16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)
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SZ 109 defenitely this is not my game.
Just 2 hits when at least in this two rounds should have been four. Thought Marti was balancing the game but its becaming hard to recover from the bad G1/J1 start.
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not sure if I would have attacked, but in any case huge, yes.
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Game on Alex, ME1945 is waiting:D
Alex,
Don’t worry about me. I am patiently waiting in the corner … actually in the flooded Houston. Take your time. I don’t know what’s going on in the board. Guessing your opponent is in a better position. Again, take your time, play smart and aggressively. Good luck!!!Rubioton,
Not being offensive. You both deserve the final. My preference just lies on Alex. -
because he beats me so easily any time we play :)
I hope your family is ok down there (as in “as ok as it can be with this magnitude of disaster”).
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Don’t worry Me.
Hope your relatives are ok.
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yes, we all are fine. Thanks.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Buryatia to Sakha
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 artillery and 2 infantry moved from Tambov to Volgograd
2 mech_infantrys moved from Archangel to Belarus
1 bomber, 1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 artillery and 2 infantry moved from Russia to Smolensk
1 artillery moved from Tambov to Bryansk
1 fighter moved from Russia to Bryansk
3 infantry moved from Tambov to BryanskCombat - Russians
Battle in Belarus
Russians attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 3/5 hits
Italians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits
1 mech_infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Italians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sakha
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Sakha, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Sakha
1 infantry owned by the Russians retreated to Buryatia
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber and 1 fighter moved from Belarus to Russia
1 mech_infantry moved from Russia to Archangel
1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Bryansk to Russia
1 mech_infantry moved from Russia to Tambov
2 infantry moved from Russia to TambovPlace Units - Russians
3 infantry and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter, 3 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Yunnan to Kweichow
1 mech_infantry moved from Hunan to Kweichow
1 bomber moved from French Indo China to Kweichow
1 bomber, 3 fighters, 6 mech_infantrys and 3 tactical_bombers moved from Yunnan to India
3 fighters and 1 tactical_bomber moved from 39 Sea Zone to Java
2 carriers and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Celebes
2 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 36 Sea Zone to Java
2 battleships and 6 carriers moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians -
Submerge sub SZ 44?
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yes
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter, 3 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Yunnan to Kweichow
1 mech_infantry moved from Hunan to Kweichow
1 bomber moved from French Indo China to Kweichow
1 bomber, 3 fighters, 6 mech_infantrys and 3 tactical_bombers moved from Yunnan to India
3 fighters and 1 tactical_bomber moved from 39 Sea Zone to Java
2 carriers and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Celebes
2 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 36 Sea Zone to Java
2 battleships and 6 carriers moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from RussiansCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 1 cruiser and 2 transports
Americans defend with 1 destroyer and 1 transport
Japanese win with 2 battleships, 8 carriers, 1 cruiser and 2 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 44 Sea Zone
Japanese attack with 2 submarines and 1 transport
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 2 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 2 infantry
Japanese win, taking Java from Americans with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in India
Japanese attack with 1 bomber, 3 fighters, 6 mech_infantrys and 3 tactical_bombers
British defend with 4 armour and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese destroys 2PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for British: 4 armour and 2 mech_infantrys
Casualties for Japanese: 4 mech_infantrys
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from Kweichow to French Indo China
1 infantry moved from Kwangsi to Hunan
3 fighters and 3 tactical_bombers moved from India to Yunnan
1 bomber moved from India to French Indo China
2 fighters and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
2 transports moved from 39 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 42 Sea Zone
3 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer and 8 submarines moved from 6 Sea Zone to 36 Sea Zone
3 fighters moved from Japan to PhilippinesPlace Units - Japanese
3 infantry placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 destroyers and 3 submarines placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
Japanese collect 63 PUs (1 lost to blockades); end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs -
so many tough choices (for both of us, I guess).
