Jenn wrote:
Squire:
My 7 IPC bid generally ends up as Infantry, Artillery in Libya
BPW wrote:
@Bunnies:
So anyways - 8’s a key number. Once you can pop another Axis transport on the board, you can change the game a pretty good bit…
Depending on the bid placement rules - that is, if you can place more than one unit per territory, 6, 7, and 9 are interesting too. 6 gets you 2 infantry, 7 gets you infantry/artillery, 9 gets you three infantry.
So why isn’t 5 good enough? Because it’s just one ground unit, not two.
This was the point I was trying to get at. There is no “exact” number.
Jen would place 7 in Lybia. Ok. That makes Germany able to both take Egypt and sail the med fleet west.
But a 5 tank bid would do the same thing. The small possibility of UK getting 3 hits from Egypt is there, but it is not likely. So what else does it do?
Well, it make Egypt have 1 more unit vs the UK counter. Yet if UK is going KGF, they will bring bomber and fighter and 3 inf anyway. So you could still lose your Egypt force.
Sure, you could still sail the med fleet east, and bring 2 more units, but then what is the real difference between and inf/art and a tank bid. Just 1 unit.
But if that’s true (and it is) then there is really no difference between going “east” and having an art or inf bid, and a 7 bid. In one case, you bring 5 units to Egypt, in the second, you bring 6.
Are you saying that that ONE unit makes a real difference?
I know it doesnt, because I would place 1 inf in UKR and 1 art in Lybia. If UKR is attacked, the inf bid allows for the chance at 2 tanks vs 3 remaining. Yet that is no guarantee, and the inf bid there could easily be useless.
The point, which I have always said, is to be good enough to win as the axis against equal opponents 40-50% of the time, without a bid. The game is ALREADY set up to give the axis a 40% chance straight up between equals (or if new players, likely better % for the axis).
The bid unit generally makes one or two first round attacks a bit better or bit worse % wise. Thats with a 3 bid or a 7 bid.
I agree 8 is a transport, which allows MUCH different attacks than normal, and thus is too high.
But there is no real difference between a good players ability to win equally as the axis with a bid of 3 as a bid of 7. Its just a % help in one battle, and the game will turn on the results of MANY small battles, not one first round move.