Play the game over at gleemax. Its free and you wont have to figure out too much because the program does everything for you except buy, move and place new units.
Unit differences from AA Revised
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Hey folks.
I’m adding different rulesets to my odds calculator / dicey at http://frood.net/aacalc/
I need to know what units/combat rules are different between AA Europe and AA Revised. I know that Armor defends on a 2, is there anything else? Is it the same as AA Classic?
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destroyers are at 3/3
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Dan,
You’re awesome!
Nikki (AKA “Jennifer”)
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Armor defends on a 2.
If your roller uses value to determine what dies than:
Carriers cost 18, fighters cost 12. -
Do battleships sustain 2 hits?
And how do heavy bombers work?
What can transports carry?Does anyone have a pdf of the AA Europe rules?
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http://www.wizards.com/default.asp?x=ah/downloads
That is the Avalon Hill downloads page, pretty much all of their rulebooks are available for download.
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Thanks.
As far as I can see, I’m missing two rules for AA Europe in my sim:
- Air units can’t hit subs unless a destroyer is present
- Marines.
Both of these rules could be a real pain in the @$$. Not sure I’ll implement them. Maybe I’ll do some tracking to see howefter the AA Europe ruleset actually gets used anyway.
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5 points if you can come up with a good definition for “howefter” - - okay time for bed…
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tanks defend on a 2, not a 3