18L 40.2 AEV(Allies20) v. Mallery29(Axis)


  • Damn…Asia is ugly already…


  • :lol: Yeah, if you would have bought a NB there it would be a different picture.

    Hey you got the Med. instead 8-).


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      ANZAC take Sumatra from Dutch
                1 destroyer moved from 46 Sea Zone to 54 Sea Zone
                1 infantry moved from Northern Territory to Queensland
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from Java to Yunnan

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Combat Move - French
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans

    Combat - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa

    Turn Complete - French

    triplea_41214_Fre2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 factory_minor, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Southern Italy to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                2 submarines moved from 123 Sea Zone to 109 Sea Zone

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 2 bombers and 2 infantry
                    French defend with 1 infantry
                        Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 :  2/4 hits
                        French roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Holland Belgium
                    Germans win, taking Holland Belgium from French with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Holland Belgium to Western Germany
                9 mech_infantrys moved from Western Germany to Yugoslavia
                6 armour moved from Yugoslavia to Greece
                3 fighters and 5 tactical_bombers moved from Southern Italy to Greece
                10 infantry moved from Germany to Poland
                2 infantry moved from Western Germany to France
                1 infantry moved from Western Germany to France
                3 aaGuns moved from Western Germany to France
                2 bombers moved from Western Germany to Southern Italy
                2 artilleries and 8 infantry moved from Romania to Slovakia Hungary

    Place Units - Germans
                1 factory_minor placed in Greece
                3 infantry placed in France
                2 armour and 5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    triplea_41214_Ger3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Szechwan to Hunan
                1 fighter moved from Szechwan to Hunan

    Combat - Russians
                Battle in Hunan
                    Russians attack with 1 fighter and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 mech_infantry in Hunan, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Hunan
                    Russians win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 armour moved from Szechwan to Yunnan
                1 fighter moved from Hunan to Yunnan
                1 aaGun and 4 infantry moved from Buryatia to Amur
                2 infantry moved from Yakut S.S.R. to Buryatia
                1 aaGun and 12 infantry moved from Yakut S.S.R. to Yenisey
                3 armour moved from Ukraine to Rostov
                1 armour moved from Russia to Rostov
                1 mech_infantry moved from Western Ukraine to Rostov
                1 artillery moved from Novgorod to Belarus
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 aaGun moved from Western Ukraine to Ukraine
                1 aaGun moved from Novgorod to Belarus
                1 aaGun moved from Novgorod to Belarus
                1 tactical_bomber moved from Novgorod to Western Ukraine
                1 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Ukraine to Bessarabia

    Place Units - Russians
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Novgorod
                3 infantry placed in Ukraine
                1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs

    triplea_41214_Rus3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 factory_minor, 4 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Kwangsi to Kwangtung
                2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 36 Sea Zone to 41 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 42 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 carrier moved from 36 Sea Zone to 42 Sea Zone
                2 bombers moved from Kwangsi to Amur
                6 infantry moved from Korea to Amur
                9 fighters and 6 tactical_bombers moved from Kwangsi to Kwangtung
                1 artillery, 2 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in Borneo
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Celebes
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in 37 Sea Zone, round 2 :  1/3 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win, taking Celebes from Dutch with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for British: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Java
                    Japanese attack with 2 artilleries and 2 infantry
                    ANZAC defend with 1 aaGun and 1 infantry
                        Japanese roll dice for 1 battleship and 2 cruisers in Java, round 2 :  1/3 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 :  2/4 hits
                        ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 :  0/1 hits
                        1 aaGun owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 aaGun and 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 9 fighters, 1 infantry and 6 tactical_bombers
                    British defend with 2 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 artillery, 9 fighters, 1 infantry and 6 tactical_bombers in Kwangtung, round 2 :  12/17 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 9 fighters and 6 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Amur
                    Japanese attack with 2 bombers and 6 infantry
                    Russians defend with 1 aaGun and 4 infantry
                        AA fire in Amur :  1/2 hits
                        1 bomber owned by the Japanese lost in Amur
                        Japanese roll dice for 1 bomber and 6 infantry in Amur, round 2 :  0/7 hits
                        Russians roll dice for 1 aaGun and 4 infantry in Amur, round 2 :  2/4 hits
                        2 infantry owned by the Japanese lost in Amur
                        Japanese roll dice for 1 bomber and 4 infantry in Amur, round 3 :  2/5 hits
                        Russians roll dice for 1 aaGun and 4 infantry in Amur, round 3 :  0/4 hits
                        1 aaGun owned by the Russians and 1 infantry owned by the Russians lost in Amur
                        Japanese roll dice for 1 bomber and 4 infantry in Amur, round 4 :  1/5 hits
                        Russians roll dice for 3 infantry in Amur, round 4 :  1/3 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                        Japanese roll dice for 1 bomber and 3 infantry in Amur, round 5 :  1/4 hits
                        Russians roll dice for 2 infantry in Amur, round 5 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                        Japanese roll dice for 1 bomber and 2 infantry in Amur, round 6 :  1/3 hits
                        Russians roll dice for 1 infantry in Amur, round 6 :  0/1 hits
                        1 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 aaGun and 4 infantry
                    Casualties for Japanese: 1 bomber and 4 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 bomber moved from Amur to Korea
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
                2 infantry moved from Anhwe to Shantung
                2 artilleries and 4 infantry moved from Hopei to Anhwe
                1 battleship, 1 carrier and 1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                2 fighters moved from Kwangtung to 19 Sea Zone
                7 fighters and 6 tactical_bombers moved from Kwangtung to Anhwe
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from 41 Sea Zone to 42 Sea Zone
                1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
                3 destroyers moved from 6 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Korea
                3 infantry placed in Shantung
                1 infantry placed in Japan
                3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 48 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 58 PUs

    triplea_41214_Jap3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 bomber, 1 harbour, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans

    Non Combat Move - Americans
                4 fighters moved from Hawaiian Islands to Midway
                2 bombers moved from Hawaiian Islands to Midway
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 2 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 25 Sea Zone
                2 artilleries and 4 infantry moved from 25 Sea Zone to Midway
                2 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 bomber moved from Western United States to Eastern United States
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone

    Place Units - Americans
                1 bomber placed in Eastern United States
                2 submarines and 1 transport placed in 101 Sea Zone
                1 submarine placed in 101 Sea Zone
                1 harbour placed in Midway
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,6
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
                Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Kweichow
                1 fighter and 3 infantry moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kansu
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kansu, round 2 :  2/4 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
                    1 infantry owned by the Chinese retreated to Tsinghai
                    Japanese win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Szechwan
                3 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Szechwan
                3 infantry moved from Yunnan to Burma
                1 infantry moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Szechwan

    Place Units - Chinese
                1 infantry placed in Tsinghai
                1 artillery placed in Szechwan
                1 artillery and 1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Purchase Units - British
                British buy 1 aaGun, 2 destroyers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British

    Non Combat Move - British
                1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 39 Sea Zone
                1 aaGun moved from Yunnan to Szechwan
                2 fighters moved from Yunnan to 39 Sea Zone
                2 mech_infantrys moved from India to Yunnan
                1 infantry moved from Siam to Shan State
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 armour moved from Belgian Congo to Egypt
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 bomber moved from British Guiana to United Kingdom
                1 tactical_bomber moved from Yunnan to Eastern Persia
                1 infantry moved from Scotland to United Kingdom

    Place Units - British
                1 aaGun and 2 infantry placed in Egypt
                2 mech_infantrys placed in Persia
                1 infantry placed in Persia
                British undo move 2.
                British undo move 1.
                1 aaGun and 1 infantry placed in Egypt
                1 destroyer placed in 98 Sea Zone
                1 destroyer placed in 109 Sea Zone
                British undo move 1.
                2 mech_infantrys placed in Persia
                2 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,1,5
                British collect 32 PUs (1 lost to blockades); end with 32 PUs

    Place Units - UK_Pacific
                1 carrier and 1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 12 PUs
                Some Units in 39 Sea Zone change ownership: 1 carrier and 1 submarine

    triplea_41214_UK_3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 1 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Italians takes Political Action: Political Action Axis To War With TrueNeutrals
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War

