StuckTojo Allies +20 -VS- dawgoneit Axis


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Archangel to Karelia
                1 armour moved from Novgorod to Karelia
                3 mech_infantrys moved from Eastern Poland to Ukraine
                1 artillery and 2 infantry moved from Bryansk to Rostov
                1 artillery and 2 infantry moved from Bryansk to Tambov
                1 bomber and 1 tactical_bomber moved from Bryansk to Ukraine
                1 armour moved from Bryansk to Ukraine
                1 armour moved from Bryansk to Ukraine
                1 bomber moved from Bryansk to Ukraine

    Combat - Germans
                Battle in Rostov
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 :  1/3 hits
                        Russians roll dice for 1 mech_infantry in Rostov, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Tambov
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 2 armour, 2 bombers, 3 mech_infantrys and 1 tactical_bomber
                    British defend with 2 armour and 3 mech_infantrys; Russians defend with 1 factory_minor
                        Germans roll dice for 2 armour, 2 bombers, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 :  2/8 hits
                        Russians roll dice for 2 armour and 3 mech_infantrys in Ukraine, round 2 :  1/5 hits
                        2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Ukraine
                        Germans roll dice for 2 armour, 2 bombers, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 :  1/7 hits
                        Russians roll dice for 2 armour and 1 mech_infantry in Ukraine, round 3 :  3/3 hits
                        1 mech_infantry owned by the British, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Ukraine
                        Germans roll dice for 1 armour, 2 bombers and 1 tactical_bomber in Ukraine, round 4 :  2/4 hits
                        Russians roll dice for 2 armour in Ukraine, round 4 :  1/2 hits
                        1 tactical_bomber owned by the Germans and 2 armour owned by the British lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 armour, 3 mech_infantrys and 1 tactical_bomber
                    Casualties for British: 2 armour and 3 mech_infantrys
                Battle in Karelia
                    Germans attack with 1 armour and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Karelia, round 2 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Karelia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Karelia
                        Germans roll dice for 1 armour in Karelia, round 3 :  1/1 hits
                        Russians roll dice for 1 mech_infantry in Karelia, round 3 :  0/1 hits
                        1 mech_infantry owned by the British lost in Karelia
                    Germans win, taking Karelia from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                2 bombers moved from Ukraine to Eastern Poland
                2 bombers moved from Eastern Poland to Poland
                3 infantry moved from Germany to Poland
                2 armour and 8 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                2 armour and 2 mech_infantrys placed in Germany
                4 infantry placed in Western Germany
                1 artillery and 2 infantry placed in France
                1 artillery and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
                Germans collect 52 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    triplea_42009_Ger9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                3 infantry moved from Russia to Tambov
                4 fighters and 1 tactical_bomber moved from Russia to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Tambov, round 2 :  2/8 hits
                        Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 :  1/2 hits
                        1 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                4 fighters and 1 tactical_bomber moved from Tambov to Russia
                1 infantry moved from Russia to Vologda

    Place Units - Russians
                2 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 16 PUs

    triplea_42009_Rus9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 7 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Yunnan to Burma
                1 artillery and 1 mech_infantry moved from Yunnan to Shan State
                1 destroyer moved from 21 Sea Zone to 46 Sea Zone
                1 destroyer moved from 36 Sea Zone to 45 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
                2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Kiangsu to Chahar
                1 mech_infantry moved from Kiangsu to Hopei
                2 infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Hunan to Shensi
                1 infantry moved from Korea to Amur
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                2 carriers and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 cruiser moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from 35 Sea Zone to Malaya
                1 fighter and 2 tactical_bombers moved from Yunnan to Burma
                1 bomber moved from Kwangsi to Shensi
                1 fighter and 2 tactical_bombers moved from Yunnan to Shensi
                1 fighter and 2 tactical_bombers moved from Yunnan to Shan State
                1 fighter and 1 tactical_bomber moved from Yunnan to Malaya

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Shensi, round 2 :  2/7 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 2 cruisers and 2 transports
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers and 2 transports in 37 Sea Zone, round 2 :  0/3 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers and 2 transports in 37 Sea Zone, round 3 :  2/3 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 :  0/1 hits
                        1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 1 battleship, 2 carriers, 2 cruisers and 2 transports remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer
                Battle in Malaya
                    Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Malaya, round 2 :  2/7 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers
                    British defend with 1 artillery
                        Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Shan State, round 2 :  2/5 hits
                        UK_Pacific roll dice for 1 artillery in Shan State, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Burma
                    Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Burma, round 2 :  4/5 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria
                1 armour moved from Kiangsu to Hunan
                1 armour moved from Hunan to Yunnan
                3 infantry moved from Kwangsi to Yunnan
                1 artillery and 2 infantry moved from Kwangtung to Kwangsi
                1 bomber, 1 fighter and 2 tactical_bombers moved from Shensi to Yunnan
                1 tactical_bomber moved from Malaya to 37 Sea Zone
                1 fighter moved from Malaya to 37 Sea Zone
                1 fighter moved from Malaya to Yunnan
                1 fighter and 2 tactical_bombers moved from Burma to Yunnan
                1 fighter and 2 tactical_bombers moved from Shan State to Yunnan

