Crockett36 ax versus majikforce all g40 ed2 no bid

  • 2024 2023 '22 '19 '18

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Northern Italy to Albania
                2 fighters moved from Southern Italy to Albania
                1 bomber moved from Ukraine to Albania
                2 infantry moved from Northern Italy to Southern Italy
                1 armour moved from Southern Italy to France

    Combat - Italians
                Battle in Albania
                    Italians attack with 1 bomber, 2 fighters and 1 mech_infantry
                    British defend with 2 infantry
                        Italians roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Albania, round 2 :  0/4 hits
                        British roll dice for 2 infantry in Albania, round 2 :  0/2 hits
                        Italians roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Albania, round 3 :  2/4 hits
                        British roll dice for 2 infantry in Albania, round 3 :  1/2 hits
                        1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Albania
                    Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 mech_infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Italians
                2 fighters moved from Albania to Southern Italy
                1 aaGun moved from Normandy Bordeaux to France
                1 bomber moved from Albania to France

    Place Units - Italians
                2 infantry placed in Southern Italy
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 9 PUs; end with 9 PUs

    triplea_41140.0_Ita5.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 34 Sea Zone
                1 fighter moved from Hawaiian Islands to Iwo Jima
                1 cruiser moved from 36 Sea Zone to 19 Sea Zone

    Place Units - ANZAC
                2 submarines and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 22 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                1 infantry moved from Egypt to Trans-Jordan
                3 infantry moved from Tobruk to Alexandria

    Turn Complete - French

    triplea_41140.0_Fre5.tsvg

  • 2024 2023 '22 '19 '18

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 8 armour, 1 fighter, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Western Germany to Holland Belgium
                4 armour moved from Western Germany to Holland Belgium
                6 artilleries, 1 infantry and 7 mech_infantrys moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 mech_infantry moved from Bulgaria to Albania
                      Italians take Albania from British
                1 mech_infantry moved from Bulgaria to Greece
                      Germans take Greece from British
                2 artilleries moved from Bryansk to Rostov
                3 mech_infantrys moved from Western Ukraine to Belarus
                1 mech_infantry moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Western Ukraine to Belarus
                1 armour moved from Russia to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Tambov
                1 armour moved from Russia to Nenetsia
                      Germans take Vologda from Russians
                      Germans take Nenetsia from Russians
                2 mech_infantrys moved from Western Ukraine to Rostov
                1 infantry moved from Bryansk to Rostov
                1 submarine moved from 119 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from Eastern Poland to Belarus
                1 fighter moved from Eastern Poland to Belarus
                1 tactical_bomber moved from Northern Italy to 112 Sea Zone
                15 infantry moved from Bryansk to Tambov
                3 armour moved from Ukraine to Tambov
                3 mech_infantrys moved from Bryansk to Tambov
                3 mech_infantrys moved from Western Ukraine to Tambov
                1 tactical_bomber moved from Eastern Poland to Rostov
                1 fighter moved from Eastern Poland to Rostov
                1 submarine moved from 106 Sea Zone to 108 Sea Zone

    Combat - Germans

    triplea_41140.0_Ger6.tsvg

  • 2024 2023 '22 '19 '18

    RUSSIAN SUB IN 125?  SUBMERGE?

  • '22 '16

    Sub fights!

  • 2024 2023 '22 '19 '18

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 8 armour, 1 fighter, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Western Germany to Holland Belgium
                4 armour moved from Western Germany to Holland Belgium
                6 artilleries, 1 infantry and 7 mech_infantrys moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 mech_infantry moved from Bulgaria to Albania
                      Italians take Albania from British
                1 mech_infantry moved from Bulgaria to Greece
                      Germans take Greece from British
                2 artilleries moved from Bryansk to Rostov
                3 mech_infantrys moved from Western Ukraine to Belarus
                1 mech_infantry moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Western Ukraine to Belarus
                1 armour moved from Russia to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Tambov
                1 armour moved from Russia to Nenetsia
                      Germans take Vologda from Russians
                      Germans take Nenetsia from Russians
                2 mech_infantrys moved from Western Ukraine to Rostov
                1 infantry moved from Bryansk to Rostov
                1 submarine moved from 119 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from Eastern Poland to Belarus
                1 fighter moved from Eastern Poland to Belarus
                1 tactical_bomber moved from Northern Italy to 112 Sea Zone
                15 infantry moved from Bryansk to Tambov
                3 armour moved from Ukraine to Tambov
                3 mech_infantrys moved from Bryansk to Tambov
                3 mech_infantrys moved from Western Ukraine to Tambov
                1 tactical_bomber moved from Eastern Poland to Rostov
                1 fighter moved from Eastern Poland to Rostov
                1 submarine moved from 106 Sea Zone to 108 Sea Zone

