@Woodstock:
Do you just buy all tanks and bmb in G1 to compensate the lack of units that could otherwise reach the more eastern areas in G2?
Do you attack Karelia in G1?
Which sea zones do you attack in G1?
1. The problem is that you can’t just consider what is going to happen on the next turn when figuring out your strategy. It’s not really worth it to spend 14 IPC so that transport lives and two more units can get to the east before it gets destroyed by the UK. You have to think about it this way: is there a way to blitz Russia and just take Moscow within the first few turns, no matter what the Allies do? If the answer is no, and it is according to what I’ve seen, then you’re going to have to trade units with Russia and fight over territory to win. What are the most cost-efficient units to lose? Infantry. Does Germany have enough to start with to trade with Russia for the rest of the game? No way. What units take the most time to get to the eastern front? Infantry. So you need to build mostly infantry in the beginning so they have enough time to walk east and become useful by turn 3-4. Another thing to think about is “Can Germany afford to both compete with a UK/US navy arms war AND a full land unit build by Russia at the same time?” If you’re only planning on buying a carrier and then giving up on your navy investment, then why spend the IPC on starting the arms war in the first place? Just having the starting transport live another round isn’t worth the expenditure of the equivalent of 4 land units. Otherwise, if you plan on continuing to buy navy, then how is Russia going to be stopped from marching west? Germany just doesn’t have the resources to invest in both, at least not unless they are left alone to fight Russia for a while.
In terms of cost-efficiency, it goes Land > Air > Navy. So why not defend the Atlantic front with Land and Air units, and let the Allies pour their money in buying Navy and Air to invade with, since they have to? You’ll be able to hold onto your IPCs and territories the longest that way.
2. I prefer to take Baltic States and EPL hard, so Russia can’t counterattack those. Then I have 6 ARM, 2 ART and a bunch of INF pointing at Karelia next turn. Russia’s best move is to 1-man it and trade it with me for a turn or two. The rest depends on what the other Allies are doing.
3. I kill 2, 6, and 12 to get rid of as much navy as I can. UK will rebuild, but it will delay their ability to build transports. Additionally, after turn 1, I build 1 air unit/turn to keep threat over the Atlantic and for mobile attack/defense. Pretty standard German strategy, I think.