• @Krieghund:

    @Jake:

    do the same rules apply also to Japan and FIC?
    I mean:
    may Japan land airplanes on FIC
    on the same turn it get control of them with land troops?

    No.  In Japan’s case, it is invading an Allied territory, so the territory was not controlled by a friendly power at the beginning of its turn.

    FIC, like Syria, Morocco, Algeria and many more
    were part of the Vichy France
    (and fought against Allies)
    and Vichy France was allied with Axis.
    Anyway, if your answer is the rule for the game,
    thanks for clarification.
    :-)


  • When this game (Pacific) opens I guess it is assumed that Paris is still in French control, or at least in the negotiation phase. Vichy at this point has not yet been established. I know that it all happens at about the same time. The fact that Japan can just walk in and take FIC with out a fight reflects the situation at the time I think. As for the other French colonies that will be in the Euro side, you will know exactly when Paris falls. I hope some of those colonies stay free french, but I hope others become pro-axis neutrals. Some of the French colonies might even start off as pro-axis neuts to make the political situation easier. This would reflect the Vichy forces, and the fact that the allies had to fight their way into Vichy tt. It seems like there will be more political rules for AA40E, regarding France/US. There are also pro-axis/pro-ally neutral rules to deal with that we don’t know much about. Pacific only deals with Mongolia that isn’t leaning either way (for game purpose anyway). Attacking these neutrals may have consequences.


  • Is SZ1 adjacent to SZ2?


  • @Jake:

    Is SZ1 adjacent to SZ2?

    Yes it is indeed. Next question would be; are Manchuria adjacent to seazone 6 ?


  • @Kilukru:

    From the rules : Any sea zone that contains only enemy sub. does not stop the movement of a sea unit. … . There is an exception … A submarine can attack any transport that moves into or through its sea zone unaccompanied by surface warship (note : submarines are NOT surface warship) … Each submarine fire once (att. 2) at the transports … any undestroyed transports can continue their planned movement.

    Note : sea unit ending their combat movement in a zone containing only enemy sub may choose to attack or not.

    Can a sub fire on lone transport if the 2 powers are not at war?  if it can, is it a declaration of war?  If so, would this still be true of a USA sub and Jap transport?  Although the USA cannot attack until it is at war, it seems in this situation it is more of a defensive “attack” than an offensive one.

    @Krieghund:

    If a power makes a combat move against a power with which is not yet at war, a state of war between those powers (and possibly others) will immediately result.  All territories and sea zones containing units belonging to the newly hostile power or powers instantly become hostile, and the normal restrictions of moving into or through hostile spaces apply.

    I am guessing these “state of war” rules are not only immediate, but retroactive within the current combat move phase.  Meaning Japan, not yet at war with USA, cannot combat move from SZ5 to attack US ships in SZ3 if there are US ships in SZ4.  It would also mean that lone Japan transports making a combat move through a sz with US subs are still subject to fire from the subs even if subs can only fire upon passing transports with which they are at war (see above question).  Am I wrong?

    @Krieghund:

    Important exception – During the combat movement phase that results in a state of war, transports already in sea zones that have just become hostile may be loaded in those sea zones (but not in other hostile sea zones).  This may occur only during the combat movement phase which results in a state of war.  Once that initial combat movement phase is over, normal transport loading restrictions apply.

    normally, sea units that find themselves in a hostile SZ at the beginning of their combat move (I think in older games this would only happen when the enemy units were just purchased) are forced to make a combat move out of the SZ or conduct combat, correct?

    Does this rule apply also when this situation occurs by new declarations of war?

    Does the rule apply to transports, who can be ignored by enemy ships?

    also, transports are normally only allowed to load in a combat move if it intends to unload in the same combat move, correct?

    so, may the transport which finds itself in a newly hostile sea zone load units in its combat move, to move out of the hostile seazone with unloading the units?

    @Krieghund:

    Powers that begin the game neutral, such as the United States and the United Kingdom, are initially not considered part of the Allies nor the Axis.

    It seems to me that this should be reworded, at it confuses other rules, such as this one:
    @Krieghund:

    This wartime economy takes effect during the first U.S. turn that follows an unprovoked Japanese attack on any Allied-controlled ship or territory (not including China) or disruption of an Allied convoy, or on the U.S.’s third turn, whichever comes first.

    Thanks to Krieg and Co for all your work!  you really put in a lot of effort to make this a great game and it pays off for us!  Thanks!

  • Official Q&A

    @Stoney229:

    Can a sub fire on lone transport if the 2 powers are not at war?  if it can, is it a declaration of war?  If so, would this still be true of a USA sub and Jap transport?  Although the USA cannot attack until it is at war, it seems in this situation it is more of a defensive “attack” than an offensive one.

    A power other than the US would be able to do this under any circumstances.  The US would not be able to do it, however a combat movement by Japan that resulted in a state war with the US would free the US to respond in this manner.

    @Stoney229:

    I am guessing these “state of war” rules are not only immediate, but retroactive within the current combat move phase.  Meaning Japan, not yet at war with USA, cannot combat move from SZ5 to attack US ships in SZ3 if there are US ships in SZ4.  It would also mean that lone Japan transports making a combat move through a sz with US subs are still subject to fire from the subs even if subs can only fire upon passing transports with which they are at war (see above question).  Am I wrong?

    You’re not wrong.

    @Stoney229:

    normally, sea units that find themselves in a hostile SZ at the beginning of their combat move (I think in older games this would only happen when the enemy units were just purchased) are forced to make a combat move out of the SZ or conduct combat, correct?

    Yes.

    @Stoney229:

    Does this rule apply also when this situation occurs by new declarations of war?

    Yes.

    @Stoney229:

    Does the rule apply to transports, who can be ignored by enemy ships?

