@Jacob16 OK I see, you’ve turned the glass upside down. I wouldn’t recommend gmail because the emails never come through, unless you don’t care about them at all and just want to play. In that case I can also just fill in my two dice emails I currently have registered and just play. Cheating doesn’t happen here anyway.
Odonis (Axis) vs StuckTojo (Allies +24) No VC G40L
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 bomber moved from Queensland to New ZealandCombat - ANZAC
Battle in New Zealand
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in New Zealand, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in New Zealand, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in New Zealand, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in New Zealand
ANZAC win, taking New Zealand from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 bomber moved from New Zealand to South Australia
1 aaGun moved from Queensland to South Australia
1 fighter moved from Queensland to JavaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 bomber moved from Queensland to New ZealandCombat - ANZAC
Battle in New Zealand
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in New Zealand, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in New Zealand, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in New Zealand, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in New Zealand
ANZAC win, taking New Zealand from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 bomber moved from New Zealand to South Australia
1 aaGun moved from Queensland to South Australia
1 fighter moved from Queensland to JavaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUsCombat Move - French
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from JapaneseCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 bombers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers and 1 fighter moved from Western Germany to Southern France
1 artillery and 3 infantry moved from France to Southern France
2 fighters moved from 112 Sea Zone to Southern France
2 bombers moved from Novgorod to Southern France
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Bryansk to Tambov
1 infantry moved from Smolensk to Vologda
Germans take Vologda from RussiansCombat - Germans
Battle in Tambov
Germans attack with 1 fighter and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 mech_infantrys
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits
Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 3/3 hits
Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 2 mech_infantrys
Battle in Southern France
Germans attack with 1 artillery, 5 bombers, 3 fighters and 3 infantry
British defend with 1 aaGun, 1 artillery, 2 fighters and 3 infantry; Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
AA fire in Southern France : 1/3 hits
1 fighter owned by the Germans lost in Southern France
Germans roll dice for 1 artillery, 5 bombers, 2 fighters and 3 infantry in Southern France, round 2 : 5/11 hits
Americans roll dice for 1 aaGun, 1 armour, 2 artilleries, 2 fighters and 5 infantry in Southern France, round 2 : 8/10 hits
1 aaGun owned by the British, 1 artillery owned by the Germans, 2 bombers owned by the Germans, 2 fighters owned by the Germans, 3 infantry owned by the Germans, 2 infantry owned by the Americans and 2 infantry owned by the British lost in Southern France
retreated to Southern France
Americans win with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is -50
Casualties for Germans: 1 artillery, 2 bombers, 3 fighters and 3 infantry
Casualties for British: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Germans
3 bombers moved from Southern France to Western Germany
5 mech_infantrys moved from Germany to France
1 aaGun moved from Germany to Western Germany
1 armour moved from Greece to Yugoslavia
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
3 armour and 3 artilleries moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
1 fighter moved from Tambov to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
3 armour moved from Novgorod to Bryansk
1 artillery and 1 infantry moved from Novgorod to Belarus
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 carrier and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in France
1 infantry placed in Normandy Bordeaux
3 mech_infantrys placed in Western Germany
2 bombers placed in Western Germany
3 armour placed in UkraineTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Nenetsia to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Tambov
3 fighters moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Vologda, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tambov to Russia
3 fighters moved from Vologda to RussiaPlace Units - Russians
3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 4 fighters, 1 harbour, 2 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Kweichow to Kansu
1 mech_infantry moved from Kweichow to Tsinghai
1 mech_infantry moved from Kweichow to Sikang
1 fighter moved from Kweichow to Kansu
1 tactical_bomber moved from Kweichow to Tsinghai
1 bomber moved from French Indo China to Sikang
1 armour, 1 artillery and 1 infantry moved from Yunnan to Burma
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Malaya to Burma
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 43 Sea Zone
1 submarine moved from 33 Sea Zone to 63 Sea Zone
Japanese take 54 Sea Zone from ANZAC
1 submarine moved from 33 Sea Zone to 62 Sea Zone
2 fighters moved from Japan to 4 Sea ZoneCombat - Japanese
Battle in 63 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 63 Sea Zone
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 63 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 4 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 4 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 4 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 4 Sea Zone
1 transport owned by the Americans lost in 4 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Americans: 1 destroyer and 1 transport
Casualties for Japanese: 1 fighter
Battle in Kansu
Japanese attack with 1 fighter and 1 mech_infantry
British defend with 1 armour
Japanese roll dice for 1 fighter and 1 mech_infantry in Kansu, round 2 : 1/2 hits
Chinese roll dice for 1 armour in Kansu, round 2 : 0/1 hits
1 armour owned by the British lost in Kansu
Japanese win, taking Kansu from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Tsinghai
Japanese attack with 1 mech_infantry and 1 tactical_bomber
French defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 tactical_bomber in Tsinghai, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits
1 tactical_bomber owned by the Japanese lost in Tsinghai
Chinese win with 1 infantry remaining. Battle score for attacker is -15
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Sikang
Japanese attack with 1 bomber and 1 mech_infantry
French defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Sikang, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 mech_infantry in Sikang, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
Japanese roll dice for 1 bomber and 1 mech_infantry in Sikang, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
1 infantry owned by the French lost in Sikang
Japanese win, taking Sikang from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 1 infantry and 6 mech_infantrys
British defend with 1 artillery and 2 mech_infantrys
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 6 mech_infantrys in Burma, round 2 : 0/9 hits
UK_Pacific roll dice for 1 artillery and 2 mech_infantrys in Burma, round 2 : 2/3 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 armour, 1 artillery and 5 mech_infantrys in Burma, round 3 : 1/7 hits
UK_Pacific roll dice for 1 artillery and 2 mech_infantrys in Burma, round 3 : 2/3 hits
2 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in Burma
Japanese roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Burma, round 4 : 2/5 hits
UK_Pacific roll dice for 1 artillery and 1 mech_infantry in Burma, round 4 : 0/2 hits
1 mech_infantry owned by the British and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 2 mech_infantrys
Casualties for Japanese: 1 infantry and 3 mech_infantrysNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 2 destroyers, 2 infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Kansu to Shensi
1 bomber moved from Sikang to Shensi
1 battleship, 1 carrier and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to Hawaiian Islands
1 fighter moved from 4 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Amur to Siberia
1 mech_infantry moved from Buryatia to Yenisey
1 submarine moved from 42 Sea Zone to 39 Sea ZonePlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 harbour placed in Hainan
3 fighters placed in Malaya
1 infantry placed in Manchuria
1 fighter placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Western United States to Siberia
1 bomber moved from South Australia to 43 Sea Zone
1 destroyer moved from 50 Sea Zone to 63 Sea Zone
1 bomber moved from South Australia to 63 Sea Zone
1 artillery moved from Southern France to Normandy Bordeaux
2 fighters moved from Gibraltar to Normandy Bordeaux
1 infantry moved from Soviet Far East to Siberia
1 bomber moved from Western United States to SiberiaCombat - Americans
Battle in 63 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 63 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 63 Sea Zone
Americans win, taking 63 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Americans lost in 43 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Siberia
Americans attack with 2 bombers and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 2 bombers and 1 infantry in Siberia, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Siberia, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Siberia
Americans win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 2 fighters
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 fighters moved from Normandy Bordeaux to Southern France
2 transports moved from 93 Sea Zone to 92 Sea Zone
2 infantry and 2 mech_infantrys moved from Gibraltar to 92 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 92 Sea Zone to 93 Sea Zone
2 infantry and 2 mech_infantrys moved from 93 Sea Zone to Southern France
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 90 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from 10 Sea Zone to Soviet Far East
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 aaGun moved from Alaska to 2 Sea Zone
1 aaGun and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 aaGun moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 7 Sea Zone to 16 Sea Zone
1 submarine moved from 15 Sea Zone to 24 Sea Zone
4 submarines moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
2 bombers moved from Siberia to Soviet Far East
3 fighters moved from Western United States to 10 Sea Zone
1 bomber moved from 63 Sea Zone to QueenslandPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry and 1 mech_infantry placed in Western United States
