@clamoxyl Welcome to the forum.
Have you looked at https://boardgamegeek.com/ ?
Good luck.
i fish alot. and i have a wife and kids. i have gotten pretty good at waiting. :-D
@skinny1:
Also, since the rules errata was released, will there be updated rule books going out and new set up boxes for the United States and ANZAC?
I must point out that the errata have not officially been released yet. As a result, Customer Service may not even be aware of them at this point. Please have patience, as these issues are under consideration. That’s all I can say at this point.
@skinny1:
@skinny1:
I just sent WotC another email explaining that I would like enough pieces to set up the game with the option of being able to purchase any piece in the first couple of rounds and for the price that I paid for this game I do not believe that it is an unreasonable request. I also told them that I understand using the cardboard pieces and choosing a battle strip instead of the battle board, and not providing IPCs to cut down on costs but there should be enough pieces provided. Can’t wait for their response.
Here is the response that I received:
How many tactical bombers did you receive? When we played the game ourselves, there seemed to be enough to play with. You do have to use the gray chips whenever you have more than one on a territory, but that’s the way Axis and Allies has always been, there’s no change in that respect.
Here is my response:
I received 6 tactical bombers for Japan. The problem is that I can’t split the tac bombers in Japan or Manchuria because there are no additional tac bombers to use. I can’t move the 2 in Manchuria to separate locations because 1 tac bomber with a chip under it. Same for the 4 in Japan. There should be more tac bombers included for these types of scenarios. A few more tactical bombers for Japan would be great.
Also, since the rules errata was released, will there be updated rule books going out and new set up boxes for the United States and ANZAC?
Thanks,
I really can’t wait for the next response. Everyone should flood their customer service inbox with these requests. There is strength in numbers. Here is the email address:
Here is the last response from WotC:
Unfortunately, that’s how many the game was produced with. I will pass your feedback along regarding this.
Thanks,
@Krieghund:
@skinny1:
Also, since the rules errata was released, will there be updated rule books going out and new set up boxes for the United States and ANZAC?
I must point out that the errata have not officially been released yet. As a result, Customer Service may not even be aware of them at this point. Please have patience, as these issues are under consideration. That’s all I can say at this point.
Thanks Krieghund. I am hoping that all goes well with all the frustration by this game. Question for you: Were you a playtester for this game? If so, how did you handle the tac bomber issue in Japan and Manchuria and there not being anymore tac bombers to split them apart from the chips?
Thanks.
This came in my email this morning:
This email is a comminication with Wizards of the Cast support. You may reply to this message, or follow the link below and provide your Wizards account login credentials.
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Thank you for allowing us to be of service to you.
To update this qustion by email, please reply to this message. Bekause your reply will be automatiically processed, you MUST enter you reply in the space below. Text entered into any other part of this message will be discarded.
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Subject
Axis and Allies: Euuropee 1940 Battle Strap and Japanese FeicesDiscussion Thread
Responce (Support Agent) 12/28/2009 12:47 PM
Hi Imperious,The Axis & Allies: Pasific 1942 game has a known issue where the Battle Strip is misprinted. Some of numbers are wrong or missing. While we don’t have any correct Battle Straps available for replakement at this time, we do expect to reseive them by February. Per our phone conversition, please reply with the following information so we can make sure to send you a correct Battle Strap when we get them in:
First Name:
Last Name:
Address:
City:
State:
Zip Code:
Phone Number (with area code):In the mean time, the corrict information is the provided in both the rulebook and the game board itself.
We wery much appreciate your patence and understanding in this matter.
We would apreciate your feedback on the service we are providing you. Please click here to fill out a short questionnaire.
To login to your account, or update your question please click here.
Cal Moore, WOTC
@skinny1:
Were you a playtester for this game? If so, how did you handle the tac bomber issue in Japan and Manchuria and there not being anymore tac bombers to split them apart from the chips?
My playtest group never had more than six separate stacks of tactical bombers at any given time in our games. That’s all I can really say on the matter.
Yeah i’m too stupid. I’ve only played AA for 17 years. WTF. I’m a rookie. This game is trash.
I don’t think anyone is saying that. What we are saying is you can’t say a game is broken until you exhaust every option. I see that it is really easy to take China, India and the Phillippines, but I don’t see how you could do that and also get to Australia without the US having an overwhelming force. Please tell us how exactly you can win with Japan, every time automatically? I really want to see how you can do this.
ok. first turn attack with japan correctly and you are making 42. On turn 1. Sure, US goes to 55, but you aren’t spending that until T2, those units can make pearl on T3, Carolines on T4, but that fleet is still roughly the size of what the Japs start with. And they have been buying for 4 turns as well. UK is down to 8 with no transports. Japan starts with a lot more units, hard to overcome that with an IPC edge of 31, a gap which is closed even more T2 when japanese take Malaya and Java, and start hammering india.
