18L Axis Dominion(Allies) vs AllWeNeedIsLove (Axis +3) BM3

  • TripleA

    i’m not sure if i understand vichy rules, but i’m sure i will figure it out.

    to me it seems if i dont attack southern france i get it for free the following turn, all french units become pro axis, and french fleet sinks itself

  • TripleA

    Test summary from TripleA, engine version: 1.9, time: 1:08:05 PM


  • @allweneedislove:

    i’m not sure if i understand vichy rules, but i’m sure i will figure it out.

    to me it seems if i dont attack southern france i get it for free the following turn, all french units become pro axis, and french fleet sinks itself

    not quite like that. French fleet also turns pro axis. have a look at my game vs Karl, for an example of Vichy happening:

    https://www.axisandallies.org/forums/index.php?topic=41738.0

  • '15 '14

    Please keep in mind that UK has some options to prevent it. There must not be an allied Unit in SF to activate Vichy.

    UK could either move a fighter there in UK 1 or more e.g. inf+AA from Malta with the sz98 TT there.
    In this case Italy would need to conduct surgery there by killing all units in SF without actually taking it.


  • yes it’s also even possible for Italy to take normandy and still activate Vichy (not as easy but can be done, and I have done it successfully)

  • TripleA

    ok i will check out other games to see it in action.
    i put an infantry in kwangsi.

    i hope we both have fun.

  • TripleA

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 6 artilleries and 1 submarine; Remaining resources: 0 PUs;

    Politics - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry
                EDIT: Turning off Edit Mode

    Combat Move - Germans
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                3 armour moved from Holland Belgium to France
                3 armour moved from Greater Southern Germany to France
                1 artillery and 1 infantry moved from Holland Belgium to France
                1 armour moved from Romania to Yugoslavia
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 bomber and 1 tactical_bomber moved from Germany to 110 Sea Zone
                1 tactical_bomber moved from Poland to Yugoslavia
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 artillery and 3 infantry moved from Holland Belgium to France

    Combat - Germans

    Combat Hit Differential Summary :

    triplea_41760_Ger1.tsvg

  • TripleA

    would you like to scramble?


  • @allweneedislove:

    would you like to scramble?

    scramble 110 only

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 6 artilleries and 1 submarine; Remaining resources: 0 PUs;

    Politics - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry
                EDIT: Turning off Edit Mode

    Combat Move - Germans
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                3 armour moved from Holland Belgium to France
                3 armour moved from Greater Southern Germany to France
                1 artillery and 1 infantry moved from Holland Belgium to France
                1 armour moved from Romania to Yugoslavia
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 bomber and 1 tactical_bomber moved from Germany to 110 Sea Zone
                1 tactical_bomber moved from Poland to Yugoslavia
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 artillery and 3 infantry moved from Holland Belgium to France

    Combat - Germans
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
                    British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Units damaged: 1 battleship owned by the British
                        1 cruiser owned by the French lost in 110 Sea Zone
                        Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits
                        British roll dice for 3 fighters in 110 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                        British roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                        2 submarines owned by the Germans, 1 cruiser owned by the British, 2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French and 2 fighters owned by the British lost in 110 Sea Zone
                        Germans roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
                        British roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                        1 fighter owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone
                    Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 21
                    Casualties for French: 1 cruiser and 1 fighter
                    Casualties for Germans: 3 fighters, 2 submarines and 1 tactical_bomber
                    Casualties for British: 1 battleship, 1 cruiser and 2 fighters
                Battle in 111 Sea Zone
                    Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
                    British defend with 1 battleship, 1 cruiser and 1 destroyer
                        Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 1/4 hits, 2.50 expected hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Units damaged: 1 battleship owned by the Germans
                        2 submarines owned by the Germans lost in 111 Sea Zone
                        Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits
                        British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                        1 battleship owned by the Germans, 1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
                    Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 battleship and 2 submarines
                    Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                Battle in 106 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the British lost in 106 Sea Zone
                        1 transport owned by the British lost in 106 Sea Zone
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in Yugoslavia
                    Germans attack with 3 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
                    Neutral_Allies defend with 5 infantry
                        Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 6/13 hits, 4.67 expected hits
                        Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits
                        5 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
                    Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 infantry
                    Casualties for Neutral_Allies: 5 infantry
                Battle in France
                    Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                    British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                        Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 4/20 hits, 6.33 expected hits
                        French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4.33 expected hits
                        1 aaGun owned by the French, 3 infantry owned by the Germans and 3 infantry owned by the French lost in France
                        Germans roll dice for 6 armour, 3 artilleries, 4 infantry and 4 mech_infantrys in France, round 3 : 8/17 hits, 5.83 expected hits
                        French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 3 : 3/8 hits, 3.33 expected hits
                        3 infantry owned by the Germans, 1 armour owned by the French, 3 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35
                    Casualties for Germans: 6 infantry
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
                triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French