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 submarine and 1 tactical_bomber
                    Americans defend with 1 cruiser and 2 transports; Russians defend with 1 submarine
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 tactical_bomber in 112 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 cruiser and 2 transports in 112 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Americans lost in 112 Sea Zone
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 submarine in 112 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 tactical_bomber in 112 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Russians lost in 112 Sea Zone
                        2 transports owned by the Americans lost in 112 Sea Zone
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 4 :  0/1 hits
                    Germans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 32
                    Casualties for Americans: 1 cruiser and 2 transports
                    Casualties for Russians: 1 submarine
                Battle in Holland Belgium
                    Germans attack with 4 armour and 1 artillery
                    British defend with 1 artillery and 1 infantry
                        Germans roll dice for 4 armour and 1 artillery in Holland Belgium, round 2 :  1/5 hits
                        British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 artillery owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                        Germans roll dice for 4 armour in Holland Belgium, round 3 :  1/4 hits
                        British roll dice for 1 artillery in Holland Belgium, round 3 :  0/1 hits
                        1 artillery owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 4 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 artillery
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Tambov
                    Germans attack with 3 armour, 17 infantry and 6 mech_infantrys
                    Russians defend with 1 artillery
                        Germans roll dice for 3 armour, 17 infantry and 6 mech_infantrys in Tambov, round 2 :  5/26 hits
                        Russians roll dice for 1 artillery in Tambov, round 2 :  1/1 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans win, taking Tambov from Russians with 3 armour, 16 infantry and 6 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery
                Battle in Rostov
                    Germans attack with 2 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 2 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 :  2/7 hits
                        Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 :  0/3 hits
                        2 infantry owned by the Russians lost in Rostov
                        Germans roll dice for 2 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 3 :  2/7 hits
                        Russians roll dice for 1 artillery in Rostov, round 3 :  1/1 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Belarus
                    Germans attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Belarus, round 2 :  2/6 hits
                        Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 :  0/3 hits
                        2 infantry owned by the Russians lost in Belarus
                        Germans roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Belarus, round 3 :  2/6 hits
                        Russians roll dice for 1 artillery in Belarus, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Germans
                1 aaGun moved from Northern Italy to Western Germany
                1 tactical_bomber moved from 112 Sea Zone to Germany
                1 armour moved from Russia to Tambov
                1 fighter moved from Belarus to Russia
                1 tactical_bomber moved from Belarus to Russia
                1 fighter moved from Rostov to Bryansk
                1 tactical_bomber moved from Rostov to Bryansk

    Place Units - Germans
                3 armour placed in Russia
                3 infantry placed in Ukraine
                Germans undo move 1.
                3 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Tambov: 1 mech_infantry
                EDIT: Adding units owned by Germans to Russia: 3 aaGuns
                EDIT: Removing units owned by Germans from Bryansk: 3 aaGuns
                EDIT: Turning off Edit Mode
                5 infantry placed in Germany
                1 fighter and 1 tactical_bomber placed in Germany
                Germans undo move 2.
                3 infantry placed in Germany
                8 armour placed in Western Germany
                Germans undo move 1.
                Germans undo move 4.
                3 armour placed in Ukraine
                5 armour placed in Western Germany
                3 infantry placed in France
                Germans undo move 6.
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs

    triplea_41140.0_Ger6.tsvg

  • 2024 2023 '22 '19 '18

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 8 armour, 1 fighter, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Western Germany to Holland Belgium
                4 armour moved from Western Germany to Holland Belgium
                6 artilleries, 1 infantry and 7 mech_infantrys moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 mech_infantry moved from Bulgaria to Albania
                      Italians take Albania from British
                1 mech_infantry moved from Bulgaria to Greece
                      Germans take Greece from British
                2 artilleries moved from Bryansk to Rostov
                3 mech_infantrys moved from Western Ukraine to Belarus
                1 mech_infantry moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Western Ukraine to Belarus
                1 armour moved from Russia to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Tambov
                1 armour moved from Russia to Nenetsia
                      Germans take Vologda from Russians
                      Germans take Nenetsia from Russians
                2 mech_infantrys moved from Western Ukraine to Rostov
                1 infantry moved from Bryansk to Rostov
                1 submarine moved from 119 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from Eastern Poland to Belarus
                1 fighter moved from Eastern Poland to Belarus
                1 tactical_bomber moved from Northern Italy to 112 Sea Zone
                15 infantry moved from Bryansk to Tambov
                3 armour moved from Ukraine to Tambov
                3 mech_infantrys moved from Bryansk to Tambov
                3 mech_infantrys moved from Western Ukraine to Tambov
                1 tactical_bomber moved from Eastern Poland to Rostov
                1 fighter moved from Eastern Poland to Rostov
                1 submarine moved from 106 Sea Zone to 108 Sea Zone

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 submarine and 1 tactical_bomber
                    Americans defend with 1 cruiser and 2 transports; Russians defend with 1 submarine
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 tactical_bomber in 112 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 cruiser and 2 transports in 112 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Russians lost in 112 Sea Zone
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 3 :  1/1 hits
                        1 cruiser owned by the Americans lost in 112 Sea Zone
                        Germans roll dice for 1 tactical_bomber in 112 Sea Zone, round 3 :  1/1 hits
                        1 transport owned by the Americans lost in 112 Sea Zone
                        1 transport owned by the Americans lost in 112 Sea Zone
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 4 :  0/1 hits
                    Germans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 32
                    Casualties for Americans: 1 cruiser and 2 transports
                    Casualties for Russians: 1 submarine

    triplea_41140.0_Ger6.tsvg

  • 2024 2023 '22 '19 '18

    ok, so to explain the dice rolls and the confusing downloads.  i sometimes hit the spacebar to “hurry up” the game.  in the first and second dice rolls for sz112 the computer choose the cruiser so i felt i should do it again and chose the sub.  the last download is only supposed to represent that fight.  the rest of the battles were left unresolved because they had already been fought.  interestingly, both battles that i finished resulted in a german total victory with no losses. the one in the middle i didn’t finish because i had just repeated my space bar mistake, but that too saw no german casualties up to the point I realized my error.  i almost left the correction to you.  should i have done that?  is there a protocol? is the transparency satisfactory?

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Urals
                1 infantry moved from Novosibirsk to Vologda
                      Russians take Vologda from Germans
                1 infantry moved from Novosibirsk to Samara
                7 infantry moved from Novosibirsk to Kansu
                2 infantry moved from Novosibirsk to Kansu
                1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
                2 armour moved from Volgograd to Sikang
                1 tactical_bomber moved from Volgograd to Kansu
                2 artilleries moved from Volgograd to Rostov
                5 infantry moved from Volgograd to Rostov
                1 submarine moved from 112 Sea Zone to 105 Sea Zone

    Combat - Russians
                Battle in Tsinghai
                    Russians attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 artillery
                        Russians roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Tsinghai, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 artillery owned by the Japanese lost in Tsinghai
                    Russians win, taking Tsinghai from Japanese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 artillery
                Battle in Kansu
                    Russians attack with 9 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                        Russians roll dice for 9 infantry and 1 tactical_bomber in Kansu, round 2 :  3/10 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 :  2/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Russians lost in Kansu
                    Russians win, taking Kansu from Japanese with 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Rostov
                    Russians attack with 2 artilleries and 5 infantry
                    Germans defend with 2 artilleries and 2 mech_infantrys
                        Russians roll dice for 2 artilleries and 5 infantry in Rostov, round 2 :  1/7 hits
                        Germans roll dice for 2 artilleries and 2 mech_infantrys in Rostov, round 2 :  1/4 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Rostov
                        Russians roll dice for 2 artilleries and 4 infantry in Rostov, round 3 :  2/6 hits
                        Germans roll dice for 2 artilleries and 1 mech_infantry in Rostov, round 3 :  1/3 hits
                        1 mech_infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
                        Russians roll dice for 2 artilleries and 3 infantry in Rostov, round 4 :  2/5 hits
                        Germans roll dice for 1 artillery in Rostov, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 artilleries and 2 mech_infantrys
                    Casualties for Russians: 3 infantry
                Battle in Sikang
                    Russians attack with 2 armour
                    Japanese defend with 1 artillery
                        Russians roll dice for 2 armour in Sikang, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Sikang, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 armour owned by the Russians lost in Sikang
                    Russians win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is -2
                    Casualties for Russians: 1 armour
                    Casualties for Japanese: 1 artillery
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 tactical_bomber moved from Kansu to Timguska
                1 aaGun moved from Novosibirsk to Timguska
                1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
                3 aaGuns, 1 artillery and 7 infantry moved from Volgograd to Caucasus
                1 aaGun, 3 artilleries and 4 infantry moved from Karelia to Finland

    Turn Complete - Russians

    triplea_41140.0_Rus6.tsvg

  • '22 '16

    @crockett36:

    ok, so to explain the dice rolls and the confusing downloads.  i sometimes hit the spacebar to “hurry up” the game.  in the first and second dice rolls for sz112 the computer choose the cruiser so i felt i should do it again and chose the sub.  the last download is only supposed to represent that fight.  the rest of the battles were left unresolved because they had already been fought.  interestingly, both battles that i finished resulted in a german total victory with no losses. the one in the middle i didn’t finish because i had just repeated my space bar mistake, but that too saw no german casualties up to the point I realized my error.  i almost left the correction to you.  should i have done that?  is there a protocol? is the transparency satisfactory?

    I used the first file you posted.  Everything was all good.  Since you had no destroyer in SZ112 when your Tac hit I had to lose my Cruiser since planes can’t target subs without a destroyer present.  I did edit my sub back since I would’ve submerged my sub for round 2 of combat since you had no destroyer present.  As for me and situations like this I like to try and keep as many of the original dice as possible.  So usually with edits and good communication with your opponent a resolution can always be agreed upon.  Just remember when you assume choices for your opponent and they wanted something different its usually on you to take the position that best benefits your opponent.  You can always roll dice on the forum as well to conclude battles instead of redoing a whole turn and posting.  I can show you how to do that if you want me to.  Game on!

  • 2024 2023 '22 '19 '18

    I guess I assumed that subs “can’t be hit by planes without a destroyer present” had an addendum, “unless your commander wants the sub to surface and act as fodder.”

    yes, I would like to learn to roll dice here.  Thanks.

  • 2024 2023 '22 '19 '18

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 armour and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 mech_infantrys moved from Kiangsu to Kwangtung
                1 tactical_bomber moved from Hunan to Kwangtung
                1 fighter moved from Hunan to Kwangtung
                1 tactical_bomber moved from Hunan to Sikang
                1 fighter moved from Hunan to Sikang
                1 fighter moved from Hunan to Tsinghai
                1 tactical_bomber moved from Hunan to Tsinghai
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Korea to Amur
                1 infantry moved from Korea to Amur
                3 mech_infantrys moved from Manchuria to Anhwe
                3 mech_infantrys moved from Shantung to Anhwe
                1 infantry moved from Yunnan to Burma
                8 mech_infantrys moved from Hunan to Burma
                1 fighter moved from Hunan to Burma
                3 mech_infantrys moved from Anhwe to Kweichow

    Combat - Japanese
                Battle in Kwangtung
                    Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Americans defend with 2 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 :  2/5 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 :  1/2 hits
                        1 mech_infantry owned by the Japanese and 2 infantry owned by the Americans lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Tsinghai
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Russians defend with 1 armour
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Tsinghai, round 2 :  1/2 hits
                        Chinese roll dice for 1 armour in Tsinghai, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Tsinghai
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Burma
                    Japanese attack with 1 fighter, 1 infantry and 8 mech_infantrys
                    British defend with 2 artilleries and 3 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 8 mech_infantrys in Burma, round 2 :  3/10 hits
                        UK_Pacific roll dice for 2 artilleries and 3 infantry in Burma, round 2 :  1/5 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
                        Japanese roll dice for 1 fighter and 8 mech_infantrys in Burma, round 3 :  0/9 hits
                        UK_Pacific roll dice for 2 artilleries in Burma, round 3 :  0/2 hits
                        Japanese roll dice for 1 fighter and 8 mech_infantrys in Burma, round 4 :  2/9 hits
                        UK_Pacific roll dice for 2 artilleries in Burma, round 4 :  0/2 hits
                        2 artilleries owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 fighter and 8 mech_infantrys remaining. Battle score for attacker is 14
                    Casualties for British: 2 artilleries and 3 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Russians defend with 1 armour
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Sikang, round 2 :  0/2 hits
                        Chinese roll dice for 1 armour in Sikang, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Japanese lost in Sikang
                    retreated to Sikang
                    Chinese win with 1 armour remaining. Battle score for attacker is -11
                    Casualties for Japanese: 1 tactical_bomber

