, 1 carrier, 1 destroyer and 2 transports moved from 6 Sea Zone to 21 Sea Zone
                2 infantry moved from Guam to 21 Sea Zone
                1 aaGun, 1 carrier, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
                1 aaGun and 2 infantry moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
                1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 fighter moved from Japan to Philippines
                1 fighter moved from 45 Sea Zone to Malaya
                1 fighter moved from 45 Sea Zone to Malaya
                1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 fighter moved from Manchuria to Yunnan
                1 fighter moved from Philippines to Malaya
                1 bomber moved from Philippines to Yunnan
                1 destroyer moved from 21 Sea Zone to 35 Sea Zone
                2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                2 destroyers and 2 submarines placed in 6 Sea Zone
                3 mech_infantrys placed in Manchuria
                1 infantry and 2 mech_infantrys placed in Shantung
                3 infantry placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 58 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs

    Combat Hit Differential Summary :

    ANZAC : -0,50
        Americans : 0,00
        Japanese : -0,17

    triplea_42302_Jap10.tsvg

  • '15 '14

    Test summary from TripleA, engine version: 1.9, time: 17:44:31

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from United Kingdom to 115 Sea Zone
                1 fighter moved from Scotland to 113 Sea Zone
                1 fighter moved from United Kingdom to 113 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                2 bombers moved from Western United States to 25 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                7 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in Holland Belgium
                Battle in 115 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 1 destroyer and 2 transports
                        Americans roll dice for 1 bomber in 115 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                        Germans roll dice for 1 destroyer and 2 transports in 115 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Germans lost in 115 Sea Zone
                        2 transports owned by the Germans lost in 115 Sea Zone
                    Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 22
                    Casualties for Germans: 1 destroyer and 2 transports
                Battle in 113 Sea Zone
                    Americans attack with 2 fighters
                    Germans defend with 1 carrier and 2 submarines
                    2 submarines owned by the Germans Submerged
                        Americans roll dice for 2 fighters in 113 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 carrier in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 2 fighters in 113 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                        Germans roll dice for 1 carrier in 113 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        1 carrier owned by the Germans lost in 113 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 carrier
                Battle in 55 Sea Zone
                    Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 7 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 5/8 hits, 4,17 expected hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 2 bombers, 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer and 2 submarines
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Americans roll dice for 2 bombers and 1 destroyer in 25 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                        Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 25 Sea Zone
                    Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 destroyer and 2 submarines

    Non Combat Move - Americans
                1 bomber moved from 115 Sea Zone to Belarus
                7 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to Queensland
                1 fighter moved from Queensland to 54 Sea Zone
                2 bombers moved from 25 Sea Zone to Hawaiian Islands
                1 artillery and 3 infantry moved from Johnston Island to 30 Sea Zone
                1 artillery, 1 battleship, 3 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
                3 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from 54 Sea Zone to Queensland
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 92 Sea Zone to 94 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 109 Sea Zone to 125 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 carrier and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                2 fighters moved from 113 Sea Zone to 110 Sea Zone
                1 bomber, 3 fighters and 1 tactical_bomber moved from Gibraltar to United Kingdom
                4 bombers moved from Western United States to United Kingdom

    Place Units - Americans
                1 artillery, 1 fighter and 1 infantry placed in Western United States
                1 transport placed in 101 Sea Zone
                1 infantry placed in Central United States
                1 carrier, 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs

    Combat Hit Differential Summary :

    Germans : -1,00
        Americans : 1,83
        Japanese : -1,00

    triplea_42302_Ame10.tsvg

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from United Kingdom: 5 bombers
                EDIT: Adding units owned by Americans to Scotland: 5 bombers
                EDIT: Turning off Edit Mode
                3 infantry moved from Tsinghai to Sikang
                3 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Sikang, round 6 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Sikang, round 7 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 7 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 1 infantry in Sikang, round 8 : 1/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs

    Combat Hit Differential Summary :

    Chinese : -2,00
        Japanese : -0,33

    triplea_42302_Chi10.tsvg

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from United Kingdom to 115 Sea Zone
                1 fighter moved from Scotland to 113 Sea Zone
                1 fighter moved from United Kingdom to 113 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                2 bombers moved from Western United States to 25 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                7 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in Holland Belgium
                Battle in 115 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 1 destroyer and 2 transports
                        Americans roll dice for 1 bomber in 115 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                        Germans roll dice for 1 destroyer and 2 transports in 115 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Germans lost in 115 Sea Zone
                        2 transports owned by the Germans lost in 115 Sea Zone
                    Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 22
                    Casualties for Germans: 1 destroyer and 2 transports
                Battle in 113 Sea Zone
                    Americans attack with 2 fighters
                    Germans defend with 1 carrier and 2 submarines
                    2 submarines owned by the Germans Submerged
                        Americans roll dice for 2 fighters in 113 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 carrier in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 2 fighters in 113 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                        Germans roll dice for 1 carrier in 113 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        1 carrier owned by the Germans lost in 113 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 carrier
                Battle in 55 Sea Zone
                    Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 7 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 5/8 hits, 4,17 expected hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 2 bombers, 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer and 2 submarines
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Americans roll dice for 2 bombers and 1 destroyer in 25 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                        Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 25 Sea Zone
                    Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 destroyer and 2 submarines

    Non Combat Move - Americans
                1 bomber moved from 115 Sea Zone to Belarus
                7 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to Queensland
                1 fighter moved from Queensland to 54 Sea Zone
                2 bombers moved from 25 Sea Zone to Hawaiian Islands
                1 artillery and 3 infantry moved from Johnston Island to 30 Sea Zone
                1 artillery, 1 battleship, 3 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
                3 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from 54 Sea Zone to Queensland
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 92 Sea Zone to 94 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 109 Sea Zone to 125 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 carrier and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                2 fighters moved from 113 Sea Zone to 110 Sea Zone
                1 bomber, 3 fighters and 1 tactical_bomber moved from Gibraltar to United Kingdom
                4 bombers moved from Western United States to United Kingdom

    Place Units - Americans
                1 artillery, 1 fighter and 1 infantry placed in Western United States
                1 transport placed in 101 Sea Zone
                1 infantry placed in Central United States
                1 carrier, 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from United Kingdom: 5 bombers
                EDIT: Adding units owned by Americans to Scotland: 5 bombers
                EDIT: Turning off Edit Mode
                3 infantry moved from Tsinghai to Sikang
                3 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Sikang, round 6 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Sikang, round 7 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 7 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 1 infantry in Sikang, round 8 : 1/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 mech_infantrys moved from Egypt to Iraq
                1 armour moved from Egypt to Iraq
                1 fighter moved from Egypt to Iraq
                1 fighter moved from Egypt to Iraq
                1 bomber moved from Egypt to Iraq
                1 bomber moved from Union of South Africa to Iraq

    Combat - British
                Battle in Iraq
                    British attack with 1 armour, 2 bombers, 2 fighters and 2 mech_infantrys
                    Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
                        British roll dice for 1 armour, 2 bombers, 2 fighters and 2 mech_infantrys in Iraq, round 2 : 3/7 hits, 3,17 expected hits
                        Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
                        1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Iraq
                    British win, taking Iraq from Italians with 1 armour, 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Algeria: 1 marine
                EDIT: Adding units owned by Americans to Morocco: 1 marine
                EDIT: Removing units owned by Americans from Libya: 1 mech_infantry
                EDIT: Turning off Edit Mode
                2 fighters moved from Iraq to Egypt
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                1 armour moved from Persia to Eastern Persia
                1 bomber moved from Iraq to Egypt
                1 fighter moved from India to Burma
                3 aaGuns, 5 artilleries and 23 infantry moved from Burma to India
                1 fighter moved from Burma to India
                1 mech_infantry moved from Persia to Eastern Persia
                1 bomber moved from Iraq to Persia
                2 armour and 2 mech_infantrys moved from Eastern Persia to Persia
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Scotland to 109 Sea Zone
                1 aaGun moved from Scotland to 109 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 109 Sea Zone to 110 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar
                1 fighter moved from Scotland to Normandy Bordeaux
                1 fighter moved from Scotland to United Kingdom
                2 fighters moved from United Kingdom to Normandy Bordeaux

    Place Units - British
                1 destroyer placed in 71 Sea Zone
                1 infantry and 2 mech_infantrys placed in Egypt
                1 artillery and 2 infantry placed in United Kingdom
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,2,5
                British collect 30 PUs (6 lost to blockades); end with 30 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Some Units in India change ownership: 2 infantry

    Combat Hit Differential Summary :

    Germans : -1,00
        British : -0,17
        Italians : 0,00
        Americans : 1,83
        Chinese : -2,00
        Japanese : -1,33

    triplea_42302_UK_10.tsvg

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from United Kingdom to 115 Sea Zone
                1 fighter moved from Scotland to 113 Sea Zone
                1 fighter moved from United Kingdom to 113 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                2 bombers moved from Western United States to 25 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                7 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in Holland Belgium
                Battle in 115 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 1 destroyer and 2 transports
                        Americans roll dice for 1 bomber in 115 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                        Germans roll dice for 1 destroyer and 2 transports in 115 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Germans lost in 115 Sea Zone
                        2 transports owned by the Germans lost in 115 Sea Zone
                    Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 22
                    Casualties for Germans: 1 destroyer and 2 transports
                Battle in 113 Sea Zone
                    Americans attack with 2 fighters
                    Germans defend with 1 carrier and 2 submarines
                    2 submarines owned by the Germans Submerged
                        Americans roll dice for 2 fighters in 113 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 carrier in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 2 fighters in 113 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                        Germans roll dice for 1 carrier in 113 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        1 carrier owned by the Germans lost in 113 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 carrier
                Battle in 55 Sea Zone
                    Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 7 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 5/8 hits, 4,17 expected hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 2 bombers, 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer and 2 submarines
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Americans roll dice for 2 bombers and 1 destroyer in 25 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                        Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 25 Sea Zone
                    Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 destroyer and 2 submarines

    Non Combat Move - Americans
                1 bomber moved from 115 Sea Zone to Belarus
                7 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to Queensland
                1 fighter moved from Queensland to 54 Sea Zone
                2 bombers moved from 25 Sea Zone to Hawaiian Islands
                1 artillery and 3 infantry moved from Johnston Island to 30 Sea Zone
                1 artillery, 1 battleship, 3 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
                3 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from 54 Sea Zone to Queensland
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 92 Sea Zone to 94 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 109 Sea Zone to 125 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 carrier and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                2 fighters moved from 113 Sea Zone to 110 Sea Zone
                1 bomber, 3 fighters and 1 tactical_bomber moved from Gibraltar to United Kingdom
                4 bombers moved from Western United States to United Kingdom

    Place Units - Americans
                1 artillery, 1 fighter and 1 infantry placed in Western United States
                1 transport placed in 101 Sea Zone
                1 infantry placed in Central United States
                1 carrier, 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from United Kingdom: 5 bombers
                EDIT: Adding units owned by Americans to Scotland: 5 bombers
                EDIT: Turning off Edit Mode
                3 infantry moved from Tsinghai to Sikang
                3 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Sikang, round 6 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Sikang, round 7 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 7 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 1 infantry in Sikang, round 8 : 1/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 mech_infantrys moved from Egypt to Iraq
                1 armour moved from Egypt to Iraq
                1 fighter moved from Egypt to Iraq
                1 fighter moved from Egypt to Iraq
                1 bomber moved from Egypt to Iraq
                1 bomber moved from Union of South Africa to Iraq

