Give me time, I’ll get all of them up. Going in order.
- U-Boats Interdiction
The untersee boats swamred allied shipping lanes, sinking ships regardless of their cargo. Some “cargo” was noncombatants.
During the collect income phase of the UK and US turns, subtract 1 IPC from the collecting power’s income foreach of your submarines on the game board.
- Atlantic Wall
The Germans fortified the European Atlantic Coast with massive defensive systems from Norway to Spain.
During any amphibious assault against a gray territory, all your infantry defend on a 3 or less during the first cycle of combat.
- Panzerblitz
The colossal panzers rumbled across Europe and North Africa, they would breach enemy lines, then turn and wreak havoc on the defenders.
If your attacking forces destroy all units in a territory in one cycle of combat; or, if no combat was necessary, any of your surviving tanks in the attacking forces may move 1 territory during the noncombat move phase.
- Wolf Packs
Wolf packs of U-boats prowled the Atlantic, working together to down allied convoys. The only sure thing about a U-boat was that there always was another nearby.
Your submarines attack on a 3 (4 if you have the SUper Submarines technology) if there is more than one of them at the start of the combat cycle. When there are less than two submarines at the start of a combat cycle, this ability is lost. Wolf Packs do not improve defending submarines. Enemy destroyers do not affect this National Advantage. The submarines may come from different sea zones, but they must attack the same sea zone.
- Luftwaffe Dive-Bombers
Europe was blitzed and bombed. The JU-87 Stuka Dive-Bomber, a small plane, played a big role. Its screaming siren generated terror on all battle fronts.
Your fighters may conduct first round tactical bombing runs. They are subject to antiaircraft fire as normal. In the first cycle of combat, if there are no defending fighters present, the fighters hit on a roll of 5 or less in land battles only. Any units hit still fire back normally in that round of combat. In succeeding cycles of combat, the fighters hit normally. If defending fighters are present, this first cycle ability is canceled.
- German Scientists
Germany gathered some of the greatest scientific minds in the world to make technological breakthroughs to aid the German war effort.
Your weapons development dice cost 4 IPCs instead of 5.
Any ambiguities with these rules? Honestly, I think Germany’s National Advantages are pretty descriptive (and powerful) although, I preferred Atlantic Wall + Fortress Europe myself. Scientists just don’t replace my artillery defending like tanks, IMHO.