• '18 '17 '16 '11 Moderator

    No, Switch, YOU are missing the point.

    Western falls to US, Germany liberates.

    England cannot take W. Europe from Germany when Germany is defending against the possibility of 24 attackers. (8 English, 16 American.)  So England goes up to 12.  Germany’s still prepared to handle 24, 12 is half of 24, so Germany is more then ready to take out 12 as well as 8.  But in this case, those 12 might reduce the Geramns enough to let the Americans take W. Europe just in time for Germany to take it back and burning up at least 28 Allied units + whatever fighters were killed in the attack to AA or defensive fire.

    Honestly, unless the game’s already over, I fail to see how 4 more British guys moving around is going to do anything but weaken and distract the allies and buying the two transports (except in the rare cases I already mentioned) are just a waste of 16 IPCs.  That’s 2 infantry, 2 armor England could have built instead.  I’m more concerned about +2 Infantry +2 Armor in English control then if England can suicide 12 infantry instead of 8 infantry in a wild attempt to reduce W. Europe enough that America can use 100% of their transports taking it with a couple units left.  A couple units that will be slaughtered by the combined forces of Germany and S. Europe since NEITHER are under threat anymore now that all the allies died in France.


  • So let’s get this straight…

    Germany can defend WEU, GER, and EEU against a combined Allied offensive on the turn AFTER UK gets paid for WEU and Germany has to expend forces to liberate it?

    And defend all 3 while STILL maintaining pressure on Russia?

    Bring it on girl!  I call BS on that one in a KGF game (which it certainly is if we are talking about a UK overload of TRNs anyway).

    You are in queue behind Sub Dude…
    You take the Axis with 7 bid, and let’s put your hypothesis to the test…

  • '18 '17 '16 '11 Moderator

    No, you are missing it.  UK NEVER GETS PAID FOR W. EUROPE, Switch.  No way they can take W. Europe when it is defended to win against a UK + US double whammy.  All UK can hope to do is knock down the stack enough that America actually has a chance to win.  And if they do that, odds are America’s chance to win isn’t all that much better so it’s lightly defended and easily retaken with forces from Berlin and Rome.

    And of course, this means you don’t have to protect Southern anymore, since America blew it’s wad in W. Europe moving all their transports out of position for the shuck AND using up all their available forces in the attack.  England’s blown 1.5 rounds of builds.  That means Germany has a full two rounds to recover before having to defend against another 1, 2 punch by the allies in W. Europe.

    That’s 2 full rounds I can focus on rebuilding and moving forward on Russia who is now helpless without any allied aid.


  • @ncscswitch:

    Bring it on girl!

    It is time for the crack pipe.

    8-)


  • OK, so you have WEU defended against UK solo.  You ALSO have Berlin and Eastern so defended, and Southern against USA, and Karelia/Belo/Ukraine against Russia.

    Sounds to me like a series of modest stacks which can be broken by any combination of Allied attacks, at a point of the Allies choosing…

  • '18 '17 '16 '11 Moderator

    You have to defend all of that anyway, Switch.  Defending against 4 more British guys is not going to adjust your stacks as Germany at all.  It will only decrease your odds of survival by 1 or 2% in most cases.

    That’s the point I am getting at.  It’s a threat, but it’s also a paper tiger.  The allies would have to suicide most of their units, pull out of position with what they have left in a hope of getting W. Europe until Germany’s next turn and America will be the one who has it if anyone does.  Yes, you’ll kill a stack of German defenders, but you’ll lose a stack of British and a stack of Americans to do it.  Net gain Axis since this also means Russia’s left alone with no support making life easier for Germany and Japan.


  • Only if Germany has enough offensive units left to keep going after Russia.

    And it is NOT a paper Tiger to be trading 6 IPC instead of 6 IPC being secure.

    We are also talking about the mid-game by the time that UK has 6 TRN, and extra units in Norway anyway… by which time the USA can do their own overload amphib…

    The threat is NOT western, it is BERLIN.

  • '18 '17 '16 '11 Moderator

    Berlin’s not a threat because America cannot land a full 8 transports of equipment in Berlin without telegraphing the move and thus, proffering to the Germans time to compensate.

