@leemorrison this time, you are the Forces of Evil
where to you want to spend your 8 ipc?
Going to say scramble 3 anzac ftrs to sz39. India is toast! Bad to lose it this early in spite of the J3.
Ok, lets go!
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
3 infantry, 1 mech_infantry and 3 transports moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
4 infantry, 1 mech_infantry and 3 transports moved from 41 Sea Zone to 39 Sea Zone
4 infantry and 1 mech_infantry moved from 39 Sea Zone to India
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone
2 bombers, 4 fighters and 4 tactical_bombers moved from Kwangsi to India
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Hunan to Szechwan
1 tactical_bomber moved from 36 Sea Zone to Szechwan
1 fighter moved from 36 Sea Zone to Kweichow
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 39 Sea Zone to 75 Sea Zone
Combat - Japanese
UK_Pacific scrambles 3 units out of India to defend against the attack in 39 Sea Zone
UK_Pacific scrambles to create a battle in territory 39 Sea Zone
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
ANZAC defend with 3 fighters
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports in 39 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
ANZAC roll dice for 3 fighters in 39 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
1 fighter owned by the Japanese lost in 39 Sea Zone
2 fighters owned by the ANZAC lost in 39 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier, 1 tactical_bomber and 3 transports in 39 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 fighter in 39 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC lost in 39 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 20
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 3 fighters
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in India
Japanese attack with 2 bombers, 4 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 2 bombers, 4 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers in India, round 2 : 7/15 hits, 6.83 expected hits
UK_Pacific roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in India, round 2 : 2/7 hits, 2.67 expected hits
2 infantry owned by the Japanese lost in India
1 infantry owned by the ANZAC, 1 mech_infantry owned by the British, 1 artillery owned by the ANZAC, 1 artillery owned by the British, 2 infantry owned by the British and 1 fighter owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 bombers moved from India to Kwangsi
4 fighters and 4 tactical_bombers moved from India to Burma
1 fighter moved from Kweichow to Anhwe
3 infantry moved from Shantung to Anhwe
1 tactical_bomber moved from Szechwan to Yunnan
2 mech_infantrys moved from Hunan to Yunnan
2 carriers, 1 fighter, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 6 Sea Zone
2 marines moved from Philippines to 35 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 marines and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
2 marines moved from 6 Sea Zone to Korea
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
3 fighters placed in Japan
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
1 tactical_bomber could not land in 39 Sea Zone and was removed
Turn Complete - Japanese
Japanese collect 61 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -0.50
UK_Pacific regular : -0.67
ANZAC regular : -0.83
@lebowsky said in Lebowsky (Axis) vs Simon33 (Allies+0) French Rebalance Game III:
Ok, lets go!
Not sure of a good decision but good dice would have helped me a lot here and a little on land. Average dice, bad decision.
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 17 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Shantung
1 fighter moved from 17 Sea Zone to Shantung
1 destroyer moved from 106 Sea Zone to 124 Sea Zone
Combat - Americans
Battle in Shantung
Americans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Shantung, round 2 : 3/5 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Shantung, round 2 : 3/3 hits, 1.00 expected hits
1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Shantung
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shantung
Americans win, taking Shantung from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in 124 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 124 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 124 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 124 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 124 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Americans
2 mech_infantrys moved from Central United States to Southeast Mexico
1 bomber moved from French West Africa to United Kingdom
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
1 carrier, 1 cruiser, 1 destroyer, 5 submarines and 2 transports moved from 91 Sea Zone to 89 Sea Zone
2 fighters moved from Western United States to 89 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 submarines moved from 17 Sea Zone to 33 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 4 submarines moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 3 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Hopei to Kweichow
1 fighter moved from Shensi to Kweichow
10 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 10 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 10 infantry in Szechwan, round 2 : 3/10 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 10 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in Shensi
Chinese undo move 1.
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Purchase Units - British
British buy 3 artilleries, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour moved from Tobruk to Alexandria
Combat - British
Non Combat Move - British
1 artillery and 1 infantry moved from Central United States to Southeast Mexico
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 armour moved from French West Africa to French Equatorial Africa
1 fighter moved from French West Africa to Egypt
1 fighter moved from Egypt to Persia
1 fighter moved from Ethiopia to Persia
2 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 bomber moved from French Equatorial Africa to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Kenya
1 artillery and 1 infantry moved from British Somaliland to Ethiopia
3 artilleries and 1 infantry moved from Egypt to Trans-Jordan
3 artilleries and 5 infantry moved from Alexandria to Egypt
Place Units - British
1 destroyer and 1 submarine placed in 71 Sea Zone
1 infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 2.67
Americans regular : 0.83
Japanese regular : 1.33
Germans regular : -0.67
@simon33 It was a gamble indeed, but as you say if things go right you can screw me a lot.
