TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Western United States to Siberia
1 bomber moved from South Australia to 43 Sea Zone
1 destroyer moved from 50 Sea Zone to 63 Sea Zone
1 bomber moved from South Australia to 63 Sea Zone
1 artillery moved from Southern France to Normandy Bordeaux
2 fighters moved from Gibraltar to Normandy Bordeaux
1 infantry moved from Soviet Far East to Siberia
1 bomber moved from Western United States to Siberia
Combat - Americans
Battle in 63 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 63 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 63 Sea Zone
Americans win, taking 63 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Americans lost in 43 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Siberia
Americans attack with 2 bombers and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 2 bombers and 1 infantry in Siberia, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Siberia, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Siberia
Americans win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 2 fighters
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Normandy Bordeaux to Southern France
2 transports moved from 93 Sea Zone to 92 Sea Zone
2 infantry and 2 mech_infantrys moved from Gibraltar to 92 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 92 Sea Zone to 93 Sea Zone
2 infantry and 2 mech_infantrys moved from 93 Sea Zone to Southern France
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 90 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from 10 Sea Zone to Soviet Far East
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 aaGun moved from Alaska to 2 Sea Zone
1 aaGun and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 aaGun moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 7 Sea Zone to 16 Sea Zone
1 submarine moved from 15 Sea Zone to 24 Sea Zone
4 submarines moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
2 bombers moved from Siberia to Soviet Far East
3 fighters moved from Western United States to 10 Sea Zone
1 bomber moved from 63 Sea Zone to Queensland
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry and 1 mech_infantry placed in Western United States
1 fighter placed in Eastern United States
3 armour placed in Southern France
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from India to Burma
3 fighters and 2 tactical_bombers moved from India to Burma
2 mech_infantrys moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Caucasus to Sikang
1 mech_infantry moved from Caucasus to Sikang
6 fighters moved from Russia to Rostov
1 fighter moved from Caucasus to Rostov
1 mech_infantry moved from West India to Burma
Combat - British
Battle in Burma
British attack with 2 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 armour, 1 artillery and 3 mech_infantrys
British roll dice for 2 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 4/10 hits
Japanese roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Burma, round 2 : 0/5 hits
1 artillery owned by the Japanese and 3 mech_infantrys owned by the Japanese lost in Burma
British roll dice for 2 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Burma, round 3 : 5/10 hits
Japanese roll dice for 1 armour in Burma, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour, 1 artillery and 3 mech_infantrys
Battle in Sikang
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Sikang
British win, taking Sikang from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Rostov
British attack with 7 fighters and 2 mech_infantrys
Germans defend with 1 infantry
British roll dice for 7 fighters and 2 mech_infantrys in Rostov, round 2 : 4/9 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 7 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
7 fighters moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Persia to Russia
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Persia to West India
1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from West India to India
3 fighters and 2 tactical_bombers moved from Burma to India
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports moved from 93 Sea Zone to 98 Sea Zone
2 mech_infantrys moved from Egypt to Trans-Jordan
Place Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
1 fighter placed in 98 Sea Zone
1 artillery and 1 infantry placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
triplea_42052_UK_11.tsvg