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                3 destroyers and 1 transport placed in 6 Sea Zone
                1 infantry and 1 mech_infantry placed in Japan
                3 infantry placed in Kwangtung
                3 infantry placed in Kiangsu
                Japanese undo move 2.
                Japanese undo move 2.
                2 infantry and 1 mech_infantry placed in Kwangtung
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 53 PUs

    triplea_42009_Jap9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 armour, 1 bomber, 2 destroyers, 3 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 submarine moved from 46 Sea Zone to 34 Sea Zone
                1 submarine moved from 54 Sea Zone to 45 Sea Zone
                1 submarine moved from 55 Sea Zone to 42 Sea Zone
                2 fighters moved from Queensland to 42 Sea Zone
                1 bomber moved from India to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
                3 fighters moved from 54 Sea Zone to 45 Sea Zone
                1 fighter moved from Egypt to 98 Sea Zone
                1 artillery, 3 infantry and 2 mech_infantrys moved from Finland to Karelia
                1 submarine moved from 92 Sea Zone to 98 Sea Zone
                1 transport moved from 112 Sea Zone to 126 Sea Zone
                3 fighters moved from Norway to Karelia
                1 bomber moved from Norway to Germany
                1 bomber and 1 fighter moved from Malta to 98 Sea Zone
                1 bomber moved from Malta to Western Germany
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East

    Combat - Americans
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Western Germany causes 5 damage total.
                Strategic bombing raid in Germany
                        AA fire in Germany :  0/1 hits
                    Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in Germany causes 8 damage total.
                Battle in 3 Sea Zone
                    Americans attack with 1 destroyer, 1 submarine and 1 transport
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 3 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 3 Sea Zone
                    Americans win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 34 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 45 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters in 45 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 98 Sea Zone
                    Americans attack with 1 bomber, 2 fighters and 1 submarine
                    Italians defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Italians Submerged
                        Americans roll dice for 1 submarine in 98 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 98 Sea Zone
                    Americans win, taking 98 Sea Zone from Neutral with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Soviet Far East
                Battle in Karelia
                    Americans attack with 1 artillery, 3 fighters, 3 infantry and 2 mech_infantrys
                    Germans defend with 1 armour
                        Americans roll dice for 1 artillery, 3 fighters, 3 infantry and 2 mech_infantrys in Karelia, round 2 :  3/9 hits
                        Germans roll dice for 1 armour in Karelia, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 armour owned by the Germans lost in Karelia
                    Americans win, taking Soviet Far East from Japanese, taking Karelia from Germans with 1 artillery, 3 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                3 fighters moved from Karelia to Finland
                1 artillery and 1 infantry moved from Norway to Finland
                1 bomber moved from Germany to Norway
                1 bomber moved from Western Germany to Norway
                1 submarine moved from 91 Sea Zone to 94 Sea Zone
                1 carrier, 1 cruiser, 3 destroyers and 3 transports moved from 109 Sea Zone to 91 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Gibraltar to Egypt
                1 fighter moved from Egypt to Persia
                1 bomber moved from 98 Sea Zone to Gibraltar
                2 fighters moved from 98 Sea Zone to Egypt
                1 fighter moved from Gibraltar to Norway
                2 fighters moved from Eastern United States to Gibraltar
                2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
                1 mech_infantry moved from Tobruk to Egypt
                1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
                3 fighters moved from 45 Sea Zone to 54 Sea Zone
                1 fighter moved from 42 Sea Zone to Borneo
                1 fighter moved from 42 Sea Zone to Sumatra
                1 bomber moved from 42 Sea Zone to India
                1 fighter moved from Persia to Eastern Persia