    Yes.  Warships may ignore transports, but transports may not ignore warships.

    @Stoney229:

    also, transports are normally only allowed to load in a combat move if it intends to unload in the same combat move, correct?

    Yes.

    @Stoney229:

    so, may the transport which finds itself in a newly hostile sea zone load units in its combat move, to move out of the hostile seazone with unloading the units?

    I assume you mean with_out_ unloading the units.  No.

    @Stoney229:

    It seems to me that this should be reworded, at it confuses other rules, such as this one:

    Good point.  I’ll see what I can do.

    @Stoney229:

    Thanks to Krieg and Co for all your work!  you really put in a lot of effort to make this a great game and it pays off for us!  Thanks!

    You’re welcome!


  • Krieg I have question in terms of naval base repair.  When a naval base receives more then 3 damage it is inoperative.  So if you repair your NB while you have ships stationed there with damage, do they become repaired simultaneously or does the Naval base have to be operative at the beginning of the turn to repair ships?

    Also in terms of airbases, can you strategic bomb an island airbase at the strategic bombing stage, hence disable the airbase, then conduct combat in the adjacent seaszone preventing fighters to scramble?


  • @RogertheShrubber:

    Also in terms of airbases, can you strategic bomb an island airbase at the strategic bombing stage, hence disable the airbase, then conduct combat in the adjacent seaszone preventing fighters to scramble?

    Kamikaze and Scrambling units are commited before the SBR phase. So the scrambling planes are already in the air when the SBR takes place.

  • Official Q&A

    @RogertheShrubber:

    When a naval base receives more then 3 damage it is inoperative.  So if you repair your NB while you have ships stationed there with damage, do they become repaired simultaneously or does the Naval base have to be operative at the beginning of the turn to repair ships?

    Repairs take effect immediately, so the ships are also repaired.


  • Thank you guys :-)


  • I saw this question asked, but never saw an answer.

    no destory in the following example

    If a sub attacks a carrier with 2 planes. Do the planes still “launch” even thought they cannto attack.  So if the carrier takes 1 hit, they can land on an adjencent zone (if possible)

    or are they forced to stay on the carrier if only a sub attacks the zone? (

  • Official Q&A

    Planes on carriers always launch if the carrier is attacked.


  • Read the rulebook thoroughly- finally- and the FAQ’s/ Errata thread.

    Wow there are a LOT of FAQs questions still to be added.  Didn’t think all the new units and rules could cause so many scenarios/questions!!!

    Well here is my question: Does a Mech Inf paired with an Artillery increase the Mech Inf’s attack value to 2???  I thought I read this somewhere but not sure.

    Also, still confused on the Dutch thing as it pertains to declarations of war (there were some conflicting statement made in the Rulebook/FAQs- help clear this up for me please  :?- If Japan takes the Dutch territories, then that is a war declaration on all the Allies- true???  However Brit/ANZAC can take them for free without repercussions???

    Thanks Kreighund :-)


  • Mech attacks at 1 no matter what.


  • @Imperious:

    Mech attacks at 1 no matter what.

    Not true, as Krieghund posted in the FAQ, mech’s attack at 2 when paired with artillery. Another error on the rulebook. :wink:


  • @Imperious:

    Mech attacks at 1 no matter what.

    Euhm?

    Page 24, Artillery – Unit Characteristics:  This paragraph should read: “Supports Infantry and Mechanized Infantry: When an infantry or mechanized infantry attacks along with an artillery, its attack increases to 2.  Each infantry and/or mechanized infantry must be matched one-for-one with a supporting artillery unit.  Artillery does not support infantry or mechanized infantry on defense.”

  • Official Q&A

    @questioneer:

    Also, still confused on the Dutch thing as it pertains to declarations of war (there were some conflicting statement made in the Rulebook/FAQs- help clear this up for me please  :?- If Japan takes the Dutch territories, then that is a war declaration on all the Allies- true???  However Brit/ANZAC can take them for free without repercussions???

    Japan is free to attack China and invade unoccupied French territories without provoking war with the other Allied powers.  However, any combat movements against British, Dutch, ANZAC, or American territories, troops, or ships, or disruption of their convoys, by the Japanese (unless they are attacked by that power first) will bring all of the Allied powers into the war.

    If not yet at war, Britain and/or ANZAC are free to take control of the Dutch East Indies and French territories by moving land units into those territories, as long as those territories have not been captured by Japan.

    This seems straightforward to me.  Is there something in the Rulebook that contradicts this (that hasn’t been fixed by an erratum)?


  • @Krieghund:

    If not yet at war, Britain and/or ANZAC are free to take control of the Dutch East Indies and French territories by moving land units into those territories, as long as those territories have not been captured by Japan.

    Nevermind, I was reading it wrong, thanks.

    and Mech Inf can attack at 2 when supported by Artillery- that should go in the FAQ’s/Errata soon that pretty big.

    Thanks for the answers guys :-)- I think I understand everything else.  There are a lot of rare but important scenarios that people have come up with in these threads.  I assume these will all be included in the FAQs.  Example- Kamikazees on a loaded carrier of one power with planes on it from a friendly power- that is just one of the many little snafus people come up with- yet important. :-)


  • @Krieghund:

    Planes on carriers always launch if the carrier is attacked.

    Mr. Krieghund, I have a long distance call for you from June 1942, an Admiral Nagumo on the line with a follow-up question…


  • I can’t find the answer to this;

    When a battleship is damaged (once hit & flipped on it’s side), does it then lose it’s ability to conduct shore bombardment or not? I guess it will keep that ability, because I can’t find text in the rulebook claiming otherwise. If that is indeed the case, this would be incorrect in my opinion, because a damaged carrier does lose abilities…

    Could someone help me out?

    Thnx

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