The info given about the fleet only apply to AAR, not Europe. Subs are immune to AF without a destroyer present. With the presence of destroyers, subs lose first strike, nothing else.
Unit differences from AA Revised
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Hey folks.
I’m adding different rulesets to my odds calculator / dicey at http://frood.net/aacalc/
I need to know what units/combat rules are different between AA Europe and AA Revised. I know that Armor defends on a 2, is there anything else? Is it the same as AA Classic?
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destroyers are at 3/3
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Dan,
You’re awesome!
Nikki (AKA “Jennifer”)
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Armor defends on a 2.
If your roller uses value to determine what dies than:
Carriers cost 18, fighters cost 12. -
Do battleships sustain 2 hits?
And how do heavy bombers work?
What can transports carry?Does anyone have a pdf of the AA Europe rules?
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http://www.wizards.com/default.asp?x=ah/downloads
That is the Avalon Hill downloads page, pretty much all of their rulebooks are available for download.
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Thanks.
As far as I can see, I’m missing two rules for AA Europe in my sim:
- Air units can’t hit subs unless a destroyer is present
- Marines.
Both of these rules could be a real pain in the @$$. Not sure I’ll implement them. Maybe I’ll do some tracking to see howefter the AA Europe ruleset actually gets used anyway.
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5 points if you can come up with a good definition for “howefter” - - okay time for bed…
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tanks defend on a 2, not a 3