    Place Units - Americans
                2 armour and 1 mech_infantry placed in Norway
                1 destroyer placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 bomber and 1 fighter placed in Western United States
                1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    triplea_42009_Ame9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Shensi
                1 artillery and 1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry and 1 mech_infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 2 :  0/2 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 3 :  1/2 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 4 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 artillery in Shensi, round 5 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 5 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry and 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs

    triplea_42009_Chi9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 armour, 1 bomber, 2 destroyers, 3 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 submarine moved from 46 Sea Zone to 34 Sea Zone
                1 submarine moved from 54 Sea Zone to 45 Sea Zone
                1 submarine moved from 55 Sea Zone to 42 Sea Zone
                2 fighters moved from Queensland to 42 Sea Zone
                1 bomber moved from India to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
                3 fighters moved from 54 Sea Zone to 45 Sea Zone
                1 fighter moved from Egypt to 98 Sea Zone
                1 artillery, 3 infantry and 2 mech_infantrys moved from Finland to Karelia
                1 submarine moved from 92 Sea Zone to 98 Sea Zone
                1 transport moved from 112 Sea Zone to 126 Sea Zone
                3 fighters moved from Norway to Karelia
                1 bomber moved from Norway to Germany
                1 bomber and 1 fighter moved from Malta to 98 Sea Zone
                1 bomber moved from Malta to Western Germany
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East

    Combat - Americans
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Western Germany causes 5 damage total.
                Strategic bombing raid in Germany
                        AA fire in Germany :  0/1 hits
                    Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in Germany causes 8 damage total.
                Battle in 3 Sea Zone
                    Americans attack with 1 destroyer, 1 submarine and 1 transport
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 3 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 3 Sea Zone
                    Americans win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 34 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 45 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters in 45 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 98 Sea Zone
                    Americans attack with 1 bomber, 2 fighters and 1 submarine
                    Italians defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Italians Submerged
                        Americans roll dice for 1 submarine in 98 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 98 Sea Zone
                    Americans win, taking 98 Sea Zone from Neutral with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Soviet Far East
                Battle in Karelia
                    Americans attack with 1 artillery, 3 fighters, 3 infantry and 2 mech_infantrys
                    Germans defend with 1 armour
                        Americans roll dice for 1 artillery, 3 fighters, 3 infantry and 2 mech_infantrys in Karelia, round 2 :  3/9 hits
                        Germans roll dice for 1 armour in Karelia, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 armour owned by the Germans lost in Karelia
                    Americans win, taking Soviet Far East from Japanese, taking Karelia from Germans with 1 artillery, 3 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                3 fighters moved from Karelia to Finland
                1 artillery and 1 infantry moved from Norway to Finland
                1 bomber moved from Germany to Norway
                1 bomber moved from Western Germany to Norway
                1 submarine moved from 91 Sea Zone to 94 Sea Zone
                1 carrier, 1 cruiser, 3 destroyers and 3 transports moved from 109 Sea Zone to 91 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Gibraltar to Egypt
                1 fighter moved from Egypt to Persia
                1 bomber moved from 98 Sea Zone to Gibraltar
                2 fighters moved from 98 Sea Zone to Egypt
                1 fighter moved from Gibraltar to Norway
                2 fighters moved from Eastern United States to Gibraltar
                2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
                1 mech_infantry moved from Tobruk to Egypt
                1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
                3 fighters moved from 45 Sea Zone to 54 Sea Zone
                1 fighter moved from 42 Sea Zone to Borneo
                1 fighter moved from 42 Sea Zone to Sumatra
                1 bomber moved from 42 Sea Zone to India
                1 fighter moved from Persia to Eastern Persia

    Place Units - Americans
                2 armour and 1 mech_infantry placed in Norway
                1 destroyer placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 bomber and 1 fighter placed in Western United States
                1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Shensi
                1 artillery and 1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry and 1 mech_infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 2 :  0/2 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 3 :  1/2 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 4 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 artillery in Shensi, round 5 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 5 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry and 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs

    Purchase Units - British
                British buy 1 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma
                1 armour and 1 mech_infantry moved from Caucasus to Rostov
                1 bomber moved from Persia to Ukraine
                1 infantry moved from Finland to Vyborg
                      Russians take Vyborg from Germans
                1 mech_infantry moved from Urals to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                1 armour moved from Yenisey to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                3 fighters moved from Russia to Rostov
                1 fighter moved from Russia to Rostov
                1 armour moved from Russia to Rostov

    Combat - British
                Strategic bombing raid in Ukraine
                        AA fire in Ukraine :  0/1 hits
                    Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 3 damage total.
                Battle in Burma
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 :  2/5 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Rostov
                    British attack with 2 armour, 4 fighters and 1 mech_infantry
                    Germans defend with 1 artillery and 1 infantry
                        British roll dice for 2 armour, 4 fighters and 1 mech_infantry in Rostov, round 2 :  1/7 hits
                        Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Rostov
                        British roll dice for 2 armour, 4 fighters and 1 mech_infantry in Rostov, round 3 :  5/7 hits
                        Germans roll dice for 1 artillery in Rostov, round 3 :  1/1 hits
                        1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Rostov
                    British win, taking Rostov from Germans with 2 armour and 4 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                4 fighters moved from Rostov to Russia
                1 fighter moved from Finland to Russia
                2 mech_infantrys moved from Syria to Northwest Persia
                3 mech_infantrys moved from Iraq to Caucasus
                1 mech_infantry moved from West India to India
                1 mech_infantry moved from Persia to West India
                2 mech_infantrys moved from Persia to Caucasus
                1 bomber moved from Ukraine to Caucasus
                1 fighter moved from Persia to India
                1 fighter moved from Egypt to Caucasus
                2 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Trans-Jordan to Egypt
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters and 1 tactical_bomber moved from Burma to India

