@Lynxes:
Why cant the axis catch up the way they have always done? Take pacific IPC and africa IPC to reduce UK and USA income? I also dont understand how a game without NO is suddenly “inferior”
'41 scenario starts before any of the old games and due to that the Axis are at a disadvantage. Germany gets stopped quite quickly and runs out of infantry. Without NOs they will probably not be able to mount any serious offensive vs. the Soviets if you play the russkies well. Of course you can bid to get extra units as Germany but the problem is better taken care with NOs where Germany actually gets IPCs enough to both hold off UK invasions and go to the offensive against Russia. The game usually turns around if US forces arrive strong enough to start to tip the balance (alternatively if USA attacks Japan so strongly that the Soviets can focus all resources vs. Germany). That’s my experience anyways, but maybe you have some other secret strategy that work in different ways?
The only problem with NOs is that they are somewhat too good for Japan especially and that’s why we have the balance discussion. NOs as a whole really improves the game and almost nobody plays without them.
The point is about “Balance.” People want a balanced game, yet they want to play with NO that (in their opinion) greatly increases the axis chance of winning. So they have to neuter the NO. But what if the neuter of the NO is too little or too much. And what about a random tech…
Tech may give a gamer more options. It does NOT mean it is better strategically or tactically. Its just another option. An unbalanced one, given US HB round 1, all other things equal.
And NO dont really “improve” the game as much as you think. Let me give an example.
Lenningrad is strategically important for Russia and Germany. It protects the 5 Finland/Norway IPC, it has a factory, and is a great staging area for an atack on Russia, or a good base for allies to shot for to aid Russia. You should want Lenningrad ANYWAY. The fact you get bonus IPC for it is really irrelevant.
But going back to my initial point, if you play WITH tech, you really cannot balance the game. Unless you remove every unbalanced tech, starting with HB. And even then, the techs must be equally valuable, or the random nature of rolling is what will end up deciding the game. Whoever gets the more unbalanced tech that they can exploit fully first will win.
I dont call that “better” than a standard game.