@CWO:
I’m having a bit of trouble grasping something about this game.� The location is clearly the Mediterranean, but what (if any) is the exact time period in which it’s set?� Is the game meant to reflect what was actually going on in the Mediterranean (and elsewhere in Europe) at a specific point in WWII, or is the game basically a non-historical one which uses the geography of the Mediterranean as a battleground for a WWII-themed conflict of a somewhat general nature?
Thanks for your question. The time period starts March 1941. France has surrendered and declared a Vichy govt. The Romanian territory of Bessarabia has been ceded to the Russians, as well as Transylvania to Hungary. Operation Judgement has already taken place. Italy starts off with a damaged Battleship representing those damaged in the battle. Germany starts off with units in Africa repenting the beginning of the Afrka Corps. Italy starts the game at war with Greece. German units begin in Hungary, Romania, and Bulgaria that were originally designed for the invasion of Russia, but now are set to assist Italy with their Balkan campaign. Every effort was made to maintain historical accuracy for the region during that time.
With that said, every game (to varying degrees) takes liberties to ensure game balance. They are all a type of historical fiction that allow players the ability to recreate conflicts and achieve varying outcomes. Otherwise, what’s the point of playing them? A couple examples: Global games don’t offer the US player nuclear bombs on turn “X”. That would be historically accurate, but it would unbalance the game. In some global games I’ve played two turns is close to a year in historic reference. With that in mind, would it take like 5-6 years to sail around the world? My point is, there are going to be history buffs that point out “flaws” in the game.
So, to answer your question this game tries to be historically accurate, but tweaks had to be made to fit game mechanics, balance, and playability.