    It’s a paper tiger for THIS MOVE.  England isn’t necessarily a paper tiger, it might be, it might not.  But the extra transports are still a waste.  They don’t effect more then a +1 or +2 infantry stack in W. Europe to prevent the landing or no extra units to allow the allies to suicide both forces on the shores.  Meanwhile, Germany will have Caucasus and can work on stacking there and at home until the allies have no chance, even with 100 transports, to take the land while Japan takes out Russia - which is how the game usually goes anyway.


  • USA TRN fleet in SZ7.

    Now you have a risk to:
    Western
    Germany
    Eastern
    Karelia

    Pick what to defend.  Because one of the others is being ripped to shit.  :evil:


  • Just show her already, ncsswitch.

    :-o


  • Jen is 0 and 3 against me…, and has point blank stated in another thread that i am a superior gamer to her.  How much more proof does she need?  :evil:


  • But I do have her on the list for my League game after next (next is a re-match with SubDude).

    Pre-negotiated bid of 7 IPC (because anything over 7 and I am the Axis, and the point is to test Allied TRN threats.

    So, minor advantage to Jen… KGF known in advance.  :roll:

  • '18 '17 '16 '11 Moderator

    Actually, it’s more like 2 and 0 because the dice were so fracked after Russia 1 in the very first game you didn’t even want to play, so we restarted.  Let’s not misrepresent ourselves here.

    And secondly, you have 8 US Transports in SZ 7?  Great.  I have Germany, E. Europe and W. Europe defended.  There’s no threat to Southern, so I don’t have to defend it.

  • 2007 AAR League

    @Cmdr:

    You have to defend all of that anyway, Switch.  Defending against 4 more British guys is not going to adjust your stacks as Germany at all.  It will only decrease your odds of survival by 1 or 2% in most cases.

    I’m sorry, did you just say that you would defend Germany the same whether UK had 4 or 6 Transports in range?

    That’s pure BS. From my experience with the dice sim, adding even just one Inf can make a significant difference to your chance of survival in a battle of this size. Further, while the first wave of a 1-2 punch is often suicidal, the 2nd wave is much more profitable.

    I love how you just make up numbers, like 1 or 2%.

    If the enemy is attacking with 4 extra units, you pretty much need to add 3 units in defence at least, esp. if you are facing potential 1-2 attacks. If you have three or four territories facing that additional threat, that’s 9-12 Inf you have to keep back from the press on Russia.


  • Sim results…

    Sample Battle:
    Berlin with 10 INF (build units after sending the rest to the Russian Front), plus 3 FIG, 1 BOM (remaining Luftwaffe based in Berlin to fly to the front and back each turn), and AA gun.

    Option 1:
    4 INF, 2 ART, 2 ARM, 2 FIG, 1 BB (UK w/ typical income and 4 TRN)
    9.3% UK win.

    Option 2:
    With 6 TRN available and 3 INF, 1 ART added from Norway (a pretty typical force, with any ARM in Norway racing ahead to Russian territory).
    Now 7 INF, 3 ART, 2 ARM, 2 FIG, 1 BB…
    65.9% win

    And that option threatens every German territory along the Baltic… Western, Berlin, Eastern, as well as Karelia if Germany holds it.

    And that is a single-nation landing.

    30 INF, 9 FIGs, 3 BOM, 3 AA to achieve a 1 in 3 chance of defender victory in Western, Berlin or Eastern.

    Now add a USA follow up, and a Russian one too while you are at it…
    :wink:

  • '18 '17 '16 '11 Moderator

    Wow, and I thought you were smarter then to leave just 10 infantry, 3 fighters and a bomber in Germany, Switch.  Just about ANY Allied 1, 2 punch is going to beat that!

    Let’s use some realistic numbers?

    30 Infantry, 3 Armor, 2 Fighters in W. Europe
    25 Infantry, 5 Armor, 4 Fighters in Germany
    25 Infantry, 10 Armor in E. Europe

    Now, you can hit W. Europe with 8 American Transports and 6 British Transports, you have 2 British Fighters, 1 British Bomber, you have 3 American Fighters, 1 American Bomber.  1 Battleship each.

    Germany and E. Europe can only be hit by 6 British Transports and 4 American Transports.  W. Europe, Germany and E. Europe all have AA Guns.

    Does 4 extra infantry with England successfully change the outcome?  Let’s see!

    England attacks with either 4 Infantry, 2 Artillery, 2 Armor, 2 Fighters, 1 Battleship, 1 Bomber or 8 Infantry, 2 Artillery, 2 Armor, 2 Fighters, 1 Battleship, 1 Bomber against W. Europe

    Using Dan’s simulator, England has the following chance with 6 transports: 0% leaving 23 infantry, 3 armor, 2 fighters in W. Europe
    Using Dan’s simulator, England has the following chance with 4 transports: 0% leaving 25 infantry, 3 armor, 2 fighters in W. Europe.

    Doesn’t look like the extra 4 infantry are doing anything at all at this point.

    Let’s see what happens with half that Infantry stack in W. Europe - pretending the attack hits on round 5 instead of round 10.

    Using Dan’s simulator, England has the following chance with 6 transports: 1% leaving 6 infantry, 3 armor, 2 fighters in W. Europe
    Using Dan’s simulator, England has the following chance with 4 transports: 0% leaving 9 infantry, 3 armor, 2 fighters in W. Europe.

    Well, as I said, we’re talking about a 1% swing in the numbers.  In all cases, 4 transports or 6 transports, round 5 or round 10, there is almost NO EFFECT AT ALL by adding 2 more transports to England’s landing forces.

  • '18 '17 '16 '11 Moderator

    Oh yea, you will notice I’m using realistic numbers.  Not 9 fighters, 6 transports and a bomber for England which is darn near impossible by round 5 and very improbably by round 10.  Also only using Germany’s starting airforce for defense, maybe +1 fighter if Russia killed one.  No really off the wall scenarios.  Also, no one in their right mind is going to leave 10 infantry, 3 fighters, 1 bomber in Germany.  Even against 4 transports, 2 fighters and a bomber followed by an american attack of 4 transports, 3 fighters and a bomber that’s a lost cause, thus, it is a very artfully portrayed, but yet still, strawman argument.


  • No, you are using unrealistic numbers for Germany.

    Exactly how did you come up with 5-8 turns of pure INF builds and still maintain a single bit of pressure on Russia?

    Your starting INF are insufficient to allow for any pressure on Moscow and still have 80 INF in 3 territories.

    Who are you playing again that you are able to obtain those numbers?  :roll:
    Because I KNOW you cannot obtain them against ME…

  • '18 '17 '16 '11 Moderator

    I’m using first hand experience.  That’s really realistic numbers.  No, you don’t have 40 infantry in Caucasus.  So what?  Russia’s moved into Karelia and in Moscow defending.  You don’t NEED moscow if you can’t defend Berlin.

    In a current game of mine, it is round 16.  England did just what is being discussed here, and I am doing exactly what is discussed as a counter.  Turtled Germany with massive pressure on Russia.  Russia is earning 12 IPC a round, Japan owns Caucasus with a very nice stack and Novosibirsk with another nice stack. (Novo cause it’s easier for me to stack.  Germany owns India and Australia and New Zealand, so Japan’s ICs are in Kwangtung, Manchuria and FIC.)

    With just a mere 10 infantry a round purchase with Germany, I’ve been able to amass well over 100 infantry on the board.  England and America are hopelessly divided.  America decided to take the annoying route and strafe Ukriane/Balkans every round.  Easily liberated by Japan and Germany.  Meanwhile, America is bottled up in Africa.  Sure, they have 12 transports they can use at once to land in W. Europe along with England’s 6 transports.  And sure, they’d probably win, but they’d only have a unit or two left because NOT EVEN A MORON IS GOING TO LET YOU LAND EVEN WITH 18 TRANSPORTS, LET ALONE 14 TRANSPORTS!  And my defensive numbers only increased by 2 infantry per 2 extra transports added to compensate.

    Allies spent 16 IPC to force me to spend 6 IPC.  Course, I like to have stacks in the 20’s by Germany 5 or 6 in W. Europe and E. Europe anyway, so it really was not much to increase that to 25 in each.  No biggie.

    As I said, the English can feel free to waste all the money they want on extra useless units against me as Germany.  I welcome it!  That’s less I have to worry about since that’s less units they CAN physically build AND CAN afford to build!


  • Let’s use some realistic numbers?

    30 Infantry, 3 Armor, 2 Fighters in W. Europe
    25 Infantry, 5 Armor, 4 Fighters in Germany
    25 Infantry, 10 Armor in E. Europe

    Yes, can you use realistic numbers, we’re talking like round 3-4?

    6 tran on round 16 is not likely to make much difference, but early on it will make a big difference. You may not have anything better to do than overbuild 1-2 tran if you suspect a German naval link.

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