scramble to sz99 and/or Shan State
triplea_41433_3jap scramble.tsvg
G40 BM3 dawgoneit (allies) vs BobbaRossa (axis +6)
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I haven’t played a Vichy game yet, so correct me if I’m wrong, but I think you’re about to lose all of the planes in Syria. If you’d like to land them somewhere else, please feel free. As much as I’d like to see half the British air force disappear, it doesn’t feel quite right.
thanks man.
i sometimes forget witch game i’m playing.
i’m addicted so i have many games going.
both bm or regular.
that was pretty cool of you to let me do that.
1 tac and 1 fighter came from india so i had to put them on trans jordan -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 2 bombers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
1 unit repaired.
4 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
1 fighter moved from Southern Italy to Greece
6 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
2 submarines moved from 106 Sea Zone to 123 Sea Zone
1 battleship and 1 cruiser moved from 112 Sea Zone to 123 Sea Zone
1 bomber moved from Western Germany to Greece
1 bomber moved from Western Germany to 123 Sea Zone -
I haven’t played a Vichy game yet, so correct me if I’m wrong, but I think you’re about to lose all of the planes in Syria. If you’d like to land them somewhere else, please feel free. As much as I’d like to see half the British air force disappear, it doesn’t feel quite right.
thanks man.
i sometimes forget witch game i’m playing.
i’m addicted so i have many games going.
both bm or regular.
that was pretty cool of you to let me do that.
1 tac and 1 fighter came from india so i had to put them on trans jordanNo worries. Has happened to me a fair number of times myself. I’d feel terrible taking advantage of something that feels so gimmicky.
Scramble 123?
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yes, both
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 2 bombers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
1 unit repaired.
4 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
1 fighter moved from Southern Italy to Greece
6 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
2 submarines moved from 106 Sea Zone to 123 Sea Zone
1 battleship and 1 cruiser moved from 112 Sea Zone to 123 Sea Zone
1 bomber moved from Western Germany to Greece
1 bomber moved from Western Germany to 123 Sea ZoneCombat - Germans
British scrambles 2 units out of Iceland to defend against the attack in 123 Sea Zone
Battle in Greece
Germans attack with 3 armour, 1 bomber, 1 fighter and 4 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour, 1 bomber, 1 fighter and 4 infantry in Greece, round 2 : 1/9 hits, 3.33 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
Germans roll dice for 3 armour, 1 bomber, 1 fighter and 2 infantry in Greece, round 3 : 3/7 hits, 3.00 expected hits
Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 97 Sea Zone
Germans attack with 6 fighters and 3 tactical_bombers
British defend with 1 carrier, 1 cruiser and 1 destroyer
Germans roll dice for 6 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits
British roll dice for 1 carrier, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
Germans win with 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 36
Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
Battle in 123 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 cruiser and 2 submarines
British defend with 1 battleship, 1 destroyer, 2 fighters and 1 transport
Germans roll dice for 2 submarines in 123 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 battleship, 1 bomber and 1 cruiser in 123 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
British roll dice for 1 battleship, 1 destroyer, 2 fighters and 1 transport in 123 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 123 Sea Zone
Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 bomber and 1 cruiser in 123 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits
British roll dice for 2 fighters in 123 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits
British roll dice for 1 battleship and 1 transport in 123 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 battleship owned by the British and 2 fighters owned by the British lost in 123 Sea Zone
1 transport owned by the British lost in 123 Sea Zone
Germans roll dice for 1 submarine in 123 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans win with 1 battleship, 1 bomber, 1 cruiser and 1 submarine remaining. Battle score for attacker is 49
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship, 1 destroyer, 2 fighters and 1 transportNon Combat Move - Germans
1 bomber moved from 123 Sea Zone to Norway
2 infantry moved from Western Germany to Germany
1 infantry moved from France to Northern Italy
2 artilleries moved from France to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
1 infantry moved from Bulgaria to Romania
2 artilleries and 9 infantry moved from Yugoslavia to Slovakia Hungary
6 fighters and 3 tactical_bombers moved from 97 Sea Zone to Alexandria
1 fighter moved from Greece to Alexandria
1 bomber moved from Greece to Western Germany
5 armour and 4 mech_infantrys moved from France to Germany
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Finland to NorwayPlace Units - Germans
1 destroyer and 1 submarine placed in 113 Sea Zone
8 artilleries placed in Germany
2 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : -3.33
British : -3.50
Neutral_Allies : 0.67 -
Wow, that was quite the exhibition of terrible dice there. Think I’ll name that turn “dueling futility” :P.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
4 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Bryansk
1 aaGun moved from Smolensk to Bryansk
1 artillery and 1 infantry moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Smolensk to Belarus
3 infantry moved from Rostov to Caucasus
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
5 infantry moved from Novgorod to Karelia
1 submarine moved from 111 Sea Zone to 105 Sea Zone
2 aaGuns and 18 infantry moved from Buryatia to AmurPlace Units - Russians
2 armour and 1 mech_infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs -
Wow, that was quite the exhibition of terrible dice there. Think I’ll name that turn “dueling futility” :P.