    Combat Move - Italians
                1 bomber moved from Morocco to Turkey
                2 fighters moved from Greece to Turkey
                1 armour moved from Yugoslavia to Eastern Poland
                1 armour moved from Romania to Eastern Poland
                1 submarine moved from 93 Sea Zone to 98 Sea Zone
                1 infantry moved from Algeria to 92 Sea Zone
                1 artillery moved from Algeria to 92 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 1 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
                1 armour and 1 infantry moved from Tobruk to 96 Sea Zone
                1 armour, 1 artillery, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Turkey
                1 destroyer moved from 93 Sea Zone to 99 Sea Zone
                1 mech_infantry moved from Algeria to Tunisia

    Combat - Italians
                Battle in Turkey
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
                    Neutral_True defend with 8 infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Turkey, round 2 :  3/3 hits
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Turkey, round 2 :  6/7 hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 2 :  3/8 hits
                        8 infantry owned by the Neutral_True, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Turkey
                    Italians win, taking Turkey from Neutral_True with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 14
                    Casualties for Italians: 1 artillery and 2 infantry
                    Casualties for Neutral_True: 8 infantry
                Battle in Eastern Poland
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour in Eastern Poland, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 98 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 98 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians lost in 98 Sea Zone
                    British win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 submarine

    Non Combat Move - Italians
                2 infantry moved from Morocco to Algeria
                2 fighters moved from Turkey to Southern Italy
                1 bomber moved from Turkey to Greece

    Place Units - Italians
                1 destroyer and 1 submarine placed in 97 Sea Zone
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    triplea_41214_Ita3.tsvg


  • I’m sure this is weird, but thought would be interesting to try…


  • Not weird but expected.
    Will be interesting how it plays out now. :-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                3 submarines moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from Yunnan to India

    Place Units - ANZAC
                2 fighters and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium

    Combat - French
                Battle in Holland Belgium
                    French attack with 1 artillery and 1 fighter
                    Germans defend with 2 infantry
                        French roll dice for 1 artillery and 1 fighter in Holland Belgium, round 2 :  1/2 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the French lost in Holland Belgium
                    retreated to Holland Belgium
                    Germans win with 1 infantry remaining. Battle score for attacker is -1
                    Casualties for French: 1 artillery
                    Casualties for Germans: 1 infantry

    Non Combat Move - French
                1 fighter moved from Holland Belgium to United Kingdom
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

    triplea_41214_Fre3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Germans
                1 armour moved from Greece to Caucasus
                1 bomber moved from Southern Italy to Ukraine
                1 bomber moved from Southern Italy to Volgograd
                2 tactical_bombers moved from Greece to Caucasus
                1 fighter moved from Greece to Caucasus
                1 fighter and 1 tactical_bomber moved from Greece to Bessarabia
                1 mech_infantry moved from Yugoslavia to Bessarabia
                1 mech_infantry moved from Yugoslavia to Bessarabia
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                1 submarine moved from 109 Sea Zone to 112 Sea Zone
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians

    Combat - Germans
                Strategic bombing raid in Ukraine
                        AA fire in Ukraine :  0/1 hits
                    Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 5 damage total.
                Strategic bombing raid in Volgograd
                        AA fire in Volgograd :  0/1 hits
                    Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 6 damage total.
                Battle in Caucasus
                    Germans attack with 1 armour, 1 fighter and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Caucasus, round 2 :  3/4 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
                3 aaGuns, 2 artilleries and 20 infantry moved from Poland to Eastern Poland
                2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
                2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                1 tactical_bomber moved from Greece to Eastern Poland
                1 bomber moved from Ukraine to Greece
                1 bomber moved from Volgograd to Turkey
                7 armour, 1 fighter, 3 infantry and 1 tactical_bomber moved from Greece to Turkey
                5 mech_infantrys moved from Yugoslavia to Greece
                2 mech_infantrys moved from Yugoslavia to Eastern Poland
                3 aaGuns and 6 infantry moved from France to Western Germany
                1 infantry moved from Holland Belgium to Western Germany
                1 fighter moved from Caucasus to Turkey
                1 tactical_bomber moved from Caucasus to Turkey
                1 tactical_bomber moved from Caucasus to Turkey

