@dawgoneit said in dawgoneit (Allies +50) vs Lebowsky (Axis):
No scrambles
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 72 PUs;
Germans buy 6 artilleries and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour and 4 mech_infantrys moved from Volgograd to Kazakhstan
Germans take Samara from Russians
3 mech_infantrys moved from Caucasus to Kazakhstan
2 mech_infantrys moved from Caucasus to Iraq
2 bombers moved from Caucasus to Iraq
1 fighter moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Ukraine to Romania
1 mech_infantry moved from Western Ukraine to Romania
1 mech_infantry moved from Eastern Poland to Yugoslavia
1 mech_infantry moved from Eastern Poland to Greater Southern Germany
1 infantry moved from Western Germany to Greater Southern Germany
1 fighter and 4 tactical_bombers moved from Southern Italy to Greater Southern Germany
1 fighter and 1 tactical_bomber moved from France to Greater Southern Germany
2 bombers moved from Novgorod to Romania
Combat - Germans
Battle in Yugoslavia
Germans attack with 1 fighter and 1 mech_infantry
British defend with 1 aaGun and 1 infantry
British roll AA dice in Yugoslavia : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 fighter and 1 mech_infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 aaGun and 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Yugoslavia
1 aaGun owned by the British lost in Yugoslavia
1 fighter owned by the Germans retreated
Americans win with 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 aaGun
Battle in Romania
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 armour
Germans roll dice for 2 bombers and 2 mech_infantrys in Romania, round 2 : 0/4 hits, 1.67 expected hits
British roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Germans lost in Romania
Germans roll dice for 2 bombers and 1 mech_infantry in Romania, round 3 : 2/3 hits, 1.50 expected hits
British roll dice for 1 armour in Romania, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Germans lost in Romania
1 armour owned by the British lost in Romania
Germans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour
Battle in Greater Southern Germany
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers
British defend with 1 armour
Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers in Greater Southern Germany, round 2 : 1/9 hits, 4.17 expected hits
British roll dice for 1 armour in Greater Southern Germany, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Greater Southern Germany
1 armour owned by the British lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from British with 2 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Iraq
Germans attack with 2 bombers and 2 mech_infantrys
French defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Iraq, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Iraq
Germans win, taking Iraq from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Kazakhstan
Germans attack with 4 armour and 7 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour and 7 mech_infantrys in Kazakhstan, round 2 : 2/11 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 4 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour moved from Volgograd to Kazakhstan
11 armour moved from Volgograd to Northwest Persia
5 armour and 6 mech_infantrys moved from Caucasus to Northwest Persia
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Yugoslavia to Southern Italy
3 aaGuns, 3 artilleries, 1 infantry and 4 mech_infantrys moved from France to Western Germany
2 fighters and 5 tactical_bombers moved from Greater Southern Germany to Western Germany
1 fighter moved from Western Germany to Southern Italy
2 bombers moved from Iraq to Southern Italy
1 artillery and 3 infantry moved from Western Ukraine to Eastern Poland
3 artilleries and 10 infantry moved from Ukraine to Bessarabia
2 artilleries moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 bombers moved from Romania to Southern Italy
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Western Ukraine
Germans undo move 2.
3 infantry placed in Ukraine
3 infantry placed in Western Ukraine
6 artilleries and 4 infantry placed in Western Germany
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
British AA : -0.17
Russians regular : -0.67
Germans regular : -4.83
British regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Samara
Russians take Samara from Germans
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 108 Sea Zone to 91 Sea Zone
2 aaGuns and 18 infantry moved from Russia to Bryansk
2 aaGuns, 3 artilleries and 48 infantry moved from Tambov to Bryansk
1 infantry moved from Urals to Novosibirsk
2 aaGuns and 15 infantry moved from Urals to Vologda
1 armour moved from Urals to Vologda
Place Units - Russians
7 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Egypt: 1 mech_infantry
EDIT: Adding units owned by Russians to Ethiopia: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter, 4 infantry and 1 tactical_bomber moved from Buryatia to Yakut S.S.R.
1 infantry moved from Yunnan to Szechwan
2 bombers moved from Burma to Chahar
8 artilleries and 21 infantry moved from Hopei to Kweichow
1 artillery and 1 infantry moved from Anhwe to Kweichow
2 fighters moved from Burma to Szechwan
2 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone
2 infantry moved from Solomon Islands to 49 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 fighter and 1 tactical_bomber moved from 49 Sea Zone to New Zealand
2 artilleries and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Western Australia
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 49 Sea Zone to 26 Sea Zone
1 battleship moved from 33 Sea Zone to 25 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter, 4 infantry and 1 tactical_bomber moved from Buryatia to Yakut S.S.R.
1 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Anhwe to Kweichow
2 fighters moved from Burma to Szechwan
2 infantry moved from Solomon Islands to 49 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 fighter and 1 tactical_bomber moved from 49 Sea Zone to New Zealand
2 artilleries and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Western Australia
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 49 Sea Zone to 26 Sea Zone
1 battleship moved from 33 Sea Zone to 25 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 fighter moved from Japan to Chahar
1 infantry moved from Hopei to Suiyuyan
1 bomber moved from Burma to Suiyuyan
1 bomber moved from Burma to Chahar
8 artilleries and 20 infantry moved from Hopei to Kweichow
Second file, scramble from Hawaii?
no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter, 4 infantry and 1 tactical_bomber moved from Buryatia to Yakut S.S.R.
1 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Anhwe to Kweichow
2 fighters moved from Burma to Szechwan
2 infantry moved from Solomon Islands to 49 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 fighter and 1 tactical_bomber moved from 49 Sea Zone to New Zealand
2 artilleries and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Western Australia
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 49 Sea Zone to 26 Sea Zone
1 battleship moved from 33 Sea Zone to 25 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 fighter moved from Japan to Chahar
1 infantry moved from Hopei to Suiyuyan
1 bomber moved from Burma to Suiyuyan
1 bomber moved from Burma to Chahar
8 artilleries and 20 infantry moved from Hopei to Kweichow
Combat - Japanese
Battle in Western Australia
Battle in 26 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 2 transports
2 transports owned by the Americans lost in 26 Sea Zone
Japanese win, taking Western Australia from ANZAC with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Northern Territory
Battle in New Zealand
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 cruiser in New Zealand, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in New Zealand, round 2 : 0/4 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in New Zealand, round 3 : 2/4 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Zealand
Japanese win, taking Northern Territory from ANZAC, taking New Zealand from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Szechwan
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Szechwan, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Midway from Americans, taking Szechwan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Chahar, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Chahar, round 3 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Yakut S.S.R., round 2 : 0/6 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yakut S.S.R., round 3 : 2/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Kweichow
Japanese attack with 9 artilleries and 21 infantry
Chinese defend with 1 infantry
Japanese roll dice for 9 artilleries and 21 infantry in Kweichow, round 2 : 12/30 hits, 8.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 9 artilleries and 20 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Hopei to Kweichow
1 bomber moved from Suiyuyan to Anhwe
2 artilleries and 1 infantry moved from Kiangsu to Anhwe
1 bomber and 1 fighter moved from Chahar to Anhwe
2 armour moved from Burma to Kweichow
2 fighters moved from Szechwan to Shan State
5 artilleries and 7 infantry moved from Burma to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
1 transport moved from 20 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from New Zealand to 63 Sea Zone
1 carrier moved from 49 Sea Zone to 63 Sea Zone
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 33 Sea Zone to 25 Sea Zone
2 carriers moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 carrier and 1 tactical_bomber moved from 49 Sea Zone to 62 Sea Zone
1 fighter moved from 49 Sea Zone to 62 Sea Zone
2 carriers and 2 destroyers moved from 49 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Amur to Buryatia
1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Buryatia
1 fighter and 1 tactical_bomber moved from Buryatia to Manchuria
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Amur
1 submarine moved from 80 Sea Zone to 39 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
2 artilleries and 3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : -0.33
Japanese regular : 0.67
ANZAC regular : -0.67
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter, 4 infantry and 1 tactical_bomber moved from Buryatia to Yakut S.S.R.
1 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Anhwe to Kweichow
2 fighters moved from Burma to Szechwan
2 infantry moved from Solomon Islands to 49 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 fighter and 1 tactical_bomber moved from 49 Sea Zone to New Zealand
2 artilleries and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Western Australia
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 49 Sea Zone to 26 Sea Zone
1 battleship moved from 33 Sea Zone to 25 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 fighter moved from Japan to Chahar
1 infantry moved from Hopei to Suiyuyan
1 bomber moved from Burma to Suiyuyan
1 bomber moved from Burma to Chahar
8 artilleries and 20 infantry moved from Hopei to Kweichow
Combat - Japanese
Battle in Western Australia
Battle in 26 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 2 transports
2 transports owned by the Americans lost in 26 Sea Zone
Japanese win, taking Western Australia from ANZAC with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Northern Territory
Battle in New Zealand
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 cruiser in New Zealand, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in New Zealand, round 2 : 0/4 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in New Zealand, round 3 : 2/4 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Zealand
Japanese win, taking Northern Territory from ANZAC, taking New Zealand from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Szechwan
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Szechwan, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Midway from Americans, taking Szechwan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Chahar, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Chahar, round 3 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Yakut S.S.R., round 2 : 0/6 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yakut S.S.R., round 3 : 2/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Kweichow
Japanese attack with 9 artilleries and 21 infantry
Chinese defend with 1 infantry
Japanese roll dice for 9 artilleries and 21 infantry in Kweichow, round 2 : 12/30 hits, 8.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 9 artilleries and 20 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Hopei to Kweichow
1 bomber moved from Suiyuyan to Anhwe
2 artilleries and 1 infantry moved from Kiangsu to Anhwe
1 bomber and 1 fighter moved from Chahar to Anhwe
2 armour moved from Burma to Kweichow
2 fighters moved from Szechwan to Shan State
5 artilleries and 7 infantry moved from Burma to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
1 transport moved from 20 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from New Zealand to 63 Sea Zone
1 carrier moved from 49 Sea Zone to 63 Sea Zone
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 33 Sea Zone to 25 Sea Zone
2 carriers moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 carrier and 1 tactical_bomber moved from 49 Sea Zone to 62 Sea Zone
1 fighter moved from 49 Sea Zone to 62 Sea Zone
2 carriers and 2 destroyers moved from 49 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Amur to Buryatia
1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Buryatia
1 fighter and 1 tactical_bomber moved from Buryatia to Manchuria
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Amur
1 submarine moved from 80 Sea Zone to 39 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
2 artilleries and 3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kweichow: 1 armour
EDIT: Adding units owned by Japanese to Shan State: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : -0.33
Japanese regular : 0.67
ANZAC regular : -0.67
Russians regular : -0.33
How are you going with this one?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Combat Move - British
1 infantry moved from Yugoslavia to Slovakia Hungary
British take Slovakia Hungary from Germans
7 armour, 2 artilleries, 7 fighters, 3 infantry and 2 mech_infantrys moved from Persia to Northwest Persia
2 fighters moved from Russia to Northwest Persia
4 fighters and 1 tactical_bomber moved from India to Northwest Persia
1 armour and 1 infantry moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
Combat - British
Battle in Iraq
British attack with 3 armour and 1 infantry
Germans defend with 2 mech_infantrys
British roll dice for 3 armour and 1 infantry in Iraq, round 2 : 0/4 hits, 1,67 expected hits
Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 3 armour and 1 infantry in Iraq, round 3 : 3/4 hits, 1,67 expected hits
Germans roll dice for 2 mech_infantrys in Iraq, round 3 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Northwest Persia
British attack with 7 armour, 2 artilleries, 13 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 16 armour and 6 mech_infantrys; Italians defend with 2 armour and 2 mech_infantrys
British roll dice for 7 armour, 2 artilleries, 13 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 12/28 hits, 12,50 expected hits
Combat Hit Differential Summary :
Germans regular : -1,33
British regular : -0,83
Keep the Italian tanks until last.
And lose all the mechs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 fighters and 6 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Americans
1 mech_infantry moved from Albania to Greater Southern Germany
3 fighters moved from Southern France to Greater Southern Germany
3 fighters moved from Southern France to Northern Italy
1 armour moved from Southern France to Holland Belgium
Americans take Holland Belgium from Germans
2 infantry moved from Southern France to Northern Italy
2 bombers moved from Southern France to Germany
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/2 hits, 0,33 expected hits
Bombing raid in Germany rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in Germany causes 10 damage total.