holy crap! you could have won with 2 subs and a destroyer :?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 harbour, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 bombers, 7 fighters and 5 tactical_bombers moved from Kwangsi to SzechwanCombat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery, 2 bombers, 7 fighters and 5 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 7 fighters and 5 tactical_bombers in Szechwan, round 2 : 11/15 hits, 8.50 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 2 bombers, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 infantry moved from Hunan to Yunnan
4 infantry moved from Manchuria to Jehol
1 artillery moved from Chahar to Jehol
1 infantry moved from Anhwe to Chahar
2 bombers, 7 fighters and 5 tactical_bombers moved from Szechwan to Anhwe
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
3 infantry moved from Kiangsi to Hunan
1 artillery and 1 infantry moved from Hunan to YunnanPlace Units - Japanese
1 harbour placed in Hainan
3 mech_infantrys placed in Shantung
1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsCombat Hit Differential Summary :
Chinese : -0.67
Japanese : 2.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
2 fighters moved from Wake Island to 26 Sea Zone
1 tactical_bomber moved from Wake Island to Hawaiian Islands
1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 aaGuns and 1 bomber moved from Central United States to Eastern United States
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 101 Sea Zone to 89 Sea ZonePlace Units - Americans
1 destroyer and 2 submarines placed in 101 Sea Zone
1 battleship and 1 cruiser placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
2 infantry moved from Shensi to Kweichow
2 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Suiyuyan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to KansuPlace Units - Chinese
2 infantry placed in Suiyuyan
Chinese undo move 1.
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
2 fighters moved from Wake Island to 26 Sea Zone
1 tactical_bomber moved from Wake Island to Hawaiian Islands
1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 aaGuns and 1 bomber moved from Central United States to Eastern United States
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 101 Sea Zone to 89 Sea ZonePlace Units - Americans
1 destroyer and 2 submarines placed in 101 Sea Zone
1 battleship and 1 cruiser placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
2 infantry moved from Shensi to Kweichow
2 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Suiyuyan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to KansuPlace Units - Chinese
2 infantry placed in Suiyuyan
Chinese undo move 1.
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUsPurchase Units - British
British buy 1 factory_minor, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to Iraq
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 armour and 1 infantry moved from Anglo Egyptian Sudan to Kenya
1 battleship moved from 39 Sea Zone to 80 Sea ZoneCombat - British
Battle in Ethiopia
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Ethiopia, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kenya
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Kenya, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Kenya, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Kenya, round 3 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Malaya to Shan State
1 infantry moved from Shan State to Burma
2 infantry moved from Burma to IndiaPlace Units - British
1 factory_minor placed in Iraq
1 infantry and 2 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
2 armour moved from Slovakia Hungary to Baltic States
Italians take Baltic States from Russians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 cruiser and 1 destroyer moved from 92 Sea Zone to 105 Sea Zone
1 bomber moved from Southern Italy to 105 Sea ZoneCombat - Italians
Battle in Crete
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 harbour; ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Egypt, round 2 : 0/6 hits, 1.67 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 3 : 2/5 hits, 1.50 expected hits
British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Egypt
Italians win, taking Crete from Neutral_Allies, taking Egypt from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 105 Sea Zone
Italians attack with 1 bomber, 1 cruiser and 1 destroyer
Russians defend with 1 submarine
Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 105 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 105 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 105 Sea Zone
Italians win, taking 105 Sea Zone from Neutral with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Italians
2 infantry moved from Yugoslavia to Romania
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 bomber moved from 105 Sea Zone to Western Germany
1 submarine moved from 96 Sea Zone to 92 Sea ZonePlace Units - Italians
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : -2.17
British : 0.33
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from DutchPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from DutchPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUsCombat Move - French
1 fighter moved from United Kingdom to 105 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneCombat - French
Battle in 105 Sea Zone
French attack with 1 fighter
Italians defend with 1 cruiser and 1 destroyer
French roll dice for 1 fighter in 105 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser and 1 destroyer in 105 Sea Zone, round 2 : 2/2 hits
1 fighter owned by the French lost in 105 Sea Zone