    Place Units - Germans
                3 mech_infantrys placed in Greece
                9 infantry placed in Germany
                Germans undo move 2.
                2 armour and 8 infantry placed in Germany
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs

    triplea_41214_Ger4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians repair damage of 6x factory_minor; Remaining resources: 31 PUs;
                Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                2 mech_infantrys moved from Volgograd to Caucasus
                2 infantry moved from Buryatia to Amur
                1 infantry moved from Ulaanbaatar to Amur
                2 infantry moved from Buyant-Uhaa to Amur
                2 infantry moved from Olgiy to Kansu
                1 fighter moved from Novgorod to Kansu
                1 tactical_bomber moved from Western Ukraine to Caucasus

    Combat - Russians
                Battle in Kansu
                    Russians attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0,83 expected hits
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kansu, round 2 : 1/3 hits, 1,00 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
                        Russians roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Kansu, round 3 : 1/2 hits, 0,67 expected hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
                        Russians roll dice for 1 fighter in Kansu, round 4 : 1/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 artillery in Kansu, round 4 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese lost in Kansu
                    Russians win with 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
                Battle in Amur
                    Russians attack with 5 infantry
                    Japanese defend with 2 infantry
                        Russians roll dice for 5 infantry in Amur, round 2 : 0/5 hits, 0,83 expected hits
                        Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits
                        Russians roll dice for 5 infantry in Amur, round 3 : 0/5 hits, 0,83 expected hits
                        Japanese roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0,67 expected hits
                        Russians roll dice for 5 infantry in Amur, round 4 : 1/5 hits, 0,83 expected hits
                        Japanese roll dice for 2 infantry in Amur, round 4 : 2/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
                        Russians roll dice for 3 infantry in Amur, round 5 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Amur, round 5 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 3 infantry in Amur, round 6 : 0/3 hits, 0,50 expected hits
                        Japanese roll dice for 1 infantry in Amur, round 6 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Amur
                        Russians roll dice for 2 infantry in Amur, round 7 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Amur, round 7 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 2 infantry in Amur, round 8 : 0/2 hits, 0,33 expected hits
                        Japanese roll dice for 1 infantry in Amur, round 8 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Amur
                        Russians roll dice for 1 infantry in Amur, round 9 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 infantry in Amur, round 9 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 infantry in Amur, round 10 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 infantry in Amur, round 10 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 infantry in Amur, round 11 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 infantry in Amur, round 11 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 infantry in Amur, round 12 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 infantry in Amur, round 12 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 infantry in Amur, round 13 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 infantry in Amur, round 13 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 1 infantry in Amur, round 14 : 1/1 hits, 0,17 expected hits
                        Japanese roll dice for 1 infantry in Amur, round 14 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Amur
                    Russians win, taking Amur from Japanese with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 4 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Caucasus
                    Russians attack with 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 0/3 hits, 0,83 expected hits
                        Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits
                        1 mech_infantry owned by the Russians lost in Caucasus
                        Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 1/2 hits, 0,67 expected hits
                        Germans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0,50 expected hits
                        1 armour owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 mech_infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 tactical_bomber moved from Caucasus to Volgograd
                1 aaGun moved from Ukraine to Rostov
                3 infantry moved from Ukraine to Rostov
                5 armour, 2 artilleries and 8 infantry moved from Western Ukraine to Bryansk
                2 aaGuns, 3 artilleries and 16 infantry moved from Belarus to Smolensk
                4 armour and 4 mech_infantrys moved from Novgorod to Smolensk
                1 fighter moved from Kansu to Tsinghai
                1 armour moved from Yunnan to Szechwan
                1 fighter moved from Yunnan to Szechwan
                1 aaGun and 12 infantry moved from Yenisey to Timguska
                1 infantry moved from Dzavhan to Tsagaan Olom

    Place Units - Russians
                2 infantry and 1 mech_infantry placed in Volgograd
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs

    Combat Hit Differential Summary :

    Germans : 0,00
        Russians : -2,67
        Japanese : -1,33

    triplea_41214_Rus4.tsvg


  • Oh man, this is going to be alot of work for me to do :cry:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 armour, 5 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry moved from Shantung to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery moved from Java to 42 Sea Zone
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 artillery moved from Kwangtung to Kwangsi
                1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
                1 fighter moved from Anhwe to Kwangsi
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Shensi to Kweichow
                1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
                1 infantry moved from Manchuria to Amur
                1 armour moved from Manchuria to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 armour moved from Buyant-Uhaa to Amur
                1 tactical_bomber moved from Anhwe to Hunan
                1 tactical_bomber moved from Anhwe to Kweichow
                1 tactical_bomber moved from Anhwe to Kwangsi
                1 destroyer moved from 19 Sea Zone to 7 Sea Zone
                1 destroyer moved from 19 Sea Zone to 16 Sea Zone
                1 destroyer moved from 19 Sea Zone to 17 Sea Zone
                3 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Anhwe to Hunan
                1 fighter moved from Anhwe to Hunan
                1 battleship, 1 carrier and 1 destroyer moved from 19 Sea Zone to 35 Sea Zone
                2 fighters moved from 19 Sea Zone to 35 Sea Zone
                2 fighters moved from 35 Sea Zone to Philippines
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Anhwe to Kweichow
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
                1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 42 Sea Zone to 35 Sea Zone
                3 fighters moved from Anhwe to Amur
                1 bomber moved from Korea to Kwangsi

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 2 artilleries, 2 fighters and 3 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 :  2/4 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Kwangsi
                    Japanese attack with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers in Kwangsi, round 2 :  3/6 hits
                        Chinese roll dice for 2 infantry in Kwangsi, round 2 :  1/2 hits
                        1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
                    Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 artillery
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Sumatra
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 :  1/2 hits
                        ANZAC roll dice for 1 infantry in Sumatra, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Amur
                    Japanese attack with 1 armour, 3 fighters and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 3 fighters and 1 infantry in Amur, round 2 :  1/5 hits
                        Russians roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kweichow, round 2 :  2/5 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Hunan, round 2 :  3/5 hits
                        Chinese roll dice for 2 infantry in Hunan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Kwangsi to Kiangsi
                2 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsi
                1 fighter and 2 tactical_bombers moved from Hunan to Kiangsi
                1 fighter and 2 tactical_bombers moved from Kweichow to Kiangsi
                2 artilleries and 1 infantry moved from Anhwe to Kiangsi
                7 infantry moved from Shantung to Anhwe
                3 fighters moved from Amur to Korea
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone
                2 fighters moved from Philippines to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 airfield, 1 armour, 1 infantry and 1 mech_infantry placed in Korea
                3 infantry placed in Shantung
                1 infantry placed in Japan
                3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 53 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

    triplea_41214_Jap4.tsvg


  • @aequitas:

    Oh man, this is going to be alot of work for me to do :cry:

    You overestimate my ability!  :wink:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 destroyers, 1 fighter, 2 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 submarine moved from 25 Sea Zone to 17 Sea Zone
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                1 submarine moved from 25 Sea Zone to 7 Sea Zone
                1 bomber moved from Midway to 7 Sea Zone
                1 bomber moved from Midway to 17 Sea Zone
                2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
                4 fighters moved from Midway to 16 Sea Zone

    Combat - Americans
                Battle in 17 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 17 Sea Zone
                    Americans win, taking 17 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 6 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 7 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 7 Sea Zone
                    Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 7 Sea Zone to Midway
                1 bomber moved from 17 Sea Zone to Midway
                1 battleship, 3 carriers, 3 cruisers and 3 destroyers moved from 25 Sea Zone to 26 Sea Zone
                6 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                2 artilleries and 4 infantry moved from Midway to 25 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 25 Sea Zone to 26 Sea Zone
                2 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Spain
                      Americans take Spain from Neutral_True
                3 submarines moved from 101 Sea Zone to 91 Sea Zone
                4 bombers moved from Eastern United States to United Kingdom