Battle in Northern Italy
Americans attack with 3 fighters and 2 infantry
Italians defend with 1 artillery and 1 factory_minor
Americans roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 1/5 hits, 1,83 expected hits
Italians roll dice for 1 artillery in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Northern Italy
1 artillery owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery
Battle in Greater Southern Germany
Americans attack with 3 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans roll dice for 3 fighters and 1 mech_infantry in Greater Southern Germany, round 2 : 2/4 hits, 1,67 expected hits
Germans roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Greater Southern Germany
Americans win, taking Greater Southern Germany from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
3 fighters moved from Greater Southern Germany to Southern France
3 fighters moved from Northern Italy to 93 Sea Zone
2 bombers moved from Germany to Southern France
1 aaGun, 2 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 2 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Southern France
1 aaGun, 2 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Albania to Bulgaria
2 fighters and 1 tactical_bomber moved from Central America to Gibraltar
Place Units - Americans
6 fighters placed in Western United States
3 mech_infantrys placed in Southern France
3 mech_infantrys placed in Greece
Turn Complete - Americans
Americans collect 72 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Shensi
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kansu: 1 infantry
EDIT: Adding units owned by Chinese to Shensi: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 4 armour and 2 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yugoslavia to Slovakia Hungary
British take Slovakia Hungary from Germans
7 armour, 2 artilleries, 7 fighters, 3 infantry and 2 mech_infantrys moved from Persia to Northwest Persia
2 fighters moved from Russia to Northwest Persia
4 fighters and 1 tactical_bomber moved from India to Northwest Persia
1 armour and 1 infantry moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
Combat - British
Battle in Iraq
British attack with 3 armour and 1 infantry
Germans defend with 2 mech_infantrys
British roll dice for 3 armour and 1 infantry in Iraq, round 2 : 0/4 hits, 1,67 expected hits
Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 3 armour and 1 infantry in Iraq, round 3 : 3/4 hits, 1,67 expected hits
Germans roll dice for 2 mech_infantrys in Iraq, round 3 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Northwest Persia
British attack with 7 armour, 2 artilleries, 13 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 16 armour and 6 mech_infantrys; Italians defend with 2 armour and 2 mech_infantrys
British roll dice for 7 armour, 2 artilleries, 13 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 12/28 hits, 12,50 expected hits
Italians roll dice for 18 armour and 8 mech_infantrys in Northwest Persia, round 2 : 16/26 hits, 11,67 expected hits
2 mech_infantrys owned by the British, 2 artilleries owned by the British, 2 fighters owned by the British, 3 infantry owned by the British and 7 armour owned by the British lost in Northwest Persia
2 mech_infantrys owned by the Italians, 4 armour owned by the Germans and 6 mech_infantrys owned by the Germans lost in Northwest Persia
1 tactical_bomber owned by the British and 11 fighters owned by the British retreated
Italians win with 14 armour remaining. Battle score for attacker is -31
Casualties for British: 7 armour, 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys
Casualties for Germans: 4 armour and 6 mech_infantrys
Casualties for Italians: 2 mech_infantrys
Non Combat Move - British
11 fighters and 1 tactical_bomber moved from Northwest Persia to Persia
1 infantry moved from Albania to Yugoslavia
1 fighter moved from Southern France to Greece
2 transports moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 104 Sea Zone
1 armour moved from Egypt to Iraq
Place Units - British
1 armour and 2 fighters placed in Egypt
3 armour placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1
British collect 38 PUs (1 lost to blockades); end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : -0,50
Japanese regular : -0,33
Italians regular : 5,00
Germans AA : -0,33
Germans regular : -1,67
British regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 3 PUs;
Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Iraq
2 armour moved from Northwest Persia to Iraq
3 fighters moved from Southern Italy to Iraq
1 artillery moved from Western Germany to Greater Southern Germany
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 4 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northern Italy
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Greater Southern Germany
Italians attack with 1 artillery
Americans defend with 1 mech_infantry
Italians roll dice for 1 artillery in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Greater Southern Germany, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 mech_infantry in Greater Southern Germany, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Greater Southern Germany
Italians win, taking Greater Southern Germany from Americans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Iraq
Italians attack with 2 armour, 1 bomber and 3 fighters
British defend with 4 armour and 1 infantry
Italians roll dice for 2 armour, 1 bomber and 3 fighters in Iraq, round 2 : 2/6 hits, 3.17 expected hits
British roll dice for 4 armour and 1 infantry in Iraq, round 2 : 2/5 hits, 2.33 expected hits
1 fighter owned by the Italians and 1 armour owned by the Italians lost in Iraq
1 infantry owned by the British and 1 armour owned by the British lost in Iraq
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Iraq, round 3 : 1/4 hits, 2.17 expected hits
British roll dice for 3 armour in Iraq, round 3 : 3/3 hits, 1.50 expected hits
2 fighters owned by the Italians and 1 armour owned by the Italians lost in Iraq
1 armour owned by the British lost in Iraq
1 bomber owned by the Italians retreated
British win with 2 armour remaining. Battle score for attacker is -27
Casualties for Italians: 2 armour and 3 fighters
Casualties for British: 2 armour and 1 infantry
Non Combat Move - Italians
1 bomber moved from Iraq to Kazakhstan
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,1
Italians collect 6 PUs (4 lost to blockades); end with 9 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 11 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : -3.00
British regular : 1.17
You would have to be happy with holding Iraq.