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
4 bombers moved from Eastern Persia to India
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 fighter moved from 56 Sea Zone to 44 Sea Zone
5 fighters and 1 tactical_bomber moved from 56 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 45 Sea ZoneCombat - Americans
Battle in India
Americans attack with 4 bombers
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans roll dice for 4 bombers in India, round 2 : 2/4 hits
Japanese roll dice for 2 mech_infantrys in India, round 2 : 1/2 hits
1 bomber owned by the Americans and 2 mech_infantrys owned by the Japanese lost in India
Americans win with 3 bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 2 mech_infantrys
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 submarines and 1 transport
2 submarines owned by the Japanese Submerged
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Americans attack with 6 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 artillery moved from Western Australia to 56 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 1 fighter, 2 submarines and 1 transport moved from 56 Sea Zone to 54 Sea Zone
2 mech_infantrys moved from Western Australia to Queensland
1 fighter moved from 44 Sea Zone to Dutch New Guinea
6 fighters and 2 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
2 destroyers and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
4 bombers moved from Eastern United States to Gibraltar
1 carrier moved from 109 Sea Zone to 92 Sea Zone
2 fighters moved from Norway to 92 Sea Zone
1 transport moved from 123 Sea Zone to 106 Sea Zone
1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 destroyer and 1 transport moved from 119 Sea Zone to 123 Sea Zone
1 bomber moved from Norway to Gibraltar
3 bombers moved from India to Eastern Persia
1 bomber moved from Persia to EgyptPlace Units - Americans
3 fighters placed in Norway
1 infantry placed in Eastern United States
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
arghh, I forgot my attack on Sumatra. Its up to you if you allow, it was planned as sub and air vs DD (air to land on Ceylon) and land one ground unit, if successful, via TT 56/57/41.
There is no connex to the combats I made with US, but of course dice have been rolled. However you decide (I would roll in Forums), China and UK are ready to go (it was a long night of planning…).
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It’s ok Sir,
Go ahead on Sumatra.
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Thx
Rd1
Rolls: 1@3 1@2; Total Hits: 11@3: (2)1@2: (6)Rolls: 1@2; Total Hits: 01@2: (3)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
retreated to Anhwe
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 6 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 6 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 7 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 7 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
1 infantry owned by the Chinese retreated to Suiyuyan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Shensi
1 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to HopeiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
4 bombers moved from Eastern Persia to India
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 fighter moved from 56 Sea Zone to 44 Sea Zone
5 fighters and 1 tactical_bomber moved from 56 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 45 Sea ZoneCombat - Americans
Battle in India
Americans attack with 4 bombers
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans roll dice for 4 bombers in India, round 2 : 2/4 hits
Japanese roll dice for 2 mech_infantrys in India, round 2 : 1/2 hits
1 bomber owned by the Americans and 2 mech_infantrys owned by the Japanese lost in India
Americans win with 3 bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 2 mech_infantrys
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 submarines and 1 transport
2 submarines owned by the Japanese Submerged
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Americans attack with 6 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 artillery moved from Western Australia to 56 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 1 fighter, 2 submarines and 1 transport moved from 56 Sea Zone to 54 Sea Zone
2 mech_infantrys moved from Western Australia to Queensland
1 fighter moved from 44 Sea Zone to Dutch New Guinea
6 fighters and 2 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
2 destroyers and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
4 bombers moved from Eastern United States to Gibraltar
1 carrier moved from 109 Sea Zone to 92 Sea Zone
2 fighters moved from Norway to 92 Sea Zone
1 transport moved from 123 Sea Zone to 106 Sea Zone
1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 destroyer and 1 transport moved from 119 Sea Zone to 123 Sea Zone
1 bomber moved from Norway to Gibraltar
3 bombers moved from India to Eastern Persia
1 bomber moved from Persia to EgyptPlace Units - Americans
3 fighters placed in Norway
1 infantry placed in Eastern United States
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 destroyer
EDIT: Changing ownership of Sumatra from Japanese to Americans
EDIT: Changing PUs for Americans from 76 to 80
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Ceylon: 1 fighter
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 artillery, 1 submarine and 2 transports
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Queensland: 1 artillery
EDIT: Removing units owned by Americans from Queensland: 1 mech_infantry
EDIT: Adding units owned by Americans to 41 Sea Zone: 1 submarine and 1 transport
EDIT: Adding units owned by Americans to Sumatra: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
retreated to Anhwe
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 6 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 6 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 7 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 7 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
1 infantry owned by the Chinese retreated to Suiyuyan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Shensi
1 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to HopeiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs totalPurchase Units - British
British buy 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Eastern Persia to India
UK_Pacific take India from Japanese
1 marine moved from Cyprus to 99 Sea Zone
1 marine moved from Greece to 99 Sea Zone
2 cruisers and 2 marines moved from 99 Sea Zone to 96 Sea Zone
2 marines moved from 96 Sea Zone to Malta
2 artilleries moved from Tunisia to Libya
2 carriers moved from 99 Sea Zone to 96 Sea Zone
1 fighter moved from 99 Sea Zone to LibyaCombat - British
Battle in Malta
British attack with 2 marines
Italians defend with 1 artillery
British roll dice for 2 cruisers in Malta, round 2 : 0/2 hits
British roll dice for 2 marines in Malta, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Malta, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Malta
British win, taking Malta from Italians with 2 marines remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Libya
British attack with 2 artilleries and 1 fighter
Germans defend with 1 infantry and 1 marine
British roll dice for 2 artilleries and 1 fighter in Libya, round 2 : 1/3 hits
Italians roll dice for 1 infantry and 1 marine in Libya, round 2 : 1/2 hits
1 artillery owned by the British and 1 infantry owned by the Germans lost in Libya
British roll dice for 1 artillery and 1 fighter in Libya, round 3 : 1/2 hits
Italians roll dice for 1 marine in Libya, round 3 : 0/1 hits
1 marine owned by the Germans lost in Libya
British win, taking Libya from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 marine
Casualties for British: 1 artilleryNon Combat Move - British
1 fighter moved from Libya to 96 Sea Zone
3 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 destroyer, 3 infantry and 2 transports moved from 109 Sea Zone to 92 Sea Zone
1 aaGun and 3 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 109 Sea Zone to 105 Sea Zone
2 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from Iraq to Egypt
1 armour and 1 mech_infantry moved from Eastern Persia to PersiaPlace Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
2 fighters placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,2
British collect 38 PUs (3 lost to blockades); end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Italians
1 infantry moved from Bulgaria to Greece
Italians take Greece from British
3 armour and 3 mech_infantrys moved from Caucasus to Iraq
2 infantry moved from Ukraine to Rostov
1 bomber and 1 fighter moved from Southern Italy to RostovCombat - Italians
Battle in Iraq
Italians attack with 3 armour and 3 mech_infantrys
ANZAC defend with 1 infantry
Italians win, taking Iraq from British with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Rostov
Italians attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Rostov to Ukraine
1 artillery and 1 infantry moved from Bessarabia to Ukraine
3 infantry moved from Northern Italy to Southern Italy
2 fighters moved from Western Germany to Southern Italy
1 infantry moved from France to Northern Italy
3 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern ItalyPlace Units - Italians
3 mech_infantrys placed in Northern Italy
Italians undo move 1.
3 mech_infantrys placed in Southern Italy
Italians undo move 1.
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4,5,2
Italians collect 15 PUs (2 lost to blockades); end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 56 Sea Zone to 43 Sea Zone
1 cruiser and 1 destroyer moved from 56 Sea Zone to 54 Sea Zone
2 fighters moved from Western Australia to Queensland
2 armour and 4 mech_infantrys moved from Western Australia to Queensland
1 armour moved from Western Australia to Queensland
1 infantry moved from Alexandria to EgyptPlace Units - ANZAC
2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Move - French
1 fighter moved from United Kingdom to NorwayNon Combat Move - French
Turn Complete - French