@nikola1975 i have a 32 bit
Crockett36 ax versus majikforce all g40 ed2 no bid
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So to roll on the forum you just need to type this formula:
“:“aaa 1@2 8@3 9@4”:”
When you type it DO NOT include the quotations. The first number is the total number of dice followed by @ and the second number is the what the die will hit on. So for example: you attack with 2 inf, 1 art, 2 tanks and 1 bomber it would look like this
“:“aaa 1@1 2@2 2@3 1@4”:” I will type this same thing again without the quotations and you will see the dice rolls below this line.
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 21@1: (5)2@2: (3, 3)2@3: (6, 3)1@4: (2)
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You can try it out in this thread if you would like to. Let me know if you have any other questions.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
1 bomber moved from France to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 bomber, 2 fighters and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 mech_infantrys in Normandy Bordeaux, round 2 : 3/6 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/2 hits
2 mech_infantrys owned by the Italians, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 2 mech_infantrys
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Normandy Bordeaux to France
2 fighters moved from Normandy Bordeaux to FrancePlace Units - Italians
2 mech_infantrys placed in Southern Italy
Italians undo move 1.
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Italians collect 9 PUs (3 lost to blockades); end with 10 PUs -
“aaa 1@2 6@3”
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aaa 1@2 6@3 4@2
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Rolls: 1@2 6@3 7@4; Total Hits: 81@2: (3)6@3: (3, 1, 5, 2, 2, 4)7@4: (3, 1, 6, 5, 4, 3, 5)
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cool beans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from Philippines to Kwangtung
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
2 fighters moved from India to Hunan
1 submarine moved from 34 Sea Zone to 36 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 19 Sea Zone
Battle in Siam
Battle in Kwangtung
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 harbour and 2 mech_infantrys
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 1/3 hits
Japanese roll dice for 2 mech_infantrys in Kwangtung, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Kwangtung
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kwangtung, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kwangtung
ANZAC win, taking 19 Sea Zone from Japanese, taking Siam from Japanese, taking Kwangtung from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Hunan
ANZAC attack with 2 fighters
Japanese defend with 1 fighter and 1 tactical_bomber
ANZAC roll dice for 2 fighters in Hunan, round 2 : 1/2 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/2 hits
1 tactical_bomber owned by the Japanese and 2 fighters owned by the ANZAC lost in Hunan
Japanese win with 1 fighter remaining. Battle score for attacker is -9
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 tactical_bomberNon Combat Move - ANZAC
1 fighter moved from Kwangtung to Formosa
1 fighter moved from Iwo Jima to Guam
1 cruiser moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsCombat Move - French
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Alexandria to Egypt
1 destroyer moved from 98 Sea Zone to 97 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - Russians
Combat Move - Russians
7 infantry moved from Kansu to Shensi
1 armour moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 armour moved from Szechwan to Shensi
1 tactical_bomber moved from Timguska to ShensiCombat - Russians
Battle in Shensi
Russians attack with 1 armour, 7 infantry and 1 tactical_bomber
Germans defend with 1 fighter and 1 tactical_bomber; Japanese defend with 2 fighters and 1 tactical_bomber
Russians roll dice for 1 armour, 7 infantry and 1 tactical_bomber in Shensi, round 2 : 1/9 hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in Shensi, round 2 : 4/5 hits
1 tactical_bomber owned by the Germans and 4 infantry owned by the Russians lost in Shensi
Russians roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Shensi, round 3 : 2/5 hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in Shensi, round 3 : 2/4 hits
1 fighter owned by the Germans, 1 tactical_bomber owned by the Japanese and 2 infantry owned by the Russians lost in Shensi
Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Shensi, round 4 : 2/3 hits
Japanese roll dice for 2 fighters in Shensi, round 4 : 2/2 hits
2 fighters owned by the Japanese, 1 armour owned by the Russians and 1 infantry owned by the Russians lost in Shensi
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Russians: 1 armour and 7 infantry
Casualties for Japanese: 2 fighters and 1 tactical_bomberNon Combat Move - Russians
1 tactical_bomber moved from Shensi to Kansu
1 aaGun moved from Timguska to Kansu
1 aaGun and 6 infantry moved from Yenisey to Timguska
1 infantry moved from Urals to Vologda
3 aaGuns, 1 artillery and 6 infantry moved from Caucasus to Northwest Persia
1 aaGun, 3 artilleries and 4 infantry moved from Finland to NorwayTurn Complete - Russians
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 mech_infantrys moved from Manchuria to Shantung
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
3 mech_infantrys moved from Anhwe to Kwangtung
2 mech_infantrys moved from Kweichow to Kiangsu
1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 fighter moved from Hunan to Kwangtung
1 fighter moved from Kweichow to Kwangtung
1 fighter moved from Japan to Shantung
1 tactical_bomber moved from Japan to KiangsuCombat - Japanese
Battle in Kwangtung
Japanese attack with 2 fighters and 3 mech_infantrys
ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters and 3 mech_infantrys in Kwangtung, round 2 : 1/5 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangtung
Japanese roll dice for 2 fighters and 2 mech_infantrys in Kwangtung, round 3 : 1/4 hits
UK_Pacific roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Kiangsu
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 artillery
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 3/3 hits
Chinese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Shantung
Japanese attack with 1 fighter and 2 mech_infantrys
Americans defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Shantung, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Shantung
Japanese win, taking Shantung from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from Shantung to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter moved from Kwangtung to Anhwe
1 fighter moved from Kwangtung to Kiangsi
1 aaGun moved from Manchuria to JeholPlace Units - Japanese
1 factory_minor placed in Korea
1 infantry and 2 mech_infantrys placed in Manchuria
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,5,4,6,6,4,4,5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,3,2,3,5,5,5,4,2,4
Japanese collect 23 PUs (18 lost to blockades); end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 fighter, 8 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
1 bomber moved from United Kingdom to Northern Italy
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from Guam to Manchuria
1 bomber moved from Guam to Korea
1 fighter moved from 19 Sea Zone to Kiangsu
1 fighter moved from 19 Sea Zone to Kiangsu
2 tactical_bombers moved from 19 Sea Zone to Kiangsu
4 fighters moved from 6 Sea Zone to ShantungCombat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in Manchuria
AA fire in Manchuria : 0/1 hits
Bombing raid in Manchuria rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Manchuria causes 6 damage total.
Strategic bombing raid in Korea
AA fire in Korea : 0/1 hits
Bombing raid in Korea rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Korea causes 6 damage total.
Battle in Holland Belgium
Battle in French Indo China
Battle in Northern Italy
Americans attack with 2 artilleries, 1 bomber and 2 infantry
Germans defend with 1 mech_infantry; Italians defend with 1 factory_major and 2 mech_infantrys
Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Northern Italy, round 2 : 3/5 hits
Italians roll dice for 3 mech_infantrys in Northern Italy, round 2 : 0/3 hits
1 mech_infantry owned by the Germans and 2 mech_infantrys owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans, taking French Indo China from Japanese, taking Northern Italy from Italians with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 mech_infantry
Casualties for Italians: 2 mech_infantrys
Battle in Kiangsu
Americans attack with 2 fighters and 2 tactical_bombers
Japanese defend with 2 mech_infantrys
Americans roll dice for 2 fighters and 2 tactical_bombers in Kiangsu, round 2 : 3/4 hits
Japanese roll dice for 2 mech_infantrys in Kiangsu, round 2 : 1/2 hits
1 tactical_bomber owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Kiangsu
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 2 mech_infantrys
Battle in Shantung
Americans attack with 4 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 4 fighters in Shantung, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shantung
Americans win with 4 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
4 fighters moved from Shantung to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea Zone
1 bomber moved from Manchuria to Guam
1 bomber moved from Korea to Iwo Jima
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 7 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea Zone
1 carrier and 1 fighter moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Northern Italy to Norway
1 transport moved from 110 Sea Zone to 102 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Finland to Norway
1 armour moved from Finland to NorwayPlace Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 bomber and 1 fighter placed in Eastern United States
3 infantry placed in Norway
1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUsPurchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 mech_infantry moved from Sikang to Szechwan
1 fighter moved from India to Szechwan
1 artillery and 1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
2 armour and 2 mech_infantrys moved from India to Yunnan
2 infantry moved from India to West India
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy BordeauxCombat - British
Battle in Kwangsi
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 armour, 1 factory_minor and 1 harbour
British roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 0/4 hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 3 : 1/3 hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits
1 fighter owned by the British and 1 armour owned by the Italians lost in Normandy Bordeaux
British win, taking Kwangsi from Japanese, taking Normandy Bordeaux from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 1 armour
Battle in Szechwan
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 1 mech_infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 mech_infantry in Szechwan, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 fighter moved from Szechwan to Kansu
1 artillery and 4 infantry moved from Persia to Northwest Persia
1 armour moved from Iraq to Northwest Persia
2 armour moved from Trans-Jordan to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
1 artillery and 4 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Normandy Bordeaux to United KingdomPlace Units - British
1 artillery and 2 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
1 fighter and 2 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from 112 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 2 transports
EDIT: Adding units owned by Americans to 125 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 2 transports
EDIT: Adding units owned by British to 125 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode -
I recieved dice emails for ITA but I don’t see the game file? :?
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spotty internet this morning. took out two transports and you shot down my bomber with aa. you’ve shot down every bomber with aa. i bought two two men and a mech I think. will have to do another turn unless there’s an autosave file somewhere.
randy
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No problem. Just repost the turn and edit accordingly to the original dice emails. I have them still if you need to know the convoy rolls.
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I don’t have the game saved. Can’t find it. Italy was conveyed to 0.
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Convoyed
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Okay so in summary:
purchase 2 inf 1 mech
battles 1 bomber shot in Norway
2 fighters kill transportsWhat were your Non combat moves?
Convoyed so that ITA collected 0 ipc
I will go with ANZAC/ France tonight and edit ITA accordingly.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from France to 95 Sea ZoneCombat - Italians
Battle in 95 Sea Zone
Italians attack with 2 fighters
Americans defend with 2 transports
2 transports owned by the Americans lost in 95 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Italians
2 fighters moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
2 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,5,1
Italians collect 5 PUs (1 lost to blockades); end with 5 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 1 bomber
EDIT: Changing PUs for Italians from 5 to 0
EDIT: Turning off Edit Mode