@Profile2012:
since neutral countries have no ipc value can anyone tell me what are the advantages of invading a neutral country, if any? did they just add the new neutrality rules just for more realism or what?
They’re not thát new. In the original A&A, you could invade neutrals aswell, but you had to pay some fine or something IIRC.
As for P40: advantage could be, by invading Mongolia, you can surround China, and attack it from two sides. But that would be the only advantage, and a very tiny one.
when does a convoy disruption actually happen? i know its during the collect income phase, but if like america moves into, lets say the waters around japan does the convoy disrution happen during the end of japan’s turn or america’s turn? and also the rules state that at least one enemy warship must be present during the disruption. how does that work? when all combat prior to the collect income would have eliminated any enemy warships. assuming that you won the sea battle. maybe i’m misinterpreting the rules or somethin. could someone clarify these rules for me?
I am Japan.
I do my things.
At the end of my turn, I enter the collect income phase.
At that moment, I have to check (and with me, all other players aswell) all my SZ’s containing convoy markers for enemy warships.
In 1 SZ with a convoy marker adjacent to a territory I own, I spot an US Destroyer.
That’s -1 IPC for me.
In another SZ with a convoy marker adjacent to a territory I own, I spot a ANZAC sub. That’s -2 IPC for me.
Note that at any given time, the convoy disruption can never cost Japan more money than the IPC value of the territories surrounding the disrupted seazone.
If I, as Japan, happen to have sunk all Allied ships during this turn, there will be no enemy ships in my convoys, and hence, no convoy disruption will occur.
Hope that clears things up for you.