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                3 mech_infantrys placed in Iraq
                1 fighter placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
                British collect 34 PUs; end with 34 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 artillery, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs
                Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry

    triplea_42009_UK_9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 battleship, 1 cruiser, 2 destroyers, 6 submarines and 2 transports moved from 97 Sea Zone to 95 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                1 fighter moved from Southern Italy to 93 Sea Zone

    Combat - Italians
                Italians creates battle in territory 98 Sea Zone
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 submarine in 93 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Italians
                1 fighter moved from 93 Sea Zone to Southern Italy

    Place Units - Italians
                2 destroyers placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    triplea_42009_Ita9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 57 Sea Zone to 37 Sea Zone
                1 fighter moved from Sumatra to India
                1 fighter moved from Queensland to Java

    Place Units - ANZAC
                1 armour and 1 fighter placed in Queensland
                1 transport placed in 54 Sea Zone
                1 infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
                EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    triplea_42009_ANZ9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 57 Sea Zone to 37 Sea Zone
                1 fighter moved from Sumatra to India
                1 fighter moved from Queensland to Java

    Place Units - ANZAC
                1 armour and 1 fighter placed in Queensland
                1 transport placed in 54 Sea Zone
                1 infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
                EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Alexandria to Egypt
                2 infantry moved from 125 Sea Zone to Norway

    Turn Complete - French

    triplea_42009_Fre9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 3x factory_minor, 13x factory_major, 5x factory_major; Remaining resources: 36 PUs;
                Germans buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour and 8 mech_infantrys moved from Eastern Poland to Novgorod
                1 infantry moved from Bryansk to Belarus
                2 infantry moved from Bryansk to Tambov
                1 armour moved from Ukraine to Rostov
                1 armour and 1 mech_infantry moved from Bryansk to Rostov
                1 bomber moved from Poland to 126 Sea Zone
                1 bomber moved from Poland to 125 Sea Zone
                1 artillery moved from Bryansk to Tambov
                1 artillery moved from Bryansk to Rostov

    Combat - Germans
                Battle in 126 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 126 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 125 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport; Russians defend with 1 submarine
                    1 submarine owned by the Russians Submerged
                        1 transport owned by the Americans lost in 125 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Rostov
                    Germans attack with 2 armour, 1 artillery and 1 mech_infantry
                    British defend with 2 armour
                        Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Rostov, round 2 :  2/4 hits
                        Russians roll dice for 2 armour in Rostov, round 2 :  2/2 hits
                        1 artillery owned by the Germans, 1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Rostov
                    Germans win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for British: 2 armour
                Battle in Tambov
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 :  0/3 hits
                        Russians roll dice for 2 infantry in Tambov, round 2 :  1/2 hits
                        1 infantry owned by the Germans lost in Tambov
                        Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 :  1/2 hits
                        Russians roll dice for 2 infantry in Tambov, round 3 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                        Germans roll dice for 1 artillery in Tambov, round 4 :  0/1 hits
                        Russians roll dice for 1 infantry in Tambov, round 4 :  0/1 hits
                        Germans roll dice for 1 artillery in Tambov, round 5 :  0/1 hits
                        Russians roll dice for 1 infantry in Tambov, round 5 :  0/1 hits
                        Germans roll dice for 1 artillery in Tambov, round 6 :  0/1 hits
                        Russians roll dice for 1 infantry in Tambov, round 6 :  1/1 hits
                        1 artillery owned by the Germans lost in Tambov
                    Russians win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                23 armour, 7 artilleries, 4 infantry and 18 mech_infantrys moved from Bryansk to Western Ukraine
                1 bomber moved from 125 Sea Zone to Western Germany
                1 bomber moved from 126 Sea Zone to Novgorod
                2 armour and 2 mech_infantrys moved from Germany to Baltic States
                3 infantry moved from Poland to Eastern Poland
                3 artilleries and 3 infantry moved from Western Germany to Germany
                2 infantry moved from Western Germany to France