    Place Units - Americans
                1 destroyer and 3 transports placed in 101 Sea Zone
                2 infantry placed in Central United States
                1 fighter placed in Eastern United States
                1 destroyer and 4 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Hunan
                1 artillery moved from Yunnan to Hunan
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese
                1 artillery, 1 fighter and 5 infantry moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery, 1 fighter and 5 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Kweichow, round 2 : 2/7 hits, 1,83 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                3 infantry moved from Burma to Yunnan
                1 fighter moved from Kweichow to Yunnan

    Place Units - Chinese
                1 infantry placed in Hunan
                1 infantry placed in Kwangsi
                1 artillery and 1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Purchase Units - British
                British buy 1 aaGun, 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola

    Combat Move - British
                1 mech_infantry moved from Yunnan to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from Shan State to 38 Sea Zone
                2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                1 bomber and 1 fighter moved from United Kingdom to 91 Sea Zone

    Combat - British
                Battle in Borneo
                Battle in 91 Sea Zone
                    British attack with 1 bomber, 1 destroyer and 1 fighter; Americans loiter and taunt
                    Germans defend with 1 submarine
                        British roll dice for 1 bomber, 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                    British win, taking Borneo from Japanese with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                1 armour, 2 artilleries and 2 mech_infantrys moved from Iraq to Persia
                1 aaGun, 1 armour, 1 artillery and 6 infantry moved from Egypt to Trans-Jordan
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 tactical_bomber moved from Eastern Persia to Persia
                1 mech_infantry moved from Persia to Afghanistan
                      British take Afghanistan from Neutral_True
                1 aaGun moved from Szechwan to Yunnan
                1 aaGun moved from India to Burma
                2 infantry moved from India to Burma
                1 fighter moved from 91 Sea Zone to Spain
                1 mech_infantry moved from Yunnan to Sikang
                1 fighter moved from Yunnan to Volgograd
                1 infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Persia to Northwest Persia
                1 bomber moved from 91 Sea Zone to Spain

    Place Units - British
                1 aaGun, 1 armour and 1 fighter placed in Persia
                1 infantry and 2 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs

    Place Units - UK_Pacific
                1 destroyer placed in 39 Sea Zone
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 mech_infantry
                    Some Units in 39 Sea Zone change ownership: 1 destroyer

    Combat Hit Differential Summary :

    Germans : -0,17
        British : -0,50
        Americans : 2,33
        Chinese : -0,17
        Japanese : 0,00

    triplea_41214_UK_4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Turkey to Syria
                      Italians take Syria from French
                1 armour moved from Syria to Turkey
                1 submarine moved from 97 Sea Zone to 96 Sea Zone
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 bomber moved from Greece to 98 Sea Zone
                2 fighters moved from Southern Italy to 96 Sea Zone
                1 armour moved from Eastern Poland to Belarus
                      Italians take Belarus from Russians
                1 armour moved from Belarus to Eastern Poland
                1 armour moved from Eastern Poland to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Eastern Poland

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 2 fighters and 1 submarine
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 2 fighters in 96 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 destroyer in 96 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
                    Italians win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber and 1 destroyer
                    French defend with 1 destroyer
                        Italians roll dice for 1 bomber and 1 destroyer in 98 Sea Zone, round 2 :  1/2 hits
                        French roll dice for 1 destroyer in 98 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the French lost in 98 Sea Zone
                    Italians win, taking 98 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer

    Non Combat Move - Italians
                1 bomber moved from 98 Sea Zone to Southern Italy
                2 fighters moved from 96 Sea Zone to Southern Italy
                1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 99 Sea Zone to 95 Sea Zone
                1 mech_infantry moved from Tunisia to Tobruk

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 artillery and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs

    triplea_41214_Ita4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 55 Sea Zone to 41 Sea Zone
                2 fighters moved from India to 41 Sea Zone

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine and 1 transport
                        ANZAC roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Japanese lost in 41 Sea Zone
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 submarine and 1 transport