    Combat - British
                Battle in Iraq
                    British attack with 1 armour, 2 bombers, 2 fighters and 2 mech_infantrys
                    Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
                        British roll dice for 1 armour, 2 bombers, 2 fighters and 2 mech_infantrys in Iraq, round 2 : 3/7 hits, 3,17 expected hits
                        Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
                        1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Iraq
                    British win, taking Iraq from Italians with 1 armour, 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Algeria: 1 marine
                EDIT: Adding units owned by Americans to Morocco: 1 marine
                EDIT: Removing units owned by Americans from Libya: 1 mech_infantry
                EDIT: Turning off Edit Mode
                2 fighters moved from Iraq to Egypt
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                1 armour moved from Persia to Eastern Persia
                1 bomber moved from Iraq to Egypt
                1 fighter moved from India to Burma
                3 aaGuns, 5 artilleries and 23 infantry moved from Burma to India
                1 fighter moved from Burma to India
                1 mech_infantry moved from Persia to Eastern Persia
                1 bomber moved from Iraq to Persia
                2 armour and 2 mech_infantrys moved from Eastern Persia to Persia
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Scotland to 109 Sea Zone
                1 aaGun moved from Scotland to 109 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 109 Sea Zone to 110 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar
                1 fighter moved from Scotland to Normandy Bordeaux
                1 fighter moved from Scotland to United Kingdom
                2 fighters moved from United Kingdom to Normandy Bordeaux

    Place Units - British
                1 destroyer placed in 71 Sea Zone
                1 infantry and 2 mech_infantrys placed in Egypt
                1 artillery and 2 infantry placed in United Kingdom
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,2,5
                British collect 30 PUs (6 lost to blockades); end with 30 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Some Units in India change ownership: 2 infantry
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Alexandria: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : -1,00
        British : -0,17
        Italians : 0,00
        Americans : 1,83
        Chinese : -2,00
        Japanese : -1,33

    triplea_42302_UK_10.tsvg

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from United Kingdom to 115 Sea Zone
                1 fighter moved from Scotland to 113 Sea Zone
                1 fighter moved from United Kingdom to 113 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                2 bombers moved from Western United States to 25 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                7 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in Holland Belgium
                Battle in 115 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 1 destroyer and 2 transports
                        Americans roll dice for 1 bomber in 115 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                        Germans roll dice for 1 destroyer and 2 transports in 115 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Germans lost in 115 Sea Zone
                        2 transports owned by the Germans lost in 115 Sea Zone
                    Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 22
                    Casualties for Germans: 1 destroyer and 2 transports
                Battle in 113 Sea Zone
                    Americans attack with 2 fighters
                    Germans defend with 1 carrier and 2 submarines
                    2 submarines owned by the Germans Submerged
                        Americans roll dice for 2 fighters in 113 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 carrier in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 2 fighters in 113 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                        Germans roll dice for 1 carrier in 113 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        1 carrier owned by the Germans lost in 113 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 carrier
                Battle in 55 Sea Zone
                    Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 7 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 5/8 hits, 4,17 expected hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 2 bombers, 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer and 2 submarines
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Americans roll dice for 2 bombers and 1 destroyer in 25 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                        Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 25 Sea Zone
                    Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 destroyer and 2 submarines

    Non Combat Move - Americans
                1 bomber moved from 115 Sea Zone to Belarus
                7 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to Queensland
                1 fighter moved from Queensland to 54 Sea Zone
                2 bombers moved from 25 Sea Zone to Hawaiian Islands
                1 artillery and 3 infantry moved from Johnston Island to 30 Sea Zone
                1 artillery, 1 battleship, 3 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
                3 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from 54 Sea Zone to Queensland
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 92 Sea Zone to 94 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 109 Sea Zone to 125 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 carrier and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                2 fighters moved from 113 Sea Zone to 110 Sea Zone
                1 bomber, 3 fighters and 1 tactical_bomber moved from Gibraltar to United Kingdom
                4 bombers moved from Western United States to United Kingdom

    Place Units - Americans
                1 artillery, 1 fighter and 1 infantry placed in Western United States
                1 transport placed in 101 Sea Zone
                1 infantry placed in Central United States
                1 carrier, 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from United Kingdom: 5 bombers
                EDIT: Adding units owned by Americans to Scotland: 5 bombers
                EDIT: Turning off Edit Mode
                3 infantry moved from Tsinghai to Sikang
                3 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Sikang, round 6 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Sikang, round 7 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 7 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 1 infantry in Sikang, round 8 : 1/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 mech_infantrys moved from Egypt to Iraq
                1 armour moved from Egypt to Iraq
                1 fighter moved from Egypt to Iraq
                1 fighter moved from Egypt to Iraq
                1 bomber moved from Egypt to Iraq
                1 bomber moved from Union of South Africa to Iraq

    Combat - British
                Battle in Iraq
                    British attack with 1 armour, 2 bombers, 2 fighters and 2 mech_infantrys
                    Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
                        British roll dice for 1 armour, 2 bombers, 2 fighters and 2 mech_infantrys in Iraq, round 2 : 3/7 hits, 3,17 expected hits
                        Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
                        1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Iraq
                    British win, taking Iraq from Italians with 1 armour, 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Algeria: 1 marine
                EDIT: Adding units owned by Americans to Morocco: 1 marine
                EDIT: Removing units owned by Americans from Libya: 1 mech_infantry
                EDIT: Turning off Edit Mode
                2 fighters moved from Iraq to Egypt
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                1 armour moved from Persia to Eastern Persia
                1 bomber moved from Iraq to Egypt
                1 fighter moved from India to Burma
                3 aaGuns, 5 artilleries and 23 infantry moved from Burma to India
                1 fighter moved from Burma to India
                1 mech_infantry moved from Persia to Eastern Persia
                1 bomber moved from Iraq to Persia
                2 armour and 2 mech_infantrys moved from Eastern Persia to Persia
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Scotland to 109 Sea Zone
                1 aaGun moved from Scotland to 109 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 109 Sea Zone to 110 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar
                1 fighter moved from Scotland to Normandy Bordeaux
                1 fighter moved from Scotland to United Kingdom
                2 fighters moved from United Kingdom to Normandy Bordeaux

    Place Units - British
                1 destroyer placed in 71 Sea Zone
                1 infantry and 2 mech_infantrys placed in Egypt
                1 artillery and 2 infantry placed in United Kingdom
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,2,5
                British collect 30 PUs (6 lost to blockades); end with 30 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Some Units in India change ownership: 2 infantry
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Alexandria: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from United Kingdom: 1 fighter
                EDIT: Adding units owned by Americans to Egypt: 1 fighter
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : -1,00
        British : -0,17
        Italians : 0,00
        Americans : 1,83
        Chinese : -2,00
        Japanese : -1,33

    triplea_42302_UK_10.tsvg

  • '15 '14

    Sorry for the late US fighter edit, certainly not affected by UK or CHI dice.