1 fighter placed in Eastern United States
3 armour placed in Southern France
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Western United States to Siberia
1 bomber moved from South Australia to 43 Sea Zone
1 destroyer moved from 50 Sea Zone to 63 Sea Zone
1 bomber moved from South Australia to 63 Sea Zone
1 artillery moved from Southern France to Normandy Bordeaux
2 fighters moved from Gibraltar to Normandy Bordeaux
1 infantry moved from Soviet Far East to Siberia
1 bomber moved from Western United States to SiberiaCombat - Americans
Battle in 63 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 63 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 63 Sea Zone
Americans win, taking 63 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Americans lost in 43 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Siberia
Americans attack with 2 bombers and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 2 bombers and 1 infantry in Siberia, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Siberia, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Siberia
Americans win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 2 fighters
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 fighters moved from Normandy Bordeaux to Southern France
2 transports moved from 93 Sea Zone to 92 Sea Zone
2 infantry and 2 mech_infantrys moved from Gibraltar to 92 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 92 Sea Zone to 93 Sea Zone
2 infantry and 2 mech_infantrys moved from 93 Sea Zone to Southern France
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 90 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from 10 Sea Zone to Soviet Far East
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 aaGun moved from Alaska to 2 Sea Zone
1 aaGun and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 aaGun moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 7 Sea Zone to 16 Sea Zone
1 submarine moved from 15 Sea Zone to 24 Sea Zone
4 submarines moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
2 bombers moved from Siberia to Soviet Far East
3 fighters moved from Western United States to 10 Sea Zone
1 bomber moved from 63 Sea Zone to QueenslandPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry and 1 mech_infantry placed in Western United States
1 fighter placed in Eastern United States
3 armour placed in Southern France
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUsPurchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 2 infantry moved from India to Burma
3 fighters and 2 tactical_bombers moved from India to Burma
2 mech_infantrys moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Caucasus to Sikang
1 mech_infantry moved from Caucasus to Sikang
6 fighters moved from Russia to Rostov
1 fighter moved from Caucasus to Rostov
1 mech_infantry moved from West India to BurmaCombat - British
Battle in Burma
British attack with 2 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 armour, 1 artillery and 3 mech_infantrys
British roll dice for 2 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 4/10 hits
Japanese roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Burma, round 2 : 0/5 hits
1 artillery owned by the Japanese and 3 mech_infantrys owned by the Japanese lost in Burma
British roll dice for 2 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Burma, round 3 : 5/10 hits
Japanese roll dice for 1 armour in Burma, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour, 1 artillery and 3 mech_infantrys
Battle in Sikang
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Sikang
British win, taking Sikang from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Rostov
British attack with 7 fighters and 2 mech_infantrys
Germans defend with 1 infantry
British roll dice for 7 fighters and 2 mech_infantrys in Rostov, round 2 : 4/9 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 7 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
7 fighters moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Persia to Russia
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Persia to West India
1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from West India to India
3 fighters and 2 tactical_bombers moved from Burma to India
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports moved from 93 Sea Zone to 98 Sea Zone
2 mech_infantrys moved from Egypt to Trans-JordanPlace Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
1 fighter placed in 98 Sea Zone
1 artillery and 1 infantry placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
2 artilleries and 1 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
2 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 bomber moved from South Australia to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 bomber moved from 43 Sea Zone to Java
1 fighter moved from New South Wales to Queensland
1 aaGun and 2 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 bomber moved from South Australia to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 bomber moved from 43 Sea Zone to Java
1 fighter moved from New South Wales to Queensland
1 aaGun and 2 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUsCombat Move - French
Turn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 bomber moved from South Australia to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 bomber moved from 43 Sea Zone to Java
1 fighter moved from New South Wales to Queensland
