@leemorrison excited for game 2!
Karl7 (Allies) vs Simon33 (Axis+3) BM3
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 3 : 1/1 hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 63 Sea Zone: 1 battleship
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Turn Complete - French
-
dice stick it to me again… when will the bleeding end? :lol:
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Bessarabia to Western Ukraine
2 fighters and 1 tactical_bomber moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Eastern Poland
3 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Baltic States to Belarus
1 fighter and 2 tactical_bombers moved from Poland to Belarus
2 artilleries and 7 infantry moved from Bessarabia to Eastern Poland
2 bombers moved from Western Germany to United KingdomCombat - Germans
Germans creates battle in territory 125 Sea Zone
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 3,6 and causes: 9 damage to unit: factory_major
Bombing raid in United Kingdom causes 9 damage total.
Battle in Western Ukraine
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/5 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Belarus, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 3 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 2 artilleries, 8 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 6/15 hits, 4.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour, 2 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
6 armour and 4 mech_infantrys moved from Poland to Novgorod
3 aaGuns, 5 armour, 6 artilleries, 13 infantry and 5 mech_infantrys moved from Baltic States to Novgorod
1 fighter and 2 tactical_bombers moved from Belarus to Poland
2 fighters and 1 tactical_bomber moved from Western Ukraine to Poland
2 fighters moved from Bessarabia to Western Germany
3 mech_infantrys moved from Western Germany to Poland
1 submarine and 1 transport moved from 125 Sea Zone to 113 Sea Zone
2 bombers moved from United Kingdom to Western GermanyPlace Units - Germans
1 destroyer placed in 113 Sea Zone
2 mech_infantrys placed in Western Germany
3 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 47 PUs (1 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : 3.00
Russians : -0.33
AA fire in United Kingdom : : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Archangel to Belarus
1 infantry moved from Bryansk to Western Ukraine
4 armour and 2 mech_infantrys moved from Bryansk to Ukraine
4 infantry moved from Bryansk to Ukraine
1 armour moved from Volgograd to Ukraine
1 armour moved from Finland to Norway
Russians take Norway from Germans
1 armour moved from Norway to Finland
1 artillery moved from Finland to Vyborg
1 mech_infantry moved from Finland to Karelia
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
2 fighters moved from Bryansk to Western UkraineCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 5 armour, 6 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 5 armour, 6 infantry and 2 mech_infantrys in Ukraine, round 2 : 5/13 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 5 armour, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
1 aaGun moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 armour and 9 infantry moved from Russia to Bryansk
1 infantry moved from Archangel to Smolensk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Buryatia to Amur
1 cruiser moved from 114 Sea Zone to 115 Sea ZonePlace Units - Russians
3 armour placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Russians collect 33 PUs (3 lost to blockades); end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 4 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer and 2 fighters moved from 55 Sea Zone to 46 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 45 Sea Zone
1 fighter moved from 46 Sea Zone to New Guinea
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
2 bombers moved from French Indo China to IndiaCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 4,6 and causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.
Battle in New Guinea
Japanese attack with 1 fighter
Americans defend with 1 bomber
Japanese roll dice for 1 fighter in New Guinea, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 bomber in New Guinea, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in New Guinea
Japanese win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transportNon Combat Move - Japanese
1 fighter moved from New Guinea to Dutch New Guinea
1 fighter moved from 46 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 battleship moved from 55 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 aaGun and 1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Shantung to Hunan
1 artillery moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Shantung to Anhwe
4 infantry moved from Manchuria to Jehol
1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
2 carriers, 1 cruiser and 1 destroyer moved from 55 Sea Zone to 42 Sea Zone
2 submarines moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Shan State to Yunnan
1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 fighter moved from Philippines to Japan
2 fighters moved from Philippines to French Indo China
4 fighters and 3 tactical_bombers moved from French Indo China to Yunnan
2 bombers moved from India to YunnanPlace Units - Japanese
1 carrier and 4 destroyers placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 armour, 1 artillery and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
ANZAC : -0.33
Americans : 0.67
AA fire in India : : -0.33
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 63 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
3 fighters and 1 tactical_bomber moved from 92 Sea Zone to Tunisia
1 armour and 1 marine moved from Algeria to 92 Sea Zone
1 armour, 1 marine and 1 transport moved from 92 Sea Zone to 87 Sea Zone
1 armour and 1 marine moved from 87 Sea Zone to French West AfricaCombat - Americans
Battle in Tunisia
Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Tunisia, round 2 : 6/6 hits
Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Tunisia
Americans win, taking Tunisia from Neutral_Axis with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Caroline Islands, round 3 : 1/5 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in French West Africa