Italians win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -10
Casualties for French: 1 fighterNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
6 infantry moved from Finland to Karelia
1 bomber moved from Norway to Karelia
2 bombers moved from Western Germany to Karelia
2 artilleries and 9 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 transport moved from 113 Sea Zone to 125 Sea Zone
1 bomber moved from Western Germany to Karelia
5 armour and 4 mech_infantrys moved from Germany to Eastern PolandCombat - Germans
Battle in Karelia
Germans attack with 4 bombers and 6 infantry
Russians defend with 5 infantry
Germans roll dice for 4 bombers and 6 infantry in Karelia, round 2 : 2/10 hits, 3.67 expected hits
Russians roll dice for 5 infantry in Karelia, round 2 : 4/5 hits, 1.67 expected hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia
Germans roll dice for 4 bombers and 2 infantry in Karelia, round 3 : 3/6 hits, 3.00 expected hits
Russians roll dice for 3 infantry in Karelia, round 3 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 5 infantry
Casualties for Russians: 5 infantry
Battle in Eastern Poland
Germans attack with 5 armour, 2 artilleries, 10 infantry and 4 mech_infantrys
Russians defend with 4 infantry
Germans roll dice for 5 armour, 2 artilleries, 10 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 6/21 hits, 5.83 expected hits
Russians roll dice for 4 infantry in Eastern Poland, round 2 : 1/4 hits, 1.33 expected hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 5 armour, 2 artilleries, 9 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantryNon Combat Move - Germans
4 bombers moved from Karelia to Baltic States
1 infantry moved from Norway to Finland
2 aaGuns, 3 artilleries and 14 infantry moved from Poland to Baltic States
1 aaGun moved from Poland to Eastern Poland
8 artilleries and 2 infantry moved from Germany to Poland
1 armour moved from Western Germany to Poland
2 artilleries moved from Western Germany to Greater Southern Germany
1 infantry moved from Northern Italy to Yugoslavia
3 armour moved from Greece to Romania
1 infantry moved from Greece to Bulgaria
2 tactical_bombers moved from Alexandria to Romania
7 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 artillery moved from France to Normandy Bordeaux
1 battleship, 1 cruiser and 1 submarine moved from 123 Sea Zone to 109 Sea ZonePlace Units - Germans
1 infantry placed in Normandy Bordeaux
Germans undo move 1.
1 infantry placed in Western Germany
5 armour and 5 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 1 tactical_bomber
EDIT: Adding units owned by Germans to Egypt: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : -1.50
Russians : 2.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
4 armour and 2 mech_infantrys moved from Volgograd to Rostov
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
2 aaGuns, 3 artilleries and 3 infantry moved from Bryansk to Ukraine
1 infantry moved from Russia to Bryansk
2 aaGuns, 3 artilleries and 12 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to BelarusPlace Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in Ukraine
Russians undo move 1.
1 infantry placed in Ukraine
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2
Russians collect 34 PUs (3 lost to blockades); end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Jehol to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Anhwe to Korea
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Suiyuyan
1 artillery and 2 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Shensi
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 armour moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
2 fighters moved from Anhwe to Suiyuyan
1 bomber moved from Anhwe to Suiyuyan
2 fighters moved from Anhwe to Shensi
2 tactical_bombers moved from Anhwe to Suiyuyan
1 mech_infantry moved from Shantung to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to SzechwanCombat - Japanese
Battle in Manchuria
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Suiyuyan, round 2 : 3/9 hits, 4.50 expected hits
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in Suiyuyan, round 3 : 4/7 hits, 4.17 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 4 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/6 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 1/6 hits, 2.17 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hopei, round 3 : 1/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Korea
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Korea, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Shensi, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Anhwe
1 infantry moved from Kwangsi to Hunan
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow
2 fighters moved from Shensi to Anhwe
1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe
1 bomber, 3 fighters and 3 tactical_bombers moved from Suiyuyan to Anhwe
1 bomber moved from Korea to Anhwe
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Hopei to Kwangsi
1 bomber moved from Anhwe to KwangsiPlace Units - Japanese
3 mech_infantrys placed in Shantung
2 artilleries and 1 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese : 0.00
Russians : -0.33
Japanese : -2.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 cruiser, 2 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
Place Units - Americans
3 transports placed in 101 Sea Zone
1 cruiser, 1 submarine and 1 transport placed in 101 Sea Zone
Americans undo move 2.
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 cruiser and 1 submarine placed in 10 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs