@wizmark
Would you like to scramble somewhere?
18L Axis Dominion(Allies) vs AllWeNeedIsLove (Axis +3) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Eastern Poland to Belarus
2 artilleries and 5 infantry moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Belarus
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
6 infantry moved from Russia to Bryansk
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 armour moved from Bryansk to Novgorod
1 mech_infantry moved from Bryansk to Novgorod
1 armour and 1 mech_infantry moved from Belarus to Novgorod
3 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 11 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to BelarusPlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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fyi in case u missed it, my dd in 106 can reach your ss in 124. feel free to change that if it’s something u missed
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Careful about giving such tiny edges away dominion. You will need every single bit you can grab to have a chance against AWNs Axis :-)
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Careful about giving such tiny edges away dominion. You will need every single bit you can grab to have a chance against AWNs Axis :-)
yes of course, while I haven’t ever played him in global, I know of his ability and reputation. however, I also know he’s just coming back out of a long retirement and also he’s new to BM. so I feel some mercy here and there is the kind thing to do.
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Yeah, certainly nothing wrong in what you are doing. Great sportsmanship, actually!
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Please keep in mind that UK has some options to prevent it. There must not be an allied Unit in SF to activate Vichy.
UK could either move a fighter there in UK 1 or more e.g. inf+AA from Malta with the sz98 TT there.
In this case Italy would need to conduct surgery there by killing all units in SF without actually taking it.It must be a UK ground unit that moves there, air units don’t work to prevent Vichy.
Ahh, good to know thanks. Was that revised with the later versions? I mean that in the beginning it just read “no Allied units in SF”, was the “land” added in later revisions?
Yeah it was changed, the initial version allowed air units as well.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 harbour and 1 transport; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Anhwe to Hunan
1 artillery, 3 infantry and 1 mech_infantry moved from Hunan to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 tactical_bomber moved from 35 Sea Zone to Yunnan
2 fighters moved from Kwangsi to Yunnan
2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to YunnanCombat - Japanese
Battle in Szechwan
Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Szechwan, round 2 : 3/6 hits, 3.67 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 5 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 2 artilleries, 5 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 8/18 hits, 7.83 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 5 fighters, 4 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone
1 carrier moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from Kwangsi to 38 Sea Zone
1 fighter moved from 36 Sea Zone to 38 Sea Zone
1 battleship and 1 destroyer moved from 36 Sea Zone to 38 Sea Zone
2 cruisers and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery and 4 infantry moved from Japan to 6 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 33 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
6 infantry moved from Jehol to Chahar
1 artillery and 2 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 armour moved from Korea to Jehol
2 bombers, 1 fighter and 2 tactical_bombers moved from Szechwan to Kwangsi
4 fighters and 5 tactical_bombers moved from Yunnan to KwangsiPlace Units - Japanese
1 airfield placed in Kwangsi
1 harbour placed in Hainan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 36 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUsCombat Hit Differential Summary :
Chinese : 0.00
Japanese : -0.50 -
fyi in case u missed it, my dd in 106 can reach your ss in 124. feel free to change that if it’s something u missed
thanks for the kind offer. i did think it was safe. i was trying to negate the uk NO. if i had of realized that it could have been attacked i would have put it in sz110. infact even if sz124 was too far for your dd, sz110 would still have been a much better spot for it. oh well.
but you don’t need to let me edit it as it was not the new mod that i had issues with, i just plain missed a sea lane. its not the end of the world because if you attack it(i still would) your destroyer is in a slightly awkward sz.
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you’re right about the dd being misplaced, so it’s not altogether a loss for you.
hey, I see u left anhwe ungarrisoned… in bm, whenever you do that, the territory reverts back to Chinese and a Chinese guerrilla is spawned. I can correct it for you, tell me which inf or other land unit you want me to move to there.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Guam to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 7 Sea Zone
1 bomber moved from Eastern United States to Midway
1 fighter moved from 26 Sea Zone to Midway
3 fighters moved from Hawaiian Islands to Midway
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 101 Sea Zone to 102 Sea Zone
1 fighter moved from Eastern United States to 102 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Midway to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
2 infantry moved from Shensi to Hopei
2 infantry moved from Shensi to SuiyuyanCombat - Chinese
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Kweichow to Kansu
1 infantry moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in Sikang
2 infantry placed in Kansu
Chinese undo move 2.
1 infantry placed in Shensi
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : 2.17
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Guam to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 7 Sea Zone
1 bomber moved from Eastern United States to Midway
1 fighter moved from 26 Sea Zone to Midway
3 fighters moved from Hawaiian Islands to Midway
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 101 Sea Zone to 102 Sea Zone
1 fighter moved from Eastern United States to 102 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Midway to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
2 infantry moved from Shensi to Hopei
2 infantry moved from Shensi to SuiyuyanCombat - Chinese
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Kweichow to Kansu
1 infantry moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in Sikang
2 infantry placed in Kansu
Chinese undo move 2.
1 infantry placed in Shensi
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUsPurchase Units - British
British buy 1 airfield, 1 factory_minor and 1 fighter; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 124 Sea Zone
1 bomber moved from Iceland to 124 Sea Zone
1 tactical_bomber moved from 81 Sea Zone to Iraq
1 fighter moved from 81 Sea Zone to Iraq
1 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 infantry moved from Persia to IraqCombat - British
Battle in 124 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 124 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 bomber and 1 destroyer in 124 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 124 Sea Zone
British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iraq
British attack with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Iraq, round 2 : 4/7 hits, 2.83 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 aaGun and 3 infantry moved from Burma to India
3 infantry moved from Shan State to Burma
1 infantry moved from Eastern Persia to West India
1 carrier moved from 81 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 cruiser moved from 81 Sea Zone to 79 Sea Zone
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery moved from Persia to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery moved from 79 Sea Zone to West India
1 fighter moved from Malta to Gibraltar
3 fighters moved from United Kingdom to Gibraltar
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from 124 Sea Zone to Gibraltar
1 tactical_bomber moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Egypt to Alexandria
1 fighter moved from 80 Sea Zone to Eastern PersiaPlace Units - British
1 factory_minor placed in Egypt
1 airfield placed in Gibraltar
1 fighter placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
1 aaGun and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 aaGun and 4 infantryCombat Hit Differential Summary :
Germans : -0.33
British : 0.17
Chinese : 2.17
Neutral_Axis : 0.00
Japanese : 0.67 -
feel free to take my offer re anhwe (that’s probably the most common thing missed by bm newcomers)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Guam to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 7 Sea Zone
1 bomber moved from Eastern United States to Midway
1 fighter moved from 26 Sea Zone to Midway
3 fighters moved from Hawaiian Islands to Midway
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 101 Sea Zone to 102 Sea Zone
1 fighter moved from Eastern United States to 102 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Midway to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
2 infantry moved from Shensi to Hopei
2 infantry moved from Shensi to SuiyuyanCombat - Chinese
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Kweichow to Kansu
1 infantry moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in Sikang
2 infantry placed in Kansu
Chinese undo move 2.
1 infantry placed in Shensi
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUsPurchase Units - British
British buy 1 airfield, 1 factory_minor and 1 fighter; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 124 Sea Zone
1 bomber moved from Iceland to 124 Sea Zone
1 tactical_bomber moved from 81 Sea Zone to Iraq
1 fighter moved from 81 Sea Zone to Iraq
1 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 infantry moved from Persia to IraqCombat - British
Battle in 124 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 124 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 bomber and 1 destroyer in 124 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 124 Sea Zone
British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iraq
British attack with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Iraq, round 2 : 4/7 hits, 2.83 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 aaGun and 3 infantry moved from Burma to India
3 infantry moved from Shan State to Burma
1 infantry moved from Eastern Persia to West India
1 carrier moved from 81 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 cruiser moved from 81 Sea Zone to 79 Sea Zone
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery moved from Persia to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery moved from 79 Sea Zone to West India
1 fighter moved from Malta to Gibraltar
3 fighters moved from United Kingdom to Gibraltar
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from 124 Sea Zone to Gibraltar
1 tactical_bomber moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Egypt to Alexandria
1 fighter moved from 80 Sea Zone to Eastern PersiaPlace Units - British
1 factory_minor placed in Egypt
1 airfield placed in Gibraltar
1 fighter placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
1 aaGun and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 aaGun and 4 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 1 tactical_bomber
EDIT: Adding units owned by British to 80 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.33
British : 0.17
Chinese : 2.17
Neutral_Axis : 0.00
Japanese : 0.67 -
@AWN: Just to let you know: the tripleA calculator has a bug when Japan attacks Anti air, it somehow ignores it and Japan gets better TUV outcomes than they should have.
You can verify this by running the India attack with Japan vs UK (Not UK Pacific) and then with Italy vs UK. Italy will have a worse TUV outcome. I suppose the calculator does not count AA shots against Japan or so. I don’t exactly know what the bug is but when playing around with Japan doing air strikes against ground and AA you realize that the calculations are faulty.
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@AWN: Just to let you know: the tripleA calculator has a bug when Japan attacks Anti air, it somehow ignores it and Japan gets better TUV outcomes than they should have.
You can verify this by running the India attack with Japan vs UK (Not UK Pacific) and then with Italy vs UK. Italy will have a worse TUV outcome. I suppose the calculator does not count AA shots against Japan or so. I don’t exactly know what the bug is but when playing around with Japan doing air strikes against ground and AA you realize that the calculations are faulty.
wow that is good to know! thank you for sharing
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Sure. I believe the bug is really nasty and can lead to ill advised decisions in battles involving aa
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feel free to take my offer re anhwe (that’s probably the most common thing missed by bm newcomers)
wow china is gonna be a bigger whackamole than usual.
thanks, i will edit a chahar inf to anhwe.
not sure i like this rule, makes me not want to attack Chinese territories…and you are kicking my ass -
@AWN: Just to let you know: the tripleA calculator has a bug when Japan attacks Anti air, it somehow ignores it and Japan gets better TUV outcomes than they should have.
You can verify this by running the India attack with Japan vs UK (Not UK Pacific) and then with Italy vs UK. Italy will have a worse TUV outcome. I suppose the calculator does not count AA shots against Japan or so. I don’t exactly know what the bug is but when playing around with Japan doing air strikes against ground and AA you realize that the calculations are faulty.
thanks for the heads up jdow
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 transports; Remaining resources: 4 PUs;Combat Move - Italians
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 armour, 1 artillery and 2 infantry moved from Greece to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 2 armour, 3 artilleries, 5 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Alexandria, round 2 : 4/11 hits, 3.50 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 2 armour, 3 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from British Somaliland to Ethiopia
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 armour moved from Normandy Bordeaux to Northern Italy
2 fighters moved from Western Germany to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
3 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
Italians : 0.50
British : 0.67