1 aaGun and 2 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUsCombat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Java: 1 fighter
EDIT: Adding units owned by ANZAC to India: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 infantry, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
2 bombers moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to Normandy BordeauxCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 2/4 hits
2 bombers killed by AA
Bombing raid in United Kingdom rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Battle in Normandy Bordeaux
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 bomber and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Germans
1 bomber moved from Normandy Bordeaux to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 artillery and 1 infantry moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
1 armour moved from Yugoslavia to France
2 mech_infantrys moved from Western Germany to FrancePlace Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
2 mech_infantrys placed in Western Germany
3 infantry placed in FranceTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Smolensk
5 fighters and 1 tactical_bomber moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 7/8 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Smolensk to RussiaPlace Units - Russians
4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 11 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber and 1 fighter moved from Shensi to Sikang
1 mech_infantry moved from Kansu to Sikang
1 mech_infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 submarine moved from 6 Sea Zone to 3 Sea Zone
3 fighters moved from Malaya to Burma
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 battleship moved from 36 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Sikang
Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Sikang, round 2 : 1/3 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits
1 fighter owned by the Japanese and 1 mech_infantry owned by the British lost in Sikang
Japanese roll dice for 1 bomber and 1 mech_infantry in Sikang, round 3 : 1/2 hits
Chinese roll dice for 1 armour in Sikang, round 3 : 0/1 hits
1 armour owned by the British lost in Sikang
Japanese win, taking Sikang from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 fighter
Battle in Java
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 aaGun, 1 artillery, 1 bomber and 2 infantry
AA fire in Java : 2/2 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Java
Japanese roll dice for 1 battleship in Java, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits
ANZAC roll dice for 1 aaGun, 1 artillery, 1 bomber and 2 infantry in Java, round 2 : 2/4 hits
2 infantry owned by the Japanese lost in Java
Japanese roll dice for 2 artilleries in Java, round 3 : 0/2 hits
ANZAC roll dice for 1 aaGun, 1 artillery, 1 bomber and 2 infantry in Java, round 3 : 0/4 hits
Japanese roll dice for 2 artilleries in Java, round 4 : 1/2 hits
ANZAC roll dice for 1 aaGun, 1 artillery, 1 bomber and 2 infantry in Java, round 4 : 1/4 hits
1 artillery owned by the Japanese and 1 aaGun owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits
ANZAC roll dice for 1 artillery, 1 bomber and 2 infantry in Java, round 5 : 0/4 hits
Japanese roll dice for 1 artillery in Java, round 6 : 0/1 hits
ANZAC roll dice for 1 artillery, 1 bomber and 2 infantry in Java, round 6 : 1/4 hits
1 artillery owned by the Japanese lost in Java
ANZAC win with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is -30
Casualties for ANZAC: 1 aaGun
Casualties for Japanese: 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Battle in Burma
Japanese attack with 1 artillery, 3 fighters and 1 infantry
British defend with 2 artilleries, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Burma, round 2 : 3/5 hits
UK_Pacific roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Burma, round 2 : 2/4 hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese roll dice for 1 artillery and 2 fighters in Burma, round 3 : 2/3 hits
UK_Pacific roll dice for 1 artillery in Burma, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is -8
Casualties for British: 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 fighters and 1 infantry
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 fighter moved from Burma to Kweichow
1 bomber moved from Sikang to Kweichow
1 armour moved from Manchuria to Chahar
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 battleship and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Hawaiian Islands to JapanPlace Units - Japanese
3 mech_infantrys placed in Malaya
2 mech_infantrys placed in French Indo China
1 destroyer placed in 36 Sea Zone
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in Kiangsu
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 armour, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 mech_infantry moved from Soviet Far East to Sakha
Russians take Siberia from Japanese
Russians take Sakha from Japanese
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 bomber moved from Soviet Far East to Manchuria
1 bomber moved from Queensland to Burma
1 fighter moved from India to Burma
1 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from Southern France to Normandy Bordeaux
1 submarine moved from 109 Sea Zone to 125 Sea Zone
Americans take 109 Sea Zone from Germans
Americans take 125 Sea Zone from GermansCombat - Americans
Strategic bombing raid in Manchuria
AA fire in Manchuria : 1/1 hits
1 bomber killed by AA
Bombing raid in Manchuria causes 0 damage total.
