pacifiersboard (X) -vs- fasthard (L +22) BM

  • 2025 2024

    TripleA Manual Gamesave Post: ANZAC round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            2 submarines moved from 30 Sea Zone to 45 Sea Zone
            1 destroyer moved from 30 Sea Zone to 45 Sea Zone
            2 fighters moved from 30 Sea Zone to Queensland
            1 infantry moved from Tunisia to Libya
                  ANZAC take Libya from Italians
    
        Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 3 fighters and 2 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 marine
                    ANZAC roll dice for 3 fighters and 2 infantry in Queensland, round 2 : 2/5 hits, 1,83 expected hits
                    Japanese roll dice for 1 marine in Queensland, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese lost in Queensland
                ANZAC win, taking Queensland from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
            Battle in 45 Sea Zone
                ANZAC attack with 1 destroyer and 2 submarines
                Japanese defend with 1 cruiser and 1 submarine
                    ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 cruiser in 45 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 submarine owned by the ANZAC lost in 45 Sea Zone
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    ANZAC regular : -0,17
    

    Savegame

  • 2025 2024

    @pacifiersboard keep cr or sub?
    5060a61c-1466-4583-890d-cf0481d2ee3c-image.png


  • @fasthard

    kill sub, keep cruiser

  • 2025 2024

    TripleA Manual Gamesave Post: ANZAC round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            2 submarines moved from 30 Sea Zone to 45 Sea Zone
            1 destroyer moved from 30 Sea Zone to 45 Sea Zone
            2 fighters moved from 30 Sea Zone to Queensland
            1 infantry moved from Tunisia to Libya
                  ANZAC take Libya from Italians
    
        Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 3 fighters and 2 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 marine
                    ANZAC roll dice for 3 fighters and 2 infantry in Queensland, round 2 : 2/5 hits, 1,83 expected hits
                    Japanese roll dice for 1 marine in Queensland, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese lost in Queensland
                ANZAC win, taking Queensland from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
            Battle in 45 Sea Zone
                ANZAC attack with 1 destroyer and 2 submarines
                Japanese defend with 1 cruiser and 1 submarine
                    ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 cruiser in 45 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 submarine owned by the ANZAC lost in 45 Sea Zone
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 45 Sea Zone
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 cruiser in 45 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 cruiser in 45 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                    1 submarine owned by the ANZAC lost in 45 Sea Zone
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    ANZAC regular : -1,17
    

    Savegame

  • 2025 2024

    @pacifiersboard i f… up to select the sub as casualty instead of the Dd. Therefore I’ll continue dicing in 45 via dicebot:
    1Sub vs 1Cr

  • 2025 2024

    ANZ sub in SZ45
    [dice 1d6<=2]


  • 1d6<=2: 4; Hits: 0

  • 2025 2024

    JAP Cr in 45
    [dice 1d6<=3]


  • 1d6<=3: 5; Hits: 0

  • 2025 2024

    ANZ sub in SZ45 2nd round
    [dice 1d6<=2]


  • 1d6<=2: 1; Hits: 1

  • 2025 2024

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            2 submarines moved from 30 Sea Zone to 45 Sea Zone
            1 destroyer moved from 30 Sea Zone to 45 Sea Zone
            2 fighters moved from 30 Sea Zone to Queensland
            1 infantry moved from Tunisia to Libya
                  ANZAC take Libya from Italians
    
        Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 3 fighters and 2 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 marine
                    ANZAC roll dice for 3 fighters and 2 infantry in Queensland, round 2 : 2/5 hits, 1,83 expected hits
                    Japanese roll dice for 1 marine in Queensland, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese lost in Queensland
                ANZAC win, taking Queensland from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
            Battle in 45 Sea Zone
                ANZAC attack with 1 destroyer and 2 submarines
                Japanese defend with 1 cruiser and 1 submarine
                    ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 cruiser in 45 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 submarine owned by the ANZAC lost in 45 Sea Zone
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 45 Sea Zone
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 cruiser in 45 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 cruiser in 45 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                    1 submarine owned by the ANZAC lost in 45 Sea Zone
                1 destroyer owned by the ANZAC retreated to 46 Sea Zone
                Japanese win with 1 cruiser remaining. Battle score for attacker is -6
                Casualties for ANZAC: 2 submarines
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 46 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 cruiser
            EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            3 fighters moved from Queensland to New South Wales
            1 fighter moved from Hawaiian Islands to 30 Sea Zone
            1 destroyer moved from 30 Sea Zone to 49 Sea Zone
            1 infantry moved from British Somaliland to Ethiopia
    
        Place Units - ANZAC
            2 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs (2 lost to blockades); end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Gibraltar to United Kingdom
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    ANZAC regular : -1,17
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Vologda to Urals
                  Germans take Urals from Russians
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Archangel to Smolensk
            1 mech_infantry moved from Smolensk to Tambov
                  Germans take Tambov from Russians
            1 armour and 1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Rostov from Russians
            1 tactical_bomber moved from Greece to Volgograd
            3 armour and 3 mech_infantrys moved from Ukraine to Caucasus
            1 bomber and 1 fighter moved from Smolensk to Russia
            3 fighters moved from Novgorod to Russia
            2 bombers moved from Western Germany to Russia
            2 armour, 1 infantry and 2 mech_infantrys moved from Belarus to Bryansk
            2 infantry moved from Ukraine to Bryansk
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            2 armour and 1 mech_infantry moved from Novgorod to Bryansk
            6 artilleries, 28 infantry and 12 mech_infantrys moved from Smolensk to Bryansk
            1 submarine moved from 123 Sea Zone to 116 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @fasthard

    intercept over Moscow?



  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Vologda to Urals
                  Germans take Urals from Russians
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Archangel to Smolensk
            1 mech_infantry moved from Smolensk to Tambov
                  Germans take Tambov from Russians
            1 armour and 1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Rostov from Russians
            1 tactical_bomber moved from Greece to Volgograd
            3 armour and 3 mech_infantrys moved from Ukraine to Caucasus
            1 bomber and 1 fighter moved from Smolensk to Russia
            3 fighters moved from Novgorod to Russia
            2 bombers moved from Western Germany to Russia
            2 armour, 1 infantry and 2 mech_infantrys moved from Belarus to Bryansk
            2 infantry moved from Ukraine to Bryansk
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            2 armour and 1 mech_infantry moved from Novgorod to Bryansk
            6 artilleries, 28 infantry and 12 mech_infantrys moved from Smolensk to Bryansk
            1 submarine moved from 123 Sea Zone to 116 Sea Zone
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 7 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/3 hits, 0,50 expected hits
                Bombing raid in Russia rolls: 8,7,5 and causes: 19 damage to unit: factory_major
                Bombing raid in Russia causes 19 damage total. 
            Battle in Caucasus
                Germans attack with 4 armour and 4 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 4 armour and 4 mech_infantrys in Caucasus, round 2 : 3/8 hits, 2,67 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Volgograd
                Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 aaGuns moved from Smolensk to Bryansk
            1 tactical_bomber moved from Volgograd to Ukraine
            1 bomber moved from Russia to Ukraine
            2 bombers moved from Russia to Bryansk
            1 aaGun and 2 artilleries moved from Archangel to Belarus
            1 tactical_bomber moved from Smolensk to Greece
            1 tactical_bomber moved from Novgorod to Greece
            1 fighter moved from Russia to Ukraine
            3 fighters moved from Russia to Bryansk
            1 mech_infantry moved from Western Germany to Poland
            1 fighter moved from Western Germany to 97 Sea Zone
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
            1 marine moved from Iceland to 123 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 marine and 3 submarines moved from 123 Sea Zone to 125 Sea Zone
            2 transports moved from 127 Sea Zone to 125 Sea Zone
            1 fighter moved from Western Germany to Southern Italy
            2 mech_infantrys moved from Ukraine to Caucasus
            1 mech_infantry moved from Ukraine to Bryansk
            EDIT: 1 mech_infantry moved from Bryansk to Archangel
            2 mech_infantrys moved from Ukraine to Bryansk
            2 armour and 4 mech_infantrys moved from Ukraine to Caucasus
            1 fighter moved from Western Germany to Southern Italy
            1 fighter moved from Western Germany to Greece
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 fighters and 3 infantry placed in Western Germany
            2 armour and 1 mech_infantry placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,67
    Germans regular : 1,00
    Russians AA : -0,50
    

    Savegame

  • 2025 2024

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 28 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Samara to Volgograd
            2 fighters and 1 tactical_bomber moved from Russia to Volgograd
            1 infantry moved from Samara to Volgograd
    
        Combat - Russians
            Russians creates battle in territory 113 Sea Zone
            Battle in Volgograd
                Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 2,33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0,83 expected hits
                    1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Volgograd to Russia
            2 armour, 12 infantry and 1 mech_infantry moved from Samara to Russia
            1 aaGun and 5 infantry moved from Novosibirsk to Samara
            1 aaGun moved from Samara to Russia
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 45 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,83
    Russians regular : -0,33
    

    Savegame

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