1. Germans add an armored infantry (Panzer Grenadier) “for each armored division he starts the game with.” Where are these placed? Same hex? Won’t that overstack? Leads to this question:
from the rules:
The each player also adds one Armored Infantry unit (Panzer Grenadier for Germans) for every armored division he starts the game with. This also includes any reinforcements he may receive that are armored units. In this case he will add the new piece. (Use halftrack unit)
This is only for the set up, you add this piece ( halftrack) everywhere you see a tank icon for the setup. After that it reverts to normal OOB rules for stacking.
2. Are the stacking limits the same? ALL armor count as two? ALL infantry count as one? (I rather hope.)
see above answer.
3. Air Combat: Since AA “has a preemptive attack of 4 or less,” is that attack made before dog fighting? Also, I don’t understand how aircraft have a defensive roll if dog fighting is simultaneous, that is, they attack each other in one session of rolling.
from the rules:
Anti- Aircraft Capabilities:
Under this variant the only unit that can attack planes is the Artillery unit. It has a preemptive attack of 4 or less and rolls for every Artillery unit in the attacked hex. In all other respects combat is done as per OOB rules.
yes before dog fighting, note German fighters at 7 and Americans at 5…just one combat value and its the same on attack or defense. I understand that the Germans should not be too strong but for balance i felt they needed this, plus they still had a number of Me-262 available.
So aircraft dont have a ‘defensive roll’ but just the one combat value. All air combat is simultaneous.