Battle in Amur
Battle in Burma
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 artillery
Americans roll dice for 1 bomber and 1 fighter in Burma, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Burma
Americans win, taking Amur from Japanese with 1 fighter remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 fighters moved from Normandy Bordeaux to Southern France
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from Western United States to British Columbia
1 submarine moved from 7 Sea Zone to 6 Sea Zone
4 submarines moved from 30 Sea Zone to 63 Sea Zone
1 submarine moved from 31 Sea Zone to 49 Sea Zone
1 submarine moved from 24 Sea Zone to 33 Sea Zone
1 submarine moved from 16 Sea Zone to 23 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 bomber moved from Soviet Far East to Midway
1 destroyer moved from 10 Sea Zone to 29 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 29 Sea Zone
1 fighter moved from Burma to IndiaPlace Units - Americans
3 armour placed in Southern France
1 armour, 3 fighters and 1 infantry placed in Western United States
1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 armour, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 mech_infantry moved from Soviet Far East to Sakha
Russians take Siberia from Japanese
Russians take Sakha from Japanese
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 bomber moved from Soviet Far East to Manchuria
1 bomber moved from Queensland to Burma
1 fighter moved from India to Burma
1 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from Southern France to Normandy Bordeaux
1 submarine moved from 109 Sea Zone to 125 Sea Zone
Americans take 109 Sea Zone from Germans
Americans take 125 Sea Zone from GermansCombat - Americans
Strategic bombing raid in Manchuria
AA fire in Manchuria : 1/1 hits
1 bomber killed by AA
Bombing raid in Manchuria causes 0 damage total.
Battle in Amur
Battle in Burma
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 artillery
Americans roll dice for 1 bomber and 1 fighter in Burma, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Burma
Americans win, taking Amur from Japanese with 1 fighter remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 fighters moved from Normandy Bordeaux to Southern France
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from Western United States to British Columbia
1 submarine moved from 7 Sea Zone to 6 Sea Zone
4 submarines moved from 30 Sea Zone to 63 Sea Zone
1 submarine moved from 31 Sea Zone to 49 Sea Zone
1 submarine moved from 24 Sea Zone to 33 Sea Zone
1 submarine moved from 16 Sea Zone to 23 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 bomber moved from Soviet Far East to Midway
1 destroyer moved from 10 Sea Zone to 29 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 29 Sea Zone
1 fighter moved from Burma to IndiaPlace Units - Americans
3 armour placed in Southern France
1 armour, 3 fighters and 1 infantry placed in Western United States
1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUsPurchase Units - British
British buy 1 armour, 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 fighter moved from India to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Sikang
1 mech_infantry moved from Kazakhstan to SikangCombat - British
Battle in 38 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sikang
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
British win, taking Sikang from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Sikang to Kazakhstan
2 mech_infantrys moved from Rostov to Russia
1 mech_infantry moved from Caucasus to Rostov
3 mech_infantrys moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from West India to India
1 fighter moved from 38 Sea Zone to India
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Eastern Persia to India
2 mech_infantrys moved from Trans-Jordan to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 2 mech_infantrys and 3 transports moved from 98 Sea Zone to 93 Sea Zone
1 fighter moved from 93 Sea Zone to Southern France
1 artillery, 1 infantry and 2 mech_infantrys moved from 93 Sea Zone to Southern FrancePlace Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Iraq
2 mech_infantrys placed in EgyptTurn Complete - British
British collect 36 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 artilleries and 9 infantry moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 4 artilleries, 3 fighters and 9 infantry
British defend with 2 artilleries, 3 fighters, 2 infantry and 2 mech_infantrys; Americans defend with 7 armour, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
Italians roll dice for 4 artilleries, 3 fighters and 9 infantry in Southern France, round 2 : 4/16 hits
Americans roll dice for 7 armour, 2 artilleries, 5 fighters, 3 infantry and 4 mech_infantrys in Southern France, round 2 : 7/21 hits
1 infantry owned by the Americans, 2 infantry owned by the British, 7 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France
Italians roll dice for 4 artilleries, 3 fighters and 2 infantry in Southern France, round 3 : 4/9 hits
Americans roll dice for 7 armour, 2 artilleries, 5 fighters and 3 mech_infantrys in Southern France, round 3 : 8/17 hits
2 mech_infantrys owned by the British, 1 artillery owned by the British, 2 fighters owned by the Italians, 4 artilleries owned by the Italians, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France
retreated to Southern France
Americans win with 7 armour, 1 artillery and 5 fighters remaining. Battle score for attacker is -34
Casualties for Italians: 4 artilleries, 2 fighters and 9 infantry
Casualties for British: 1 artillery, 2 infantry and 2 mech_infantrys
Casualties for Americans: 1 infantry and 2 mech_infantrysNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from Java to MalayaCombat - ANZAC
Strategic bombing raid in Malaya
AA fire in Malaya : 0/1 hits
Bombing raid in Malaya rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Malaya causes 6 damage total.