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from United Kingdom to 115 Sea Zone
                1 fighter moved from Scotland to 113 Sea Zone
                1 fighter moved from United Kingdom to 113 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                2 bombers moved from Western United States to 25 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                7 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in Holland Belgium
                Battle in 115 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 1 destroyer and 2 transports
                        Americans roll dice for 1 bomber in 115 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                        Germans roll dice for 1 destroyer and 2 transports in 115 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Germans lost in 115 Sea Zone
                        2 transports owned by the Germans lost in 115 Sea Zone
                    Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 22
                    Casualties for Germans: 1 destroyer and 2 transports
                Battle in 113 Sea Zone
                    Americans attack with 2 fighters
                    Germans defend with 1 carrier and 2 submarines
                    2 submarines owned by the Germans Submerged
                        Americans roll dice for 2 fighters in 113 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 carrier in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 2 fighters in 113 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                        Germans roll dice for 1 carrier in 113 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        1 carrier owned by the Germans lost in 113 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 carrier
                Battle in 55 Sea Zone
                    Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 7 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 5/8 hits, 4,17 expected hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 2 bombers, 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer and 2 submarines
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Americans roll dice for 2 bombers and 1 destroyer in 25 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                        Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 25 Sea Zone
                    Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 destroyer and 2 submarines

    Non Combat Move - Americans
                1 bomber moved from 115 Sea Zone to Belarus
                7 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to Queensland
                1 fighter moved from Queensland to 54 Sea Zone
                2 bombers moved from 25 Sea Zone to Hawaiian Islands
                1 artillery and 3 infantry moved from Johnston Island to 30 Sea Zone
                1 artillery, 1 battleship, 3 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
                3 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from 54 Sea Zone to Queensland
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 92 Sea Zone to 94 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 109 Sea Zone to 125 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 carrier and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                2 fighters moved from 113 Sea Zone to 110 Sea Zone
                1 bomber, 3 fighters and 1 tactical_bomber moved from Gibraltar to United Kingdom
                4 bombers moved from Western United States to United Kingdom

    Place Units - Americans
                1 artillery, 1 fighter and 1 infantry placed in Western United States
                1 transport placed in 101 Sea Zone
                1 infantry placed in Central United States
                1 carrier, 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from United Kingdom: 5 bombers
                EDIT: Adding units owned by Americans to Scotland: 5 bombers
                EDIT: Turning off Edit Mode
                3 infantry moved from Tsinghai to Sikang
                3 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Sikang, round 6 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 2 infantry in Sikang, round 7 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 7 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 1 infantry in Sikang, round 8 : 1/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 mech_infantrys moved from Egypt to Iraq
                1 armour moved from Egypt to Iraq
                1 fighter moved from Egypt to Iraq
                1 fighter moved from Egypt to Iraq
                1 bomber moved from Egypt to Iraq
                1 bomber moved from Union of South Africa to Iraq

    Combat - British
                Battle in Iraq
                    British attack with 1 armour, 2 bombers, 2 fighters and 2 mech_infantrys
                    Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
                        British roll dice for 1 armour, 2 bombers, 2 fighters and 2 mech_infantrys in Iraq, round 2 : 3/7 hits, 3,17 expected hits
                        Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
                        1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Iraq
                    British win, taking Iraq from Italians with 1 armour, 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Algeria: 1 marine
                EDIT: Adding units owned by Americans to Morocco: 1 marine
                EDIT: Removing units owned by Americans from Libya: 1 mech_infantry
                EDIT: Turning off Edit Mode
                2 fighters moved from Iraq to Egypt
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                1 armour moved from Persia to Eastern Persia
                1 bomber moved from Iraq to Egypt
                1 fighter moved from India to Burma
                3 aaGuns, 5 artilleries and 23 infantry moved from Burma to India
                1 fighter moved from Burma to India
                1 mech_infantry moved from Persia to Eastern Persia
                1 bomber moved from Iraq to Persia
                2 armour and 2 mech_infantrys moved from Eastern Persia to Persia
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Scotland to 109 Sea Zone
                1 aaGun moved from Scotland to 109 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 109 Sea Zone to 110 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar
                1 fighter moved from Scotland to Normandy Bordeaux
                1 fighter moved from Scotland to United Kingdom
                2 fighters moved from United Kingdom to Normandy Bordeaux