    Non Combat Move - Germans
                3 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                1 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from Neutral_Axis
                1 infantry moved from Romania to Slovakia Hungary
                2 infantry moved from Slovakia Hungary to Poland
                3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
                1 fighter and 1 tactical_bomber moved from Yugoslavia to Western Germany
                1 bomber and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
                1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
                1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                2 infantry moved from Denmark to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway

    Place Units - Germans
                6 artilleries placed in Germany
                1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 39 PUs; end with 58 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

    Combat Hit Differential Summary :

    Germans : 0.67
        British : 2.83
        French : -1.67
        Neutral_Allies : 0.33

    triplea_41760_Ger1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                3 infantry moved from Baltic States to Belarus
                2 infantry moved from Eastern Poland to Belarus
                1 artillery and 6 infantry moved from Novgorod to Belarus
                1 infantry moved from Archangel to Belarus
                1 aaGun moved from Novgorod to Belarus
                2 infantry moved from Karelia to Novgorod
                3 infantry moved from Vyborg to Novgorod
                2 infantry moved from Bessarabia to Eastern Poland
                1 artillery and 1 infantry moved from Russia to Bryansk
                2 aaGuns moved from Russia to Bryansk
                2 infantry moved from Caucasus to Rostov
                1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                3 infantry moved from Ukraine to Bryansk
                1 armour and 1 mech_infantry moved from Russia to Belarus
                1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                6 infantry moved from Buryatia to Yakut S.S.R.
                6 infantry moved from Amur to Buryatia
                1 infantry moved from Sakha to Amur
                2 aaGuns and 5 infantry moved from Sakha to Buryatia
                1 submarine moved from 127 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from Western Ukraine to Bryansk

    Place Units - Russians
                3 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs

    Combat Hit Differential Summary :

    triplea_41760_Rus1.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 artillery and 4 infantry moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                2 bombers moved from Japan to Yunnan
                1 fighter moved from Formosa to Hunan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/9 hits, 3.83 expected hits
                        Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/9 hits, 3.67 expected hits
                        Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/8 hits, 3.50 expected hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Japanese
                2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                1 artillery and 1 infantry moved from Jehol to Chahar
                1 mech_infantry moved from Manchuria to Anhwe
                1 artillery moved from Shantung to Anhwe
                2 infantry moved from Shantung to Anhwe
                1 artillery and 3 infantry moved from Kiangsu to Kiangsi
                1 artillery moved from Manchuria to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Korea
                1 battleship and 1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 battleship moved from 19 Sea Zone to 35 Sea Zone
                1 cruiser moved from 20 Sea Zone to 35 Sea Zone
                1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 cruiser moved from 6 Sea Zone to 36 Sea Zone
                1 fighter moved from Korea to 36 Sea Zone
                1 fighter moved from 36 Sea Zone to Kwangsi
                1 fighter moved from Okinawa to Kwangsi
                2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
                6 infantry moved from Manchuria to Jehol
                1 aaGun moved from Manchuria to Korea
                1 cruiser moved from 35 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                2 submarines and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 30 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs

    Combat Hit Differential Summary :

    Chinese : -0.33
        Japanese : -2.00

    triplea_41760_Jap1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 fighter moved from Philippines to Guam
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Central United States to Eastern United States
                1 fighter moved from Western United States to Hawaiian Islands
                1 artillery and 1 infantry moved from Eastern United States to Central United States
                1 mech_infantry moved from Central United States to Western United States
                1 aaGun moved from Eastern United States to Central United States
                1 aaGun moved from Eastern United States to Central United States

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                1 marine placed in Central United States
                1 carrier placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs

    Combat Hit Differential Summary :

    triplea_41760_Ame1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Yunnan
                3 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 5 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits, 1.33 expected hits
                        Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1.17 expected hits
                        Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - Chinese
                2 infantry moved from Suiyuyan to Shensi
                3 infantry moved from Szechwan to Shensi
                1 fighter moved from Yunnan to Shensi

    Place Units - Chinese
                2 infantry placed in Szechwan
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

    Combat Hit Differential Summary :

    Chinese : 0.50
        Japanese : -0.33

    triplea_41760_Chi1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 fighter moved from Philippines to Guam
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Central United States to Eastern United States
                1 fighter moved from Western United States to Hawaiian Islands
                1 artillery and 1 infantry moved from Eastern United States to Central United States
                1 mech_infantry moved from Central United States to Western United States
                1 aaGun moved from Eastern United States to Central United States
                1 aaGun moved from Eastern United States to Central United States

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                1 marine placed in Central United States
                1 carrier placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Yunnan
                3 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 5 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits, 1.33 expected hits
                        Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1.17 expected hits
                        Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - Chinese
                2 infantry moved from Suiyuyan to Shensi
                3 infantry moved from Szechwan to Shensi
                1 fighter moved from Yunnan to Shensi

    Place Units - Chinese
                2 infantry placed in Szechwan
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

    Purchase Units - British
                British buy 2 fighters and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                1 bomber moved from United Kingdom to 106 Sea Zone
                1 cruiser moved from 91 Sea Zone to 106 Sea Zone
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
                1 fighter moved from Malta to 96 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone

    Combat - British
                Battle in 106 Sea Zone
                    British attack with 1 bomber, 1 cruiser and 1 destroyer
                    Germans defend with 1 submarine
                        British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Germans lost in 106 Sea Zone
                    British win, taking 106 Sea Zone from Germans with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 96 Sea Zone
                    British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Italians defend with 1 destroyer and 1 transport
                        British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                        Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
                    British win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
                1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from 96 Sea Zone to Malta
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                      British take Persia from Neutral_Allies
                1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 carrier and 1 cruiser moved from 98 Sea Zone to 81 Sea Zone
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to 81 Sea Zone
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                2 infantry moved from Malaya to Shan State
                1 infantry moved from Malaya to Shan State
                1 infantry moved from India to Burma
                1 aaGun moved from India to Burma
                1 fighter moved from Burma to India
                1 bomber moved from 106 Sea Zone to Iceland
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from Ontario to Quebec
                1 aaGun, 1 fighter and 2 infantry moved from Scotland to United Kingdom

    Place Units - British
                2 fighters placed in United Kingdom
                1 transport placed in 71 Sea Zone

    Turn Complete - British
                British collect 30 PUs; end with 31 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Some Units in India change ownership: 2 artilleries and 3 infantry

    Combat Hit Differential Summary :

    Germans : -0.17
        British : 1.50
        Italians : -0.33
        Chinese : 0.50
        Japanese : -0.33

    triplea_41760_UK_1.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 10 PUs;

