Thanks Imperious Leader for the short and sweet (?) answer.
Scalenex,
I do not know how much experience you have with Revised.
Are you familiar with the Larry Harris Tournament Rules(LHTR) that many online clubs play by as opposed to the Out Of the Box rules (OOB a.k.a. Operations Manual)?
I ask because Enhanced is based on LHTR. There are several rules that unlock more of the potential of the Revised game.
I’ll give you the ‘sales pitch’
This alternate ruleset is an enhancement of AAR and was developed at the AvalonHill boards. It’s main goal is to optimize the strategic experience of the game utilizing National Advantages, and to reduce repetitive play (same KGF all the time). The game developed itself through more than 3 years of playtesting by the AARe team and finally reached its goals.
Characteristics of an AARe game:
- Lots of naval action in both the Atlantic and the Pacific.
- With 3 additional Allied VCs, the Allies will have to fight on multiple fronts to protect them
- The balanced techs are less luck-based and play a bigger role in the game.
- The Allied economic edge vs. the Axis military edge ensures a tensed, exciting and dramatic ending.
- Subs are the lonely hunters of the sea! They hit and dive before you even noticed them. Aircraft alone cant get to them! Destroyers will need to Search & Destroy.
- Balanced sides (the bids are currently around 6 IPC)
- The National Advantages are chosen on the turn of the respective nation. Wisely utilize the NAs that suit your strategic goals and are strong against your opponent’s strategy.
Heard enough? Attached is the full version of the rules (v5.0).
I guess the post police would suggest we keep these conversations in the house rules section. http://www.axisandallies.org/forums/index.php?board=41.0
I will be happy to answer any and all of your questions.
Good gaming!
axis_roll
AARe Enhanced Rules - V5.0.doc