Scrambles?
2017 LEAGUE TITLE SEMIFINAL. Axis Dominion (Allies+3) vs JuanSpain. BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 3 PUs;Combat Move - Italians
4 bombers moved from Volgograd to Russia
3 fighters moved from Bryansk to RussiaCombat - Italians
Air Battle in Russia
Italians attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/4 hits
Bombing raid in Russia rolls: 3,6,4,5 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Cleaning up after air battlesNon Combat Move - Italians
3 fighters moved from Russia to Bryansk
3 fighters moved from Bryansk to Caucasus
4 bombers moved from Russia to Caucasus
3 armour moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Western Ukraine to Bryansk
1 mech_infantry moved from Yugoslavia to Eastern Poland
11 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,4,2,2,6,6,1,6
Italians collect 9 PUs (11 lost to blockades); end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs -
I was hoping you’d have bought an AB in n.w. persia. I gave you 100% odds on Moscow. I want this game finished.
so let me get this straight, 4 more aa misses, and 5 subs in 97 is still not enough to get max damage? smh … this has been the story all game.
finish me already :lol:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
4 artilleries and 2 infantry moved from South Australia to New South Wales
1 artillery and 1 infantry moved from Fiji to 50 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from 26 Sea Zone to QueenslandPlace Units - ANZAC
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Gibraltar to EgyptTurn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x airfield; Remaining resources: 70 PUs;
Germans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Volgograd to Samara
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 bombers moved from Northwest Persia to Samara
1 bomber moved from Western Germany to 123 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 123 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 123 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Samara
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Samara, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Samara to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Tambov
1 armour and 8 mech_infantrys moved from Volgograd to Bryansk
5 fighters moved from Northwest Persia to Caucasus
5 tactical_bombers moved from Northwest Persia to Caucasus
2 infantry moved from Yugoslavia to Bulgaria
4 artilleries moved from Yugoslavia to Bulgaria
1 bomber moved from 123 Sea Zone to Norway
5 mech_infantrys moved from Northwest Persia to Caucasus
6 mech_infantrys moved from Northwest Persia to Caucasus
4 mech_infantrys moved from Northwest Persia to Rostov
1 mech_infantry moved from Caucasus to Rostov
10 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
5 bombers and 1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6,5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,4,6,4,3,6,1,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3,4,4
Germans collect 53 PUs (5 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 3 PUs;
Russians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Urals to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Kansu to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Vologda to Russia
1 aaGun, 1 armour and 3 infantry moved from Timguska to Kansu
1 aaGun and 13 infantry moved from Buryatia to SakhaPlace Units - Russians
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUsCombat Hit Differential Summary :
Germans : 0.67
Russians : 0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 5 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from RussiansCombat - Japanese
Non Combat Move - Japanese
3 fighters moved from Caroline Islands to French Indo China
8 fighters moved from 33 Sea Zone to French Indo China
3 artilleries and 2 infantry moved from French Indo China to Yunnan
3 infantry moved from Kwangtung to Kwangsi
1 artillery, 8 infantry and 1 mech_infantry moved from Amur to Korea
1 armour moved from Manchuria to Korea
1 mech_infantry moved from Soviet Far East to Siberia
2 fighters moved from Japan to French Indo China
2 bombers moved from Japan to French Indo China
1 battleship, 9 carriers, 1 cruiser, 3 destroyers, 5 infantry, 1 mech_infantry, 5 submarines and 3 transports moved from 33 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Jehol to Hunan
2 mech_infantrys moved from Hunan to Kweichow
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Hopei
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Kweichow to Szechwan
1 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Kweichow to Sikang
1 infantry moved from Sikang to ShensiPlace Units - Japanese
5 fighters placed in Japan
3 infantry placed in French Indo China
2 armour and 1 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
I was hoping you’d have bought an AB in n.w. persia. I gave you 100% odds on Moscow. I want this game finished.
so let me get this straight, 4 more aa misses, and 5 subs in 97 is still not enough to get max damage? smh … this has been the story all game.
finish me already :lol:
Yeah, my dice have been better, I think the they have not been the key until now anyway.
Re Moscow, I thought my odds for germans would be better with the ita bombers raiding first and more troops getting there in 2 rounds given you skipped the greece option.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 5 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from RussiansCombat - Japanese
Non Combat Move - Japanese
3 fighters moved from Caroline Islands to French Indo China
8 fighters moved from 33 Sea Zone to French Indo China
3 artilleries and 2 infantry moved from French Indo China to Yunnan
3 infantry moved from Kwangtung to Kwangsi
1 artillery, 8 infantry and 1 mech_infantry moved from Amur to Korea
1 armour moved from Manchuria to Korea
1 mech_infantry moved from Soviet Far East to Siberia
2 fighters moved from Japan to French Indo China
2 bombers moved from Japan to French Indo China
1 battleship, 9 carriers, 1 cruiser, 3 destroyers, 5 infantry, 1 mech_infantry, 5 submarines and 3 transports moved from 33 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Jehol to Hunan
2 mech_infantrys moved from Hunan to Kweichow
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Hopei
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Kweichow to Szechwan
1 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Kweichow to Sikang
1 infantry moved from Sikang to ShensiPlace Units - Japanese
5 fighters placed in Japan
3 infantry placed in French Indo China
2 armour and 1 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 5 fighters
EDIT: Adding units owned by Japanese to Philippines: 5 fighters
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Iraq to Northwest Persia
Americans take Northwest Persia from Italians
1 bomber moved from Scotland to 97 Sea Zone
3 bombers moved from United Kingdom to 97 Sea Zone -
scramble 97?
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Round 11? Wow!
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Round 11? Wow!
how about you? Why aren’t you playing? You need to make the transition to BM;) The league needs strong players like you!!!
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scramble 97?
No thx
ok cool, just letting you know I will resume this (and all my games) on Monday. taking a small break to be with family today and tomorrow.
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Round 11? Wow!
how about you? Why aren’t you playing? You need to make the transition to BM;) The league needs strong players like you!!!
agreed!!! c’mon omega, get on the bm wagon and let’s see at least some action from you!
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ok cool, just letting you know I will resume this (and all my games) on Monday. taking a small break to be with family today and tomorrow.
Good man. Wise man :) Smoke a brisket or something :)
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scramble 97?
No thx
ok cool, just letting you know I will resume this (and all my games) on Monday. taking a small break to be with family today and tomorrow.
Good decision Sir.
Remember I will be off from monday to friday for a work trip. I will return to it on Saturday. -
ok sounds good, safe and fun travels, we can resume in a week. we have progressed at “god” speed as jdow has put it, so even taking a week off, we’ll still likely hold the world record for fastest A&A playoff game lol