none, thx
L16/L17 G40 GeneralSvend-Sved (L+20) vs AetV (X) III
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 battleship, 1 fighter and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 fighters moved from 54 Sea Zone to New South Wales
2 artilleries and 1 infantry moved from Queensland to New South Wales
2 bombers moved from Philippines to New South Wales
2 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
2 artilleries moved from Kiangsi to Anhwe
11 infantry moved from Jehol to Anhwe
3 infantry moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsi to AnhweCombat - Japanese
Battle in Korea
Japanese attack with 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 infantry in Korea, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
Japanese roll dice for 3 infantry in Korea, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits
Japanese roll dice for 3 infantry in Korea, round 4 : 0/3 hits
Russians roll dice for 1 infantry in Korea, round 4 : 0/1 hits
Japanese roll dice for 3 infantry in Korea, round 5 : 0/3 hits
Russians roll dice for 1 infantry in Korea, round 5 : 1/1 hits
1 infantry owned by the Japanese lost in Korea
Japanese roll dice for 2 infantry in Korea, round 6 : 1/2 hits
Russians roll dice for 1 infantry in Korea, round 6 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 2 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/15 hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in New South Wales
Japanese attack with 2 artilleries, 2 bombers, 4 fighters and 1 infantry
ANZAC defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
AA fire in New South Wales : 0/6 hits
Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters and 1 infantry in New South Wales, round 2 : 5/9 hits
ANZAC roll dice for 2 aaGuns, 2 artilleries, 2 fighters and 3 infantry in New South Wales, round 2 : 3/7 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 aaGuns owned by the ANZAC, 1 fighter owned by the Japanese and 3 infantry owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 artillery, 2 bombers and 3 fighters in New South Wales, round 3 : 3/6 hits
ANZAC roll dice for 2 artilleries and 2 fighters in New South Wales, round 3 : 2/4 hits
2 fighters owned by the Japanese, 2 artilleries owned by the ANZAC and 1 fighter owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 artillery, 2 bombers and 1 fighter in New South Wales, round 4 : 0/4 hits
ANZAC roll dice for 1 fighter in New South Wales, round 4 : 0/1 hits
Japanese roll dice for 1 artillery, 2 bombers and 1 fighter in New South Wales, round 5 : 3/4 hits
ANZAC roll dice for 1 fighter in New South Wales, round 5 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in New South Wales
Japanese captures 14PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 aaGuns, 2 artilleries, 2 fighters and 3 infantry
Casualties for Japanese: 1 artillery, 4 fighters and 1 infantryNon Combat Move - Japanese
2 bombers moved from New South Wales to Queensland
2 battleships, 2 carriers, 1 cruiser, 3 destroyers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 transport moved from 31 Sea Zone to 33 Sea Zone
2 transports moved from 54 Sea Zone to 33 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 aaGun, 2 destroyers, 5 infantry, 1 submarine and 3 transports moved from 6 Sea Zone to 26 Sea Zone
1 aaGun and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Japan to 26 Sea Zone
1 tactical_bomber moved from Japan to Hawaiian Islands
1 fighter moved from Caroline Islands to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
2 artilleries moved from Kiangsi to Anhwe
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
1 aaGun moved from Kiangsi to Kwangtung
2 carriers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 battleship placed in 6 Sea Zone
3 infantry placed in Kwangtung
3 infantry placed in Manchuria
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5
Japanese collect 43 PUs; end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 67 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 3 infantry
Korea : 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Jehol : 1 flag
Okinawa : 1 infantry
Marianas : 1 harbour
Manchuria : 1 flag, 1 factory_minor and 3 infantry
Anhwe : 1 flag, 4 artilleries and 10 infantry
Borneo : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
Queensland : 1 flag, 1 airfield, 2 bombers and 1 harbour
New South Wales : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 1 infantry
Hawaiian Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour, 5 infantry and 1 tactical_bomber
Midway : 1 flag, 1 airfield
Celebes : 1 flag, 1 artillery and 1 infantry
33 Sea Zone : 2 carriers, 2 fighters, 2 tactical_bombers and 3 transports
37 Sea Zone : 1 cruiser
26 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 2 submarines and 3 transports
6 Sea Zone : 1 battleshipProduction/PUs Summary :
Germans : 50 / 65
Russians : 31 / 33
Japanese : 43 / 67
Americans : 52 / 67
Chinese : 11 / 10
British : 29 / 36
UK_Pacific : 19 / 19
Italians : 12 / 15
ANZAC : 6 / 0
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 17 times
3 was rolled 18 times
4 was rolled 12 times
5 was rolled 26 times
6 was rolled 25 times
Average roll : 4,000
Median : 4,000
Variance : 2,400
Standard Deviation : 1,549
Total rolls : 106Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 4,400
Median : 5,000
Variance : 1,158
Standard Deviation : 1,076
Total rolls : 20Russians Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
Average roll : 4,000
Median : 5,000
Variance : 2,750
Standard Deviation : 1,658
Total rolls : 5ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 4,400
Median : 5,000
Variance : 1,158
Standard Deviation : 1,076
Total rolls : 20Chinese Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4,250
Median : 4,500
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 4Japanese Combat
1 was rolled 6 times
2 was rolled 11 times
3 was rolled 11 times
4 was rolled 5 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3,702
Median : 4,000
Variance : 1,054
Standard Deviation : 1,026
Total rolls : 57 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 armour moved from Libya to 96 Sea Zone
3 infantry moved from Libya to 96 Sea Zone
1 armour, 3 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
1 armour and 3 infantry moved from 99 Sea Zone to Greece
1 cruiser moved from 96 Sea Zone to 99 Sea Zone
2 carriers and 1 fighter moved from 96 Sea Zone to 99 Sea Zone
1 fighter moved from 96 Sea Zone to 99 Sea Zone
2 fighters moved from Gibraltar to 99 Sea Zone
1 bomber moved from Malta to Northern ItalyCombat - Americans
Battle in Greece
Battle in 37 Sea Zone
Americans attack with 1 cruiser and 1 submarine
Japanese defend with 1 cruiser
Americans win, taking Greece from Germans, taking 37 Sea Zone from Neutral with 1 cruiser and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Northern Italy causes 8 damage total.Non Combat Move - Americans
