Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 infantry moved from Caucasus to Persia 3 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. 1 aaGun moved from Russia to Caucasus 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Evenki National Okrug to Novosibirsk 1 infantry moved from Evenki National Okrug to Yakut S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs18L G40 BM ABH (Axis +5) vs AxisDominion
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AD, you confuse me. Why do you place an airfield at FIC when there is no plan there this turn?
The senate formed a committee investigating on waste of money.
that’s the point, it’s meant to confuse :lol:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 3 bombers and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
4 artilleries and 7 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Gibraltar to French West Africa
1 armour moved from French Central Africa to French West Africa
1 bomber moved from Southern Italy to 110 Sea Zone
3 fighters moved from France to 110 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from Holland Belgium to France
5 artilleries and 5 infantry moved from Northern Italy to FranceCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Battle in 110 Sea Zone
Italians attack with 1 bomber and 3 fighters
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the Americans lost in 110 Sea Zone
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Iraq
Italians attack with 4 artilleries and 7 infantry
British defend with 1 mech_infantry
Italians roll dice for 4 artilleries and 7 infantry in Iraq, round 2 : 4/11 hits, 3.17 expected hits
British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 4 artilleries and 7 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in French West Africa
Italians attack with 1 armour and 1 bomber
Americans defend with 1 airfield, 1 armour and 1 harbour
Italians roll dice for 1 armour and 1 bomber in French West Africa, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 armour in French West Africa, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in French West Africa
Italians win, taking French West Africa from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Italians
1 bomber and 3 fighters moved from 110 Sea Zone to France
1 bomber moved from French West Africa to GibraltarPlace Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
3 bombers placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,3,1,5,1
Italians collect 26 PUs (2 lost to blockades); end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Italians : 1.67
British : -0.33
Americans : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 41 Sea Zone to 80 Sea Zone
1 bomber moved from Shan State to 80 Sea ZoneCombat - ANZAC
Battle in 80 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 bomber and 1 destroyer in 80 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 80 Sea Zone
ANZAC win, taking 80 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 bomber moved from 80 Sea Zone to Eastern Persia
2 fighters moved from Szechwan to Russia
3 fighters moved from Eastern Persia to Russia
1 artillery moved from Jehol to Chahar
1 infantry moved from West India to Eastern Persia
1 marine moved from Sumatra to 41 Sea Zone
1 carrier, 1 cruiser and 1 marine moved from 41 Sea Zone to 80 Sea Zone
1 marine moved from 80 Sea Zone to Eastern Persia
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 63 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 63 Sea Zone to New Zealand
1 destroyer moved from 42 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUsCombat Move - French
1 fighter moved from 106 Sea Zone to United KingdomNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -0.17 -
What do you think, is there any hope or should I make a desperation Moscow attack?
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What are the odds and is there a chance to in increase the odds?
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8% if I do Moscow now, although that doesn’t guarantee victory…
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Congratulations… you had great dice in round 1 of the Moscow raid. I will post.
If Japan wasn’t so badly played, I might actually have had a chance in this match.
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@Arthur:
Congratulations… you had great dice in round 1 of the Moscow raid. I will post.
If Japan wasn’t so badly played, I might actually have had a chance in this match.
GG man, altho Japan was getting trashed, you still made it intense and challenging up until the end. thanks again for the game. we can do a rematch whenever you’re ready again. if you wish, after your Alaska trip. just hmu
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Sounds good! I will hit you up in a couple of months. Maybe this time I will be a bit more of a challenge.
Question: would you have hit Egypt first like I did, or opted to sack Moscow before heading down to the Middle East?
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@Arthur:
Sounds good! I will hit you up in a couple of months. Maybe this time I will be a bit more of a challenge.
Question: would you have hit Egypt first like I did, or opted to sack Moscow before heading down to the Middle East?
good question. well I think precisely at G8, given that timing on Moscow was critical (you were a turn off), once you saw UK back out of Egypt, you could’ve swung your G fast back north and let ita work the Egypt conquest from there. PLUS you could’ve sent all your air to Sumatra instead of Phil, and then with an AB you could’ve flew them over to the ME to combine with your escaping navy to help ita take and hold Egypt, while G focused all out on Moscow.
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Good suggestions.