    Non Combat Move - ANZAC
                2 fighters and 1 infantry moved from New South Wales to Queensland
                1 cruiser and 2 submarines moved from 54 Sea Zone to 62 Sea Zone
                2 fighters moved from 41 Sea Zone to India
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                2 submarines and 1 transport placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun, 1 artillery, 3 fighters and 4 infantry
                EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun, 1 artillery, 3 fighters and 4 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : -0,33
        Japanese : -0,17

    triplea_41214_Fre4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 mech_infantry moved from Bessarabia to Western Ukraine
                1 mech_infantry moved from Eastern Poland to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Vyborg to Novgorod
                1 artillery and 6 infantry moved from Finland to Karelia
                1 mech_infantry moved from Western Ukraine to Bryansk
                2 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
                1 fighter and 2 tactical_bombers moved from Eastern Poland to Bryansk
                1 bomber moved from Turkey to Bryansk
                1 bomber moved from Greece to Bryansk
                1 fighter moved from Turkey to Bryansk
                1 mech_infantry moved from Greece to Caucasus
                1 infantry moved from Turkey to Iraq
                1 infantry moved from Turkey to Northwest Persia
                1 infantry moved from Turkey to Caucasus
                1 fighter moved from Turkey to Caucasus
                1 tactical_bomber moved from Turkey to Caucasus
                1 tactical_bomber moved from Turkey to Northwest Persia
                1 tactical_bomber moved from Turkey to Iraq
                1 infantry moved from Baltic States to Belarus

    Combat - Germans
                Battle in Iraq
                    Germans attack with 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Iraq, round 2 :  0/2 hits
                        British roll dice for 1 infantry in Iraq, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Iraq, round 3 :  0/2 hits
                        British roll dice for 1 infantry in Iraq, round 3 :  0/1 hits
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Iraq, round 4 :  0/2 hits
                        British roll dice for 1 infantry in Iraq, round 4 :  1/1 hits
                        1 infantry owned by the Germans lost in Iraq
                    retreated to Iraq
                    British win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                Battle in Bryansk
                    Germans attack with 2 armour, 2 bombers, 2 fighters, 7 mech_infantrys and 2 tactical_bombers
                    Russians defend with 5 armour, 2 artilleries and 8 infantry
                        Germans roll dice for 2 armour, 2 bombers, 2 fighters, 7 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 :  8/15 hits
                        Russians roll dice for 5 armour, 2 artilleries and 8 infantry in Bryansk, round 2 :  4/15 hits
                        4 mech_infantrys owned by the Germans and 8 infantry owned by the Russians lost in Bryansk
                        Germans roll dice for 2 armour, 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Bryansk, round 3 :  3/11 hits
                        Russians roll dice for 5 armour and 2 artilleries in Bryansk, round 3 :  3/7 hits
                        3 mech_infantrys owned by the Germans, 1 armour owned by the Russians and 2 artilleries owned by the Russians lost in Bryansk
                        Germans roll dice for 2 armour, 2 bombers, 2 fighters and 2 tactical_bombers in Bryansk, round 4 :  5/8 hits
                        Russians roll dice for 4 armour in Bryansk, round 4 :  0/4 hits
                        4 armour owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 34
                    Casualties for Germans: 7 mech_infantrys
                    Casualties for Russians: 5 armour, 2 artilleries and 8 infantry
                Battle in Caucasus
                    Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 mech_infantry; British defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 :  3/4 hits
                        Russians roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 :  0/2 hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Northwest Persia
                    Germans attack with 1 infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 :  1/2 hits
                        British roll dice for 1 mech_infantry in Northwest Persia, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Northwest Persia to Turkey
                1 tactical_bomber moved from Iraq to Turkey
                1 fighter and 1 tactical_bomber moved from Caucasus to Turkey
                2 bombers, 2 fighters and 2 tactical_bombers moved from Bryansk to Western Ukraine
                3 aaGuns, 4 artilleries and 28 infantry moved from Eastern Poland to Western Ukraine
                2 armour moved from Germany to Eastern Poland
                8 infantry moved from Western Germany to France
                8 infantry moved from Germany to Poland
                7 mech_infantrys moved from Greece to Turkey

    Place Units - Germans
                8 mech_infantrys placed in Germany
                6 infantry placed in Western Germany
                Germans undo move 1.
                3 mech_infantrys placed in Greece
                5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    triplea_41214_Ger5.tsvg

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