@simon33 Yes, quite happy indeed. However I was willing to use the ANZAC forces to retake it. Even with two tanks left, that would be a 90% chance.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 mech_infantrys moved from New South Wales to Northern Territory
1 fighter moved from New South Wales to Northern Territory
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 fighter and 2 mech_infantrys in Northern Territory, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 fighter and 2 mech_infantrys in Northern Territory, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 3 : 2/2 hits, 0,67 expected hits
2 mech_infantrys owned by the ANZAC lost in Northern Territory
1 fighter owned by the ANZAC retreated
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8
Casualties for ANZAC: 2 mech_infantrys
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to New South Wales
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,6,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3,6,1
ANZAC collect 1 PU (5 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 mech_infantrys moved from New South Wales to Northern Territory
1 fighter moved from New South Wales to Northern Territory
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 fighter and 2 mech_infantrys in Northern Territory, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 fighter and 2 mech_infantrys in Northern Territory, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 3 : 2/2 hits, 0,67 expected hits
2 mech_infantrys owned by the ANZAC lost in Northern Territory
1 fighter owned by the ANZAC retreated
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8
Casualties for ANZAC: 2 mech_infantrys
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to New South Wales
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,6,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3,6,1
ANZAC collect 1 PU (5 lost to blockades); end with 2 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 cruiser and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 carrier, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Southern Italy to Iraq
1 armour moved from Northwest Persia to Iraq
1 mech_infantry moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Kazakhstan to Samara
2 mech_infantrys moved from Kazakhstan to Volgograd
1 infantry moved from Ukraine to Rostov
1 bomber moved from Southern Italy to Rostov
1 bomber moved from Southern Italy to Novosibirsk
1 bomber moved from Southern Italy to Samara
1 infantry moved from Bessarabia to Romania
Germans take Romania from British
3 infantry moved from Germany to Slovakia Hungary
1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
1 mech_infantry moved from Western Ukraine to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 mech_infantry and 1 tactical_bomber moved from Western Germany to Yugoslavia
1 tactical_bomber moved from Western Germany to Yugoslavia
1 infantry and 2 tactical_bombers moved from Western Germany to Holland Belgium
1 armour moved from Northwest Persia to Iraq
10 armour moved from Northwest Persia to Volgograd
Combat - Germans
Battle in Yugoslavia
Germans attack with 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Yugoslavia, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yugoslavia
Germans win, taking Yugoslavia from Americans with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 infantry and 2 tactical_bombers
Americans defend with 1 armour
Germans roll dice for 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 armour in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 armour owned by the Americans lost in Holland Belgium
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Novosibirsk
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 mech_infantry in Novosibirsk, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 10 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 10 armour and 2 mech_infantrys in Volgograd, round 2 : 5/12 hits, 5.33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 10 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Rostov, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
1 bomber owned by the Germans retreated
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Iraq
Germans attack with 2 armour and 1 bomber
British defend with 2 armour
Germans roll dice for 2 armour and 1 bomber in Iraq, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 2 armour in Iraq, round 2 : 2/2 hits, 1.00 expected hits
2 armour owned by the Germans lost in Iraq
2 armour owned by the British lost in Iraq
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 armour
Casualties for British: 2 armour
Battle in Samara
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
1 infantry owned by the Russians lost in Samara
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Slovakia Hungary
Germans attack with 1 artillery, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 1/6 hits, 1.33 expected hits
British roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from British with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Samara from Russians to Germans
EDIT: Removing units owned by Germans from Samara: 1 bomber
EDIT: Adding units owned by Germans to Samara: 1 mech_infantry
EDIT: Turning off Edit Mode
2 tactical_bombers moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 cruiser moved from 112 Sea Zone to 125 Sea Zone
1 transport moved from 115 Sea Zone to 112 Sea Zone
6 artilleries and 10 infantry moved from Bessarabia to Romania
1 aaGun, 5 artilleries and 12 infantry moved from Ukraine to Bessarabia
1 bomber moved from Rostov to Bessarabia
1 bomber moved from Novosibirsk to Kazakhstan
2 fighters moved from Southern Italy to Kazakhstan
1 tactical_bomber moved from Western Germany to Southern Italy
1 tactical_bomber moved from Yugoslavia to Southern Italy
1 tactical_bomber moved from Yugoslavia to Southern Italy
2 infantry moved from Eastern Poland to Romania
1 aaGun, 1 artillery and 12 infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Kazakhstan to Volgograd
3 armour moved from Kazakhstan to Volgograd
1 armour moved from Kazakhstan to Volgograd
1 bomber moved from Iraq to Kazakhstan
Place Units - Germans
1 carrier placed in 112 Sea Zone
2 artilleries and 1 infantry placed in Novgorod
3 artilleries, 1 fighter and 5 infantry placed in Western Germany
Germans undo move 3.
1 infantry placed in France
3 artilleries, 2 fighters and 4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,5
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Russians regular : 1.00
Germans regular : -1.00
British regular : 0.33