@wizmark Intercept over Russia?
18L BM3 cyanight (Axis+4) vs Giallo (Allies) Game 2
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 4 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 marine moved from New Guinea to 46 Sea Zone
1 marine and 1 transport moved from 46 Sea Zone to 62 Sea Zone
1 marine moved from 62 Sea Zone to Victoria
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
2 battleships moved from 63 Sea Zone to 62 Sea Zone
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 armour moved from Queensland to Western Australia
Japanese take Northern Territory from ANZAC
Japanese take Western Australia from ANZAC
1 marine moved from Queensland to South Australia
Japanese take South Australia from ANZAC
2 artilleries, 7 infantry and 1 marine moved from Queensland to New South Wales
6 tactical_bombers moved from New Guinea to New South Wales
2 fighters moved from 54 Sea Zone to New South Wales
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 bomber moved from New Guinea to Shan State
1 infantry moved from Siam to Shan State
1 infantry moved from French Indo China to Shan State
1 bomber moved from New Guinea to Shan State
1 infantry moved from Hopei to Chahar
Japanese take Chahar from Chinese
3 artilleries, 2 infantry and 5 mech_infantrys moved from Hopei to Anhwe
2 artilleries and 4 infantry moved from Shantung to Jehol
2 fighters moved from Japan to Jehol
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to JeholCombat - Japanese
Battle in Victoria
Battle in New South Wales
Japanese attack with 3 artilleries, 2 fighters, 10 infantry, 1 marine and 6 tactical_bombers
ANZAC defend with 3 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 marine; Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
AA fire in New South Wales : 2/8 hits
2 tactical_bombers owned by the Japanese lost in New South Wales
Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 : 1/3 hits
Japanese roll dice for 3 artilleries, 2 fighters, 10 infantry, 1 marine and 4 tactical_bombers in New South Wales, round 2 : 8/20 hits
ANZAC roll dice for 3 aaGuns, 1 armour, 2 artilleries, 6 infantry, 1 marine and 1 mech_infantry in New South Wales, round 2 : 4/11 hits
4 infantry owned by the Japanese, 3 aaGuns owned by the ANZAC, 4 infantry owned by the ANZAC and 2 infantry owned by the Americans lost in New South Wales
Japanese roll dice for 3 artilleries, 2 fighters, 6 infantry, 1 marine and 4 tactical_bombers in New South Wales, round 3 : 8/16 hits
ANZAC roll dice for 1 armour, 2 artilleries, 1 marine and 1 mech_infantry in New South Wales, round 3 : 1/5 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the ANZAC, 1 marine owned by the ANZAC and 1 armour owned by the ANZAC lost in New South Wales
Japanese captures 6PUs while taking ANZAC capital
Japanese win, taking Victoria from ANZAC, taking New South Wales from ANZAC with 3 artilleries, 2 fighters, 5 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 19
Casualties for ANZAC: 3 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 marine
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Japanese: 5 infantry and 2 tactical_bombers
Battle in Jehol
Japanese attack with 2 artilleries, 2 fighters and 8 infantry
Chinese defend with 8 infantry
Japanese roll dice for 2 artilleries, 2 fighters and 8 infantry in Jehol, round 2 : 1/12 hits
Chinese roll dice for 8 infantry in Jehol, round 2 : 2/8 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 2 artilleries, 2 fighters and 6 infantry in Jehol, round 3 : 5/10 hits
Chinese roll dice for 7 infantry in Jehol, round 3 : 3/7 hits
3 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 2 artilleries, 2 fighters and 3 infantry in Jehol, round 4 : 3/7 hits
Chinese roll dice for 2 infantry in Jehol, round 4 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 8 infantry
Casualties for Japanese: 7 infantry
Battle in Shan State
Japanese attack with 2 bombers and 2 infantry
British defend with 2 infantry
Japanese roll dice for 2 bombers and 2 infantry in Shan State, round 2 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 2 bombers and 1 infantry in Shan State, round 3 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Anhwe
Japanese attack with 3 artilleries, 2 infantry and 5 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 3 artilleries, 2 infantry and 5 mech_infantrys in Anhwe, round 2 : 4/10 hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 artilleries, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZACNon Combat Move - Japanese
2 bombers moved from Shan State to Siam
2 armour moved from French Indo China to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
