Thats cwo mark, not me
doh! :-P
Hey folks.
I’m adding different rulesets to my odds calculator / dicey at http://frood.net/aacalc/
I need to know what units/combat rules are different between AA Europe and AA Revised. I know that Armor defends on a 2, is there anything else? Is it the same as AA Classic?
destroyers are at 3/3
Dan,
You’re awesome!
Nikki (AKA “Jennifer”)
Armor defends on a 2.
If your roller uses value to determine what dies than:
Carriers cost 18, fighters cost 12.
Do battleships sustain 2 hits?
And how do heavy bombers work?
What can transports carry?
Does anyone have a pdf of the AA Europe rules?
http://www.wizards.com/default.asp?x=ah/downloads
That is the Avalon Hill downloads page, pretty much all of their rulebooks are available for download.
Thanks.
As far as I can see, I’m missing two rules for AA Europe in my sim:
Both of these rules could be a real pain in the @$$. Not sure I’ll implement them. Maybe I’ll do some tracking to see howefter the AA Europe ruleset actually gets used anyway.
5 points if you can come up with a good definition for “howefter” - - okay time for bed…
tanks defend on a 2, not a 3