    Place Units - British
                1 destroyer placed in 71 Sea Zone
                1 infantry and 2 mech_infantrys placed in Egypt
                1 artillery and 2 infantry placed in United Kingdom
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,2,5
                British collect 30 PUs (6 lost to blockades); end with 30 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Some Units in India change ownership: 2 infantry
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Alexandria: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from United Kingdom: 1 fighter
                EDIT: Adding units owned by Americans to Egypt: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
                EDIT: Removing units owned by British from United Kingdom: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : -1,00
        British : -0,17
        Italians : 0,00
        Americans : 1,83
        Chinese : -2,00
        Japanese : -1,33

    triplea_42302_UK_10.tsvg

  • '15 '14

    Args, sorry for the UK buy edit. I certainly planned to buy a TT and while I purchased I was wondering how I can buy so many ground units.

    Again, that was certainly not affected by the one UK battle I had. Sorry about that.

  • '19 '18

    I’m usually really lenient with edits (as you obviously noticed), but in my opinion you are going overboard with them. I just ask that you do a bigger effort avoiding them in this excess.

  • '19 '18

    while doing my Italian turn, I realized this game is lost beyond hope.
    gg

  • '15 '14

    ok, will be more careful from now. You can of course edit UK to the original buy. Remove TT in 110 and add mech in SA and inf in UK.

  • '15 '14

    Oh, just saw your second post right now.

    GG, this one was challenging.

    Regarding your question before. I guess the key factors were:

    • Too much fleet with Germany, too little pressure on Russia and not enough gain by the fleet as I did hold Gib and you could not keep the Allies out by controlling Gibraltar
    • The blunder to allow me to attack the fleet. although the battle went very bad to me, the bad result was still better than not having the option to get this attack
    • Too greedy with Japan to control as many Chinese territories as possible, these units should try to take India instead. Also not enough dedication to get India despite 3 active ICs. You should not have allowed me to take the Kwangtung FIC, those units plus the missing production would have been essential to make a push on India
    • Too much fleet with Japan and always 1-2 transports short to retake relevant islands. You should also consider to buy 1-2 marines with Japan
    • You did not try hard enough to stack Iraq with Italy. The Syria thing was nice but you need to try to break thought Iraq. You e.g. could have brought Japanese planes in position to support a full IT push to Iraq, my odds were always shaky, just 1 German and 1-2 Japanese figs and I do not have an attack and from there you start penetrating me and it will hurt. Alternatively, simply try to buy a 4th transport or further marines
    • A bunch of little details. 2 example. Imo an AA at shan state is a valuable unit that should not be given for free (1/6 against air) but be protected by 1-2 land units, especially as I had no fast units at this moment
    • No need to move all 27 fast units to Finland and thus release too much pressure off Russia
    • Too many risks for the Luftwaffe. Although the battle in 91 went extremely well for you it was still a Pyrrhus victory as Germans need the air against Russia

    Last thing: Next time, you make a risky attack with the Luftwaffe against an Allied fleet you should definitely throw Italian planes in first-1-2 hits entirely change the odds of those important battles

    I hope this helps on the high level. in order to maximize such an analysis I would need to be on a call with you and go through the game turn by turn.

    Best regards,
    Tobias

    p.s.: Sorry again about the dice excessive whining, I certainly know that I exaggerated.  In total this game was certainly in my top 3 of the most unfortunate dice for me. I am totally aware that after I stopped whining I had some very nice defense dice here and there and in the end most of the US turns went very well. However, early dice count the most and that was really extreme. next to the big battles and dynamic in Asia with invincible Japanese troops. In the end I made peace with the dice but the Amur battle felt like a reminder that this is not my dice game :-)
    The reason I could overcome these dice was that they happend in the big battles that should not have been fought at all. So the dice did not put the Axis into a huge advantage but rather did not end the game immediately.


  • @MrRoboto:

    I’m usually really lenient with edits (as you obviously noticed), but in my opinion you are going overboard with them. I just ask that you do a bigger effort avoiding them in this excess.

    it’s the beers  :-P

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