On the other side you killed 2 planes at sea battle
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Rostov
Combat - Italians
Non Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Southern France to 93 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Tunisia to Southern Italy
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 infantry moved from Morocco to Algeria
5 infantry moved from Bessarabia to Ukraine
1 armour moved from Bryansk to Rostov
1 mech_infantry moved from Belarus to Rostov
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 submarine placed in 93 Sea Zone
1 fighter placed in Southern Italy
1 infantry placed in Southern France
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Rostov
Combat - Italians
Non Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Southern France to 93 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Tunisia to Southern Italy
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 infantry moved from Morocco to Algeria
5 infantry moved from Bessarabia to Ukraine
1 armour moved from Bryansk to Rostov
1 mech_infantry moved from Belarus to Rostov
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 submarine placed in 93 Sea Zone
1 fighter placed in Southern Italy
1 infantry placed in Southern France
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Rostov: 2 armour and 1 mech_infantry
EDIT: Adding units owned by Italians to Bryansk: 2 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Moved the italian takns on russia, use the last one please
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from French Central Africa to French Equatorial Africa
Combat - ANZAC
ANZAC creates battle in territory 17 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Queensland to Caroline Islands
1 cruiser and 1 destroyer moved from 17 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 factory_minor, 2 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 submarine moved from 125 Sea Zone to 124 Sea Zone
1 bomber moved from Germany to 124 Sea Zone
1 bomber moved from Germany to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
Combat - Germans
Battle in 124 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 124 Sea Zone
1 destroyer owned by the Americans lost in 124 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 bomber moved from 124 Sea Zone to Norway
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
3 infantry moved from Novgorod to Archangel
3 infantry moved from Novgorod to Belarus
1 artillery moved from Karelia to Novgorod
1 bomber moved from Smolensk to Ukraine
2 mech_infantrys moved from Western Ukraine to Rostov
1 mech_infantry moved from Ukraine to Bryansk
1 armour moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
8 mech_infantrys moved from Germany to Eastern Poland
2 tactical_bombers moved from Southern Italy to Bryansk
2 fighters and 1 tactical_bomber moved from Western Germany to Bryansk
2 fighters moved from Gibraltar to Southern Italy
1 infantry moved from Bryansk to Tambov
1 armour and 1 mech_infantry moved from Bryansk to Rostov
Place Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
2 fighters placed in Western Germany
1 factory_minor placed in Rostov
1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 59 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : -0.33
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Smolensk
1 fighter and 1 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Samara to Vologda
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Volgograd, round 2 : 3/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Volgograd to Russia
6 infantry moved from Novosibirsk to Vologda
4 artilleries moved from Samara to Russia
18 infantry moved from Samara to Vologda
2 infantry moved from Russia to Vologda
1 aaGun and 2 infantry moved from Russia to Vologda
3 infantry moved from Russia to Vologda
Place Units - Russians
10 infantry placed in Russia
Russians undo move 1.
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : -0.67
Russians regular : 1.83
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 2 factory_minors, 1 harbour, 4 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
2 units repaired.
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Anhwe to Jehol
1 tactical_bomber moved from Yunnan to Shantung
1 fighter moved from Anhwe to Jehol
2 infantry moved from Japan to 6 Sea Zone
2 marines moved from Korea to 6 Sea Zone
4 fighters and 3 tactical_bombers moved from 6 Sea Zone to Amur
3 fighters moved from Japan to Amur
11 infantry moved from Korea to Amur
2 bombers moved from Kwangsi to Amur
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 infantry, 2 marines, 1 submarine and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry and 2 marines moved from 19 Sea Zone to Shantung
1 mech_infantry moved from Yunnan to Kweichow
3 fighters and 3 tactical_bombers moved from Burma to Kweichow
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 submarine and 1 transport
Americans defend with 2 transports
2 transports owned by the Americans lost in 19 Sea Zone
Japanese win with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Amur
Japanese attack with 2 bombers, 7 fighters, 11 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 12 infantry
Russians roll AA dice in Amur : 1/6 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 2 bombers, 6 fighters, 11 infantry and 3 tactical_bombers in Amur, round 2 : 9/22 hits, 8.17 expected hits
Russians roll dice for 2 aaGuns and 12 infantry in Amur, round 2 : 4/12 hits, 4.00 expected hits
4 infantry owned by the Japanese lost in Amur
7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 2 bombers, 6 fighters, 7 infantry and 3 tactical_bombers in Amur, round 3 : 7/18 hits, 7.50 expected hits
Russians roll dice for 5 infantry in Amur, round 3 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese lost in Amur
5 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 bombers, 6 fighters, 6 infantry and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 1 fighter and 5 infantry
Casualties for Russians: 2 aaGuns and 12 infantry
Battle in Shantung
Japanese attack with 2 infantry, 2 marines and 1 tactical_bomber
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 2 infantry, 2 marines and 1 tactical_bomber in Shantung, round 2 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 1 armour and 1 infantry in Shantung, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Shantung