    Combat Move - Italians
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 infantry moved from Ethiopia to Kenya
                      Italians take Kenya from British
                1 infantry moved from Italian Somaliland to British Somaliland
                      Italians take British Somaliland from British
                1 armour and 1 bomber moved from Northern Italy to Normandy Bordeaux
                2 fighters moved from Southern Italy to Normandy Bordeaux
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                2 artilleries and 2 infantry moved from 97 Sea Zone to Greece
                1 armour and 2 infantry moved from Albania to Greece
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 armour, 2 artilleries and 4 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 2/3 hits, 1.67 expected hits
                        Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Greece, round 2 : 1/7 hits, 2.17 expected hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
                        3 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
                        Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Greece, round 3 : 1/5 hits, 1.83 expected hits
                        Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Neutral_Allies lost in Greece
                    Italians win, taking Greece from Neutral_Allies with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                    Casualties for Neutral_Allies: 4 infantry
                Battle in 96 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                        British roll dice for 1 destroyer in 96 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the British lost in 96 Sea Zone
                    Italians win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Normandy Bordeaux
                    Italians attack with 1 armour, 1 bomber and 2 fighters
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 armour, 1 bomber and 2 fighters in Normandy Bordeaux, round 2 : 2/4 hits, 2.17 expected hits
                        French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from French with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 7
                    Casualties for French: 1 artillery and 1 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Northern Italy to Southern Italy
                1 artillery moved from Libya to Tobruk
                1 bomber moved from Normandy Bordeaux to Southern Italy
                2 fighters moved from Normandy Bordeaux to Western Germany

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
                Italians collect 15 PUs (1 lost to blockades); end with 25 PUs

    Combat Hit Differential Summary :

    Italians : -1.83
        British : -1.00
        French : -0.67
        Neutral_Allies : 0.33

    triplea_41760_Ita1.tsvg

  • '19 '17

    @JDOW:

    Please keep in mind that UK has some options to prevent it. There must not be an allied Unit in SF to activate Vichy.

    UK could either move a fighter there in UK 1 or more e.g. inf+AA from Malta with the sz98 TT there.
    In this case Italy would need to conduct surgery there by killing all units in SF without actually taking it.

    It must be a UK ground unit that moves there, air units don’t work to prevent Vichy.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                2 fighters moved from New Zealand to Queensland
                2 aaGuns moved from New South Wales to Queensland
                1 infantry moved from Malaya to Shan State

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs

    Politics - French
                Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
                Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
                Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
                Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
                Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
                Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
                Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
                Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
                Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
                Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
                Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
                Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
                Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
                Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
                Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
                Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
                Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
                Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
                Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
                Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
                Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
                Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
                Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
                Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
                Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
                Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
                Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
                Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
                Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
                Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
                Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
                Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
                Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
                Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
                Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
                Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
                Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
                Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
                Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
                Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
                Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
                Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
                Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
                Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
                Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
                Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
                Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa

    Combat Move - French
                1 destroyer moved from 72 Sea Zone to 79 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_41760_Fre1.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour and 8 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French

    Combat Move - Germans

    Non Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 124 Sea Zone
                5 infantry moved from Bulgaria to Romania
                2 artilleries and 4 infantry moved from Yugoslavia to Romania
                1 infantry moved from Slovakia Hungary to Poland
                6 artilleries moved from Germany to Poland
                2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
                3 armour moved from Yugoslavia to Poland
                2 infantry moved from Norway to Finland
                1 artillery moved from France to Northern Italy
                6 armour and 4 mech_infantrys moved from France to Germany
                2 artilleries and 1 infantry moved from France to Western Germany

    Place Units - Germans
                6 armour and 4 mech_infantrys placed in Germany
                4 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 39 PUs; end with 39 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs

    Combat Hit Differential Summary :

    triplea_41760_Ger2.tsvg

  • '15 '14

    @Adam514:

    @JDOW:

    Please keep in mind that UK has some options to prevent it. There must not be an allied Unit in SF to activate Vichy.

    UK could either move a fighter there in UK 1 or more e.g. inf+AA from Malta with the sz98 TT there.
    In this case Italy would need to conduct surgery there by killing all units in SF without actually taking it.

    It must be a UK ground unit that moves there, air units don’t work to prevent Vichy.

    Ahh, good to know thanks. Was that revised with the later versions? I mean that in the beginning it just read “no Allied units in SF”, was the “land” added in later revisions?

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