    Place Units - Germans
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                6 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
                Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    triplea_42009_Ger10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Tambov to Rostov
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Vologda to Smolensk
                1 infantry moved from Archangel to Smolensk
                2 armour and 2 mech_infantrys moved from Russia to Rostov
                1 artillery moved from Vologda to Nenetsia
                1 fighter moved from Russia to Rostov
                1 fighter and 1 tactical_bomber moved from Russia to Nenetsia
                2 fighters moved from Russia to Smolensk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 infantry
                    Germans defend with 1 aaGun
                        1 aaGun owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Nenetsia
                    Russians attack with 1 artillery, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Nenetsia, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Nenetsia, round 2 :  1/1 hits
                        1 artillery owned by the Russians lost in Nenetsia
                        Russians roll dice for 1 fighter and 1 tactical_bomber in Nenetsia, round 3 :  2/2 hits
                        Japanese roll dice for 1 infantry in Nenetsia, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Nenetsia
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 artillery
                    Casualties for Japanese: 1 infantry
                Battle in Rostov
                    Russians attack with 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys
                    Germans defend with 2 armour
                        Russians roll dice for 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys in Rostov, round 2 :  1/6 hits
                        Germans roll dice for 2 armour in Rostov, round 2 :  0/2 hits
                        1 armour owned by the Germans lost in Rostov
                        Russians roll dice for 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys in Rostov, round 3 :  3/6 hits
                        Germans roll dice for 1 armour in Rostov, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 armour
                Battle in Smolensk
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
                    Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Nenetsia to Russia
                2 fighters moved from Smolensk to Russia
                1 fighter moved from Rostov to Russia
                1 infantry moved from Russia to Vologda

    Place Units - Russians
                4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs

    triplea_42009_Rus10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers and 11 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 destroyer moved from 16 Sea Zone to 4 Sea Zone
                1 infantry moved from Amur to Buryatia
                1 artillery and 3 infantry moved from Manchuria to Amur
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 mech_infantry moved from Chahar to Hopei
                1 infantry and 2 mech_infantrys moved from Hopei to Shensi
                1 artillery moved from Kweichow to Szechwan
                1 infantry moved from Yunnan to Szechwan
                1 bomber moved from Yunnan to Shensi
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 submarine moved from 35 Sea Zone to 45 Sea Zone
                2 destroyers moved from 6 Sea Zone to 3 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 submarine moved from 35 Sea Zone to 34 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 20 Sea Zone
                2 infantry moved from Yunnan to Burma
                1 fighter and 1 tactical_bomber moved from Yunnan to Burma
                1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan

    Combat - Japanese
                Battle in 4 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 4 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 3 Sea Zone
                    Japanese attack with 2 destroyers
                    Americans defend with 1 destroyer, 1 submarine and 1 transport
                        Japanese roll dice for 2 destroyers in 3 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 submarine in 3 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 3 Sea Zone
                        Japanese roll dice for 1 destroyer in 3 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 3 Sea Zone, round 4 :  1/1 hits
                        Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Americans lost in 3 Sea Zone
                        1 transport owned by the Americans lost in 3 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 34 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 45 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Burma
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 :  2/4 hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Szechwan
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 bomber, 1 infantry and 2 mech_infantrys
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Shensi, round 2 :  1/4 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 :  0/2 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Shensi, round 3 :  1/4 hits
                        Chinese roll dice for 1 artillery in Shensi, round 3 :  0/1 hits
                        1 artillery owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Shensi to Yunnan
                1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
                1 fighter and 1 tactical_bomber moved from Yunnan to 20 Sea Zone
                1 battleship and 1 carrier moved from 35 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to 20 Sea Zone
                1 armour moved from Hunan to Szechwan
                1 armour moved from Yunnan to Szechwan
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 mech_infantry moved from Kwangtung to Yunnan
                2 infantry moved from Kwangtung to Kwangsi
                2 infantry moved from 5 Sea Zone to Siberia
                1 submarine moved from 21 Sea Zone to 20 Sea Zone
                3 infantry moved from Kiangsu to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
                1 fighter and 1 tactical_bomber moved from Burma to Malaya
                1 artillery and 1 mech_infantry moved from Shan State to Yunnan
                1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 battleship moved from 20 Sea Zone to 19 Sea Zone
                1 aaGun moved from Chahar to Suiyuyan

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kwangtung
                3 infantry placed in Kiangsu
                2 destroyers placed in 6 Sea Zone
                6 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
                Japanese collect 48 PUs (3 lost to blockades); end with 48 PUs

    triplea_42009_Jap10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 1 destroyer, 3 fighters, 1 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from Western United States to 5 Sea Zone
                1 submarine moved from 10 Sea Zone to 3 Sea Zone
                1 fighter moved from Western United States to 3 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 destroyer moved from 54 Sea Zone to 34 Sea Zone
                2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
                1 bomber moved from India to 45 Sea Zone
                1 submarine moved from 42 Sea Zone to 45 Sea Zone
                2 fighters moved from 54 Sea Zone to 45 Sea Zone
                1 fighter moved from 54 Sea Zone to 34 Sea Zone
                1 submarine moved from 98 Sea Zone to 92 Sea Zone
                1 submarine moved from 94 Sea Zone to 93 Sea Zone
                1 bomber moved from Gibraltar to 92 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 bomber moved from Norway to Novgorod
                1 bomber moved from Norway to Germany