Japanese win, taking Shantung from Chinese with 2 infantry, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Kweichow
Japanese attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Kweichow, round 2 : 4/7 hits, 3.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
1 fighter owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 tactical_bomber moved from Shantung to 19 Sea Zone
2 aaGuns moved from Korea to Manchuria
1 fighter moved from Jehol to Manchuria
1 fighter moved from Amur to Manchuria
2 bombers moved from Amur to Manchuria
1 infantry moved from India to 39 Sea Zone
1 battleship, 1 carrier, 1 infantry and 3 transports moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
1 submarine moved from 45 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 mech_infantry moved from India to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
3 fighters and 3 tactical_bombers moved from Kweichow to Yunnan
1 tactical_bomber moved from Amur to Manchuria
5 fighters and 2 tactical_bombers moved from Amur to 19 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 factory_minor and 1 harbour placed in Kiangsu
1 carrier placed in 39 Sea Zone
1 submarine placed in 36 Sea Zone
2 mech_infantrys placed in India
2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 63 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50
Japanese regular : 0.50
Russians regular : -0.67
Russians AA : 0.00
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 2 factory_minors, 1 harbour, 4 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
2 units repaired.
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Anhwe to Jehol
1 tactical_bomber moved from Yunnan to Shantung
1 fighter moved from Anhwe to Jehol
2 infantry moved from Japan to 6 Sea Zone
2 marines moved from Korea to 6 Sea Zone
4 fighters and 3 tactical_bombers moved from 6 Sea Zone to Amur
3 fighters moved from Japan to Amur
11 infantry moved from Korea to Amur
2 bombers moved from Kwangsi to Amur
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 infantry, 2 marines, 1 submarine and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry and 2 marines moved from 19 Sea Zone to Shantung
1 mech_infantry moved from Yunnan to Kweichow
3 fighters and 3 tactical_bombers moved from Burma to Kweichow
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 submarine and 1 transport
Americans defend with 2 transports
2 transports owned by the Americans lost in 19 Sea Zone
Japanese win with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Amur
Japanese attack with 2 bombers, 7 fighters, 11 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 12 infantry
Russians roll AA dice in Amur : 1/6 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 2 bombers, 6 fighters, 11 infantry and 3 tactical_bombers in Amur, round 2 : 9/22 hits, 8.17 expected hits
Russians roll dice for 2 aaGuns and 12 infantry in Amur, round 2 : 4/12 hits, 4.00 expected hits
4 infantry owned by the Japanese lost in Amur
7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 2 bombers, 6 fighters, 7 infantry and 3 tactical_bombers in Amur, round 3 : 7/18 hits, 7.50 expected hits
Russians roll dice for 5 infantry in Amur, round 3 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese lost in Amur
5 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 bombers, 6 fighters, 6 infantry and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 1 fighter and 5 infantry
Casualties for Russians: 2 aaGuns and 12 infantry
Battle in Shantung
Japanese attack with 2 infantry, 2 marines and 1 tactical_bomber
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 2 infantry, 2 marines and 1 tactical_bomber in Shantung, round 2 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 1 armour and 1 infantry in Shantung, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Shantung
Japanese win, taking Shantung from Chinese with 2 infantry, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Kweichow
Japanese attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Kweichow, round 2 : 4/7 hits, 3.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
1 fighter owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 tactical_bomber moved from Shantung to 19 Sea Zone
2 aaGuns moved from Korea to Manchuria
1 fighter moved from Jehol to Manchuria
1 fighter moved from Amur to Manchuria
2 bombers moved from Amur to Manchuria
1 infantry moved from India to 39 Sea Zone
1 battleship, 1 carrier, 1 infantry and 3 transports moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
1 submarine moved from 45 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 mech_infantry moved from India to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
3 fighters and 3 tactical_bombers moved from Kweichow to Yunnan
1 tactical_bomber moved from Amur to Manchuria
5 fighters and 2 tactical_bombers moved from Amur to 19 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 factory_minor and 1 harbour placed in Kiangsu
1 carrier placed in 39 Sea Zone
1 submarine placed in 36 Sea Zone
2 mech_infantrys placed in India
2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 63 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 75 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.50
Japanese regular : 0.50
Russians regular : -0.67
Russians AA : 0.00
Edited the lonely Jap sub in SZ75, almost forgot about him
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 7 submarines; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters and 2 submarines moved from 33 Sea Zone to 42 Sea Zone
Non Combat Move - Americans
2 mech_infantrys moved from Southeast Mexico to Central United States
2 mech_infantrys moved from Central United States to Eastern United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 89 Sea Zone to 106 Sea Zone
2 fighters moved from 89 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser, 5 submarines and 2 transports moved from 89 Sea Zone to 101 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 4 submarines moved from 30 Sea Zone to 54 Sea Zone
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 artillery, 1 fighter and 2 infantry placed in Eastern United States
7 submarines placed in 10 Sea Zone
Americans undo move 2.
