@Funcioneta:
I think the best would be reducing max damage to IC to its IPC value, not allowing “negative production”. Thus, Germany could get 10 points of damage, not 20 as now, and minor ICs would not be so utterly damaged. This would solve rockets. For HB, make the bomber a 5/2 unit instead of two dices stuff, and give a +1 to strat bombing.
Actually, I think bombers 1D6 @5 would be too weak for HB:s …
I’ve been thinking of the HB Tech also, but my suggestion is:
Heavy bomber attack value: 6
Heavy bomber defense value: 1
Heavy bomber SBR Dmg: D6+1
You think it’s too strong? I think the “always hit”-feature of a “6” attack value is rather new & cool feature.
Let’s check the stats:
With 2 x D6 @ 4, you’ve got:
44,4% chance of getting two hits
44,4% chance of getting one hit
11,1% change of getting zero hits
With 1 x D6 @6, you’ve got:
100% chance of getting 1 hit
0% chance of getting zero hits
In a potential attack of 1 HB vs 2 Inf, the “theoretical” ipc dmg done (measured in casualties for the enemy) would be:
HB at 2 x D6 @4:
0,444 x 6 + 0,444 x 3 + 0,111 x 0 = 3,96 ipc worth of units lost
HB at 1 x D6 @6:
1,000 x 3 + 0,000 x 0 = 3,00 ipc worth of units lost
So, almost 25% less damage done, with bombers hitting at @6, rather than 2@4.
Of course, I’m rather lousy at math, so I prolly did some really basic error in my calculations :-D