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
1 bomber moved from Northern Italy to Tobruk
1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 56 Sea Zone
2 destroyers moved from 39 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
1 carrier moved from 11 Sea Zone to 10 Sea Zone
2 fighters moved from 11 Sea Zone to 10 Sea Zone
2 submarines moved from 11 Sea Zone to 10 Sea ZonePlace Units - Americans
1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber placed in 10 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Shensi to Szechwan
1 fighter and 13 infantry moved from Kweichow to YunnanPlace Units - Chinese
1 artillery placed in Yunnan
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Szechwan to Yunnan
3 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 tactical_bomber moved from India to Kwangsi
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from India to 39 Sea Zone
1 mech_infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 56 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 56 Sea ZoneCombat - British
Battle in Kwangsi
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 3 infantry
British win, taking Kwangsi from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 3 infantryNon Combat Move - British
2 fighters moved from Kwangsi to Yunnan
2 tactical_bombers moved from Kwangsi to Yunnan
1 infantry and 1 mech_infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from Tobruk to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 destroyers moved from 98 Sea Zone to 96 Sea Zone
1 carrier moved from 98 Sea Zone to 96 Sea Zone
1 battleship moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from 99 Sea Zone to Greece
1 fighter moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from 81 Sea Zone to 96 Sea Zone
1 carrier moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Union of South Africa to 80 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 artillery moved from 80 Sea Zone to Persia
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from United Kingdom to AlgeriaPlace Units - British
3 fighters and 2 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrys -
Are you aware that you need to take back one of the VC’s in order to continue the game in the Pacific GeneralSvend-Sved?
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No, what do u mean ?
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No, what do u mean ?
Japan has 6 victory cities.
US; China or Pac. UK need to take one VC’S from Japan this turn in order to continue the game.
If you are not recapture one VC , Japan wins.Do you want to redo your turn?
I will allow you to redo your US turn if you want, even i doubt that there is a possible Chance for the US to recapture a VC.Let me know.
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So I only have one round to take one back, meaning if not done next time its japan? In that case it seems very difficult, two rounds maybe
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So I only have one round to take one back, meaning if not done next time its japan?
Correct.
@GeneralSvend-Sved:In that case it seems very difficult, two rounds maybe
This is why i offered you to redo your US turn, your US turn only.
I had the Impression that you were unaware of the situation and kept on going without trying to attack Pearl harbour.
Your Chance is very very slim and will probably end with a Pacific Victory for Japan.Options are:
1. You try your attack and we proceed from there with editing the results from the US into Italys turn.
2. You are done with your turn and i will do Italy and this will be the end on Japans turn.
3. You concede -
I will try my luck at pearl harbor then :-D You learn everyday in this game :-)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 submarines moved from 11 Sea Zone to 26 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 carrier moved from 11 Sea Zone to 26 Sea Zone
2 fighters moved from 11 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Hawaiian Islands
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Libya to 96 Sea Zone
3 infantry moved from Libya to 96 Sea Zone
1 armour, 3 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
1 armour and 3 infantry moved from 99 Sea Zone to Greece
1 cruiser moved from 96 Sea Zone to 99 Sea Zone
1 carrier and 1 fighter moved from 96 Sea Zone to 99 Sea Zone
1 carrier moved from 96 Sea Zone to 99 Sea Zone
1 fighter moved from 96 Sea Zone to 99 Sea Zone
1 bomber moved from Malta to Northern Italy -
do u want to scramble? I need a miracle either way :lol:
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Scramble please
Thank you -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 submarines moved from 11 Sea Zone to 26 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 carrier moved from 11 Sea Zone to 26 Sea Zone
2 fighters moved from 11 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Hawaiian Islands
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Libya to 96 Sea Zone
3 infantry moved from Libya to 96 Sea Zone
1 armour, 3 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
1 armour and 3 infantry moved from 99 Sea Zone to Greece
1 cruiser moved from 96 Sea Zone to 99 Sea Zone
1 carrier and 1 fighter moved from 96 Sea Zone to 99 Sea Zone
1 carrier moved from 96 Sea Zone to 99 Sea Zone
1 fighter moved from 96 Sea Zone to 99 Sea Zone
1 bomber moved from Malta to Northern ItalyCombat - Americans
Japanese scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 6 submarines and 1 transport
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 3 transports
Units damaged: 2 carriers owned by the Japanese
Units damaged: 2 battleships owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Japanese win with 2 battleships, 1 cruiser, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -75
Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 6 submarines and 1 transport
Casualties for Japanese: 2 carriers, 2 destroyers and 2 submarines
Battle in Hawaiian Islands
Americans attack with 2 bombers
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 5 infantry
Japanese win with 1 aaGun and 5 infantry remaining. Battle score for attacker is -31
Casualties for Americans: 2 bombers, 1 infantry and 1 mech_infantry
Strategic bombing raid in Northern Italy
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Battle in Greece
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
2 fighters owned by the Japanese forced to land in Hawaiian IslandsNon Combat Move - Americans
Place Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Italians owned units to: factory_major = 5
EDIT: Turning off Edit Mode
Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 12 PUs total