2 fighters moved from Jehol to Shantung
1 aaGun moved from Hopei to Anhwe
1 transport moved from 54 Sea Zone to 62 Sea Zone
2 transports moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from New South Wales to Queensland
4 tactical_bombers moved from New South Wales to Queensland
1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 42 Sea ZonePlace Units - Japanese
3 armour placed in Shantung
4 fighters and 3 infantry placed in Japan
3 infantry placed in QueenslandTurn Complete - Japanese
Japanese collect 67 PUs; end with 73 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 91 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
Please use latest file. I moved too many TTs to the Philippines. I wanted to move one to Java.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 3 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Americans converts factory_major into different units
1 armour moved from Normandy Bordeaux to Northern Italy
Americans take Northern Italy from Italians
4 fighters moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 2 cruisers in Holland Belgium, round 2 : 1/2 hits
Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 2/6 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Americans
4 fighters moved from Holland Belgium to Normandy Bordeaux
2 destroyers and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian IslandsPlace Units - Americans
3 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
3 armour placed in Normandy BordeauxTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
3 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to SzechwanCombat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 3 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Americans converts factory_major into different units
1 armour moved from Normandy Bordeaux to Northern Italy
Americans take Northern Italy from Italians
4 fighters moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 2 cruisers in Holland Belgium, round 2 : 1/2 hits
Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 2/6 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Americans
4 fighters moved from Holland Belgium to Normandy Bordeaux
2 destroyers and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian IslandsPlace Units - Americans
3 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
3 armour placed in Normandy BordeauxTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
3 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to SzechwanCombat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsPurchase Units - British
British buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
2 fighters moved from Shensi to Hunan
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Northwest Persia to Caucasus
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Malta
2 battleships, 1 carrier, 3 cruisers and 4 destroyers moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Egypt to Alexandria
2 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
1 transport moved from 110 Sea Zone to 88 Sea ZoneCombat - British
Battle in Hunan
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Hunan, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
British win, taking Hunan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Malta
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 2 battleships in Malta, round 2 : 2/2 hits
Italians roll dice for 2 infantry in Malta, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Malta
British win, taking Malta from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Malta to 96 Sea Zone
1 aaGun, 2 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun moved from Syria to Iraq
1 armour moved from India to Yunnan
1 infantry moved from Burma to Shan State
2 fighters moved from Hunan to Yunnan
1 artillery moved from Yunnan to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
1 aaGun, 8 artilleries and 6 infantry moved from Yunnan to Kweichow
1 aaGun moved from Yunnan to Burma
1 bomber moved from Caucasus to EgyptPlace Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
3 infantry placed in Southern France
3 infantry placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 aaGun
EDIT: Adding units owned by British to Southern France: 1 aaGun
EDIT: Turning off Edit Mode
2 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 armour -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
1 armour and 1 mech_infantry moved from Samara to Kazakhstan
Italians take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
Italians take Sikang from Chinese
1 armour moved from Urals to Novosibirsk
Italians take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
Italians take Timguska from Russians
1 bomber moved from Rostov to Persia
1 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in Northern Italy
Italians attack with 2 fighters and 3 infantry
Americans defend with 1 armour and 1 factory_minor
Italians roll dice for 2 fighters and 3 infantry in Northern Italy, round 2 : 4/5 hits
Americans roll dice for 1 armour in Northern Italy, round 2 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Italians
2 fighters moved from Northern Italy to Rostov
3 fighters moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Kazakhstan
1 bomber moved from Persia to Volgograd
1 aaGun moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Bulgaria to BessarabiaPlace Units - Italians
1 bomber and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Combat Move - ANZAC
1 infantry moved from Iraq to Northwest PersiaNon Combat Move - ANZAC
Combat Move - French
1 destroyer moved from 39 Sea Zone to 41 Sea ZoneNon Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Rostov to Caucasus
7 bombers moved from Western Germany to Caucasus
1 bomber moved from Germany to Caucasus
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
5 armour moved from Western Germany to Southern France
1 tactical_bomber moved from Western Germany to Southern FranceCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/4 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 3 : 0/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Caucasus
Germans attack with 8 bombers and 2 infantry
British defend with 1 infantry
Germans roll dice for 8 bombers and 2 infantry in Caucasus, round 2 : 7/10 hits
British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 8 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 5 armour and 1 tactical_bomber
British defend with 1 aaGun, 1 factory_minor, 1 harbour and 4 infantry
AA fire in Southern France : 0/1 hits
Germans roll dice for 5 armour and 1 tactical_bomber in Southern France, round 2 : 1/6 hits
British roll dice for 1 aaGun and 4 infantry in Southern France, round 2 : 0/4 hits
1 aaGun owned by the British lost in Southern France
Germans roll dice for 5 armour and 1 tactical_bomber in Southern France, round 3 : 4/6 hits
British roll dice for 4 infantry in Southern France, round 3 : 1/4 hits
1 armour owned by the Germans and 4 infantry owned by the British lost in Southern France
Germans win, taking Southern France from British with 4 armour and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour
Casualties for British: 1 aaGun and 4 infantryNon Combat Move - Germans
1 tactical_bomber moved from Southern France to Western Germany
1 fighter moved from Holland Belgium to Western Germany
10 infantry moved from Germany to Western Germany
1 marine moved from Novgorod to 127 Sea Zone
1 marine moved from 127 Sea Zone to Finland
1 artillery and 1 infantry moved from Novgorod to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Finland
2 armour and 3 mech_infantrys moved from Volgograd to Sikang
1 armour moved from Volgograd to Sikang
8 bombers moved from Caucasus to Sikang
1 infantry moved from Rostov to Volgograd
3 artilleries and 3 infantry moved from Tambov to Volgograd
3 armour moved from Ukraine to Volgograd
3 mech_infantrys moved from Russia to Kazakhstan
1 aaGun moved from Ukraine to Bessarabia
1 mech_infantry moved from Greece to RomaniaPlace Units - Germans
5 armour placed in Western Germany
10 infantry placed in Germany
1 armour and 2 mech_infantrys placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Combat Move - Russians
11 infantry moved from Shensi to HopeiCombat - Russians
Battle in Hopei
Russians attack with 11 infantry
Japanese defend with 1 infantry
Russians roll dice for 11 infantry in Hopei, round 2 : 2/11 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Hopei
Russians win, taking Hopei from Japanese with 10 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 aaGun moved from Shensi to Hopei
1 aaGun moved from Shensi to HopeiTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters and 4 tactical_bombers moved from Queensland to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
2 bombers moved from Siam to Kwangsi
1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Anhwe to Hunan
2 fighters moved from Shantung to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Kwangsi, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 4 tactical_bombers
French defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 4 tactical_bombers in 41 Sea Zone, round 2 : 4/7 hits
French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Japanese
2 bombers moved from Kwangsi to Sumatra
2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 41 Sea Zone to Sumatra
2 fighters moved from 41 Sea Zone to 42 Sea Zone
2 fighters moved from 42 Sea Zone to Kwangtung
1 armour and 1 infantry moved from Kiangsi to Kwangtung
1 armour moved from Kiangsi to Anhwe
3 armour moved from Shantung to Anhwe
1 artillery moved from Jehol to Anhwe
2 fighters moved from Hunan to Anhwe
4 fighters moved from Japan to Anhwe
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 35 Sea Zone to 19 Sea Zone
3 artilleries and 5 infantry moved from New South Wales to 62 Sea Zone
1 marine moved from New South Wales to 62 Sea Zone
1 marine moved from Victoria to 62 Sea Zone
1 battleship moved from 62 Sea Zone to 61 Sea Zone
1 marine moved from South Australia to 61 Sea Zone
1 battleship and 1 marine moved from 61 Sea Zone to 42 Sea Zone
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
3 artilleries, 5 infantry and 4 transports moved from 62 Sea Zone to 42 Sea Zone
3 artilleries and 5 infantry moved from 42 Sea Zone to Java
1 battleship, 1 cruiser and 2 marines moved from 62 Sea Zone to 42 Sea Zone
3 marines moved from 42 Sea Zone to Java
3 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone
1 armour moved from Western Australia to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to KiangsuPlace Units - Japanese
4 fighters and 6 infantry placed in Japan
2 transports placed in 19 Sea Zone
1 mech_infantry placed in Shantung
1 harbour placed in OkinawaTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 bombers, 3 tactical_bombers and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
4 fighters moved from Normandy Bordeaux to Southern France
4 destroyers and 7 submarines moved from 26 Sea Zone to 54 Sea Zone
Americans take 54 Sea Zone from Japanese
3 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
6 fighters moved from Hawaiian Islands to 26 Sea Zone
6 armour and 1 infantry moved from Normandy Bordeaux to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Americans attack with 6 armour and 1 infantry
Germans defend with 1 artillery
Americans roll dice for 6 armour and 1 infantry in Holland Belgium, round 2 : 3/7 hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 6 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Southern France
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 4 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Southern France, round 2 : 3/6 hits
Germans roll dice for 4 armour in Southern France, round 2 : 0/4 hits
3 armour owned by the Germans lost in Southern France
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Southern France, round 3 : 3/6 hits
Germans roll dice for 1 armour in Southern France, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 21
Casualties for Germans: 4 armour
Casualties for Americans: 1 infantryNon Combat Move - Americans
4 fighters moved from Southern France to Normandy Bordeaux
3 carriers moved from 110 Sea Zone to 112 Sea Zone
2 cruisers and 1 destroyer moved from 110 Sea Zone to 112 Sea ZonePlace Units - Americans
3 tactical_bombers placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
1 transport placed in 10 Sea Zone
4 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Yunnan to HopeiNon Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 bombers, 3 tactical_bombers and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
4 fighters moved from Normandy Bordeaux to Southern France
4 destroyers and 7 submarines moved from 26 Sea Zone to 54 Sea Zone
Americans take 54 Sea Zone from Japanese
3 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
6 fighters moved from Hawaiian Islands to 26 Sea Zone
6 armour and 1 infantry moved from Normandy Bordeaux to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Americans attack with 6 armour and 1 infantry
Germans defend with 1 artillery
Americans roll dice for 6 armour and 1 infantry in Holland Belgium, round 2 : 3/7 hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 6 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Southern France
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 4 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Southern France, round 2 : 3/6 hits
Germans roll dice for 4 armour in Southern France, round 2 : 0/4 hits
3 armour owned by the Germans lost in Southern France
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Southern France, round 3 : 3/6 hits
Germans roll dice for 1 armour in Southern France, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 21
Casualties for Germans: 4 armour
Casualties for Americans: 1 infantryNon Combat Move - Americans
4 fighters moved from Southern France to Normandy Bordeaux
3 carriers moved from 110 Sea Zone to 112 Sea Zone
2 cruisers and 1 destroyer moved from 110 Sea Zone to 112 Sea ZonePlace Units - Americans
3 tactical_bombers placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
1 transport placed in 10 Sea Zone
4 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Yunnan to HopeiNon Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsPurchase Units - British
British buy 4 artilleries, 1 bomber and 3 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hopei: 3 artilleries and 1 fighter
EDIT: Adding units owned by Chinese to Szechwan: 2 artilleries
EDIT: Adding units owned by Chinese to Shensi: 1 artillery and 1 fighter
EDIT: Turning off Edit Mode
1 infantry moved from Shan State to Burma
1 armour moved from Yunnan to Burma
8 artilleries and 6 infantry moved from Kweichow to Anhwe
2 fighters moved from Yunnan to Anhwe
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
2 battleships, 1 carrier, 3 cruisers, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Normandy Bordeaux
5 artilleries, 11 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
1 bomber moved from Egypt to Normandy Bordeaux
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from French Indo China to KwangsiCombat - British
Battle in Northern Italy
British attack with 1 artillery and 1 infantry
Italians defend with 1 factory_minor and 2 infantry
British roll dice for 2 battleships in Northern Italy, round 2 : 1/2 hits
British roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Northern Italy
British win, taking Northern Italy from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Caucasus
British attack with 5 artilleries, 11 infantry and 1 mech_infantry
Germans defend with 2 infantry
British roll dice for 5 artilleries, 11 infantry and 1 mech_infantry in Caucasus, round 2 : 7/17 hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 5 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Kwangsi
British attack with 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
British roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits
British roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits
British roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits
British roll dice for 1 infantry in Kwangsi, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Kwangsi, round 6 : 1/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Anhwe
British attack with 8 artilleries, 2 fighters and 6 infantry
Japanese defend with 1 aaGun, 4 armour, 4 artilleries, 6 fighters, 1 infantry and 5 mech_infantrys
AA fire in Anhwe : 1/2 hits
1 fighter owned by the British lost in Anhwe
British roll dice for 8 artilleries, 1 fighter and 6 infantry in Anhwe, round 2 : 8/15 hits
Japanese roll dice for 1 aaGun, 4 armour, 4 artilleries, 6 fighters, 1 infantry and 5 mech_infantrys in Anhwe, round 2 : 9/20 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 aaGun owned by the Japanese, 3 artilleries owned by the British, 5 mech_infantrys owned by the Japanese and 6 infantry owned by the British lost in Anhwe
British roll dice for 5 artilleries and 1 fighter in Anhwe, round 3 : 3/6 hits
Japanese roll dice for 4 armour, 3 artilleries and 6 fighters in Anhwe, round 3 : 7/13 hits
3 artilleries owned by the Japanese, 1 fighter owned by the British and 5 artilleries owned by the British lost in Anhwe
Japanese win with 4 armour and 6 fighters remaining. Battle score for attacker is -26
Casualties for British: 8 artilleries, 2 fighters and 6 infantry
Casualties for Japanese: 1 aaGun, 4 artilleries, 1 infantry and 5 mech_infantrysNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Tobruk from Italians to British
EDIT: Turning off Edit Mode
1 aaGun moved from Yunnan to Szechwan
1 aaGun moved from Kweichow to Shensi
2 armour moved from India to Burma
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 aaGun and 3 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Tobruk
2 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 3 infantry moved from Normandy Bordeaux to Holland Belgium
1 aaGun, 2 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 aaGun moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland BelgiumPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by British to Holland Belgium: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
4 artilleries and 1 bomber placed in United Kingdom
3 transports placed in 110 Sea ZoneTurn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 artillery and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 airfield and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Kazakhstan to Szechwan
1 armour moved from Sikang to Szechwan
1 mech_infantry moved from Sikang to Szechwan
3 fighters moved from Volgograd to Szechwan
1 bomber moved from Volgograd to Szechwan
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 armour moved from Timguska to Evenkiyskiy
Italians take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Italians take Yenisey from Russians
1 fighter moved from Southern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
1 artillery moved from Western Germany to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 3 artilleries and 2 infantry
British defend with 1 artillery, 1 factory_minor and 1 infantry
Italians roll dice for 3 artilleries and 2 infantry in Northern Italy, round 2 : 1/5 hits
British roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits
1 infantry owned by the British lost in Northern Italy
Italians roll dice for 3 artilleries and 2 infantry in Northern Italy, round 3 : 2/5 hits
British roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from British with 3 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 bomber and 1 fighter in Southern France, round 2 : 1/2 hits
Americans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits
1 bomber owned by the Italians and 1 artillery owned by the Americans lost in Southern France
Italians win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Italians: 1 bomber
Casualties for Americans: 1 artillery
Battle in Szechwan
Italians attack with 1 armour, 1 bomber, 3 fighters and 2 mech_infantrys
British defend with 1 aaGun; Chinese defend with 2 artilleries and 3 infantry
AA fire in Szechwan : 0/3 hits
Italians roll dice for 1 armour, 1 bomber, 3 fighters and 2 mech_infantrys in Szechwan, round 2 : 2/7 hits
Chinese roll dice for 1 aaGun, 2 artilleries and 3 infantry in Szechwan, round 2 : 3/5 hits
2 mech_infantrys owned by the Italians, 1 infantry owned by the Chinese, 1 aaGun owned by the British and 1 fighter owned by the Italians lost in Szechwan
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Szechwan, round 3 : 2/4 hits
Chinese roll dice for 2 artilleries and 2 infantry in Szechwan, round 3 : 1/4 hits
2 infantry owned by the Chinese and 1 fighter owned by the Italians lost in Szechwan
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Szechwan, round 4 : 0/3 hits
Chinese roll dice for 2 artilleries in Szechwan, round 4 : 1/2 hits
1 fighter owned by the Italians lost in Szechwan
Italians roll dice for 1 armour and 1 bomber in Szechwan, round 5 : 1/2 hits
Chinese roll dice for 2 artilleries in Szechwan, round 5 : 0/2 hits
1 artillery owned by the Chinese lost in Szechwan
Italians roll dice for 1 armour and 1 bomber in Szechwan, round 6 : 1/2 hits
Chinese roll dice for 1 artillery in Szechwan, round 6 : 0/1 hits
1 artillery owned by the Chinese lost in Szechwan
Italians win, taking Szechwan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -16
Casualties for Italians: 3 fighters and 2 mech_infantrys
Casualties for British: 1 aaGun
Casualties for Chinese: 2 artilleries and 3 infantryNon Combat Move - Italians
1 bomber moved from Szechwan to Kwangtung
1 aaGun moved from Volgograd to Tambov
2 fighters moved from Rostov to Southern Italy
1 armour moved from Bessarabia to Bryansk
1 mech_infantry moved from Bessarabia to Bryansk
1 fighter moved from Southern France to Southern Italy
6 infantry moved from Western Germany to GermanyPlace Units - Italians
1 airfield placed in Sikang
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,3,1,4,2,5,5
Italians collect 17 PUs (10 lost to blockades); end with 17 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 airfield and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Kazakhstan to Szechwan
1 armour moved from Sikang to Szechwan
1 mech_infantry moved from Sikang to Szechwan
3 fighters moved from Volgograd to Szechwan
1 bomber moved from Volgograd to Szechwan
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 armour moved from Timguska to Evenkiyskiy
Italians take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Italians take Yenisey from Russians
1 fighter moved from Southern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
1 artillery moved from Western Germany to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 3 artilleries and 2 infantry
British defend with 1 artillery, 1 factory_minor and 1 infantry
Italians roll dice for 3 artilleries and 2 infantry in Northern Italy, round 2 : 1/5 hits
British roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits
1 infantry owned by the British lost in Northern Italy
Italians roll dice for 3 artilleries and 2 infantry in Northern Italy, round 3 : 2/5 hits
British roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from British with 3 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 bomber and 1 fighter in Southern France, round 2 : 1/2 hits
Americans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits
1 bomber owned by the Italians and 1 artillery owned by the Americans lost in Southern France
Italians win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Italians: 1 bomber
Casualties for Americans: 1 artillery
Battle in Szechwan
Italians attack with 1 armour, 1 bomber, 3 fighters and 2 mech_infantrys
British defend with 1 aaGun; Chinese defend with 2 artilleries and 3 infantry
AA fire in Szechwan : 0/3 hits
Italians roll dice for 1 armour, 1 bomber, 3 fighters and 2 mech_infantrys in Szechwan, round 2 : 2/7 hits
Chinese roll dice for 1 aaGun, 2 artilleries and 3 infantry in Szechwan, round 2 : 3/5 hits
2 mech_infantrys owned by the Italians, 1 infantry owned by the Chinese, 1 aaGun owned by the British and 1 fighter owned by the Italians lost in Szechwan
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Szechwan, round 3 : 2/4 hits
Chinese roll dice for 2 artilleries and 2 infantry in Szechwan, round 3 : 1/4 hits
2 infantry owned by the Chinese and 1 fighter owned by the Italians lost in Szechwan
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Szechwan, round 4 : 0/3 hits
Chinese roll dice for 2 artilleries in Szechwan, round 4 : 1/2 hits
1 fighter owned by the Italians lost in Szechwan
Italians roll dice for 1 armour and 1 bomber in Szechwan, round 5 : 1/2 hits
Chinese roll dice for 2 artilleries in Szechwan, round 5 : 0/2 hits
1 artillery owned by the Chinese lost in Szechwan
Italians roll dice for 1 armour and 1 bomber in Szechwan, round 6 : 1/2 hits
Chinese roll dice for 1 artillery in Szechwan, round 6 : 0/1 hits
1 artillery owned by the Chinese lost in Szechwan
Italians win, taking Szechwan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -16
Casualties for Italians: 3 fighters and 2 mech_infantrys
Casualties for British: 1 aaGun
Casualties for Chinese: 2 artilleries and 3 infantryNon Combat Move - Italians
1 bomber moved from Szechwan to Kwangtung
1 aaGun moved from Volgograd to Tambov
2 fighters moved from Rostov to Southern Italy
1 armour moved from Bessarabia to Bryansk
1 mech_infantry moved from Bessarabia to Bryansk
1 fighter moved from Southern France to Southern Italy
6 infantry moved from Western Germany to GermanyPlace Units - Italians
1 airfield placed in Sikang
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,3,1,4,2,5,5
Italians collect 17 PUs (10 lost to blockades); end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bryansk: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Italians to Slovakia Hungary: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Italians from Tambov: 1 aaGun
EDIT: Adding units owned by Italians to Volgograd: 1 aaGun
EDIT: Turning off Edit Mode -
Please use latest file
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Combat Move - ANZAC
2 infantry moved from Northwest Persia to CaucasusCombat - ANZAC
Non Combat Move - ANZAC
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take French Indo China from UK_Pacific
French take Normandy Bordeaux from Americans
French take Southern France from Americans
1 infantry moved from Normandy Bordeaux to FranceCombat - French
Trigger French 1 Liberation By French: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By French: French has 4 infantry placed in France
Trigger French Liberation France Liberated French Indo China 2 activates a trigger called: Trigger French Liberation France Liberated French Indo China 3
Trigger French Liberation France Liberated Algeria 2 activates a trigger called: Trigger French Liberation France Liberated Algeria 3
Trigger French Liberation France Liberated French West Africa 2 activates a trigger called: Trigger French Liberation France Liberated French West Africa 3
Trigger French Liberation France Liberated Tunisia 2 activates a trigger called: Trigger French Liberation France Liberated Tunisia 3
Trigger French Liberation France Liberated French Guiana 2 activates a trigger called: Trigger French Liberation France Liberated French Guiana 3
Trigger French Liberation France Liberated Morocco 2 activates a trigger called: Trigger French Liberation France Liberated Morocco 3
Trigger French Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger French Liberation France Liberated French Central Africa 3
Trigger French Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger French Liberation France Liberated French Madagascar 3
Trigger French Liberation France Liberated Syria 2 activates a trigger called: Trigger French Liberation France Liberated Syria 3
Trigger French Liberation France Liberated Southern France 2 activates a trigger called: Trigger French Liberation France Liberated Southern France 3Non Combat Move - French
Turn Complete - French
French collect 19 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 5 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
8 bombers moved from Sikang to India
3 armour and 3 mech_infantrys moved from Sikang to Caucasus
3 mech_infantrys moved from Kazakhstan to Caucasus
4 armour, 3 artilleries, 4 infantry and 2 mech_infantrys moved from Volgograd to Caucasus
2 infantry moved from Finland to 127 Sea Zone
2 marines moved from Finland to 127 Sea Zone
1 battleship, 1 cruiser, 2 infantry, 2 marines and 1 transport moved from 127 Sea Zone to 111 Sea Zone
2 infantry and 2 marines moved from 111 Sea Zone to ScotlandCombat - Germans
Battle in Scotland
Battle in Caucasus
Germans attack with 7 armour, 3 artilleries, 4 infantry and 8 mech_infantrys
British defend with 5 artilleries, 11 infantry and 1 mech_infantry; ANZAC defend with 2 infantry
Germans roll dice for 7 armour, 3 artilleries, 4 infantry and 8 mech_infantrys in Caucasus, round 2 : 8/22 hits
British roll dice for 5 artilleries, 13 infantry and 1 mech_infantry in Caucasus, round 2 : 6/19 hits
1 mech_infantry owned by the Germans, 4 infantry owned by the Germans, 1 artillery owned by the Germans and 8 infantry owned by the British lost in Caucasus
Germans roll dice for 7 armour, 2 artilleries and 7 mech_infantrys in Caucasus, round 3 : 7/16 hits
British roll dice for 5 artilleries, 5 infantry and 1 mech_infantry in Caucasus, round 3 : 3/11 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British, 2 infantry owned by the ANZAC, 1 artillery owned by the British, 2 artilleries owned by the Germans and 3 infantry owned by the British lost in Caucasus
Germans roll dice for 7 armour and 6 mech_infantrys in Caucasus, round 4 : 2/13 hits
British roll dice for 4 artilleries in Caucasus, round 4 : 2/4 hits
2 mech_infantrys owned by the Germans and 2 artilleries owned by the British lost in Caucasus
Germans roll dice for 7 armour and 4 mech_infantrys in Caucasus, round 5 : 3/11 hits
British roll dice for 2 artilleries in Caucasus, round 5 : 1/2 hits
1 mech_infantry owned by the Germans and 2 artilleries owned by the British lost in Caucasus
Germans win, taking Scotland from British, taking Caucasus from British with 7 armour and 3 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Germans: 3 artilleries, 4 infantry and 5 mech_infantrys
Casualties for British: 5 artilleries, 11 infantry and 1 mech_infantry
Casualties for ANZAC: 2 infantry
Battle in India
Germans attack with 8 bombers
British defend with 1 artillery and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Germans roll dice for 8 bombers in India, round 2 : 7/8 hits
UK_Pacific roll dice for 1 artillery and 3 infantry in India, round 2 : 1/4 hits
1 bomber owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in India
Germans win with 7 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 bomber
Casualties for British: 1 artillery and 3 infantryNon Combat Move - Germans
7 bombers moved from India to Malaya
1 mech_infantry moved from Romania to Germany
1 aaGun, 2 armour, 1 fighter, 9 infantry and 1 tactical_bomber moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 aaGun moved from Bessarabia to Eastern Poland
8 armour moved from Western Germany to Southern ItalyPlace Units - Germans
5 armour and 5 fighters placed in Germany
1 mech_infantry placed in Western Germany
Germans undo move 2.
1 mech_infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,3,5,1,6,5,3
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Combat Move - Russians
1 submarine moved from 125 Sea Zone to 111 Sea ZoneCombat - Russians
Battle in 111 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 cruiser and 1 transport
Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 111 Sea Zone, round 2 : 0/2 hits
Russians roll dice for 1 submarine in 111 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Germans lost in 111 Sea Zone
Germans roll dice for 1 battleship and 1 transport in 111 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 111 Sea Zone, round 4 : 1/1 hits
1 battleship owned by the Germans lost in 111 Sea Zone
1 transport owned by the Germans lost in 111 Sea Zone
Russians roll dice for 1 submarine in 111 Sea Zone, round 5 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 39
Casualties for Germans: 1 battleship, 1 cruiser and 1 transportNon Combat Move - Russians
Turn Complete - Russians
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altough its a bit late that sub attack made me smile