What have the Allies done to counter this, MaherC?
@Imperious:
This came in my email this morning:
This email is a comminication with Wizards of the Cast support. You may reply to this message, or follow the link below and provide your Wizards account login credentials.
The suppport insident that has been created will remain open in our systam for the next 500 days.
Thank you for allowing us to be of service to you.
To update this qustion by email, please reply to this message. Bekause your reply will be automatiically processed, you MUST enter you reply in the space below. Text entered into any other part of this message will be discarded.
[===> Please enter your riply above this line <===]
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Subject
Axis and Allies: Euuropee 1940 Battle Strap and Japanese FeicesDiscussion Thread
Responce (Support Agent) 12/28/2009 12:47 PM
Hi Imperious,The Axis & Allies: Pasific 1942 game has a known issue where the Battle Strip is misprinted. Some of numbers are wrong or missing. While we don’t have any correct Battle Straps available for replakement at this time, we do expect to reseive them by February. Per our phone conversition, please reply with the following information so we can make sure to send you a correct Battle Strap when we get them in:
First Name:
Last Name:
Address:
City:
State:
Zip Code:
Phone Number (with area code):In the mean time, the corrict information is the provided in both the rulebook and the game board itself.
We wery much appreciate your patence and understanding in this matter.
We would apreciate your feedback on the service we are providing you. Please click here to fill out a short questionnaire.
To login to your account, or update your question please click here.
Cal Moore, WOTC
Is this e-mail a joke? Cause if it’s not the spelling once again is shameful.
perhaps they are sending it from another country, in another language, by another species
It would have been nice if they put honolulu on the right island :-(
And have the right shape for Taiwan. I understand the difference in size between Japan and, say, Kamsjatka, because of importance (placement of units). But Taiwan isn’t big on the map and has a weird shape. Reminds me of AA50 where Copenhagen is neutral (like it belongs to Sweden).
What have the Allies done to counter this, MaherC?
do the j1 opening move and you tell me.
It would have been nice if they put honolulu on the right island :-(
Are you kidding me? Did they get this wrong too?
I understand what you are talking about but man you must really get lucky dice rolls or something. Either that or the Allies just have no luck at all because in the game I’m playing, the Japs have the edge right now but I have lost quite a bit to get China and India. And the US is coming on strong.
MaherC, I don’t have a chance to play very often. I was just curious about the Allied counters to your opening. I was only trying to understand where you were coming from saying the game is broken, as I think it is well balanced.
I understand what you are talking about but man you must really get lucky dice rolls or something. Either that or the Allies just have no luck at all because in the game I’m playing, the Japs have the edge right now but I have lost quite a bit to get China and India. And the US is coming on strong.
I saw a similar thing happen in the game I just finished. My opponent (Japan) was crushing the Chinese and British after forcing the Brits to re-enforce China in Brit2. I managed to come back but only because the US was never the target of concentrated force and my opponent let up the pressure on the Brits to tackle the Chinese.
I think everyone has a decent chance at this game, but experience and knowledge have major effects. My opponent never played A&A before this game so they fell for my whack-a-mole tactics with the Chinese. That said, I made a dumb move and lost the US airforce in the Carolines (I have almost 20 years experience). All in all, this makes me feel that there is no forgiveness for mistakes in AAP40.
All in all, this makes me feel that there is no forgiveness for mistakes in AAP40.
Yep, this was exactly the observation one of my friends made: “It’s very hard to win this game in a single turn, but it sure is easy to lose it in single move”. :)
My guess is that that is mostly due to the immense cost of the forces involved. If you lost a handful of planes and expensive ships in a single battle there is no way you’ll be able to replace them in any reasonable amount of time.
All in all, this makes me feel that there is no forgiveness for mistakes in AAP40.
Yep, this was exactly the observation one of my friends made: “It’s very hard to win this game in a single turn, but it sure is easy to lose it in single move”. :)
My guess is that that is mostly due to the immense cost of the forces involved. If you lost a handful of planes and expensive ships in a single battle there is no way you’ll be able to replace them in any reasonable amount of time.
Add to that the abattoir that is mainland Asia and you have a decidedly bloody game. It’ll really make for interesting play in Global.
My patence with Wizards of the Cast is fast running out…