    Combat - Americans
                Strategic bombing raid in Novgorod
                        AA fire in Novgorod :  0/1 hits
                    Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Novgorod causes 4 damage total.
                Strategic bombing raid in Germany
                        AA fire in Germany :  0/1 hits
                    Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Germany causes 6 damage total.
                Battle in 5 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 5 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 3 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 3 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter in 3 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 3 Sea Zone
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 :  2/5 hits
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone
                    Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in 45 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 45 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber, 1 fighter and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 artillery moved from Finland to Karelia
                1 infantry moved from Finland to Vyborg
                3 fighters moved from Finland to Karelia
                1 fighter moved from Norway to Karelia
                2 armour and 1 mech_infantry moved from Norway to Karelia
                1 bomber moved from Germany to Norway
                1 bomber moved from Novgorod to Norway
                1 bomber moved from 92 Sea Zone to Norway
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from Eastern United States to Gibraltar
                1 fighter moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from Egypt to Eastern Persia
                1 fighter moved from Eastern Persia to India
                1 fighter moved from Sumatra to India
                1 fighter moved from Borneo to Sumatra
                1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                1 bomber moved from 45 Sea Zone to Queensland
                3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 57 Sea Zone
                1 cruiser moved from 54 Sea Zone to 57 Sea Zone
                1 destroyer moved from 54 Sea Zone to 57 Sea Zone
                1 battleship moved from 54 Sea Zone to 57 Sea Zone
                2 fighters moved from 45 Sea Zone to 57 Sea Zone
                1 carrier moved from 54 Sea Zone to 57 Sea Zone
                1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 3 Sea Zone to Soviet Far East
                1 bomber moved from 5 Sea Zone to Soviet Far East
                1 submarine moved from 105 Sea Zone to 91 Sea Zone
                4 transports moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 submarine placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 armour and 2 mech_infantrys placed in Norway
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 fighter, 1 infantry and 1 mech_infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    triplea_42009_Ame10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs

    triplea_42009_Chi10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 1 destroyer, 3 fighters, 1 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from Western United States to 5 Sea Zone
                1 submarine moved from 10 Sea Zone to 3 Sea Zone
                1 fighter moved from Western United States to 3 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 destroyer moved from 54 Sea Zone to 34 Sea Zone
                2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
                1 bomber moved from India to 45 Sea Zone
                1 submarine moved from 42 Sea Zone to 45 Sea Zone
                2 fighters moved from 54 Sea Zone to 45 Sea Zone
                1 fighter moved from 54 Sea Zone to 34 Sea Zone
                1 submarine moved from 98 Sea Zone to 92 Sea Zone
                1 submarine moved from 94 Sea Zone to 93 Sea Zone
                1 bomber moved from Gibraltar to 92 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 bomber moved from Norway to Novgorod
                1 bomber moved from Norway to Germany

    Combat - Americans
                Strategic bombing raid in Novgorod
                        AA fire in Novgorod :  0/1 hits
                    Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Novgorod causes 4 damage total.
                Strategic bombing raid in Germany
                        AA fire in Germany :  0/1 hits
                    Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Germany causes 6 damage total.
                Battle in 5 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 5 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 3 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 3 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter in 3 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 3 Sea Zone
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 :  2/5 hits
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone
                    Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in 45 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 45 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber, 1 fighter and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 artillery moved from Finland to Karelia
                1 infantry moved from Finland to Vyborg
                3 fighters moved from Finland to Karelia
                1 fighter moved from Norway to Karelia
                2 armour and 1 mech_infantry moved from Norway to Karelia
                1 bomber moved from Germany to Norway
                1 bomber moved from Novgorod to Norway
                1 bomber moved from 92 Sea Zone to Norway
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from Eastern United States to Gibraltar
                1 fighter moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from Egypt to Eastern Persia
                1 fighter moved from Eastern Persia to India
                1 fighter moved from Sumatra to India
                1 fighter moved from Borneo to Sumatra
                1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                1 bomber moved from 45 Sea Zone to Queensland
                3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 57 Sea Zone
                1 cruiser moved from 54 Sea Zone to 57 Sea Zone
                1 destroyer moved from 54 Sea Zone to 57 Sea Zone
                1 battleship moved from 54 Sea Zone to 57 Sea Zone
                2 fighters moved from 45 Sea Zone to 57 Sea Zone
                1 carrier moved from 54 Sea Zone to 57 Sea Zone
                1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 3 Sea Zone to Soviet Far East
                1 bomber moved from 5 Sea Zone to Soviet Far East
                1 submarine moved from 105 Sea Zone to 91 Sea Zone
                4 transports moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 submarine placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 armour and 2 mech_infantrys placed in Norway
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 fighter, 1 infantry and 1 mech_infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs

    Purchase Units - British
                British buy 1 armour, 1 destroyer and 6 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from West India to Burma
                2 infantry moved from India to Burma
                3 fighters and 1 tactical_bomber moved from India to Burma
                1 armour and 1 mech_infantry moved from Tsinghai to Shensi
                1 bomber moved from Caucasus to Shensi
                1 fighter and 5 mech_infantrys moved from Caucasus to Ukraine
                2 fighters moved from Russia to Ukraine
                1 submarine moved from 81 Sea Zone to 99 Sea Zone
                      British take 99 Sea Zone from Italians
                1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.

    Combat - British
                Battle in Burma
                    British attack with 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 :  1/7 hits
                        Japanese roll dice for 2 infantry in Burma, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Burma
                        British roll dice for 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 :  3/7 hits
                        Japanese roll dice for 1 infantry in Burma, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British win, taking Burma from Japanese with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Shensi
                    British attack with 1 armour, 1 bomber and 1 mech_infantry
                    Japanese defend with 1 infantry and 2 mech_infantrys
                        British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Shensi, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry and 2 mech_infantrys in Shensi, round 2 :  2/3 hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Shensi
                    retreated to Shensi
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for British: 1 armour and 1 mech_infantry
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                Battle in Ukraine
                    British attack with 3 fighters and 5 mech_infantrys
                    Germans defend with 1 factory_minor and 3 infantry
                        British roll dice for 3 fighters and 5 mech_infantrys in Ukraine, round 2 :  3/8 hits
                        Germans roll dice for 3 infantry in Ukraine, round 2 :  0/3 hits
                        3 infantry owned by the Germans lost in Ukraine
                    British win, taking Ukraine from Germans with 3 fighters and 5 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry

    Non Combat Move - British
                3 fighters moved from Russia to Karelia
                3 fighters moved from Ukraine to Russia
                1 mech_infantry moved from Persia to West India
                1 armour and 1 mech_infantry moved from Persia to Turkmenistan
                2 mech_infantrys moved from Northwest Persia to Kazakhstan
                3 mech_infantrys moved from Iraq to Caucasus
                2 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Vyborg to Karelia
                1 bomber moved from Shensi to Kazakhstan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                3 fighters and 1 tactical_bomber moved from Burma to India

    Place Units - British
                1 destroyer placed in 81 Sea Zone
                1 armour and 2 mech_infantrys placed in Persia
                3 mech_infantrys placed in Iraq
                1 mech_infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
                British collect 34 PUs; end with 35 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs
                Some Units in India change ownership: 1 artillery and 2 infantry

    triplea_42009_UK_10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians
                Italians creates battle in territory 98 Sea Zone

    Non Combat Move - Italians

    Place Units - Italians
                1 armour and 3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2
                Italians collect 10 PUs (3 lost to blockades); end with 10 PUs

    triplea_42009_Ita10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Siam

    Combat - ANZAC
                Battle in Siam
                Battle in Philippines

    Non Combat Move - ANZAC
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 57 Sea Zone
                1 fighter moved from Java to India
                1 infantry moved from New South Wales to Queensland
                3 fighters moved from Russia to Eastern Persia
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from Queensland to Java

    Place Units - ANZAC
                1 fighter placed in Queensland
                2 submarines placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    triplea_42009_ANZ10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Siam

    Combat - ANZAC
                Battle in Siam
                Battle in Philippines

    Non Combat Move - ANZAC
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 57 Sea Zone
                1 fighter moved from Java to India
                1 infantry moved from New South Wales to Queensland
                3 fighters moved from Russia to Eastern Persia
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from Queensland to Java

    Place Units - ANZAC
                1 fighter placed in Queensland
                2 submarines placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone

    Combat - French
                Battle in 98 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 submarine
                        French roll dice for 1 destroyer in 98 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Italians lost in 98 Sea Zone
                    French win, taking 98 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine

    Non Combat Move - French
                2 infantry moved from Norway to Finland

    Turn Complete - French

    triplea_42009_Fre10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 4x factory_minor; Remaining resources: 48 PUs;
                Germans buy 1 bomber and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 armour, 1 bomber, 3 infantry and 8 mech_infantrys moved from Novgorod to Karelia
                2 armour and 2 mech_infantrys moved from Baltic States to Karelia
                1 bomber moved from Western Germany to Karelia
                1 infantry moved from Belarus to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Eastern Poland to Belarus
                2 infantry moved from Western Ukraine to Bryansk
                1 artillery moved from Western Ukraine to Bryansk
                23 armour, 6 artilleries, 2 infantry and 18 mech_infantrys moved from Western Ukraine to Ukraine
                2 infantry moved from Eastern Poland to Western Ukraine

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 23 armour, 6 artilleries, 2 infantry and 18 mech_infantrys
                    British defend with 5 mech_infantrys; Russians defend with 1 factory_minor
                        Germans roll dice for 23 armour, 6 artilleries, 2 infantry and 18 mech_infantrys in Ukraine, round 2 :  17/49 hits
                        Russians roll dice for 5 mech_infantrys in Ukraine, round 2 :  1/5 hits
                        5 mech_infantrys owned by the British and 1 infantry owned by the Germans lost in Ukraine
                    Germans win, taking Ukraine from Russians with 23 armour, 6 artilleries, 1 infantry and 18 mech_infantrys remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 infantry
                    Casualties for British: 5 mech_infantrys
                Battle in Bryansk
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Karelia
                    Germans attack with 6 armour, 2 bombers, 3 infantry and 10 mech_infantrys
                    British defend with 3 fighters and 1 infantry; Americans defend with 2 armour, 2 artilleries, 4 fighters, 2 infantry and 3 mech_infantrys
                        Germans roll dice for 6 armour, 2 bombers, 3 infantry and 10 mech_infantrys in Karelia, round 2 :  4/21 hits
                        Russians roll dice for 2 armour, 2 artilleries, 7 fighters, 3 infantry and 3 mech_infantrys in Karelia, round 2 :  10/17 hits
                        3 infantry owned by the Germans, 2 infantry owned by the Americans, 7 mech_infantrys owned by the Germans, 1 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Karelia
                        Germans roll dice for 6 armour, 2 bombers and 3 mech_infantrys in Karelia, round 3 :  7/11 hits
                        Russians roll dice for 2 armour, 2 artilleries, 7 fighters and 2 mech_infantrys in Karelia, round 3 :  4/13 hits
                        1 armour owned by the Germans, 2 armour owned by the Americans, 1 fighter owned by the Americans, 2 artilleries owned by the Americans, 3 mech_infantrys owned by the Germans and 2 mech_infantrys owned by the Americans lost in Karelia
                        Germans roll dice for 5 armour and 2 bombers in Karelia, round 4 :  5/7 hits
                        Russians roll dice for 6 fighters in Karelia, round 4 :  4/6 hits
                        4 armour owned by the Germans, 3 fighters owned by the Americans and 2 fighters owned by the British lost in Karelia
                        Germans roll dice for 1 armour and 2 bombers in Karelia, round 5 :  2/3 hits
                        Russians roll dice for 1 fighter in Karelia, round 5 :  1/1 hits
                        1 bomber owned by the Germans and 1 fighter owned by the British lost in Karelia
                    Germans win, taking Karelia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 20
                    Casualties for Germans: 5 armour, 1 bomber, 3 infantry and 10 mech_infantrys
                    Casualties for British: 3 fighters and 1 infantry
                    Casualties for Americans: 2 armour, 2 artilleries, 4 fighters, 2 infantry and 3 mech_infantrys

    Non Combat Move - Germans
                1 bomber moved from Karelia to Novgorod
                3 artilleries and 9 infantry moved from Germany to Poland
                7 infantry moved from Western Germany to Germany

    Place Units - Germans
                1 bomber and 2 infantry placed in Novgorod
                3 infantry placed in Germany
                7 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    triplea_42009_Ger11.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                1 infantry moved from Smolensk to Belarus
                4 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Belarus
                2 fighters moved from Russia to Bryansk
                1 fighter moved from Russia to Archangel
                1 tactical_bomber moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 submarine moved from 125 Sea Zone to 110 Sea Zone

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Archangel, round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Archangel, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    retreated to Archangel
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Bryansk, round 2 :  1/8 hits
                        Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 :  2/3 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Bryansk
                        Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 3 :  5/6 hits
                        Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 :  1/2 hits
                        1 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 3 infantry
                Battle in Belarus
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Belarus to Tambov
                1 fighter moved from Archangel to Russia
                1 tactical_bomber moved from Bryansk to Tambov
                2 fighters moved from Bryansk to Russia
                1 armour moved from Rostov to Kazakhstan
                3 mech_infantrys moved from Russia to Kazakhstan
                1 armour and 2 mech_infantrys moved from Rostov to Russia
                6 aaGuns, 11 artilleries, 3 fighters and 39 infantry moved from Russia to Tambov

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Russia
                1 artillery and 2 infantry placed in Volgograd
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Tambov: 2 fighters
                EDIT: Adding units owned by Russians to Russia: 2 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs

    triplea_42009_Rus11.tsvg

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