Battle in Dutch New GuineaNon Combat Move - ANZAC
1 fighter moved from Queensland to Java
1 bomber moved from Malaya to IndiaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from Java to MalayaCombat - ANZAC
Strategic bombing raid in Malaya
AA fire in Malaya : 0/1 hits
Bombing raid in Malaya rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Malaya causes 6 damage total.
Battle in Dutch New GuineaNon Combat Move - ANZAC
1 fighter moved from Queensland to Java
1 bomber moved from Malaya to IndiaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsCombat Move - French
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers and 3 mech_infantrys moved from Western Germany to Southern France
1 armour, 1 artillery, 3 infantry and 7 mech_infantrys moved from France to Southern France
2 tactical_bombers moved from Novgorod to Smolensk
1 fighter moved from Ukraine to Smolensk
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Novgorod to SmolenskCombat - Germans
Battle in Rostov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Smolensk, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 fighter owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter
Casualties for Russians: 2 infantry
Battle in Southern France
Germans attack with 1 armour, 1 artillery, 3 bombers, 3 infantry and 10 mech_infantrys
British defend with 1 artillery and 3 fighters; Americans defend with 7 armour, 1 factory_minor, 2 fighters and 1 harbour
Germans roll dice for 1 armour, 1 artillery, 3 bombers, 3 infantry and 10 mech_infantrys in Southern France, round 2 : 6/18 hits
Americans roll dice for 7 armour, 1 artillery and 5 fighters in Southern France, round 2 : 5/13 hits
3 infantry owned by the Germans, 5 armour owned by the Americans, 1 artillery owned by the British and 2 mech_infantrys owned by the Germans lost in Southern France
Germans roll dice for 1 armour, 1 artillery, 3 bombers and 8 mech_infantrys in Southern France, round 3 : 4/13 hits
Americans roll dice for 2 armour and 5 fighters in Southern France, round 3 : 5/7 hits
2 armour owned by the Americans, 5 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Southern France
Germans roll dice for 1 armour, 1 artillery, 3 bombers and 3 mech_infantrys in Southern France, round 4 : 3/8 hits
Americans roll dice for 3 fighters in Southern France, round 4 : 2/3 hits
2 fighters owned by the Americans, 2 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in Southern France
Germans win, taking Southern France from Americans with 1 armour, 1 artillery, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 51
Casualties for Germans: 3 infantry and 9 mech_infantrys
Casualties for British: 1 artillery and 3 fighters
Casualties for Americans: 7 armour and 2 fightersNon Combat Move - Germans
3 bombers moved from Southern France to Western Germany
1 aaGun moved from France to Southern France
1 aaGun moved from France to Western Germany
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
6 armour moved from Ukraine to Bryansk
3 tactical_bombers moved from Smolensk to UkrainePlace Units - Germans
3 armour placed in Ukraine
1 bomber placed in Western Germany
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in France
3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6,1,1,3,5
Germans collect 52 PUs (5 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs