The only thing really wrong with that is that Japan is going to have its way on the mainland pretty easily I think. The 3 infantry and fighter that start in India isn’t exactly that much unless you build a factory in India. Japanese transports in my games tend to be the game enders because they can reinforce the mainland really well from Manchuria. Also, taking out Germany first will be difficult without the help of the United States. What is England doing in the Atlantic?
Choosing National Advantages.
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During the start of our games, my friends and I normally break down into a huge argument as to where the NA’s are distrubuted. Basically the allies want all the players to get equel amounts of NAs, whereas the axis want to have more because their not equel (allies get 3:2 ratio)
Allies argument:
-Axis are in better control of their forces.
-The Axis NA’s are better (as we normally choose from 1 or 2).
-We have a new player as BritainAxis Argument:
-Allies would recieve more advantages
-USA’s NA’s are too goodWhat do you people think? Any solutions would be appreciated.
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I chose other. The reason is this:
For each nation, we usually choose one NA that we REALLY want. Then we roll two dice. If we get the NA we chose, then we get only that one. If we don’t get the one we chose, then we get the two that we actually rolled. :DSince you’re talking about evening things out, maybe have it so the Allies don’t get this nifty perk. Then they will get three, flat out. The Axis, on the other hand, can get anywhere from two to six. In this case, it ends up being a bit of a gamble, so…
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When using NAs, we usually have 3 each for Axis and 2 each for Allies.