@Karl7:
@Marshmallow:
Based on our experience yesterday using a chess clock for the first time, the only way to use time as part of the bid is to reduce the amount of time available to the Axis compared to the Allies significantly.
(On a separate unrelated note, forcing everyone to use the same die colors for the same numbers will NOT speed up play despite Meinherr’s repeated unsubstantiated assertions to the contrary.)
Marsh
Yeah, just not sure reducing the Axis’s “time” is going to really affect their play enough to allow for lower bids. I could be wrong.
As for the recent colored combat dice thing, yeah, we used that recently in a game it was more confusing and chewed up time trying count the exact right number of specific colored dice etc. I guess handling such dice would improve with experience, but honestly I like to see what rolled, including the misses. Nothing like yelling out “Boxcars!” when your opponent rolls double 6’s and then watch the tears well up.
“Combat” dice are different from using Agreed upon color code that applies to both sides.
Agreed upon Color code, simple means you use different colors for 1s,2s,3s,4s. Roll them all at once…
Common sense tells you that in over the 100+ combats… this will be faster. And it is.
Some people want a research paper done on it to “prove” that… i say just try it and you will see.
Problem is that once Human Beings are used to doing things a certain way… they are loathe to change it … unless they see a pitfall in continuing … or … other ways are more advantageous…
Hence… once there are time limits… and … you are forced to play faster… then the advantages of using multicolored dice will become self-apparent.
:evil: :evil: :evil: