@risk:
when yuor invading an island, say in the pacific, and the defending team has no ships but transport ships in the water territory sorounding that island, do you still need to send in a battle ship, cruiser etc to sink it and then wait for your next turn to make an invasion, or can you just ignore that transport ship (the logic being that they dont fire at you anyway and theyre empty) and just take your transport ships in and land without sending in “armed ships” to destroy the fleet of transports first?
You can ignore the transports and do the amphibious assault if you wish. You can also choose to destroy the transports if you send combat units into the sea zone. However, if you choose to destroy the transports, you forfeit any offshore bombardment support to the assault.
You don’t have to wait until your next turn to do the invasion even if there are defending surface warships (or just transports or subs you want to destroy). All you have to do is defeat them with your naval force, then the amphibious assault can proceed on the same turn.
@risk:
also while were on trransports, in a sea battle can defending fleets take casualties on thir transports, even tho theyre not “part of the battle” because they dont fire? so what im saying is can you use them as cannon fodder for your more expensive ships? cause i always thought u just left them there on the map and when you lost all your other ships you automatically just loose the transports while my friend was argueing that they could be used to take hits in a naval battle, please clarify this for me, cheers.
Transports are part of the battle, and they can be taken as casualties. However, they can only be taken as casualties when there is no other choice. In other words, they can’t be used as cannon fodder. Combat units protect transports, not the other way around.
The transports are in the battle just like everything else, only they don’t roll dice. Since they don’t roll dice, they will never hit anything. Any battle involving transports plays out like any other battle, with two exceptions. One is that the transports may only be taken as a casualty when there is no other choice. The other is that when it gets to the point where only one side is rolling dice, and it’s only a matter of time before the other side’s transports are destroyed, you can stop rolling dice and remove the transports. The sole point of the defenseless transport rule is to keep you from rolling potentially endless dice until you kill all of the helpless transports. This is the only time that transports are ever automatically destroyed.