@Panther
Thank you very much !
Newbie here
-
wow great thank you…
another question which has come up is, when yuo are constructing fighters and carriers, do you get to place the fighters immediately on the carriers provided there s enough production capacity where you are building or do ou place the aorcraft on land and then move them onto the carrier later?
-
Fighters never move during mobilization phase.
Tou may build fighters on a your own Carrier that is in a sea zone adjacent to the territory that contains the IC.
The Carrier may be a new one or an existing one moved in that sea zone during the turn.
You can not build fnew ighters on friendly powers carriers.
You ay also place existing fighters on newly built carriers. In the non combat move fighters are moved in a sea zone adjacent to the IC’s territory and, if a carrier has been purchased in that turn, you may declare that it will be deployed in those sea zone allowing the fighters to legally land in the sea zone.
-
i see…is that even if they have to travel an extra square to get to the seazone?
-
Traveling one extra space is never allowed.
Existing fighters must be able to reach a sea zone adjacent to the IC for landing on newly buil carriers.
Newly built fighters deployed on a carrier, present in a sea zone adjacent to an IC, are supposed built in the sea zone (as the ships are), so they are not placed in the territory and then moved. So they are not moving an extra space.
-
i see i see…
my god what grand game
-
its me again
ok so we played another game again today and we actually finished it, well to the point where the axis just gave up
and more questions came up again all of which i cant remember right now but a couple obvious one which i thought i would ask is
when yuor invading an island, say in the pacific, and the defending team has no ships but transport ships in the water territory sorounding that island, do you still need to send in a battle ship, cruiser etc to sink it and then wait for your next turn to make an invasion, or can you just ignore that transport ship (the logic being that they dont fire at you anyway and theyre empty) and just take your transport ships in and land without sending in “armed ships” to destroy the fleet of transports first?
also while were on trransports, in a sea battle can defending fleets take casualties on thir transports, even tho theyre not “part of the battle” because they dont fire? so what im saying is can you use them as cannon fodder for your more expensive ships? cause i always thought u just left them there on the map and when you lost all your other ships you automatically just loose the transports while my friend was argueing that they could be used to take hits in a naval battle, please clarify this for me, cheers.
-
@risk:
when yuor invading an island, say in the pacific, and the defending team has no ships but transport ships in the water territory sorounding that island, do you still need to send in a battle ship, cruiser etc to sink it and then wait for your next turn to make an invasion, or can you just ignore that transport ship (the logic being that they dont fire at you anyway and theyre empty) and just take your transport ships in and land without sending in “armed ships” to destroy the fleet of transports first?
You can ignore the transports and do the amphibious assault if you wish. You can also choose to destroy the transports if you send combat units into the sea zone. However, if you choose to destroy the transports, you forfeit any offshore bombardment support to the assault.
You don’t have to wait until your next turn to do the invasion even if there are defending surface warships (or just transports or subs you want to destroy). All you have to do is defeat them with your naval force, then the amphibious assault can proceed on the same turn.
@risk:
also while were on trransports, in a sea battle can defending fleets take casualties on thir transports, even tho theyre not “part of the battle” because they dont fire? so what im saying is can you use them as cannon fodder for your more expensive ships? cause i always thought u just left them there on the map and when you lost all your other ships you automatically just loose the transports while my friend was argueing that they could be used to take hits in a naval battle, please clarify this for me, cheers.
Transports are part of the battle, and they can be taken as casualties. However, they can only be taken as casualties when there is no other choice. In other words, they can’t be used as cannon fodder. Combat units protect transports, not the other way around.
The transports are in the battle just like everything else, only they don’t roll dice. Since they don’t roll dice, they will never hit anything. Any battle involving transports plays out like any other battle, with two exceptions. One is that the transports may only be taken as a casualty when there is no other choice. The other is that when it gets to the point where only one side is rolling dice, and it’s only a matter of time before the other side’s transports are destroyed, you can stop rolling dice and remove the transports. The sole point of the defenseless transport rule is to keep you from rolling potentially endless dice until you kill all of the helpless transports. This is the only time that transports are ever automatically destroyed.
-
i see i see
then this leads me to another question….in the above scenario can any ships that take part in the battle to defeat the navy sorounding a landing zone then do an offshore bombardment if they survive the initial battle with the defenders navy?
also a question about retreating in naval warefare
when retreating in a naval warefare, what happens if the atacker has aircraft in the battler and wants to retreat? the rules say you must retreat to one territory, but if your aircraft cant land in the water territory from which your ships came then what happens to them? cant they just fly back home?
-
@risk:
in the above scenario can any ships that take part in the battle to defeat the navy sorounding a landing zone then do an offshore bombardment if they survive the initial battle with the defenders navy?
No. Units can only be involved in one combat per turn, so if there’s a naval battle, the ships can’t also bombard. Also, if there’s a sea battle, all of the attacking ships must participate. You can’t hold some back to bombard after the sea battle.
@risk:
when retreating in a naval warefare, what happens if the atacker has aircraft in the battler and wants to retreat? the rules say you must retreat to one territory, but if your aircraft cant land in the water territory from which your ships came then what happens to them? cant they just fly back home?
The sea units must retreat to one sea zone from which one of the attacking sea units came. Air units can retreat to anywhere within their range. The same is true of land battles.
-
ah so even in land battles, air units dont have to retreat to the same place as the other units retreat to?
also does this mean that multiple air units can retreat to different locations or do all air units have to go back to the same territory in a retreat?
-
@risk:
ah so even in land battles, air units dont have to retreat to the same place as the other units retreat to?
Correct.
@risk:
also does this mean that multiple air units can retreat to different locations or do all air units have to go back to the same territory in a retreat?
They don’t all have to go to the same territory or sea zone.
-
but all the ships have to go bak to the same sea zone?
-
Yes, just as all of the land units must retreat to the same territory in a land battle.