I want to know what else keeps the game exciting the first few rounds besides the sino-japanese war.
Like what kind of options do the allies have to interfere with Japanese expansion early in the game?
…do i really need to explain
0-1 carry one fighter or torpedo plane cost 8
How about they cant attack, so they are truly only used as excourts and not in major attacks
0-1 means no attack, defend at 1
cost is the only aspect. I suggest 8 or it will become fashionable to buy 2 jeep carriers for 14 to get the extra hit.
Now a poor nation can buy these for small escort duty. ( Italy hint)
@Imperious:
0-1 means no attack, defend at 1
cost is the only aspect. I suggest 8 or it will become fashionable to buy 2 jeep carriers for 14 to get the extra hit.
Now a poor nation can buy these for small escort duty. ( Italy hint)
I agree with you.
I assume that with the advanced shipyards tech, the cost would only go down to 7 IPCs rather than 6. Right?
A cheaper fighter for carriers would also be nice.
Where’s the “Let’s Talk Naval Fighters” thread when you need it?
@Imperious:
0-1 means no attack, defend at 1
I ment the fighters based on them cant attack, otherwise i would just call it a light carrier and call the old carrier a fleet carrier
The fighters must be able to attack. Whats the point in buying a CE if the planes cant attack>?
Negatory. I agree with you that Escort Carrier at 7 IPC is too cheap, but I disagree that 8 IPC is better. Make them cost the same as a fighter, 10 IPC. Why?
1) Significantly more manpower and materials have to go into the creation of materials, delivering of materials, assembling of materials, training a crew (significantly larger crew too), etc of even an escort carrier.
2) This is price sufficient to fit into the naval costs of the rest of the units. A destroyer is 8 IPC, a cruiser is 12 IPC. An escort carrier being 10 IPC just seems to fit.
3) An escort carrier is significantly more dangerous to the enemy than a destroyer is. Why make it cheaper? Remember, a carrier (any carrier) has a threat range of 3 territories.
Here’s the escort carrier I envision:
That last rule (number 6) might be too confusing, so I’m considering it optional.
well how does a 10 IPC CE look into the argument of 1 battleship w 2 planes vs 2 escort carriers and 2 planes
or some similar study?
Escourt carrier should cost 7 and its planes not able attack.
then it is a truly unique unit with its own roll, to escourt
If an escort carrier were any more than 7, I’d just save up for a normal carrier.
To look at Escort Carriers properly, one must compare the current carrier 1-2-2-14 with 2 fighters 2@3-4-4-10 to what we would like to have to “flesh out” the naval lineup.
Current carrier + 2 fighters
7 Combined attack value
10 Combined defense value
3 hits
34 IPC cost
– Fighters may attack at a range of 3 and still land on the carriers
Escort Carrier - This is what most of the posts have promoted.
0 Attack
1 Defense
2 Movement points
8 IPC cost
Escort Carrier + 2 fighters
6 Combined attack value
8 Combined defense value
3 hits
28 IPC cost
– Fighters may attack at a range of 3 and still land on the carriers
Obviously, this is better than the above regular carrier+2 fighters.
So, what is needed is to add both escort carriers AND naval fighters.
I propose that unless both escort carriers AND naval fighters are added to the naval lineup, then escort carriers are superfluous.
With the above post in mind, I propose the following for both Escort Carriers AND Naval Fighters. Also, with Naval fighters being slightly weaker than their land-based counterparts, I propose that the regular aircraft carrier’s IPC cost be slightly tweaked.
Regular Aircraft Carrier
1 Attack
2 Defense
2 Movement points
11 IPC cost (Cost is lowered to 10 IPCs with the Advanced Shipyard technology.)
– May hold up to 2 naval fighters.
Escort Carrier
1 Attack
1 Defense
2 Movement points
7 IPC cost (Cost is lowered to 6 IPCs with the Advanced Shipyard technology.)
- May only hold up to 1 naval fighter.
Naval Fighter
2 Attack (May be upgraded to 3 Attack with the Jet Fighter technology.)
3 Defense
3 Movement points (May be upgraded to 5 movement points with the Long Range technology.)
8 IPC cost (Cost is lowered to 7 IPCs with the Advanced Shipyard technology.)
– Only naval fighters may operate from carriers, but naval fighters MAY be used on land.
Regular Aircraft Carrier + 2 naval fighters
5 Combined attack value
8 Combined defense value
3 hits
27 IPC cost
– Up to 2 naval fighters may be on the regular cv.
Escort Carrier + 1 naval fighter
3 Combined attack value
4 Combined defense value
2 hits
15 IPC cost
– Up to 2 naval fighters may be on the regular cv.
These stats seem to fit a little better into the naval chart.