    Non Combat Move - Japanese
                1 tactical_bomber moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Shensi
                1 fighter moved from Sikang to Shensi
                1 fighter moved from Burma to Kweichow
                1 fighter moved from Kwangtung to Hunan
                1 tactical_bomber moved from Kwangtung to Hunan

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Kiangsu
                1 armour and 2 mech_infantrys placed in Shantung
                2 mech_infantrys placed in Manchuria
                1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4,1,6,1,6,4,2,6,3,1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
                Japanese collect 33 PUs (7 lost to blockades); end with 33 PUs

    triplea_41140.0_Jap6.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang
                Chinese undo move 1.
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs

    triplea_41140.0_Chi6.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 destroyer, 1 factory_minor, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 destroyer moved from 109 Sea Zone to 112 Sea Zone
                1 fighter moved from 91 Sea Zone to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
                1 destroyer moved from 101 Sea Zone to 108 Sea Zone
                1 bomber moved from Eastern United States to 108 Sea Zone
                1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
                1 infantry and 1 mech_infantry moved from 19 Sea Zone to Shantung
                1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Shantung
                1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Kiangsu
                2 fighters moved from 20 Sea Zone to Kiangsu
                2 fighters moved from 20 Sea Zone to Kiangsu
                1 bomber moved from Guam to Shantung
                1 bomber moved from Guam to Kiangsu

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in 112 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 transport
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 112 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 112 Sea Zone
                    Americans win, taking Normandy Bordeaux from Germans with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Denmark
                Battle in Kiangsu
                    Americans attack with 1 artillery, 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 2 armour, 1 factory_minor and 1 mech_infantry
                        Americans roll dice for 1 artillery, 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 :  4/9 hits
                        Japanese roll dice for 2 armour and 1 mech_infantry in Kiangsu, round 2 :  1/3 hits
                        2 armour owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Kiangsu
                    Americans win, taking Denmark from Germans, taking Kiangsu from Japanese with 1 artillery, 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 2 armour and 1 mech_infantry
                Battle in Shantung
                    Americans attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                        Americans roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shantung, round 2 :  2/5 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Shantung, round 2 :  0/3 hits
                        2 mech_infantrys owned by the Japanese lost in Shantung
                        Americans roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shantung, round 3 :  3/5 hits
                        Japanese roll dice for 1 armour in Shantung, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Shantung
                    Americans win, taking Shantung from Japanese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 armour and 2 mech_infantrys
                Battle in 108 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 1 bomber and 1 destroyer in 108 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 submarine in 108 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 108 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
                Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - Americans
                1 bomber moved from 108 Sea Zone to United Kingdom
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 carrier, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                1 armour, 1 infantry and 1 mech_infantry moved from Norway to Finland
                3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from Eastern United States to Gibraltar
                1 carrier moved from 17 Sea Zone to 6 Sea Zone
                1 carrier moved from 17 Sea Zone to 6 Sea Zone
                2 destroyers moved from 17 Sea Zone to 6 Sea Zone
                4 fighters moved from Kiangsu to 6 Sea Zone
                1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Kiangsu to 19 Sea Zone
                1 fighter moved from Kiangsu to 19 Sea Zone
                1 fighter moved from Shantung to 19 Sea Zone
                1 tactical_bomber moved from Shantung to 19 Sea Zone
                1 bomber moved from Shantung to Guam
                1 bomber moved from Kiangsu to Guam
                2 carriers moved from 20 Sea Zone to 19 Sea Zone
                1 cruiser moved from 20 Sea Zone to 6 Sea Zone
                1 cruiser and 1 destroyer moved from 20 Sea Zone to 19 Sea Zone
                1 battleship moved from 35 Sea Zone to 6 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Norway
                3 transports placed in 101 Sea Zone
                3 artilleries and 3 infantry placed in Eastern United States
                1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang
                Chinese undo move 1.
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs

    Purchase Units - British
                British buy 2 artilleries, 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 38 Sea Zone to 41 Sea Zone
                2 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
                2 infantry moved from 38 Sea Zone to Burma
                1 artillery, 1 fighter and 8 infantry moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 1 artillery, 1 fighter and 10 infantry
                    Japanese defend with 8 mech_infantrys
                        British roll dice for 1 artillery, 1 fighter and 10 infantry in Burma, round 2 :  2/12 hits
                        Japanese roll dice for 8 mech_infantrys in Burma, round 2 :  2/8 hits
                        2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Burma
                        British roll dice for 1 artillery, 1 fighter and 8 infantry in Burma, round 3 :  1/10 hits
                        Japanese roll dice for 6 mech_infantrys in Burma, round 3 :  1/6 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                        British roll dice for 1 artillery, 1 fighter and 7 infantry in Burma, round 4 :  1/9 hits
                        Japanese roll dice for 5 mech_infantrys in Burma, round 4 :  2/5 hits
                        1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                        British roll dice for 1 artillery, 1 fighter and 5 infantry in Burma, round 5 :  4/7 hits
                        Japanese roll dice for 4 mech_infantrys in Burma, round 5 :  3/4 hits
                        4 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in Burma
                    British win, taking Burma from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 8 infantry
                    Casualties for Japanese: 8 mech_infantrys

    Non Combat Move - British
                1 fighter moved from Burma to India
                2 mech_infantrys moved from Turkmenistan to Sikang
                1 mech_infantry moved from Persia to Northwest Persia
                1 infantry moved from Persia to Northwest Persia
                1 artillery moved from Persia to Northwest Persia
                2 armour moved from Iraq to Northwest Persia
                2 submarines moved from 98 Sea Zone to 97 Sea Zone
                1 armour moved from Egypt to Iraq
                1 armour moved from Alexandria to Trans-Jordan
                1 artillery and 2 infantry moved from Alexandria to Egypt
                1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Persia
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 fighter moved from United Kingdom to 112 Sea Zone

    Place Units - British
                3 mech_infantrys placed in Egypt
                1 artillery and 2 infantry placed in Persia
                1 artillery and 1 fighter placed in United Kingdom
                1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                2 armour, 2 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs
                Some Units in India change ownership: 2 armour, 2 infantry and 2 mech_infantrys

    triplea_41140.0_UK_6.tsvg

  • '22 '16

    So to roll on the forum you just need to type this formula:

    “:“aaa 1@2 8@3 9@4”:”

    When you type it DO NOT include the quotations.  The first number is the total number of dice followed by @ and the second number is the what the die will hit on.  So for example: you attack with 2 inf, 1 art, 2 tanks and 1 bomber it would look like this

    “:“aaa 1@1 2@2 2@3 1@4”:”  I will type this same thing again without the quotations and you will see the dice rolls below this line.

    DiceRolls: 1@1 2@2 2@3 1@4; Total Hits: 21@1: (5)2@2: (3, 3)2@3: (6, 3)1@4: (2)

  • '22 '16

    You can try it out in this thread if you would like to.  Let me know if you have any other questions.

  • 2024 2023 '22 '19 '18

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
                1 armour moved from France to Normandy Bordeaux
                2 fighters moved from Southern Italy to Normandy Bordeaux
                1 bomber moved from France to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 armour, 1 bomber, 2 fighters and 2 mech_infantrys
                    Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                        Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 mech_infantrys in Normandy Bordeaux, round 2 :  3/6 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  2/2 hits
                        2 mech_infantrys owned by the Italians, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from Americans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -1
                    Casualties for Italians: 2 mech_infantrys
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Normandy Bordeaux to France
                2 fighters moved from Normandy Bordeaux to France

    Place Units - Italians
                2 mech_infantrys placed in Southern Italy
                Italians undo move 1.
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
                Italians collect 9 PUs (3 lost to blockades); end with 10 PUs

    triplea_41140.0_Ita6.tsvg

  • 2024 2023 '22 '19 '18

    “aaa 1@2 6@3”

  • 2024 2023 '22 '19 '18

    aaa 1@2 6@3 4@2

  • 2024 2023 '22 '19 '18

    DiceRolls: 1@2 6@3 7@4; Total Hits: 81@2: (3)6@3: (3, 1, 5, 2, 2, 4)7@4: (3, 1, 6, 5, 4, 3, 5)

Suggested Topics

  • 18
  • 36
  • 91
  • 51
  • 138
  • 112
  • 92
  • 3.7k
Axis & Allies Boardgaming Custom Painted Miniatures

81

Online

17.2k

Users

39.6k

Topics

1.7m

Posts