Americans attack with 1 armour and 1 marine
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour and 1 marine in French West Africa, round 2 : 1/2 hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 armour and 1 marine remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - Americans
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Tunisia to 92 Sea Zone
1 tactical_bomber moved from Tunisia to 92 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 mech_infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
2 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
1 infantry moved from Shensi to SzechwanPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 63 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
3 fighters and 1 tactical_bomber moved from 92 Sea Zone to Tunisia
1 armour and 1 marine moved from Algeria to 92 Sea Zone
1 armour, 1 marine and 1 transport moved from 92 Sea Zone to 87 Sea Zone
1 armour and 1 marine moved from 87 Sea Zone to French West AfricaCombat - Americans
Battle in Tunisia
Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Tunisia, round 2 : 6/6 hits
Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Tunisia
Americans win, taking Tunisia from Neutral_Axis with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Caroline Islands, round 3 : 1/5 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in French West Africa
Americans attack with 1 armour and 1 marine
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour and 1 marine in French West Africa, round 2 : 1/2 hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 armour and 1 marine remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - Americans
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Tunisia to 92 Sea Zone
1 tactical_bomber moved from Tunisia to 92 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 mech_infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
2 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
1 infantry moved from Shensi to SzechwanPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUsPurchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 9x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 fighter moved from 80 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from Eastern Persia to IraqCombat - British
Battle in Iraq
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
British roll dice for 2 cruisers in Iraq, round 2 : 1/2 hits
Italians roll dice for 1 armour in Iraq, round 2 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Italians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Iraq to Persia
1 battleship moved from 63 Sea Zone to 33 Sea ZonePlace Units - British
1 fighter placed in United Kingdom
1 artillery and 2 infantry placed in Persia
1 armour, 1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 26 PUs; end with 26 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUsTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Syria to Iraq
1 bomber and 1 fighter moved from Egypt to Iraq
1 infantry moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from BritishCombat - Italians
Battle in Iraq
Italians attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Iraq, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 fighter moved from Iraq to 81 Sea Zone
2 artilleries and 2 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 3 transports moved from 97 Sea Zone to 81 Sea Zone
1 fighter moved from Southern Italy to 81 Sea Zone
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Kenya
2 artilleries and 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 bomber moved from Iraq to Egypt
1 armour moved from Syria to Egypt
1 infantry moved from Bessarabia to Eastern PolandPlace Units - Italians
1 carrier placed in 81 Sea Zone
2 artilleries and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6,4,5
Italians collect 22 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : -0.33
British : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 33 Sea ZoneNon Combat Move - ANZAC
3 fighters moved from Queensland to Caroline Islands
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 33 Sea ZoneNon Combat Move - ANZAC
3 fighters moved from Queensland to Caroline Islands
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 fighter moved from Gibraltar to United KingdomNon Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber, 1 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 bombers moved from Western Germany to 115 Sea Zone
3 armour, 2 artilleries, 8 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 fighter and 1 tactical_bomber moved from Poland to Archangel
1 fighter and 1 tactical_bomber moved from Poland to Karelia
1 fighter and 1 tactical_bomber moved from Poland to Vyborg
3 mech_infantrys moved from Poland to Belarus
9 armour, 6 artilleries, 11 infantry and 7 mech_infantrys moved from Novgorod to BelarusCombat - Germans
Battle in Norway
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking Norway from Russians, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Karelia
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 2 bombers and 1 submarine
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers in 115 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Belarus
Germans attack with 12 armour, 8 artilleries, 19 infantry and 12 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 12 armour, 8 artilleries, 19 infantry and 12 mech_infantrys in Belarus, round 2 : 19/51 hits, 15.17 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 12 armour, 8 artilleries, 19 infantry and 12 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Vyborg
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
2 bombers moved from 115 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from Vyborg to Novgorod
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Karelia to Novgorod
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
1 artillery moved from France to Western Germany
3 armour and 4 mech_infantrys moved from Germany to Baltic States
2 mech_infantrys moved from Western Germany to Poland
2 fighters and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
3 aaGuns moved from Novgorod to BelarusPlace Units - Germans
1 infantry and 2 mech_infantrys placed in Western Germany
3 artilleries placed in Novgorod
1 bomber placed in Western Germany
2 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans : 0.50
Russians : -1.50 -
I assumed you would submerge in SZ115. If you want to fight, you can roll that in the forum.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 armour and 1 artillery moved from Finland to Norway
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in Bessarabia
Russians attack with 1 infantry
Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Norway
Russians attack with 1 armour and 1 artillery
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour and 1 artillery in Norway, round 2 : 0/2 hits
Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits
1 artillery owned by the Russians lost in Norway
Russians roll dice for 1 armour in Norway, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Norway, round 3 : 0/2 hits
Russians roll dice for 1 armour in Norway, round 4 : 1/1 hits
Germans roll dice for 1 artillery and 1 infantry in Norway, round 4 : 2/2 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Norway
Germans win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 artilleryNon Combat Move - Russians
3 aaGuns, 1 armour, 3 artilleries, 3 fighters, 21 infantry and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Ukraine to Bryansk
5 armour and 2 mech_infantrys moved from Ukraine to Russia
3 armour moved from Volgograd to Russia
1 aaGun and 4 infantry moved from Ukraine to Rostov
1 infantry moved from Russia to Bryansk
6 infantry moved from Novosibirsk to SamaraPlace Units - Russians
10 infantry placed in Russia
1 armour and 1 fighter placed in VolgogradTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs -
diced again
ho lee….
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 5 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 unit repaired.
1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 fighter and 1 infantry moved from Yunnan to Szechwan
2 bombers moved from Yunnan to India
2 armour, 5 artilleries, 11 infantry and 2 mech_infantrys moved from Yunnan to Burma
1 armour moved from French Indo China to BurmaCombat - Japanese
Strategic bombing raid in India
AA fire in India : 2/2 hits, 0.33 expected hits
2 bombers killed by AA
Bombing raid in India causes 0 damage total.
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 3 armour, 5 artilleries, 11 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 3 armour, 5 artilleries, 11 infantry and 2 mech_infantrys in Burma, round 2 : 3/21 hits, 6.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 armour, 5 artilleries, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 mech_infantry moved from Hunan to Burma
1 artillery moved from Hunan to Yunnan
1 aaGun moved from Yunnan to Burma
1 fighter moved from Szechwan to Yunnan
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Dutch New Guinea to Philippines
1 fighter and 1 tactical_bomber moved from Yunnan to Philippines
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
3 infantry moved from Jehol to Manchuria
1 artillery moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Shantung to Anhwe
1 transport moved from 19 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Shantung
1 carrier, 4 destroyers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea ZonePlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 armour, 1 artillery and 1 infantry placed in French Indo China
3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese : 0.67
UK_Pacific : -0.33
AA fire in India : : 1.67
Japanese : -3.00 -
oh, got those bombers!
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 armour moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
2 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Battle in Korea
Battle in Normandy BordeauxNon Combat Move - Americans
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
1 carrier, 1 destroyer and 5 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Tunisia to Algeria
1 marine moved from French West Africa to 87 Sea Zone
1 marine and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Suiyuyan to Chahar
2 infantry moved from Shensi to Hopei
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
2 infantry placed in Szechwan
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 armour moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
2 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Battle in Korea
Battle in Normandy BordeauxNon Combat Move - Americans
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
1 carrier, 1 destroyer and 5 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Tunisia to Algeria
1 marine moved from French West Africa to 87 Sea Zone
1 marine and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Suiyuyan to Chahar
2 infantry moved from Shensi to Hopei
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
2 infantry placed in Szechwan
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUsPurchase Units - British
British buy 2 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 8 PUs;
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from Persia to Iraq
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 artillery and 1 infantry moved from Persia to Iraq
1 infantry moved from Persia to 80 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 2 transports moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 fighter moved from Persia to 72 Sea ZoneCombat - British
Battle in French Madagascar
Battle in Iraq
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Iraq
British win, taking French Madagascar from Neutral_Axis, taking Iraq from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tanganyika Territory
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Tanganyika Territory, round 2 : 2/2 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 fighter and 1 tactical_bomber moved from Iraq to Persia
3 aaGuns, 3 artilleries and 17 infantry moved from India to West IndiaPlace Units - British
1 destroyer placed in 110 Sea Zone
1 armour and 2 infantry placed in Persia
1 armour and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 27 PUs; end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUsPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 artilleries