TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
Bid:
Destroyer SZ106
Sub SZ91
Sub SZ98
Fighter Scotland
Artillery Sudan
Transport 71
Infantry Yunan
And 1 IPC left over, please add that to the British.
HF!
Map Option “Convoy Blockades Roll Dice For Cost” is unchecked, so surface ships with attack capability and planes will always cause loss of 1 PU and subs 2 PU. This way especially non-combat edits after end of turn are assisted.
Test summary from TripleA, engine version: 2.6.14752, time: 14:34:08
Savegame
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Germans
Germans buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
2 tactical_bombers moved from Western Germany to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Romania to Yugoslavia
2 fighters and 1 tactical_bomber moved from Western Germany to 93 Sea Zone
1 bomber moved from Germany to 93 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery and 3 infantry moved from Western Germany to France
1 armour moved from Greater Southern Germany to France
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to France
1 bomber moved from Germany to 93 Sea Zone
2 mech_infantrys moved from Western Germany to Southern France
1 tactical_bomber moved from Germany to Southern France
1 mech_infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to France
1 armour moved from Greater Southern Germany to France
1 armour moved from Greater Southern Germany to Southern France
Combat Hit Differential Summary :
scramble to sz111?
@pacifiersboard said in pacifiersboard (X) -vs- FlyingBadger (L +45) OOB:
scramble to sz111?
No scramble.
GL HF!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Germans
Germans buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
2 tactical_bombers moved from Western Germany to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Romania to Yugoslavia
2 fighters and 1 tactical_bomber moved from Western Germany to 93 Sea Zone
1 bomber moved from Germany to 93 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery and 3 infantry moved from Western Germany to France
1 armour moved from Greater Southern Germany to France
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to France
1 bomber moved from Germany to 93 Sea Zone
2 mech_infantrys moved from Western Germany to Southern France
1 tactical_bomber moved from Germany to Southern France
1 mech_infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to France
1 armour moved from Greater Southern Germany to France
1 armour moved from Greater Southern Germany to Southern France
Combat - Germans
Battle in 106 Sea Zone
Germans attack with 3 submarines
British defend with 2 destroyers and 1 transport
Germans roll dice for 3 submarines in 106 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
British roll dice for 2 destroyers and 1 transport in 106 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
2 destroyers owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 17
Casualties for Germans: 1 submarine
Casualties for British: 2 destroyers and 1 transport
Battle in 111 Sea Zone
Germans attack with 1 battleship, 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 2/5 hits, 3,00 expected hits
Combat Hit Differential Summary :
Germans regular : 0,33
British regular : 0,33
I made it in sz 106.
sz111: one of my subs hit too. So do you wanna keep damaged BB or dd after first round of combat?
@pacifiersboard said in pacifiersboard (X) -vs- FlyingBadger (L +45) OOB:
sz111: one of my subs hit too. So do you wanna keep damaged BB or dd after first round of combat?
Keep the DD.