1 fighter placed in Western United States
1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
1 fighter and 1 infantry moved from Shensi to Kweichow
3 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
10 infantry moved from Szechwan to Shensi
1 infantry moved from Sikang to Shensi
Place Units - Chinese
1 infantry placed in Suiyuyan
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 2 artilleries, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 bomber moved from Egypt to Rostov
Combat - British
Strategic bombing raid in Rostov
Germans roll AA dice in Rostov : 0/1 hits, 0.17 expected hits
Bombing raid in Rostov rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Rostov causes 6 damage total.
Non Combat Move - British
1 bomber moved from Rostov to Eastern Persia
2 mech_infantrys moved from Iraq to Eastern Persia
2 infantry moved from Iraq to Persia
3 artilleries and 1 infantry moved from Trans-Jordan to Iraq
4 artilleries and 7 infantry moved from Egypt to Trans-Jordan
1 armour moved from Alexandria to Trans-Jordan
1 infantry moved from Union of South Africa to 71 Sea Zone
1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour moved from French Equatorial Africa to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to Central United States
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 artilleries and 1 infantry moved from Persia to Eastern Persia
1 fighter moved from Persia to 98 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Persia
Place Units - British
2 infantry and 1 mech_infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Persia
3 infantry placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
British collect 34 PUs (3 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional -3 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1.83
Japanese regular : 0.33
Germans AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Bryansk to Tambov
1 bomber moved from Southern Italy to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Tambov, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Tambov
1 bomber owned by the Italians retreated
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Tambov to Bryansk
5 infantry moved from Ukraine to Bryansk
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry, 1 submarine and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 submarines and 1 transport moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
1 carrier and 1 submarine placed in 95 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -0.83
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
1 fighter moved from New South Wales to 42 Sea Zone
1 fighter moved from Caroline Islands to Queensland
1 cruiser and 1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to South Australia
2 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 74 PUs;
Germans buy 6 artilleries, 1 bomber, 2 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Archangel to Smolensk
2 infantry moved from Bryansk to Tambov
8 armour and 8 mech_infantrys moved from Rostov to Volgograd
1 mech_infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 bomber moved from Norway to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
1 bomber moved from Ukraine to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
Combat - Germans
Battle in Smolensk
Germans attack with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 3/7 hits, 3.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 8 armour and 8 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 8 armour and 8 mech_infantrys in Volgograd, round 2 : 4/16 hits, 5.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Volgograd
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 8 armour and 6 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
2 mech_infantrys moved from Bryansk to Volgograd
3 infantry moved from Belarus to Bryansk
1 artillery moved from Novgorod to Belarus
3 mech_infantrys moved from Novgorod to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 fighter moved from Smolensk to Rostov
1 fighter moved from Tambov to Rostov
1 tactical_bomber moved from Tambov to Bryansk
2 tactical_bombers moved from Smolensk to Bryansk
2 bombers moved from Smolensk to Bryansk
2 fighters moved from Southern Italy to Bryansk
2 fighters moved from Western Germany to Southern Italy
1 carrier, 1 cruiser and 2 fighters moved from 92 Sea Zone to 95 Sea Zone
4 infantry moved from Norway to Finland
2 infantry moved from France to Western Germany
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
Place Units - Germans
1 submarine placed in 113 Sea Zone
3 artilleries placed in Ukraine
3 artilleries placed in Rostov
3 mech_infantrys placed in Novgorod
1 bomber and 2 fighters placed in Germany
Germans undo move 5.
1 bomber and 2 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Russians regular : 1.33
Germans regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Russia to Kazakhstan
1 fighter and 1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Chahar
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Chahar
1 infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
1 infantry owned by the Germans lost in Tambov
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
1 fighter owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
1 aaGun, 1 artillery and 30 infantry moved from Vologda to Russia
1 fighter moved from Archangel to Russia
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to Yenisey
1 fighter moved from Tambov to Russia
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
Germans regular : 1.00
Russians regular : 0.67