18L MrRoboto (Axis+6) vs Dawgoneit (Allies) BM


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      ANZAC take Sumatra from Dutch

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs

    triplea_42263_ANZ2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      ANZAC take Sumatra from Dutch

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 76 Sea Zone to 80 Sea Zone

    Turn Complete - French

    triplea_42263_Fre2.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                3 tactical_bombers moved from Normandy Bordeaux to 110 Sea Zone

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 3 tactical_bombers and 1 transport
                    British defend with 1 destroyer
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 tactical_bombers and 1 transport in 110 Sea Zone, round 2 : 4/8 hits, 4,33 expected hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                    Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                3 tactical_bombers moved from 110 Sea Zone to Finland
                1 bomber moved from Gibraltar to Western Germany
                3 aaGuns and 2 mech_infantrys moved from Western Germany to Germany
                14 armour and 7 mech_infantrys moved from Germany to Poland
                3 aaGuns, 15 armour, 3 artilleries, 14 infantry and 5 mech_infantrys moved from Poland to Baltic States
                3 infantry moved from Romania to Slovakia Hungary
                2 armour moved from Greece to Romania
                1 infantry moved from Romania to Slovakia Hungary
                1 fighter moved from Albania to Western Germany
                1 armour moved from Baltic States to Poland

    Place Units - Germans
                1 transport placed in 110 Sea Zone
                1 artillery placed in Normandy Bordeaux
                3 armour and 6 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    Combat Hit Differential Summary :

    Germans : -1,00
        British : 0,67

    triplea_42263_Ger3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Russians
                1 artillery and 9 infantry moved from Karelia to Finland

    Combat - Russians
                Battle in Finland
                    Russians attack with 1 artillery and 9 infantry
                    Germans defend with 7 infantry and 3 tactical_bombers
                        Russians roll dice for 1 artillery and 9 infantry in Finland, round 2 :  1/10 hits
                        Germans roll dice for 7 infantry and 3 tactical_bombers in Finland, round 2 :  3/10 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                        Russians roll dice for 1 artillery and 6 infantry in Finland, round 3 :  1/7 hits
                        Germans roll dice for 6 infantry and 3 tactical_bombers in Finland, round 3 :  5/9 hits
                        5 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                    1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Karelia
                    Germans win with 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is -18
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 8 infantry

    Non Combat Move - Russians
                1 artillery and 2 infantry moved from Novgorod to Archangel
                1 aaGun moved from Karelia to Novgorod
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                4 armour and 4 mech_infantrys moved from Volgograd to Bryansk
                2 artilleries, 4 fighters, 3 infantry and 1 tactical_bomber moved from Ukraine to Bryansk
                1 artillery moved from Western Ukraine to Bryansk
                2 infantry moved from Rostov to Bryansk
                1 infantry moved from Caucasus to Rostov
                1 aaGun and 2 infantry moved from Smolensk to Bryansk
                1 artillery and 1 infantry moved from Russia to Bryansk
                1 aaGun and 3 infantry moved from Belarus to Bryansk
                17 infantry moved from Yakut S.S.R. to Yenisey
                1 aaGun moved from Buryatia to Yakut S.S.R.

    Place Units - Russians
                1 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                1 armour, 2 artilleries and 1 fighter placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs

    triplea_42263_Rus3.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Americans
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                2 infantry moved from Siam to Shan State
                1 artillery and 2 infantry moved from Kwangsi to Kwangtung
                3 infantry moved from Yunnan to Burma
                2 infantry moved from Anhwe to Hunan
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                2 bombers moved from Kwangsi to Kansu
                2 fighters and 1 tactical_bomber moved from Kiangsu to Kwangtung
                1 fighter moved from Kiangsu to Kwangtung
                2 fighters and 1 tactical_bomber moved from Kwangsi to Burma
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
                1 fighter moved from 37 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
                1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 cruiser and 1 marine moved from 36 Sea Zone to 35 Sea Zone
                1 marine moved from 35 Sea Zone to Philippines
                1 battleship moved from 37 Sea Zone to 42 Sea Zone
                1 cruiser moved from 37 Sea Zone to 42 Sea Zone
                1 battleship moved from 37 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in Borneo
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1,17 expected hits
                        ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 2 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 5/7 hits, 3,00 expected hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Kansu
                    Japanese attack with 2 bombers
                    Chinese defend with 1 fighter
                        Japanese roll dice for 2 bombers in Kansu, round 2 : 2/2 hits, 1,33 expected hits
                        Chinese roll dice for 1 fighter in Kansu, round 2 : 1/1 hits, 0,67 expected hits
                        1 bomber owned by the Japanese and 1 fighter owned by the Chinese lost in Kansu
                    Japanese win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 bomber
                    Casualties for Chinese: 1 fighter
                Battle in Hunan
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1,50 expected hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Burma
                    Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/6 hits, 2,17 expected hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the British lost in Burma
                        Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 3 : 3/6 hits, 2,17 expected hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Shan State
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,50 expected hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Malaya
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits, 1,83 expected hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Philippines
                    Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1,17 expected hits
                        Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Japanese
                1 infantry moved from Kwangsi to French Indo China
                      Japanese take French Indo China from Neutral_Axis
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from 41 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from Burma to Kwangsi
                3 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
                3 infantry moved from Kiangsu to Anhwe
                1 aaGun, 1 artillery and 3 infantry moved from Anhwe to Hunan
                2 artilleries and 1 mech_infantry moved from Kweichow to Yunnan
                1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
                1 bomber moved from Kansu to Kweichow
                1 armour and 2 infantry moved from Jehol to Anhwe
                1 armour moved from Anhwe to Hunan
                3 infantry moved from Manchuria to Jehol

    Place Units - Japanese
                1 destroyer and 1 transport placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Kiangsu
                2 infantry and 1 mech_infantry placed in Manchuria
                Japanese undo move 3.
                1 infantry and 2 mech_infantrys placed in Manchuria
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 54 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs

    Combat Hit Differential Summary :

    ANZAC : -0,33
        Americans : 0,33
        Chinese : 1,00
        UK_Pacific : 0,67
        Japanese : 4,17

    triplea_42263_Jap3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                2 artilleries moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 89 Sea Zone to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 fighter and 1 tactical_bomber moved from 89 Sea Zone to Morocco
                2 fighters moved from 89 Sea Zone to Gibraltar
                1 fighter moved from 89 Sea Zone to Morocco
                2 battleships and 2 cruisers moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Morocco
                    Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Italians defend with 2 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 :  1/2 hits
                        Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Morocco, round 2 :  1/5 hits
                        Italians roll dice for 2 infantry in Morocco, round 2 :  0/2 hits
                        2 infantry owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in Gibraltar
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Italians defend with 1 harbour and 1 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 :  2/2 hits
                        Italians roll dice for 1 infantry in Gibraltar, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from 92 Sea Zone to 91 Sea Zone
                2 fighters moved from Gibraltar to 91 Sea Zone
                2 fighters and 1 tactical_bomber moved from Morocco to 91 Sea Zone
                3 carriers moved from 89 Sea Zone to 91 Sea Zone
                1 carrier, 3 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Eastern United States to West Indies
                2 infantry moved from 54 Sea Zone to Queensland
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from Wake Island to 10 Sea Zone

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                1 fighter and 1 submarine placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs

    triplea_42263_Ame3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                4 infantry moved from Suiyuyan to Chahar
                4 infantry moved from Suiyuyan to Hopei
                4 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Suiyuyan to Hopei

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 5 infantry in Shensi, round 2 :  0/5 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 5 infantry in Shensi, round 3 :  2/5 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 5 infantry in Hopei, round 2 :  0/5 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 4 infantry in Hopei, round 3 :  2/4 hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Chahar, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Chahar
                1 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs

    triplea_42263_Chi3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                2 artilleries moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 89 Sea Zone to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 fighter and 1 tactical_bomber moved from 89 Sea Zone to Morocco
                2 fighters moved from 89 Sea Zone to Gibraltar
                1 fighter moved from 89 Sea Zone to Morocco
                2 battleships and 2 cruisers moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Morocco
                    Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Italians defend with 2 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 :  1/2 hits
                        Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Morocco, round 2 :  1/5 hits
                        Italians roll dice for 2 infantry in Morocco, round 2 :  0/2 hits
                        2 infantry owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in Gibraltar
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Italians defend with 1 harbour and 1 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 :  2/2 hits
                        Italians roll dice for 1 infantry in Gibraltar, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from 92 Sea Zone to 91 Sea Zone
                2 fighters moved from Gibraltar to 91 Sea Zone
                2 fighters and 1 tactical_bomber moved from Morocco to 91 Sea Zone
                3 carriers moved from 89 Sea Zone to 91 Sea Zone
                1 carrier, 3 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Eastern United States to West Indies
                2 infantry moved from 54 Sea Zone to Queensland
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from Wake Island to 10 Sea Zone

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                1 fighter and 1 submarine placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                4 infantry moved from Suiyuyan to Chahar
                4 infantry moved from Suiyuyan to Hopei
                4 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Suiyuyan to Hopei

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 5 infantry in Shensi, round 2 :  0/5 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 5 infantry in Shensi, round 3 :  2/5 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 5 infantry in Hopei, round 2 :  0/5 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 4 infantry in Hopei, round 3 :  2/4 hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Chahar, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Chahar
                1 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs

    Purchase Units - British
                British buy 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                4 fighters moved from United Kingdom to Normandy Bordeaux
                1 mech_infantry moved from Eire to United Kingdom
                1 mech_infantry moved from Belgian Congo to French Central Africa
                      British take French Central Africa from Neutral_Axis
                1 armour and 1 artillery moved from Iraq to 80 Sea Zone
                2 infantry moved from Persia to 80 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 81 Sea Zone to Egypt
                1 artillery, 1 fighter and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Ethiopia to Egypt
                1 armour moved from Belgian Congo to Egypt
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                3 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 3 infantry
                        British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 :  1/6 hits
                        Japanese roll dice for 3 infantry in Burma, round 2 :  0/3 hits
                        1 infantry owned by the Japanese lost in Burma
                        British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 3 :  2/6 hits
                        Japanese roll dice for 2 infantry in Burma, round 3 :  0/2 hits
                        2 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 infantry
                Battle in Egypt
                    British attack with 2 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
                    Italians defend with 1 harbour and 2 infantry
                        British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 :  2/2 hits
                        Italians roll dice for 2 infantry in Egypt, round 2 :  1/2 hits
                        2 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
                    British win, taking Egypt from Italians with 2 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in Normandy Bordeaux
                    British attack with 4 fighters
                    Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                        British roll dice for 4 fighters in Normandy Bordeaux, round 2 :  2/4 hits
                        Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 :  3/4 hits
                        2 infantry owned by the Germans and 3 fighters owned by the British lost in Normandy Bordeaux
                        British roll dice for 1 fighter in Normandy Bordeaux, round 3 :  1/1 hits
                        Germans roll dice for 2 artilleries in Normandy Bordeaux, round 3 :  1/2 hits
                        1 artillery owned by the Germans and 1 fighter owned by the British lost in Normandy Bordeaux
                    Germans win with 1 artillery remaining. Battle score for attacker is -30
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for British: 4 fighters

    Non Combat Move - British
                1 submarine moved from 106 Sea Zone to 91 Sea Zone
                1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                2 fighters and 1 tactical_bomber moved from Burma to India
                1 infantry moved from Persia to Iraq
                1 fighter moved from Egypt to Iraq

    Place Units - British
                1 factory_minor placed in Iraq
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 2 artilleries and 3 infantry

    triplea_42263_UK_3.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Tunisia to 94 Sea Zone
                2 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                1 armour, 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry moved from Alexandria to Egypt
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 infantry, 2 submarines and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from British Somaliland to Ethiopia
                      Italians take Ethiopia from British

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 3 artilleries, 2 fighters, 4 infantry and 1 mech_infantry
                    British defend with 2 armour, 2 artilleries, 1 harbour, 2 infantry and 1 mech_infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1,17 expected hits
                        Italians roll dice for 1 armour, 3 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Egypt, round 2 : 5/11 hits, 3,83 expected hits
                        British roll dice for 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Egypt, round 2 : 2/7 hits, 2,67 expected hits
                        1 mech_infantry owned by the British, 2 artilleries owned by the British, 2 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
                        Italians roll dice for 1 armour, 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Egypt, round 3 : 4/9 hits, 3,50 expected hits
                        British roll dice for 1 armour in Egypt, round 3 : 0/1 hits, 0,50 expected hits
                        1 armour owned by the British lost in Egypt
                    Italians win, taking Egypt from British with 1 armour, 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 24
                    Casualties for Italians: 2 infantry
                    Casualties for British: 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry

    Non Combat Move - Italians
                2 fighters moved from Egypt to 97 Sea Zone
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                1 aaGun and 2 infantry moved from Algeria to Tunisia
                1 bomber moved from Germany to Southern Italy
                2 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 carrier and 1 submarine placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Combat Hit Differential Summary :

    Italians : 1,50
        British : -1,17

    triplea_42263_Ita3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    triplea_42263_ANZ3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Move - French
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                1 fighter moved from United Kingdom to Normandy Bordeaux

    Combat - French
                Battle in Normandy Bordeaux
                    French attack with 1 fighter
                    Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                        French roll dice for 1 fighter in Normandy Bordeaux, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 :  1/1 hits
                        1 fighter owned by the French lost in Normandy Bordeaux
                    Germans win with 1 artillery remaining. Battle score for attacker is -10
                    Casualties for French: 1 fighter

    Non Combat Move - French

    Turn Complete - French

    triplea_42263_Fre3.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 carriers, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                4 infantry and 3 tactical_bombers moved from Finland to Karelia
                1 artillery and 2 infantry moved from Romania to Bessarabia
                1 artillery and 4 infantry moved from Baltic States to Novgorod
                1 infantry moved from Baltic States to Novgorod
                2 bombers moved from Western Germany to Belarus
                3 infantry moved from Baltic States to Belarus
                14 armour, 2 artilleries, 6 infantry and 5 mech_infantrys moved from Baltic States to Eastern Poland
                1 submarine moved from 110 Sea Zone to 104 Sea Zone
                2 fighters moved from 110 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from Western Germany to 104 Sea Zone

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 1 artillery and 5 infantry
                    Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 1 artillery and 5 infantry in Novgorod, round 2 : 2/6 hits, 1,33 expected hits
                        Russians roll dice for 1 aaGun and 2 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Novgorod
                        Germans roll dice for 1 artillery and 5 infantry in Novgorod, round 3 : 1/6 hits, 1,33 expected hits
                        Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 8
                    Casualties for Russians: 1 aaGun and 2 infantry
                    Casualties for Germans: 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0,83 expected hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 1/3 hits, 0,83 expected hits
                        Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 2 bombers and 3 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 2 bombers and 3 infantry in Belarus, round 2 : 1/5 hits, 1,83 expected hits
                        Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 2 bombers and 2 infantry in Belarus, round 3 : 2/4 hits, 1,67 expected hits
                        Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in 104 Sea Zone
                    Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone
                    Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Eastern Poland
                    Germans attack with 14 armour, 2 artilleries, 6 infantry and 5 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 14 armour, 2 artilleries, 6 infantry and 5 mech_infantrys in Eastern Poland, round 2 : 12/27 hits, 9,83 expected hits
                        Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 14 armour, 2 artilleries, 6 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Karelia
                    Germans attack with 4 infantry and 3 tactical_bombers
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 4 infantry and 3 tactical_bombers in Karelia, round 2 : 2/7 hits, 2,17 expected hits
                        Russians roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Karelia
                    Germans win, taking Karelia from Russians with 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                1 artillery moved from 112 Sea Zone to Western Germany
                3 tactical_bombers moved from Karelia to 112 Sea Zone
                2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
                3 aaGuns, 3 armour and 6 mech_infantrys moved from Germany to Poland
                4 armour and 8 mech_infantrys moved from Poland to Eastern Poland
                2 armour, 1 artillery and 1 infantry moved from Romania to Eastern Poland
                4 infantry moved from Slovakia Hungary to Eastern Poland
                2 bombers moved from Belarus to Germany
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone

    Place Units - Germans
                2 carriers placed in 112 Sea Zone
                1 destroyer placed in 110 Sea Zone
                3 infantry placed in Western Germany
                1 mech_infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
                Germans collect 47 PUs (1 lost to blockades); end with 47 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    Combat Hit Differential Summary :

    Germans : 1,83
        British : 0,67
        Russians : -2,00

    triplea_42263_Ger4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Archangel to Belarus
                2 infantry moved from Bryansk to Belarus
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Bessarabia
                2 fighters and 1 tactical_bomber moved from Bryansk to Bessarabia
                1 fighter moved from Bryansk to Belarus
                1 fighter moved from Russia to Belarus
                1 fighter moved from Bryansk to Bessarabia

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 fighters and 3 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 2 fighters and 3 infantry in Belarus, round 2 :  1/5 hits
                        Germans roll dice for 2 infantry in Belarus, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 2 fighters and 2 infantry in Belarus, round 3 :  3/4 hits
                        Germans roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Russians attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 :  3/8 hits
                        Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 :  1/3 hits
                        1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
                1 infantry moved from Bryansk to Western Ukraine
                2 fighters moved from Belarus to Bryansk
                2 artilleries moved from Russia to Bryansk
                1 armour moved from Russia to Vologda
                1 artillery moved from Archangel to Vologda
                1 mech_infantry moved from Bryansk to Vologda
                17 infantry moved from Yenisey to Timguska

    Place Units - Russians
                1 armour, 1 artillery and 6 infantry placed in Russia
                1 artillery and 1 infantry placed in Ukraine
                Russians undo move 1.
                1 armour placed in Ukraine
                1 artillery, 1 fighter and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs

    triplea_42263_Rus4.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 factory_minor, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
                1 marine moved from Philippines to 35 Sea Zone
                1 cruiser and 1 marine moved from 35 Sea Zone to 21 Sea Zone
                1 marine moved from 21 Sea Zone to Guam
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
                1 infantry moved from Shan State to Burma
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                2 artilleries moved from Yunnan to Burma
                3 infantry moved from Jehol to Chahar
                3 infantry moved from Anhwe to Hopei
                1 armour moved from Hunan to Hopei
                1 mech_infantry moved from Yunnan to Hopei
                3 fighters and 1 tactical_bomber moved from Kwangsi to Burma
                2 fighters and 1 tactical_bomber moved from Kwangsi to Chahar
                1 fighter and 1 tactical_bomber moved from Kwangsi to Chahar
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
                1 bomber moved from Kweichow to Hopei
                1 tactical_bomber moved from Yunnan to Hopei
                1 fighter moved from Yunnan to Burma
                2 mech_infantrys moved from Manchuria to Chahar
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Anhwe to Hopei

    Combat - Japanese
                Battle in Guam
                Battle in Alaska
                Battle in Celebes
                Battle in Chahar
                    Japanese attack with 3 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 5 infantry
                        Japanese roll dice for 3 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers in Chahar, round 2 : 6/11 hits, 3,83 expected hits
                        Chinese roll dice for 5 infantry in Chahar, round 2 : 1/5 hits, 1,67 expected hits
                        1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Guam from Americans, taking Alaska from Americans, taking Celebes from Dutch, taking Chahar from Chinese with 3 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 5 infantry
                Battle in Sumatra
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/4 hits, 1,50 expected hits
                        ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the ANZAC lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 armour, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 5 infantry
                        Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Hopei, round 2 : 3/10 hits, 3,83 expected hits
                        Chinese roll dice for 5 infantry in Hopei, round 2 : 0/5 hits, 1,67 expected hits
                        3 infantry owned by the Chinese lost in Hopei
                        Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Hopei, round 3 : 1/10 hits, 3,83 expected hits
                        Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Chinese lost in Hopei
                        Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Hopei, round 4 : 5/10 hits, 3,83 expected hits
                        Chinese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 armour, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Chinese: 5 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Burma
                    Japanese attack with 2 artilleries, 4 fighters, 1 infantry and 1 tactical_bomber
                    British defend with 3 infantry
                        Japanese roll dice for 2 artilleries, 4 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/8 hits, 3,67 expected hits
                        UK_Pacific roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 1,00 expected hits
                        2 infantry owned by the British lost in Burma
                        Japanese roll dice for 2 artilleries, 4 fighters, 1 infantry and 1 tactical_bomber in Burma, round 3 : 4/8 hits, 3,67 expected hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 2 artilleries, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 artillery moved from Malaya to Shan State
                1 infantry moved from French Indo China to Shan State
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Hunan to Kweichow
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                1 artillery and 2 infantry moved from Kiangsu to Anhwe
                1 aaGun, 1 artillery and 2 infantry moved from Hunan to Yunnan
                1 infantry moved from Manchuria to Jehol
                1 carrier moved from 37 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
                1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                4 fighters and 1 tactical_bomber moved from Burma to Malaya
                1 bomber moved from Hopei to Kwangtung
                1 fighter and 2 tactical_bombers moved from Hopei to Anhwe
                1 tactical_bomber moved from Anhwe to Kiangsi
                3 fighters and 2 tactical_bombers moved from Chahar to Anhwe

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                1 infantry and 2 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Manchuria
                2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs

    Combat Hit Differential Summary :

    ANZAC : -0,33
        Chinese : -2,33
        UK_Pacific : -0,33
        Japanese : -1,17

    triplea_42263_Jap4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                4 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 94 Sea Zone
                2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 94 Sea Zone
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                1 artillery and 1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 10 Sea Zone to 2 Sea Zone
                2 fighters moved from 10 Sea Zone to Alaska

    Combat - Americans
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                    Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 2 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 2 Sea Zone
                        Americans roll dice for 1 submarine in 2 Sea Zone, round 2 :  1/1 hits
                    Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 94 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 :  2/4 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 94 Sea Zone
                    Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 5 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 5 fighters in 104 Sea Zone, round 2 :  1/6 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Alaska
                    Americans attack with 2 fighters
                    Japanese defend with 1 artillery and 1 infantry
                        Americans roll dice for 2 fighters in Alaska, round 2 :  2/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Alaska
                    Americans win with 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Philippines
                    Americans attack with 2 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Philippines, round 2 :  0/1 hits
                        Americans roll dice for 2 infantry in Philippines, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Philippines, round 3 :  0/1 hits
                        Americans roll dice for 2 infantry in Philippines, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Philippines, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Americans win, taking Philippines from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                2 fighters moved from Alaska to 10 Sea Zone
                1 armour and 2 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from West Indies to Morocco
                5 fighters moved from 104 Sea Zone to 91 Sea Zone
                2 fighters and 1 tactical_bomber moved from 94 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                1 destroyer, 1 fighter and 1 transport placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone
                Americans undo move 2.
                1 destroyer placed in 10 Sea Zone
                1 fighter and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs

    triplea_42263_Ame4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Szechwan
                2 infantry moved from Shensi to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Sikang, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Sikang, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Sikang, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Sikang, round 5 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 5 :  0/1 hits
                        Chinese roll dice for 2 infantry in Sikang, round 6 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 6 :  0/1 hits
                        Chinese roll dice for 2 infantry in Sikang, round 7 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 7 :  1/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 1 infantry in Sikang, round 8 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 8 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 9 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 9 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 10 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 10 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 11 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 11 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 12 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 12 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 13 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 13 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 14 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 14 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 15 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 15 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 16 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 16 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 17 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 17 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 18 :  1/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 18 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Szechwan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 1 infantry in Szechwan, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs

    triplea_42263_Chi4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                4 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 94 Sea Zone
                2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 94 Sea Zone
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                1 artillery and 1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 10 Sea Zone to 2 Sea Zone
                2 fighters moved from 10 Sea Zone to Alaska

    Combat - Americans
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                    Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 2 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 2 Sea Zone
                        Americans roll dice for 1 submarine in 2 Sea Zone, round 2 :  1/1 hits
                    Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 94 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 :  2/4 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 94 Sea Zone
                    Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 5 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 5 fighters in 104 Sea Zone, round 2 :  1/6 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Alaska
                    Americans attack with 2 fighters
                    Japanese defend with 1 artillery and 1 infantry
                        Americans roll dice for 2 fighters in Alaska, round 2 :  2/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Alaska
                    Americans win with 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Philippines
                    Americans attack with 2 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Philippines, round 2 :  0/1 hits
                        Americans roll dice for 2 infantry in Philippines, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Philippines, round 3 :  0/1 hits
                        Americans roll dice for 2 infantry in Philippines, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Philippines, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Americans win, taking Philippines from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                2 fighters moved from Alaska to 10 Sea Zone
                1 armour and 2 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from West Indies to Morocco
                5 fighters moved from 104 Sea Zone to 91 Sea Zone
                2 fighters and 1 tactical_bomber moved from 94 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                1 destroyer, 1 fighter and 1 transport placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone
                Americans undo move 2.
                1 destroyer placed in 10 Sea Zone
                1 fighter and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Szechwan
                2 infantry moved from Shensi to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Sikang, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Sikang, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Sikang, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Sikang, round 5 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 5 :  0/1 hits
                        Chinese roll dice for 2 infantry in Sikang, round 6 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 6 :  0/1 hits
                        Chinese roll dice for 2 infantry in Sikang, round 7 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 7 :  1/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 1 infantry in Sikang, round 8 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 8 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 9 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 9 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 10 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 10 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 11 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 11 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 12 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 12 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 13 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 13 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 14 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 14 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 15 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 15 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 16 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 16 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 17 :  0/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 17 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 18 :  1/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 18 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Szechwan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 1 infantry in Szechwan, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs

    Purchase Units - British
                British buy 3 armour, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from French Central Africa to French West Africa
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 armour and 2 mech_infantrys moved from Belgian Congo to Ethiopia
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 81 Sea Zone to 80 Sea Zone
                3 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma

    Combat - British
                Battle in Ethiopia
                    British attack with 1 armour, 1 infantry and 2 mech_infantrys
                    Italians defend with 1 infantry
                        British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Ethiopia, round 2 :  2/4 hits
                        Italians roll dice for 1 infantry in Ethiopia, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Ethiopia
                    British win, taking Ethiopia from Italians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Burma
                    British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 2 artilleries
                        British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 :  1/6 hits
                        Japanese roll dice for 2 artilleries in Burma, round 2 :  1/2 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 3 :  3/5 hits
                        Japanese roll dice for 1 artillery in Burma, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 artilleries
                Battle in French West Africa
                    British attack with 1 mech_infantry
                    Neutral_Axis defend with 1 infantry
                        British roll dice for 1 mech_infantry in French West Africa, round 2 :  0/1 hits
                        Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 :  0/1 hits
                        British roll dice for 1 mech_infantry in French West Africa, round 3 :  0/1 hits
                        Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 :  0/1 hits
                        British roll dice for 1 mech_infantry in French West Africa, round 4 :  0/1 hits
                        Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 :  1/1 hits
                        1 mech_infantry owned by the British lost in French West Africa
                    Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for British: 1 mech_infantry
                Battle in 110 Sea Zone
                    British attack with 1 submarine
                    Germans defend with 1 destroyer
                        British roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the British lost in 110 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for British: 1 submarine

    Non Combat Move - British
                1 infantry moved from Suriname to Brazil
                      British take Brazil from Neutral_Allies
                2 fighters and 1 tactical_bomber moved from Burma to India

    Place Units - British
                1 transport placed in 106 Sea Zone
                3 armour placed in Iraq
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,1,2,5,3
                British collect 33 PUs (1 lost to blockades); end with 33 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 3 infantry

    triplea_42263_UK_4.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 97 Sea Zone to 94 Sea Zone
                1 fighter moved from Southern Italy to 94 Sea Zone
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Crete
                2 infantry moved from 99 Sea Zone to Cyprus
                1 infantry moved from 99 Sea Zone to Crete
                1 bomber moved from Southern Italy to Trans-Jordan
                2 infantry moved from Egypt to Trans-Jordan
                2 fighters moved from 97 Sea Zone to 94 Sea Zone

    Combat - Italians
                Battle in Crete
                Battle in Cyprus
                Battle in 94 Sea Zone
                    Italians attack with 3 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 94 Sea Zone
                    Italians win, taking Crete from Neutral_Allies, taking Cyprus from British with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Trans-Jordan
                    Italians attack with 1 bomber and 2 infantry
                    ANZAC defend with 1 infantry
                        Italians roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,00 expected hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Italians
                1 mech_infantry moved from Egypt to Syria
                      Italians take Syria from Neutral_Axis
                1 bomber moved from Trans-Jordan to Greece
                1 carrier moved from 97 Sea Zone to 99 Sea Zone
                2 fighters moved from 94 Sea Zone to 99 Sea Zone
                1 fighter moved from 94 Sea Zone to Southern Italy
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 cruiser moved from 98 Sea Zone to 92 Sea Zone
                2 infantry moved from Tunisia to Libya
                1 armour and 3 artilleries moved from Egypt to Alexandria
                1 battleship moved from 98 Sea Zone to 97 Sea Zone

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 destroyer placed in 97 Sea Zone
                2 artilleries placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Combat Hit Differential Summary :

    Italians : 0,67
        British : 0,67
        Americans : -0,33

    triplea_42263_Ita4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 submarines moved from 62 Sea Zone to 54 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    triplea_42263_ANZ4.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Combat Move - French

    triplea_42263_Fre4.tsvg

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