News flash: AXIS & ALLIES ANNIVERSARY EDITION due out oct 23 08


  • /Adlertag

    Maybe you’ll be right in the end. My guess is that shore bombardment will be exactly like in A&A Pacific, except that Cruisers strike at ‘2’ instead of Destroyers. Hopefully they will realize that both Battleships and Cruisers bombarding in first fire is too powerful and go back to normal shore bombardment.

    I think that the real limit to amphibious warfare is Transports. In this new game, Destroyers will probably be bought instead of Transports for hit points in naval combat, and Transports will be more rare.

    I do think, however, that Imperious Leader is right and would welcome a limit on supporting units in amph assaults such as one shore bombard and one air unit per invading unit (or transport even). But again, Larry is a conservative guy and we should probably except just the dropping of first fire SB.

    /03321

    I think that all powers with naval ambitions, UK, US, Japan and Italy will be hard pressed to raise cash for a BB, since they all have land campaigns to attend to. This will probably counterbalance the equations you refer to.


  • I probably will continue to use my house rule that shore bombarbment can only support an amphibious unit, boosting the attack by +1, with no separate shore bombardment attack.  Same with air attack on ground units.


  • I have been toying with the idea of making an ally bombardment house rule. So lets say the US is going to invade W Europe.  They announce their intentions at the begining of the round.  They have to have all contributing US navel units in that SZ at that time.  Then Russia can bombard, followed by UK then the US will invadeand followup with their bombardment.

    I think it would only benifit the allies but in the anniversary edition it may be worth a try.

    I don’t know just a thought.

    LT


  • After helpful comments I have made some changes to my guess for the Anniversary edition (BOLD). Now let’s wait for Gencon!!

    Again, bypassing set-up and territory IPCs values:

    • Italy: 20 IPCs, Germany: 35 IPCs, Soviet Union: 28 IPCs, UK: 32 IPCs.
    • Italian-related territories: Sicily, Malta, Southern Europe added, four new africa areas added (Marocko, Tunisia, Tobruk and Western Desert), added 4 sea zones in Med.
    • German territories: Western Europe divided into Western Europe + VICHY FRANCE (borders Western Europe, Italy), Eastern Europe into Baltic States (borders Carelia, Belorussia, Germany, Poland) + Poland (borders Baltic states, Germany, Belorussia, Ukraine, Central Europe, Balkans). Added, so that two capitals are not connected: CENTRAL EUROPE (border w. Germany, Poland, Balkans and Italy).
    • Italy: Controls Italy + Southern Europe + Sicily + Balkans + Marocko + Algeria + Tunisia + Tripoli at-start (+ Italian East Africa in '41).
    • Atlantic: sea zone 12 (Azores) borders Gibraltar.
    • China territories: divided into six areas, each allowing for one Chinese inf/ turn in Chungking.
    • Pacific territories: French Indo-china divided into French Indo-china, Burma and Singapore. Australia divided into two. Hong-kong, Iwo Jima, New Britain and Marshall Islands added. Six new sea zones added in Pacific, of which two around India/Singapore.
    • VCs: added in Honolulu, Sydney, Alexandria, Stalingrad, Tripoli, Ploesti, Warsaw, SINGAPORE.
    • UK ICs: one in Egypt, one in India.
    • NAVAL UNIT COSTS: BB 20 IPCs, CV 15 IPCs, CA 13 IPCs, DD 9 IPCs, SS 7 IPCs.
    • CV: defence down to ‘2’.
    • DD: attack/defend ‘2’.
    • CA: attack/defend ‘3’. Special ability: shore bombardment at ‘2’.
    • Subs: DEFENCE DOWN TO ‘1’, may only be attacked if a DD is present in attacking force.
    • Shore bombardment: does not take place in first fire.
    • Lend-lease rule: conversion of US and UK units to Soviet units in red territories.
    • Victory conditions: individual or collective.

  • I thought in Italy they would put Rome as the central territory and a northern Italy space.  I would even like to see a Southern Germany space to space the two capitols apart.

    I think it would suck if the allies could just land in S Italy and steem roll to Berlin.

    LT


  • @LT04:

    I thought in Italy they would put Rome as the central territory and a northern Italy space.  I would even like to see a Southern Germany space to space the two capitols apart.

    I think it would suck if the allies could just land in S Italy and steem roll to Berlin.

    LT

    Right, and I think Austria should be that new territory, maybe with mountains to really be a deterrent.


  • So maybe you would have to go through France (West) or Autria (East) to get to Berlin?

    hmmm…  I don’t know if there is a good way to play that out.  Maybe the Germans will have units starting in Italian spaces.  That would help.

    Now I want to know how they addressed this problem on the board.

    LT


  • So its three separate sections then? about 15 wide and 24 high?


  • oh nice feature. :-)


  • I wonder when we’ll get to see some pictures….!


  • any time, but not for about 5-7 more hours id say.


  • Larry said he wouldn’t be there until tomorrow, so I’d assume the game won’t be unveiled until then.

    This is from Kreighund, so we wait one more day.


  • Guess all good things do come on a friday. :-D


  • @Krupp:

    Guess all good things do come on a friday. :-D

    Let’s hope. IL will have a stroke  :wink: if we don’t have something by the end of the day.  :-)

    Watch the swamp: http://www.geocities.com/headlesshorseman2/smoreyswamp.html

    Watch Larry’s site: http://www.harrisgamedesign.com/index.php

    Stay tuned!!! Someone will surely post something.

    Wait.  :? Maybe I’m the one who is going to have a stroke.  :?  :-o  :-o

  • Official Q&A

    BGG finally approved my submission of the MB A&A 1st Edition rules.  It can be found here.  Sorry it took so long.


  • I see the only change is that commander rule. The rest remains unchanged except formatting.

  • Official Q&A

    There are more differences than just that.  For instance, in the 1st Edition rules, production in new and captured ICs was unlimited.  Use the Rules Update section on page 3 of the 2nd Edition rules as a guide to finding the changes.


  • @Krieghund:

    BGG finally approved my submission of the MB A&A 1st Edition rules.  It can be found here.  Sorry it took so long.

    Thank YOU! I’ve being wondering about what the original rules were FOREVER!!! This is a big help.

  • '10

    Gents

    A curiosity question here.

    There is a whole discussion group for A&A Deluxe.  Is this new Anniversary Edition basically considered the Deluxe version?  A lot of what was discussed there seem to be incorporated into the new Anniversary version.

    Also, there has also been a lot of discussion about creating a new A&A game based off a 10 or 12 sided dice.  What is this version referred to as?

    Thanks


  • NO this is not the same thing, but if it does not do well enough, we may not get a deluxe game. I suspect a delux game would be limited production to be sure.

    Advanced AA is another topic entirely and wont be appearing anytime soon until at least 1-2 more “campaign” style games arrive: Stalingrad/Afrika Corps.

    I want to see a Axis and Allies: Korea game by June 2010 because it will be 60th anniversary of that war.

    AAA is D12. Alot of the energy from that dissipated and may have been used to create AA50 as a testing ground for further ideas.

    Lastly everything here is my opinion only.

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