@TG:
But if Japan manages to deliver a knockout blow to the US (which they are well capable of doing), does that singular event win the Axis the game?
As I said: it was just one idea
But on the other hand: if Germany manages to deliver a knockout blow to Moscow… that singular even usually wins the Axis the game!
Why shouldn’t be that the case if Japan defeats the US too?
Let me put in another way: if in the real war, Japan would had won the battle of Midway, taken Hawaii later on, and threatened with an invasion to the US West Coast (not a real one, just the threat), that would had forced the USA to capitulate in the Pacific.
In the real world, we don’t know what would had happened later on
Probably the US would had sent everything against Germany and finished the war en Europe faster (but that post-WW2 world would have seen Japan as a mayor power anyway)
Or the Japanese may have forced the US to quit their war effort all together and retreat from Europe
my point is: how can that be modeled into the game?
In Classic, the Axis could win the game not just by conquering the Victory Cities but by an Economic Win (achieving certain amount of Production).
Why not inventing some modified NOs on a similar way?
My problem with the game as it is now is the following: aside that it’s un-historical, if it’s still true that the dominant strategy for Axis is going always after Moscow, and the dominant strategy for the Allies is playing a KGF (with the USA forgetting about the Pacific altogether)… well, we end up with a very predictable game.
and after have payed $100 for the game, I would like to see some variety! (otherwise this is just Revised plus Italy!)
Not to mention that I would love seen a good series of navy battles in the Central and South Pacific that actually means something! But so far it seems that the only crucial battle is the Battle for Moscow… fought by two historical enemies such as the Soviets and the Japanese :roll: